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monster

Who acts: monster, Children, God, living creature, waters, kind · What happens: make up, be, mean, call, create, live · To what, where: big scary made creature, stories, cruel person, something, naughty child, great sea monsters · Speech: someone speaks here

«monster» in the Judaism dictionary: its 4 meanings for a pupil and its 13 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: monster in the Judaism dictionary.

Meaning 1

A monster is a big, scary, made-up creature in stories, films and games.

The tree, 14 words
detnsubjcopdetamodpunctamodpunctamodpunctcompound:prtcasenmodpunctconjccconjpunctrootADETmonsterNOUNisAUXaDETbigADJ,PUNCTscaryADJ,PUNCTmadeVERB-PUNCTupADPcreatureNOUNinADPstoriesNOUN,PUNCTfilmsNOUNandCCONJgamesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 monsterdet
2monstermonsterNOUNNumber=Sing12 creaturensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin12 creaturecop
4aaDETDefinite=Ind PronType=Art12 creaturedet
5bigbigADJDegree=Pos12 creatureamod
6,,PUNCT_5 bigpunct
7scaryscaryADJDegree=Pos12 creatureamod
8,,PUNCT_7 scarypunct
9mademakeVERBTense=Past VerbForm=Part Voice=Pass12 creatureamod
10--PUNCT_11 uppunct
11upupADP_9 madecompound:prt
12creaturecreatureNOUNNumber=Singrootroot
13ininADP_14 storiescase
14storiesstoryNOUNNumber=Plur12 creaturenmod
15,,PUNCT_16 filmspunct
16filmsfilmNOUNNumber=Plur14 storiesconj
17andandCCONJ_18 gamescc
18gamesgameNOUNNumber=Plur14 storiesconj
19..PUNCT_12 creaturepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make upparticiplevn comprise-107.2-1 «NP V NP»: agent=Theme
2is apresenta monstera big scary made creaturestories and films and gamestree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A monster can be a very cruel or wicked person.

detnsubjauxcopdetadvmodamodccconjpunctrootADETmonsterNOUNcanAUXbeAUXaDETveryADVcruelADJorCCONJwickedADJpersonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 monsterdet
2monstermonsterNOUNNumber=Sing10 personnsubj
3cancanAUXVerbForm=Fin10 personaux
4bebeAUXVerbForm=Inf10 personcop
5aaDETDefinite=Ind PronType=Art10 persondet
6veryveryADV_7 crueladvmod
7cruelcruelADJDegree=Pos10 personamod
8ororCCONJ_9 wickedcc
9wickedwickedADJDegree=Pos7 cruelconj
10personpersonNOUNNumber=Singrootroot
11..PUNCT_10 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acana monstera cruel persontree rules

Meaning 3

A monster can mean something enormous, like a monster wave.

detnsubjauxobjamodpunctcasedetcompoundconjpunctrootADETmonsterNOUNcanAUXmeanVERBsomethingPRONenormousADJ,PUNCTlikeADPaDETmonsterNOUNwaveNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 monsterdet
2monstermonsterNOUNNumber=Sing4 meannsubj
3cancanAUXVerbForm=Fin4 meanaux
4meanmeanVERBVerbForm=Infrootroot
5somethingsomethingPRONNumber=Sing PronType=Ind4 meanobj
6enormousenormousADJDegree=Pos5 somethingamod
7,,PUNCT_11 wavepunct
8likelikeADP_11 wavecase
9aaDETDefinite=Ind PronType=Art11 wavedet
10monstermonsterNOUNNumber=Sing11 wavecompound
11wavewaveNOUNNumber=Sing4 meanconj
12..PUNCT_4 meanpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meancana monstersomethingvn intend-61.2-1 «NP V NP»: agent=Agent something=Topic

Meaning 4

Children sometimes call a naughty child a «little monster» as a joke.

