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move

Who acts: move, He, ant, They, she, you · What happens: move, be, change, push, live, feel · To what, where: one place, position, something, it, place, house

«move» in the English dictionary: its 5 meanings for a pupil and its 13 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: move in the English dictionary.

Everyday, meaning 1

To move is to go from one place to another, or to change position.

The tree, 14 words
markadvclcopmarkcasenummodoblcaseoblpunctccmarkconjobjpunctrootToPARTmoveVERBisAUXtoPARTgoVERBfromADPoneNUMplaceNOUNtoADPanotherDET,PUNCTorCCONJtoPARTchangeVERBpositionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf5 goadvcl
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gocop
4totoPART_5 gomark
5gogoVERBMood=Imp VerbForm=Finrootroot
6fromfromADP_8 placecase
7oneoneNUMNumForm=Word NumType=Card8 placenummod
8placeplaceNOUNNumber=Sing5 goobl
9totoADP_10 anothercase
10anotheranotherDETPronType=Ind5 goobl
11,,PUNCT_14 changepunct
12ororCCONJ_14 changecc
13totoPART_14 changemark
14changechangeVERBVerbForm=Inf5 goconj
15positionpositionNOUNNumber=Sing14 changeobj
16..PUNCT_5 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2ispresentone placeto another; go propertytree rules
3changeto-infinitivepositionvn dress-41.1.1-1-1 «NP V NP»: agent=Agent position=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Everyday, meaning 2

To move something is to carry or push it to another place.

markadvclobjcopmarkccconjobjcasedetoblpunctrootToPARTmoveVERBsomethingPRONisAUXtoPARTcarryVERBorCCONJpushVERBitPRONtoADPanotherDETplaceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 carryadvcl
3somethingsomethingPRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 carrycop
5totoPART_6 carrymark
6carrycarryVERBMood=Imp VerbForm=Finrootroot
7ororCCONJ_8 pushcc
8pushpushVERBMood=Imp VerbForm=Fin6 carryconj
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 pushobj
10totoADP_12 placecase
11anotheranotherDETPronType=Ind12 placedet
12placeplaceNOUNNumber=Sing8 pushobl
13..PUNCT_6 carrypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomethingvn roll-51.3.1 «NP V NP.theme»: agent=Agent something=Theme
2ispresentcarry propertytree rules
3pushinfinitiveitanother placevn funnel-9.3-1-1 «NP V NP PP.trajectory»: agent=Agent it=Theme to place=Trajectory

Everyday, meaning 3

To move house is to go and live in a new home.

markadvclobjcopmarkccconjcasedetamodoblpunctrootToPARTmoveVERBhouseNOUNisAUXtoPARTgoVERBandCCONJliveVERBinADPaDETnewADJhomeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 goadvcl
3househouseNOUNNumber=Sing2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gocop
5totoPART_6 gomark
6gogoVERBMood=Imp VerbForm=Finrootroot
7andandCCONJ_8 livecc
8liveliveVERBMood=Imp VerbForm=Fin6 goconj
9ininADP_12 homecase
10aaDETDefinite=Ind PronType=Art12 homedet
11newnewADJDegree=Pos12 homeamod
12homehomeNOUNNumber=Sing8 liveobl
13..PUNCT_6 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivehousevn roll-51.3.1 «NP V NP.theme»: agent=Agent house=Theme
2ispresentgo propertytree rules
3liveinfinitivea new homevn lodge-46 «NP V PP.location»: agent=Theme in home=Location

Everyday, meaning 4

A move is a turn or step in a game, or an action: «a smart move».

