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animator

Who acts: animator, person, three, She, Animators, Computer animators · What happens: be, make, create, move, produce, want · To what, where: person, animated films, pictures, twelve time, war, love

«animator» in the Judaism dictionary: its meaning for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: animator in the Judaism dictionary.

Meaning 1

An animator is a person who makes animated films, cartoons or computer games by creating moving pictures.

The tree, 17 words
detnsubjcopdetnsubjacl:relclamodobjpunctconjcccompoundconjmarkadvclxcompobjpunctrootAnDETanimatorNOUNisAUXaDETpersonNOUNwhoPRONmakesVERBanimatedADJfilmsNOUN,PUNCTcartoonsNOUNorCCONJcomputerNOUNgamesNOUNbySCONJcreatingVERBmovingVERBpicturesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art2 animatordet
2animatoranimatorNOUNNumber=Sing5 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personcop
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Singrootroot
6whowhoPRONPronType=Rel7 makesnsubj
7makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personacl:relcl
8animatedanimatedADJDegree=Pos9 filmsamod
9filmsfilmNOUNNumber=Plur7 makesobj
10,,PUNCT_11 cartoonspunct
11cartoonscartoonNOUNNumber=Plur9 filmsconj
12ororCCONJ_14 gamescc
13computercomputerNOUNNumber=Sing14 gamescompound
14gamesgameNOUNNumber=Plur9 filmsconj
15bybySCONJ_16 creatingmark
16creatingcreateVERBTense=Pres VerbForm=Part7 makesadvcl
17movingmoveVERBVerbForm=Ger16 creatingxcomp
18picturespictureNOUNNumber=Plur17 movingobj
19..PUNCT_5 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta animatora persontree rules
2makepresenta personanimated films and cartoons or computer gamesvn build-26.1-1 «NP V NP»: agent=Agent film=Product
3creategerunda person not said heretree rules
4movegerunda person not said herepicturesvn roll-51.3.1 «NP V NP.theme»: agent=Agent picture=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Example 1

There are twelve which are all the time at war; three of them produce love, and three hatred, three are animators and three destroyers. (Sefer Yetzirah, Kalisch 1877)

Sentence 1: There are twelve which are all the time at war; three of them produce love, and three hatred, three are animators and three destroyers.

The tree, 24 words
explnummodnsubjcopdet:predetdetoblcasenmodpunctnsubjcasenmodparataxisobjpunctcccompoundnmod:unmarkedpunctnummodcopoblccnummodconjpunctrootTherePRONareVERBtwelveNUMwhichPRONareAUXallDETtheDETtimeNOUNatADPwarNOUN;PUNCTthreeNUMofADPthemPRONproduceVERBloveNOUN,PUNCTandCCONJthreeNUMhatredNOUN,PUNCTthreeNUMareAUXanimatorsNOUNandCCONJthreeNUMdestroyersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 areexpl
2arebeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3twelvetwelveNUMNumForm=Word NumType=Card8 timenummod
4whichwhichPRONPronType=Rel8 timensubj
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 timecop
6allallDETPronType=Tot8 timedet:predet
7thetheDETDefinite=Def PronType=Art8 timedet
8timetimeNOUNNumber=Sing2 areobl
9atatADP_10 warcase
10warwarNOUNNumber=Sing8 timenmod
11;;PUNCT_15 producepunct
12threethreeNUMNumForm=Word NumType=Card15 producensubj
13ofofADP_14 themcase
14themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs12 threenmod
15produceproduceVERBVerbForm=Inf2 areparataxis
16loveloveNOUNNumber=Sing15 produceobj
17,,PUNCT_24 animatorspunct
18andandCCONJ_24 animatorscc
19threethreeNUMNumForm=Word NumType=Card22 threecompound
20hatredhatredNOUNNumber=Sing19 threenmod:unmarked
21,,PUNCT_22 threepunct
22threethreeNUMNumForm=Word NumType=Card24 animatorsnummod
23arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin24 animatorscop
24animatorsanimatorNOUNNumber=Plur15 produceobl
25andandCCONJ_27 destroyerscc
26threethreeNUMNumForm=Word NumType=Card27 destroyersnummod
27destroyersdestroyerNOUNNumber=Plur24 animatorsconj
28..PUNCT_2 arepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bepresenttherevn exist-47.1 «NP V»: agent=Theme
2is apresentall twelve timewartree rules
3produceinfinitivethree of themlovevn create-26.4 «NP V NP»: agent=Agent love=Result
4is apresentthree animators and three destroyerstree rules

