animator
Who acts: animator, person, three, She, Animators, Computer animators · What happens: be, make, create, move, produce, want · To what, where: person, animated films, pictures, twelve time, war, love
«animator» in the Judaism dictionary: its meaning for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: animator in the Judaism dictionary.
Meaning 1
An animator is a person who makes animated films, cartoons or computer games by creating moving pictures.
The tree, 17 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | An | a | DET | Definite=Ind PronType=Art | 2 animator | det |
| 2 | animator | animator | NOUN | Number=Sing | 5 person | nsubj |
| 3 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 person | cop |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 person | det |
| 5 | person | person | NOUN | Number=Sing | root | root |
| 6 | who | who | PRON | PronType=Rel | 7 makes | nsubj |
| 7 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 person | acl:relcl |
| 8 | animated | animated | ADJ | Degree=Pos | 9 films | amod |
| 9 | films | film | NOUN | Number=Plur | 7 makes | obj |
| 10 | , | , | PUNCT | _ | 11 cartoons | punct |
| 11 | cartoons | cartoon | NOUN | Number=Plur | 9 films | conj |
| 12 | or | or | CCONJ | _ | 14 games | cc |
| 13 | computer | computer | NOUN | Number=Sing | 14 games | compound |
| 14 | games | game | NOUN | Number=Plur | 9 films | conj |
| 15 | by | by | SCONJ | _ | 16 creating | mark |
| 16 | creating | create | VERB | Tense=Pres VerbForm=Part | 7 makes | advcl |
| 17 | moving | move | VERB | VerbForm=Ger | 16 creating | xcomp |
| 18 | pictures | picture | NOUN | Number=Plur | 17 moving | obj |
| 19 | . | . | PUNCT | _ | 5 person | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | a animator | a person | tree rules | ||||
| 2 | make | present | a person | animated films and cartoons or computer games | vn build-26.1-1 «NP V NP»: agent=Agent film=Product | ||||
| 3 | create | gerund | a person not said here | tree rules | |||||
| 4 | move | gerund | a person not said here | pictures | vn roll-51.3.1 «NP V NP.theme»: agent=Agent picture=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Example 1
There are twelve which are all the time at war; three of them produce love, and three hatred, three are animators and three destroyers. (Sefer Yetzirah, Kalisch 1877)
Sentence 1: There are twelve which are all the time at war; three of them produce love, and three hatred, three are animators and three destroyers.
The tree, 24 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | There | there | PRON | PronType=Dem | 2 are | expl |
| 2 | are | be | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | twelve | twelve | NUM | NumForm=Word NumType=Card | 8 time | nummod |
| 4 | which | which | PRON | PronType=Rel | 8 time | nsubj |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 time | cop |
| 6 | all | all | DET | PronType=Tot | 8 time | det:predet |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 time | det |
| 8 | time | time | NOUN | Number=Sing | 2 are | obl |
| 9 | at | at | ADP | _ | 10 war | case |
| 10 | war | war | NOUN | Number=Sing | 8 time | nmod |
| 11 | ; | ; | PUNCT | _ | 15 produce | punct |
| 12 | three | three | NUM | NumForm=Word NumType=Card | 15 produce | nsubj |
| 13 | of | of | ADP | _ | 14 them | case |
| 14 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 12 three | nmod |
| 15 | produce | produce | VERB | VerbForm=Inf | 2 are | parataxis |
| 16 | love | love | NOUN | Number=Sing | 15 produce | obj |
| 17 | , | , | PUNCT | _ | 24 animators | punct |
| 18 | and | and | CCONJ | _ | 24 animators | cc |
| 19 | three | three | NUM | NumForm=Word NumType=Card | 22 three | compound |
| 20 | hatred | hatred | NOUN | Number=Sing | 19 three | nmod:unmarked |
| 21 | , | , | PUNCT | _ | 22 three | punct |
| 22 | three | three | NUM | NumForm=Word NumType=Card | 24 animators | nummod |
| 23 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 24 animators | cop |
| 24 | animators | animator | NOUN | Number=Plur | 15 produce | obl |
| 25 | and | and | CCONJ | _ | 27 destroyers | cc |
| 26 | three | three | NUM | NumForm=Word NumType=Card | 27 destroyers | nummod |
| 27 | destroyers | destroyer | NOUN | Number=Plur | 24 animators | conj |
| 28 | . | . | PUNCT | _ | 2 are | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | be | present | there | vn exist-47.1 «NP V»: agent=Theme | |||||
| 2 | is a | present | all twelve time | war | tree rules | ||||
| 3 | produce | infinitive | three of them | love | vn create-26.4 «NP V NP»: agent=Agent love=Result | ||||
| 4 | is a | present | three animators and three destroyers | tree rules |
Sentence 2: (Sefer Yetzirah, Kalisch 1877)
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ( | ( | PUNCT | _ | 2 Sefer | punct |
| 2 | Sefer | Sefer | PROPN | Number=Sing | root | root |
| 3 | Yetzirah | Yetzirah | PROPN | Number=Sing | 2 Sefer | flat |
| 4 | , | , | PUNCT | _ | 5 Kalisch | punct |
| 5 | Kalisch | Kalisch | PROPN | Number=Sing | 2 Sefer | conj |
| 6 | 1877 | 1877 | NUM | NumForm=Digit NumType=Card | 5 Kalisch | flat |
| 7 | ) | ) | PUNCT | _ | 2 Sefer | punct |
The frames reader finds no event or fact in this sentence.