The tree, 16 words
detnsubjcopdetccconjcasedetnmodpunctccdetconjpunctpunctdetamodparataxispunctpunctrootADETmoveNOUNisAUXaDETturnNOUNorCCONJstepNOUNinADPaDETgameNOUN,PUNCTorCCONJanDETactionNOUN:PUNCT«PUNCTaDETsmartADJmoveNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 movedet
2movemoveNOUNNumber=Sing5 turnnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 turncop
4aaDETDefinite=Ind PronType=Art5 turndet
5turnturnNOUNNumber=Singrootroot
6ororCCONJ_7 stepcc
7stepstepNOUNNumber=Sing5 turnconj
8ininADP_10 gamecase
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 stepnmod
11,,PUNCT_14 actionpunct
12ororCCONJ_14 actioncc
13anaDETDefinite=Ind PronType=Art14 actiondet
14actionactionNOUNNumber=Sing5 turnconj
15::PUNCT_19 movepunct
16««PUNCT_19 movepunct
17aaDETDefinite=Ind PronType=Art19 movedet
18smartsmartADJDegree=Pos19 moveamod
19movemoveNOUNNumber=Sing5 turnparataxis
20»»PUNCT_19 movepunct
21..PUNCT_5 turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta movea turn or step in a game or a actionstep in a game conj; a action conj; a smart move parataxistree rules

Everyday, meaning 5

To move someone is to make them feel strong feelings, like being sad or touched.

The tree, 15 words
markcsubjobjcopmarkobjxcompamodobjpunctcasecopparataxisccconjpunctrootToPARTmoveVERBsomeonePRONisAUXtoPARTmakeVERBthemPRONfeelVERBstrongADJfeelingsNOUN,PUNCTlikeADPbeingAUXsadADJorCCONJtouchedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 makecsubj
3someonesomeonePRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 makecop
5totoPART_6 makemark
6makemakeVERBVerbForm=Infrootroot
7themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs6 makeobj
8feelfeelVERBVerbForm=Inf6 makexcomp
9strongstrongADJDegree=Pos10 feelingsamod
10feelingsfeelingNOUNNumber=Plur8 feelobj
11,,PUNCT_14 sadpunct
12likelikeADP_14 sadcase
13beingbeAUXTense=Pres VerbForm=Part14 sadcop
14sadsadADJDegree=Pos6 makeparataxis
15ororCCONJ_16 touchedcc
16touchedtouchVERBTense=Past VerbForm=Part Voice=Pass14 sadconj
17..PUNCT_6 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomeonevn roll-51.3.1 «NP V ADJ.result»: agent=Theme someone=Result
2ispresentthem = they obj; make propertytree rules
3feelinfinitivestrong feelingsvn hunt-35.1 «NP V NP»: agent=Agent feeling=Theme
4isgerundsad propertytree rules
5touchparticiplevn contiguous_location-47.8-1 «NP V»: agent=Theme

Example 1

He moves 5 chairs to the other room.

nsubjnummodobjcasedetamodoblpunctrootHePRONmovesVERB5NUMchairsNOUNtoADPtheDETotherADJroomNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 movesnsubj
2movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
355NUMNumForm=Digit NumType=Card4 chairsnummod
4chairschairNOUNNumber=Plur2 movesobj
5totoADP_8 roomcase
6thetheDETDefinite=Def PronType=Art8 roomdet
7otherotherADJDegree=Pos8 roomamod
8roomroomNOUNNumber=Sing2 movesobl
9..PUNCT_2 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentHe5 chairsthe other roomvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent chair=Theme to room=Trajectory

Example 2

The ant moves 3 cm each minute.

detnsubjnummodobjdetobl:unmarkedpunctrootTheDETantNOUNmovesVERB3NUMcmNOUNeachDETminuteNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 antdet
2antantNOUNNumber=Sing3 movesnsubj
3movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
433NUMNumForm=Digit NumType=Card5 cmnummod
5cmcmNOUNNumber=Plur3 movesobj
6eacheachDETPronType=Tot7 minutedet
7minuteminuteNOUNNumber=Sing3 movesobl:unmarked
8..PUNCT_3 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentthe ant3 cmminutevn roll-51.3.1 «NP V NP.theme»: agent=Agent cm=Theme

Example 3

They moved 12 boxes into the truck.