The tree, 12 words
nsubjadvmoddetamodobjdetpunctamodxcomppunctcasedetoblpunctrootChildrenNOUNsometimesADVcallVERBaDETnaughtyADJchildNOUNaDET«PUNCTlittleADJmonsterNOUN»PUNCTasADPaDETjokeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChildrenchildNOUNNumber=Plur3 callnsubj
2sometimessometimesADVPronType=Ind3 calladvmod
3callcallVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 childdet
5naughtynaughtyADJDegree=Pos6 childamod
6childchildNOUNNumber=Sing3 callobj
7aaDETDefinite=Ind PronType=Art10 monsterdet
8««PUNCT_10 monsterpunct
9littlelittleADJDegree=Pos10 monsteramod
10monstermonsterNOUNNumber=Sing3 callxcomp
11»»PUNCT_10 monsterpunct
12asasADP_14 jokecase
13aaDETDefinite=Ind PronType=Art14 jokedet
14jokejokeNOUNNumber=Sing3 callobl
15..PUNCT_3 callpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callpresentChildrena naughty childas a joke; sometimes propertyvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent child=Recipient

Example 1

And God created the great sea-monsters, and every living creature that creepeth, wherewith the waters swarmed, after its kind, and every winged fowl after its kind; and God saw that it was good. (Torah GEN.1.21, JPS 1917)

Sentence 1: And God created the great sea-monsters, and every living creature that creepeth, wherewith the waters swarmed, after its kind, and every winged fowl after its kind; and God saw that it was good.

The tree, 34 words
ccnsubjdetamodcompoundpunctobjpunctccdetamodoblnsubjacl:relclpunctadvmoddetnsubjconjpunctcasenmod:possobjpunctccdetamodoblcasenmod:possnmodpunctccnsubjconjmarknsubjcopccomppunctrootAndCCONJGodPROPNcreatedVERBtheDETgreatADJseaNOUN-PUNCTmonstersNOUN,PUNCTandCCONJeveryDETlivingVERBcreatureNOUNthatPRONcreepethVERB,PUNCTwherewithADVtheDETwatersNOUNswarmedVERB,PUNCTafterADPitsPRONkindNOUN,PUNCTandCCONJeveryDETwingedVERBfowlNOUNafterADPitsPRONkindNOUN;PUNCTandCCONJGodPROPNsawVERBthatSCONJitPRONwasAUXgoodADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AndandCCONJ_3 createdcc
2GodGodPROPNNumber=Sing3 creatednsubj
3createdcreateVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art8 monstersdet
5greatgreatADJDegree=Pos8 monstersamod
6seaseaNOUNNumber=Sing8 monsterscompound
7--PUNCT_6 seapunct
8monstersmonsterNOUNNumber=Plur3 createdobj
9,,PUNCT_13 creaturepunct
10andandCCONJ_13 creaturecc
11everyeveryDETPronType=Tot13 creaturedet
12livingliveVERBVerbForm=Ger13 creatureamod
13creaturecreatureNOUNNumber=Sing3 createdobl
14thatthatPRONPronType=Rel15 creepethnsubj
15creepethcreepVERBMood=Ind Number=Sing Person=3 Style=Arch Tense=Pres VerbForm=Fin13 creatureacl:relcl
16,,PUNCT_20 swarmedpunct
17wherewithwherewithADVPronType=Int20 swarmedadvmod
18thetheDETDefinite=Def PronType=Art19 watersdet
19waterswaterNOUNNumber=Plur20 swarmednsubj
20swarmedswarmVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin3 createdconj
21,,PUNCT_24 kindpunct
22afterafterADP_24 kindcase
23itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs24 kindnmod:poss
24kindkindNOUNNumber=Sing20 swarmedobj
25,,PUNCT_29 fowlpunct
26andandCCONJ_29 fowlcc
27everyeveryDETPronType=Tot29 fowldet
28wingedwingVERBTense=Past VerbForm=Part Voice=Pass29 fowlamod
29fowlfowlNOUNNumber=Sing20 swarmedobl
30afterafterADP_32 kindcase
31itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs32 kindnmod:poss
32kindkindNOUNNumber=Sing29 fowlnmod
33;;PUNCT_36 sawpunct
34andandCCONJ_36 sawcc
35GodGodPROPNNumber=Sing36 sawnsubj
36sawseeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 createdconj
37thatthatSCONJ_40 goodmark
38ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs40 goodnsubj
39wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin40 goodcop
40goodgoodADJDegree=Pos36 sawccomp
41..PUNCT_3 createdpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1createpastGodthe great sea monstersevery living creature oblvn create-26.4 «NP V NP»: agent=Agent monster=Result
2livegerundvn exist-47.1-1 «NP V»: agent=Theme
3creeppresentevery living creaturevn run-51.3.2 «NP V»: agent=Theme
4swarmpastthe waterscreature's kindevery winged fowl after fowl's kind obl; wherewith propertyvn swarm-47.5.1-1 «PP.location V NP»: agent=Location kind=Theme
5wingparticiplevn nonvehicle-51.4.2-1 «NP.agent V»: agent=Agent
6seepastGodvn comprehend-87.2-1-1 «NP V»: agent=Experiencer
7ispastkindgood propertytree rules