Example 2
There are twelve which are all the time at war ; three of them produce love, and three hatred, three are animators and three destroyers. (Sefer Yetzirah, Kalisch 1877)
Sentence 1: There are twelve which are all the time at war ; three of them produce love, and three hatred, three are animators and three destroyers.
The tree, 24 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | There | there | PRON | PronType=Dem | 2 are | expl |
| 2 | are | be | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | twelve | twelve | NUM | NumForm=Word NumType=Card | 8 time | nummod |
| 4 | which | which | PRON | PronType=Rel | 8 time | nsubj |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 8 time | cop |
| 6 | all | all | DET | PronType=Tot | 8 time | det:predet |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 time | det |
| 8 | time | time | NOUN | Number=Sing | 2 are | obl |
| 9 | at | at | ADP | _ | 10 war | case |
| 10 | war | war | NOUN | Number=Sing | 8 time | nmod |
| 11 | ; | ; | PUNCT | _ | 15 produce | punct |
| 12 | three | three | NUM | NumForm=Word NumType=Card | 15 produce | nsubj |
| 13 | of | of | ADP | _ | 14 them | case |
| 14 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 12 three | nmod |
| 15 | produce | produce | VERB | VerbForm=Inf | 2 are | parataxis |
| 16 | love | love | NOUN | Number=Sing | 15 produce | obj |
| 17 | , | , | PUNCT | _ | 24 animators | punct |
| 18 | and | and | CCONJ | _ | 24 animators | cc |
| 19 | three | three | NUM | NumForm=Word NumType=Card | 22 three | compound |
| 20 | hatred | hatred | NOUN | Number=Sing | 19 three | nmod:unmarked |
| 21 | , | , | PUNCT | _ | 22 three | punct |
| 22 | three | three | NUM | NumForm=Word NumType=Card | 24 animators | nummod |
| 23 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 24 animators | cop |
| 24 | animators | animator | NOUN | Number=Plur | 15 produce | obl |
| 25 | and | and | CCONJ | _ | 27 destroyers | cc |
| 26 | three | three | NUM | NumForm=Word NumType=Card | 27 destroyers | nummod |
| 27 | destroyers | destroyer | NOUN | Number=Plur | 24 animators | conj |
| 28 | . | . | PUNCT | _ | 2 are | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | be | present | there | vn exist-47.1 «NP V»: agent=Theme | |||||
| 2 | is a | present | all twelve time | war | tree rules | ||||
| 3 | produce | infinitive | three of them | love | vn create-26.4 «NP V NP»: agent=Agent love=Result | ||||
| 4 | is a | present | three animators and three destroyers | tree rules |
Sentence 2: (Sefer Yetzirah, Kalisch 1877)
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ( | ( | PUNCT | _ | 2 Sefer | punct |
| 2 | Sefer | Sefer | PROPN | Number=Sing | root | root |
| 3 | Yetzirah | Yetzirah | PROPN | Number=Sing | 2 Sefer | flat |
| 4 | , | , | PUNCT | _ | 5 Kalisch | punct |
| 5 | Kalisch | Kalisch | PROPN | Number=Sing | 2 Sefer | conj |
| 6 | 1877 | 1877 | NUM | NumForm=Digit NumType=Card | 5 Kalisch | flat |
| 7 | ) | ) | PUNCT | _ | 2 Sefer | punct |
The frames reader finds no event or fact in this sentence.