nsubjnummodobjcasedetoblpunctrootTheyPRONmovedVERB12NUMboxesNOUNintoADPtheDETtruckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 movednsubj
2movedmoveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
31212NUMNumForm=Digit NumType=Card4 boxesnummod
4boxesboxNOUNNumber=Plur2 movedobj
5intointoADP_7 truckcase
6thetheDETDefinite=Def PronType=Art7 truckdet
7trucktruckNOUNNumber=Sing2 movedobl
8..PUNCT_2 movedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepastThey12 boxesthe truckvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent box=Theme into truck=Trajectory

Example 4

In the game she made 4 moves.

casedetoblnsubjnummodobjpunctrootInADPtheDETgameNOUNshePRONmadeVERB4NUMmovesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 madeobl
4sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs5 madensubj
5mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
644NUMNumForm=Digit NumType=Card7 movesnummod
7movesmoveNOUNNumber=Plur5 madeobj
8..PUNCT_5 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepastshe4 movesthe gamevn build-26.1-1 «NP V NP»: agent=Agent move=Product

Example 5

Please don't move while I take the photo.

discourseauxadvmodmarknsubjadvcldetobjpunctrootPleaseINTJdoAUXn'tPARTmoveVERBwhileSCONJIPRONtakeVERBtheDETphotoNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_4 movediscourse
2dodoAUXMood=Imp VerbForm=Fin4 moveaux
3n'tnotPARTPolarity=Neg4 moveadvmod
4movemoveVERBMood=Imp VerbForm=Finrootroot
5whilewhileSCONJ_7 takemark
6IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 takensubj
7taketakeVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 moveadvcl
8thetheDETDefinite=Def PronType=Art9 photodet
9photophotoNOUNNumber=Sing7 takeobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not moveimperative · do-supportyou not said herevn roll-51.3.1 «NP.theme V»: agent=Theme
2takepresentIthe photovn bring-11.3 «NP V NP»: agent=Agent photo=Theme

Example 6

A push or a pull can make a ball move.

detnsubjccdetconjauxdetcompoundobjpunctrootADETpushNOUNorCCONJaDETpullNOUNcanAUXmakeVERBaDETballNOUNmoveNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 pushdet
2pushpushNOUNNumber=Sing7 makensubj
3ororCCONJ_5 pullcc
4aaDETDefinite=Ind PronType=Art5 pulldet
5pullpullNOUNNumber=Sing2 pushconj
6cancanAUXVerbForm=Fin7 makeaux
7makemakeVERBVerbForm=Infrootroot
8aaDETDefinite=Ind PronType=Art10 movedet
9ballballNOUNNumber=Sing10 movecompound
10movemoveNOUNNumber=Sing7 makeobj
11..PUNCT_7 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makecana push or a pulla ball movevn build-26.1-1 «NP.asset V NP»: agent=Asset move=Product

Example 7

We are moving to Toronto next summer.

nsubjauxcasecompoundamodoblpunctrootWePRONareAUXmovingVERBtoADPTorontoPROPNnextADJsummerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs3 movingnsubj
2arebeAUXMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin3 movingaux
3movingmoveVERBTense=Pres VerbForm=Partrootroot
4totoADP_7 summercase
5TorontoTorontoPROPNNumber=Sing7 summercompound
6nextnextADJDegree=Pos7 summeramod
7summersummerNOUNNumber=Sing3 movingobl
8..PUNCT_3 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresent · progressiveWesummervn roll-51.3.1 «NP.theme V»: agent=Theme

Example 8

It's your move, so roll the dice.

nsubjcopnmod:posspunctadvmodacl:relcldetobjpunctrootItPRON'sAUXyourPRONmoveNOUN,PUNCTsoADVrollVERBtheDETdiceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 movensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 movecop
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 movenmod:poss
4movemoveNOUNNumber=Singrootroot
5,,PUNCT_7 rollpunct
6sosoADV_7 rolladvmod
7rollrollVERBVerbForm=Inf4 moveacl:relcl
8thetheDETDefinite=Def PronType=Art9 dicedet
9dicediceNOUNNumber=Sing7 rollobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentItyour moveyour nmod:posstree rules
2rollinfinitiveyour move not said herethe dicevn run-51.3.2-2 «NP V NP»: agent=Agent dice=Agent

Example 9

Even the leaves had ceased to move.