Sentence 2: (Sefer Yetzirah, Kalisch 1877)

punctflatpunctconjflatpunctroot(PUNCTSeferPROPNYetzirahPROPN,PUNCTKalischPROPN1877NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Seferpunct
2SeferSeferPROPNNumber=Singrootroot
3YetzirahYetzirahPROPNNumber=Sing2 Seferflat
4,,PUNCT_5 Kalischpunct
5KalischKalischPROPNNumber=Sing2 Seferconj
618771877NUMNumForm=Digit NumType=Card5 Kalischflat
7))PUNCT_2 Seferpunct

The frames reader finds no event or fact in this sentence.

Example 2

There are twelve which are all the time at war ; three of them produce love, and three hatred, three are animators and three destroyers. (Sefer Yetzirah, Kalisch 1877)

Sentence 1: There are twelve which are all the time at war ; three of them produce love, and three hatred, three are animators and three destroyers.

The tree, 24 words
explnummodnsubjcopdet:predetdetoblcasenmodpunctnsubjcasenmodparataxisobjpunctcccompoundnmod:unmarkedpunctnummodcopoblccnummodconjpunctrootTherePRONareVERBtwelveNUMwhichPRONareAUXallDETtheDETtimeNOUNatADPwarNOUN;PUNCTthreeNUMofADPthemPRONproduceVERBloveNOUN,PUNCTandCCONJthreeNUMhatredNOUN,PUNCTthreeNUMareAUXanimatorsNOUNandCCONJthreeNUMdestroyersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 areexpl
2arebeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3twelvetwelveNUMNumForm=Word NumType=Card8 timenummod
4whichwhichPRONPronType=Rel8 timensubj
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 timecop
6allallDETPronType=Tot8 timedet:predet
7thetheDETDefinite=Def PronType=Art8 timedet
8timetimeNOUNNumber=Sing2 areobl
9atatADP_10 warcase
10warwarNOUNNumber=Sing8 timenmod
11;;PUNCT_15 producepunct
12threethreeNUMNumForm=Word NumType=Card15 producensubj
13ofofADP_14 themcase
14themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs12 threenmod
15produceproduceVERBVerbForm=Inf2 areparataxis
16loveloveNOUNNumber=Sing15 produceobj
17,,PUNCT_24 animatorspunct
18andandCCONJ_24 animatorscc
19threethreeNUMNumForm=Word NumType=Card22 threecompound
20hatredhatredNOUNNumber=Sing19 threenmod:unmarked
21,,PUNCT_22 threepunct
22threethreeNUMNumForm=Word NumType=Card24 animatorsnummod
23arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin24 animatorscop
24animatorsanimatorNOUNNumber=Plur15 produceobl
25andandCCONJ_27 destroyerscc
26threethreeNUMNumForm=Word NumType=Card27 destroyersnummod
27destroyersdestroyerNOUNNumber=Plur24 animatorsconj
28..PUNCT_2 arepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bepresenttherevn exist-47.1 «NP V»: agent=Theme
2is apresentall twelve timewartree rules
3produceinfinitivethree of themlovevn create-26.4 «NP V NP»: agent=Agent love=Result
4is apresentthree animators and three destroyerstree rules

Sentence 2: (Sefer Yetzirah, Kalisch 1877)

punctflatpunctconjflatpunctroot(PUNCTSeferPROPNYetzirahPROPN,PUNCTKalischPROPN1877NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Seferpunct
2SeferSeferPROPNNumber=Singrootroot
3YetzirahYetzirahPROPNNumber=Sing2 Seferflat
4,,PUNCT_5 Kalischpunct
5KalischKalischPROPNNumber=Sing2 Seferconj
618771877NUMNumForm=Digit NumType=Card5 Kalischflat
7))PUNCT_2 Seferpunct

The frames reader finds no event or fact in this sentence.