Sentence 2: (Torah GEN.1.21, JPS 1917)

punctcompoundpunctconjflatpunctroot(PUNCTTorahPROPNGEN.1.21PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_3 GEN.1.21punct
2TorahTorahPROPNNumber=Sing3 GEN.1.21compound
3GEN.1.21GEN.1.21PROPNNumber=Singrootroot
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 GEN.1.21conj
619171917NUMNumForm=Digit NumType=Card5 JPSflat
7))PUNCT_3 GEN.1.21punct

The frames reader finds no event or fact in this sentence.

Example 2

Praise the LORD from the earth, ye sea-monsters, and all deeps; (Writings PSA.148.7, JPS 1917)

The tree, 16 words
detobjcasedetoblpunctnsubjcompoundpunctconjpunctccdetconjpunctpunctparataxisappospunctflatflatpunctrootPraiseVERBtheDETLORDPROPNfromADPtheDETearthNOUN,PUNCTyePRONseaNOUN-PUNCTmonstersNOUN,PUNCTandCCONJallDETdeepsNOUN;PUNCT(PUNCTWritingsNOUNPSA.148.7PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PraisepraiseVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 LORDdet
3LORDLORDPROPNNumber=Sing1 Praiseobj
4fromfromADP_6 earthcase
5thetheDETDefinite=Def PronType=Art6 earthdet
6earthearthNOUNNumber=Sing1 Praiseobl
7,,PUNCT_11 monsterspunct
8yeyePRONCase=Nom Number=Plur Person=2 PronType=Prs Style=Arch11 monstersnsubj
9seaseaNOUNNumber=Sing11 monsterscompound
10--PUNCT_9 seapunct
11monstersmonsterNOUNNumber=Plur6 earthconj
12,,PUNCT_15 deepspunct
13andandCCONJ_15 deepscc
14allallDETPronType=Tot15 deepsdet
15deepsdeepNOUNNumber=Plur6 earthconj
16;;PUNCT_18 Writingspunct
17((PUNCT_18 Writingspunct
18WritingswritingNOUNNumber=Plur1 Praiseparataxis
19PSA.148.7PSA.148.7PROPNNumber=Sing18 Writingsappos
20,,PUNCT_21 JPSpunct
21JPSJPSPROPNNumber=Sing19 PSA.148.7flat
2219171917NUMNumForm=Digit NumType=Card19 PSA.148.7flat
23))PUNCT_18 Writingspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1praiseimperativeyou not said herethe LORDthe earth and sea monsters and all deepsvn judgment-33.1-1 «NP V NP»: agent=Agent lord=Theme
2monsteryetree rules

Example 3

Am I a sea, or a sea-monster, that Thou settest a watch over me? (Writings JOB.7.12, JPS 1917)

Sentence 1: Am I a sea, or a sea-monster, that Thou settest a watch over me?