advmoddetnsubj:passauxmarkxcomppunctrootEvenADVtheDETleavesNOUNhadAUXceasedVERBtoPARTmoveVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvenevenADV_3 leavesadvmod
2thetheDETDefinite=Def PronType=Art3 leavesdet
3leavesleafNOUNNumber=Plur5 ceasednsubj:pass
4hadhaveAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin5 ceasedaux
5ceasedceaseVERBTense=Past VerbForm=Part Voice=Passrootroot
6totoPART_7 movemark
7movemoveVERBVerbForm=Inf5 ceasedxcomp
8..PUNCT_5 ceasedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ceasepast · perfect · passivethe leavestree rules
2moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme

Example 10

When thou comest into thy neighbour's standing corn, then thou mayest pluck ears with thy hand; but thou shalt not move a sickle unto thy neighbour's standing corn. (Torah DEU.23.25, JPS 1917)

Sentence 1: When thou comest into thy neighbour's standing corn, then thou mayest pluck ears with thy hand; but thou shalt not move a sickle unto thy neighbour's standing corn.

The tree, 30 words
advmodnsubjadvclcasenmod:possnmod:posscasecompoundoblpunctadvmodnsubjauxobjcasenmod:possoblpunctccnsubjauxadvmodconjdetobjcasenmod:possnmod:posscasecompoundoblpunctrootWhenADVthouPRONcomestVERBintoADPthyPRONneighbourNOUN'sPARTstandingNOUNcornNOUN,PUNCTthenADVthouPRONmayestAUXpluckVERBearsNOUNwithADPthyPRONhandNOUN;PUNCTbutCCONJthouPRONshaltAUXnotPARTmoveVERBaDETsickleNOUNuntoADPthyPRONneighbourNOUN'sPARTstandingNOUNcornNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int3 comestadvmod
2thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch3 comestnsubj
3comestcomeVERBMood=Ind Number=Sing Person=2 Style=Arch Tense=Pres VerbForm=Fin14 pluckadvcl
4intointoADP_9 corncase
5thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch6 neighbournmod:poss
6neighbourneighbourNOUNNumber=Sing9 cornnmod:poss
7's'sPART_6 neighbourcase
8standingstandingNOUNNumber=Sing9 corncompound
9corncornNOUNNumber=Sing3 comestobl
10,,PUNCT_3 comestpunct
11thenthenADVPronType=Dem14 pluckadvmod
12thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch14 plucknsubj
13mayestmayAUXStyle=Arch VerbForm=Fin14 pluckaux
14pluckpluckVERBVerbForm=Infrootroot
15earsearNOUNNumber=Plur14 pluckobj
16withwithADP_18 handcase
17thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch18 handnmod:poss
18handhandNOUNNumber=Sing14 pluckobl
19;;PUNCT_24 movepunct
20butbutCCONJ_24 movecc
21thouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch24 movensubj
22shaltshallAUXStyle=Arch VerbForm=Fin24 moveaux
23notnotPARTPolarity=Neg24 moveadvmod
24movemoveVERBVerbForm=Inf14 pluckconj
25aaDETDefinite=Ind PronType=Art26 sickledet
26sicklesickleNOUNNumber=Sing24 moveobj
27untountoADP_32 corncase
28thythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch29 neighbournmod:poss
29neighbourneighbourNOUNNumber=Sing32 cornnmod:poss
30's'sPART_29 neighbourcase
31standingstandingNOUNNumber=Sing32 corncompound
32corncornNOUNNumber=Sing24 moveobl
33..PUNCT_14 pluckpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1comepresentthouthy neighbour's standing cornvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme into corn=Initial_Location
2pluckmaythouearsthenwith thy handvn braid-41.2.2 «NP V NP»: agent=Agent ear=Patient
3not moveshallthoua sickleunto thy neighbour's standing cornvn roll-51.3.1 «NP V NP.theme»: agent=Agent sickle=Theme

Sentence 2: (Torah DEU.23.25, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNDEU.23.25PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 DEU.23.25punct
2TorahTorahPROPNNumber=Sing3 DEU.23.25compound
3DEU.23.25DEU.23.25PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 DEU.23.25conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 DEU.23.25punct

The frames reader finds no event or fact in this sentence.