Example 3

She wants to be an animator when she grows up.

nsubjmarkcopdetxcompadvmodnsubjconjcompound:prtpunctrootShePRONwantsVERBtoPARTbeAUXanDETanimatorNOUNwhenADVshePRONgrowsVERBupADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 wantsnsubj
2wantswantVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3totoPART_6 animatormark
4bebeAUXVerbForm=Inf6 animatorcop
5anaDETDefinite=Ind PronType=Art6 animatordet
6animatoranimatorNOUNNumber=Sing2 wantsxcomp
7whenwhenADVPronType=Int9 growsadvmod
8sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs9 growsnsubj
9growsgrowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 wantsconj
10upupADP_9 growscompound:prt
11..PUNCT_2 wantspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wantpresentShevn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot
2is a not said to happento-infinitiveShe not said herea animatortree rules
3grow uppresentshevn appear-48.1.1 «NP V»: agent=Theme

Example 4

Animators drew thousands of pictures for the film.

nsubjobjcasenmodcasedetoblpunctrootAnimatorsNOUNdrewVERBthousandsNOUNofADPpicturesNOUNforADPtheDETfilmNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnimatorsanimatorNOUNNumber=Plur2 drewnsubj
2drewdrawVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
3thousandsthousandNOUNNumber=Plur2 drewobj
4ofofADP_5 picturescase
5picturespictureNOUNNumber=Plur3 thousandsnmod
6forforADP_8 filmcase
7thetheDETDefinite=Def PronType=Art8 filmdet
8filmfilmNOUNNumber=Sing2 drewobl
9..PUNCT_2 drewpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1drawpastAnimatorsthousands of picturesfor the filmvn create-26.4-1-1 «NP V NP PP.beneficiary»: agent=Agent thousand=Result for film=Beneficiary

Example 5

The animator moved the clay model a little for each photo.

detnsubjdetcompoundobjdetoblcasedetoblpunctrootTheDETanimatorNOUNmovedVERBtheDETclayNOUNmodelNOUNaDETlittleADJforADPeachDETphotoNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 animatordet
2animatoranimatorNOUNNumber=Sing3 movednsubj
3movedmoveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art6 modeldet
5clayclayNOUNNumber=Sing6 modelcompound
6modelmodelNOUNNumber=Sing3 movedobj
7aaDETDefinite=Ind PronType=Art8 littledet
8littlelittleADJDegree=Pos3 movedobl
9forforADP_11 photocase
10eacheachDETPronType=Tot11 photodet
11photophotoNOUNNumber=Sing3 movedobl
12..PUNCT_3 movedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepastthe animatorthe clay modelfor each photo; a little oblvn roll-51.3.1 «NP V ADJ.result»: agent=Theme model=Result

Example 6

Computer animators make characters in games.

compoundnsubjobjcaseoblpunctrootComputerNOUNanimatorsNOUNmakeVERBcharactersNOUNinADPgamesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ComputercomputerNOUNNumber=Sing2 animatorscompound
2animatorsanimatorNOUNNumber=Plur3 makensubj
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4characterscharacterNOUNNumber=Plur3 makeobj
5ininADP_6 gamescase
6gamesgameNOUNNumber=Plur3 makeobl
7..PUNCT_3 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentComputer animatorscharactersgamesvn build-26.1-1 «NP.asset V NP»: agent=Asset character=Product

Example 7

Our class became animators for a day.

nmod:possnsubjxcompcasedetoblpunctrootOurPRONclassNOUNbecameVERBanimatorsNOUNforADPaDETdayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OurourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs2 classnmod:poss
2classclassNOUNNumber=Sing3 becamensubj
3becamebecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4animatorsanimatorNOUNNumber=Plur3 becamexcomp
5forforADP_7 daycase
6aaDETDefinite=Ind PronType=Art7 daydet
7daydayNOUNNumber=Sing3 becameobl
8..PUNCT_3 becamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1becomepastOur classanimatorsdayvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Example 8

The animator's job is to make drawings seem alive.

detnmod:posscasensubjcopmarknsubjxcompxcomppunctrootTheDETanimatorNOUN'sPARTjobNOUNisAUXtoPARTmakeVERBdrawingsNOUNseemVERBaliveADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 animatordet
2animatoranimatorNOUNNumber=Sing4 jobnmod:poss
3's'sPART_2 animatorcase
4jobjobNOUNNumber=Sing7 makensubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 makecop
6totoPART_7 makemark
7makemakeVERBVerbForm=Infrootroot
8drawingsdrawingNOUNNumber=Plur9 seemnsubj
9seemseemVERBVerbForm=Inf7 makexcomp
10alivealiveADJDegree=Pos9 seemxcomp
11..PUNCT_7 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe animator's jobmake propertytree rules
2seeminfinitivedrawingsalive propertyvn seem-109-1-1-1 «NP V S_INF»: agent=Theme
3jobthe animatornom job «act intransitive»: poss=agent

Text: the Judaism dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/judaism/A/animator/