Example 3
She wants to be an animator when she grows up.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | She | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 2 wants | nsubj |
| 2 | wants | want | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | to | to | PART | _ | 6 animator | mark |
| 4 | be | be | AUX | VerbForm=Inf | 6 animator | cop |
| 5 | an | a | DET | Definite=Ind PronType=Art | 6 animator | det |
| 6 | animator | animator | NOUN | Number=Sing | 2 wants | xcomp |
| 7 | when | when | ADV | PronType=Int | 9 grows | advmod |
| 8 | she | she | PRON | Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs | 9 grows | nsubj |
| 9 | grows | grow | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 wants | conj |
| 10 | up | up | ADP | _ | 9 grows | compound:prt |
| 11 | . | . | PUNCT | _ | 2 wants | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | want | present | She | vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot | |||||
| 2 | is a not said to happen | to-infinitive | She not said here | a animator | tree rules | ||||
| 3 | grow up | present | she | vn appear-48.1.1 «NP V»: agent=Theme |
Example 4
Animators drew thousands of pictures for the film.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Animators | animator | NOUN | Number=Plur | 2 drew | nsubj |
| 2 | drew | draw | VERB | Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin | root | root |
| 3 | thousands | thousand | NOUN | Number=Plur | 2 drew | obj |
| 4 | of | of | ADP | _ | 5 pictures | case |
| 5 | pictures | picture | NOUN | Number=Plur | 3 thousands | nmod |
| 6 | for | for | ADP | _ | 8 film | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 film | det |
| 8 | film | film | NOUN | Number=Sing | 2 drew | obl |
| 9 | . | . | PUNCT | _ | 2 drew | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | draw | past | Animators | thousands of pictures | for the film | vn create-26.4-1-1 «NP V NP PP.beneficiary»: agent=Agent thousand=Result for film=Beneficiary |
Example 5
The animator moved the clay model a little for each photo.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 animator | det |
| 2 | animator | animator | NOUN | Number=Sing | 3 moved | nsubj |
| 3 | moved | move | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 6 model | det |
| 5 | clay | clay | NOUN | Number=Sing | 6 model | compound |
| 6 | model | model | NOUN | Number=Sing | 3 moved | obj |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 little | det |
| 8 | little | little | ADJ | Degree=Pos | 3 moved | obl |
| 9 | for | for | ADP | _ | 11 photo | case |
| 10 | each | each | DET | PronType=Tot | 11 photo | det |
| 11 | photo | photo | NOUN | Number=Sing | 3 moved | obl |
| 12 | . | . | PUNCT | _ | 3 moved | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | move | past | the animator | the clay model | for each photo; a little obl | vn roll-51.3.1 «NP V ADJ.result»: agent=Theme model=Result |
Example 6
Computer animators make characters in games.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Computer | computer | NOUN | Number=Sing | 2 animators | compound |
| 2 | animators | animator | NOUN | Number=Plur | 3 make | nsubj |
| 3 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | characters | character | NOUN | Number=Plur | 3 make | obj |
| 5 | in | in | ADP | _ | 6 games | case |
| 6 | games | game | NOUN | Number=Plur | 3 make | obl |
| 7 | . | . | PUNCT | _ | 3 make | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present | Computer animators | characters | games | vn build-26.1-1 «NP.asset V NP»: agent=Asset character=Product |
Example 7
Our class became animators for a day.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Our | our | PRON | Case=Gen Number=Plur Person=1 Poss=Yes PronType=Prs | 2 class | nmod:poss |
| 2 | class | class | NOUN | Number=Sing | 3 became | nsubj |
| 3 | became | become | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | animators | animator | NOUN | Number=Plur | 3 became | xcomp |
| 5 | for | for | ADP | _ | 7 day | case |
| 6 | a | a | DET | Definite=Ind PronType=Art | 7 day | det |
| 7 | day | day | NOUN | Number=Sing | 3 became | obl |
| 8 | . | . | PUNCT | _ | 3 became | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | become | past | Our class | animators | day | vn become-109.1-1-1 «NP V PP.attribute»: agent=Patient |
Example 8
The animator's job is to make drawings seem alive.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 animator | det |
| 2 | animator | animator | NOUN | Number=Sing | 4 job | nmod:poss |
| 3 | 's | 's | PART | _ | 2 animator | case |
| 4 | job | job | NOUN | Number=Sing | 7 make | nsubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 7 make | cop |
| 6 | to | to | PART | _ | 7 make | mark |
| 7 | make | make | VERB | VerbForm=Inf | root | root |
| 8 | drawings | drawing | NOUN | Number=Plur | 9 seem | nsubj |
| 9 | seem | seem | VERB | VerbForm=Inf | 7 make | xcomp |
| 10 | alive | alive | ADJ | Degree=Pos | 9 seem | xcomp |
| 11 | . | . | PUNCT | _ | 7 make | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the animator's job | make property | tree rules | ||||
| 2 | seem | infinitive | drawings | alive property | vn seem-109-1-1-1 «NP V S_INF»: agent=Theme | ||||
| 3 | job | the animator | nom job «act intransitive»: poss=agent |
Text: the Judaism dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/judaism/A/animator/