Example 11

And the spirit of the LORD began to move him in Mahaneh-dan, between Zorah and Eshtaol. (Prophets JDG.13.25, JPS 1917)

Sentence 1: And the spirit of the LORD began to move him in Mahaneh-dan, between Zorah and Eshtaol.

The tree, 17 words
ccdetnsubjcasedetnmodmarkxcompobjcasecompoundpunctoblpunctcaseoblccconjpunctrootAndCCONJtheDETspiritNOUNofADPtheDETLORDPROPNbeganVERBtoPARTmoveVERBhimPRONinADPMahanehPROPN-PUNCTdanNOUN,PUNCTbetweenADPZorahPROPNandCCONJEshtaolPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AndandCCONJ_7 begancc
2thetheDETDefinite=Def PronType=Art3 spiritdet
3spiritspiritNOUNNumber=Sing7 begannsubj
4ofofADP_6 LORDcase
5thetheDETDefinite=Def PronType=Art6 LORDdet
6LORDLORDPROPNNumber=Sing3 spiritnmod
7beganbeginVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
8totoPART_9 movemark
9movemoveVERBVerbForm=Inf7 beganxcomp
10himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs9 moveobj
11ininADP_14 dancase
12MahanehMahanehPROPNNumber=Sing14 dancompound
13--PUNCT_12 Mahanehpunct
14dandanNOUNNumber=Sing9 moveobl
15,,PUNCT_17 Zorahpunct
16betweenbetweenADP_17 Zorahcase
17ZorahZorahPROPNNumber=Sing9 moveobl
18andandCCONJ_19 Eshtaolcc
19EshtaolEshtaolPROPNNumber=Sing17 Zorahconj
20..PUNCT_7 beganpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beginpastthe spirit of the LORDvn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
2moveto-infinitivethe spirit of the LORD not said herespiritMahaneh danbetween Zorah and Eshtaolvn roll-51.3.1 «NP V ADJ.result»: agent=Theme he=Result

Sentence 2: (Prophets JDG.13.25, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNJDG.13.25PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3JDG.13.25JDG.13.25PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 JDG.13.25flat
619171917NUMNumForm=Digit NumType=Card3 JDG.13.25flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Example 12

They deck it with silver and with gold, they fasten it with nails and with hammers, that it move not. (Prophets JER.10.4, JPS 1917)

Sentence 1: They deck it with silver and with gold, they fasten it with nails and with hammers, that it move not.

The tree, 20 words
nsubjobjcaseoblcccaseconjpunctnsubjparataxisobjcaseoblcccaseconjpunctmarknsubjconjadvmodpunctrootTheyPRONdeckVERBitPRONwithADPsilverNOUNandCCONJwithADPgoldNOUN,PUNCTtheyPRONfastenVERBitPRONwithADPnailsNOUNandCCONJwithADPhammersNOUN,PUNCTthatSCONJitPRONmoveVERBnotPART.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 decknsubj
2deckdeckVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs2 deckobj
4withwithADP_5 silvercase
5silversilverNOUNNumber=Sing2 deckobl
6andandCCONJ_8 goldcc
7withwithADP_8 goldcase
8goldgoldNOUNNumber=Sing5 silverconj
9,,PUNCT_11 fastenpunct
10theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs11 fastennsubj
11fastenfastenVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 deckparataxis
12ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs11 fastenobj
13withwithADP_14 nailscase
14nailsnailNOUNNumber=Plur11 fastenobl
15andandCCONJ_17 hammerscc
16withwithADP_17 hammerscase
17hammershammerNOUNNumber=Plur14 nailsconj
18,,PUNCT_21 movepunct
19thatthatSCONJ_21 movemark
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 movensubj
21movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres Typo=Yes VerbForm=Fin11 fastenconj
22notnotPARTPolarity=Neg21 moveadvmod
23..PUNCT_2 deckpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1deckpresentTheyitwith silver and goldvn fill-9.8-1 «NP V NP PP.theme»: agent=Agent it=Destination with silver=Theme
2fastenpresentsilvergoldwith nails and hammersvn shake-22.3-2-1 «NP V NP PP»: agent=Agent it=Patient with nail=Co-Patient
3not movepresentgoldvn roll-51.3.1 «NP.theme V»: agent=Theme

Sentence 2: (Prophets JER.10.4, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNJER.10.4PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3JER.10.4JER.10.4PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 JER.10.4flat
619171917NUMNumForm=Digit NumType=Card3 JER.10.4flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Example 13

Nay, he will not ever be threshing it; and though the roller of his wagon and its sharp edges move noisily, he doth not crush it. (Prophets ISA.28.28, JPS 1917)

Sentence 1: Nay, he will not ever be threshing it; and though the roller of his wagon and its sharp edges move noisily, he doth not crush it.

The tree, 26 words
discoursepunctnsubjauxadvmodadvmodauxobjpunctccmarkdetnsubjcasenmod:possnmodccnmod:possamodconjadvcladvmodpunctnsubjconjadvmodxcompobjpunctrootNayINTJ,PUNCThePRONwillAUXnotPARTeverADVbeAUXthreshingVERBitPRON;PUNCTandCCONJthoughSCONJtheDETrollerNOUNofADPhisPRONwagonNOUNandCCONJitsPRONsharpADJedgesNOUNmoveVERBnoisilyADV,PUNCThePRONdothVERBnotPARTcrushVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NaynayINTJ_8 threshingdiscourse
2,,PUNCT_1 Naypunct
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs8 threshingnsubj
4willwillAUXVerbForm=Fin8 threshingaux
5notnotPARTPolarity=Neg8 threshingadvmod
6evereverADVPronType=Ind8 threshingadvmod
7bebeAUXVerbForm=Inf8 threshingaux
8threshingthreshVERBTense=Pres VerbForm=Partrootroot
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 threshingobj
10;;PUNCT_26 dothpunct
11andandCCONJ_26 dothcc
12thoughthoughSCONJ_22 movemark
13thetheDETDefinite=Def PronType=Art14 rollerdet
14rollerrollerNOUNNumber=Sing22 movensubj
15ofofADP_17 wagoncase
16hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs17 wagonnmod:poss
17wagonwagonNOUNNumber=Sing14 rollernmod
18andandCCONJ_21 edgescc
19itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs21 edgesnmod:poss
20sharpsharpADJDegree=Pos21 edgesamod
21edgesedgeNOUNNumber=Plur17 wagonconj
22movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin26 dothadvcl
23noisilynoisilyADV_22 moveadvmod
24,,PUNCT_22 movepunct
25hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs26 dothnsubj
26dothdoVERBMood=Ind Number=Sing Person=3 Style=Arch Tense=Pres VerbForm=Fin8 threshingconj
27notnotPARTPolarity=Neg28 crushadvmod
28crushcrushVERBVerbForm=Inf26 dothxcomp
29ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs28 crushobj
30..PUNCT_8 threshingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not threshfuture · progressiveheitevertree rules
2movepresentthe roller of his wagon and roller's sharp edgesnoisily propertyvn roll-51.3.1 «NP.theme V»: agent=Theme
3dopresenthetree rules
4not crushinfinitivehe not said hererollervn carve-21.2-1 «NP V NP»: agent=Agent it=Patient
5rollhis wagon and roller's sharp edgesnom roller «act transitive»: of=patient

Sentence 2: (Prophets ISA.28.28, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTProphetsNOUNISA.28.28PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Prophetspunct
2ProphetsprophetNOUNNumber=Plurrootroot
3ISA.28.28ISA.28.28PROPNNumber=Sing2 Prophetsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 ISA.28.28flat
619171917NUMNumForm=Digit NumType=Card3 ISA.28.28flat
7))PUNCT_2 Prophetspunct

The frames reader finds no event or fact in this sentence.

Text: the English dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse; they may be wrong. Frames: Mova's frames reader, each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/english/M/move/