The tree, 15 words
copnsubjdetcsubjpunctccdetcompoundpunctpunctmarknsubjparataxisdetobjcaseoblpunctrootAmAUXIPRONaDETseaNOUN,PUNCTorCCONJaDETseaNOUN-PUNCTmonsterNOUN,PUNCTthatSCONJThouPRONsettestVERBaDETwatchNOUNoverADPmePRON?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AmbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 seacop
2IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 seansubj
3aaDETDefinite=Ind PronType=Art4 seadet
4seaseaNOUNNumber=Sing10 monstercsubj
5,,PUNCT_10 monsterpunct
6ororCCONJ_10 monstercc
7aaDETDefinite=Ind PronType=Art10 monsterdet
8seaseaNOUNNumber=Sing10 monstercompound
9--PUNCT_8 seapunct
10monstermonsterNOUNNumber=Singrootroot
11,,PUNCT_14 settestpunct
12thatthatSCONJ_14 settestmark
13ThouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch14 settestnsubj
14settestsetVERBMood=Ind Number=Sing Person=2 Style=Arch Tense=Pres VerbForm=Fin10 monsterparataxis
15aaDETDefinite=Ind PronType=Art16 watchdet
16watchwatchNOUNNumber=Sing14 settestobj
17overoverADP_18 mecase
18meIPRONCase=Acc Number=Sing Person=1 PronType=Prs14 settestobl
19??PUNCT_10 monsterpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIa seatree rules
2setpresentThoua watchover mevn put-9.1-2 «NP V NP PP.destination»: agent=Agent watch=Theme over i=Destination

Sentence 2: (Writings JOB.7.12, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNJOB.7.12PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3JOB.7.12JOB.7.12PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 JOB.7.12flat
619171917NUMNumForm=Digit NumType=Card3 JOB.7.12flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 4

Thou didst break the sea in pieces by Thy strength; Thou didst shatter the heads of the sea-monsters in the waters. (Writings PSA.74.13, JPS 1917)

Sentence 1: Thou didst break the sea in pieces by Thy strength; Thou didst shatter the heads of the sea-monsters in the waters.

The tree, 22 words
nsubjxcompdetobjcaseoblcasenmod:possoblpunctnsubjconjxcompdetobjcasedetcompoundpunctnmodcasedetnmodpunctrootThouPRONdidstVERBbreakVERBtheDETseaNOUNinADPpiecesNOUNbyADPThyPRONstrengthNOUN;PUNCTThouPRONdidstVERBshatterVERBtheDETheadsNOUNofADPtheDETseaNOUN-PUNCTmonstersNOUNinADPtheDETwatersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch2 didstnsubj
2didstdoVERBMood=Ind Number=Sing Person=2 Style=Arch Tense=Past VerbForm=Finrootroot
3breakbreakVERBVerbForm=Inf2 didstxcomp
4thetheDETDefinite=Def PronType=Art5 seadet
5seaseaNOUNNumber=Sing3 breakobj
6ininADP_7 piecescase
7piecespieceNOUNNumber=Plur3 breakobl
8bybyADP_10 strengthcase
9ThythyPRONCase=Gen Number=Sing Person=2 Poss=Yes PronType=Prs Style=Arch10 strengthnmod:poss
10strengthstrengthNOUNNumber=Sing3 breakobl
11;;PUNCT_13 didstpunct
12ThouthouPRONCase=Nom Number=Sing Person=2 PronType=Prs Style=Arch13 didstnsubj
13didstdoVERBMood=Ind Number=Sing Person=2 Style=Arch Tense=Past VerbForm=Fin2 didstconj
14shattershatterVERBVerbForm=Inf13 didstxcomp
15thetheDETDefinite=Def PronType=Art16 headsdet
16headsheadNOUNNumber=Plur14 shatterobj
17ofofADP_21 monsterscase
18thetheDETDefinite=Def PronType=Art21 monstersdet
19seaseaNOUNNumber=Sing21 monsterscompound
20--PUNCT_19 seapunct
21monstersmonsterNOUNNumber=Plur16 headsnmod
22ininADP_24 waterscase
23thetheDETDefinite=Def PronType=Art24 watersdet
24waterswaterNOUNNumber=Plur21 monstersnmod
25..PUNCT_2 didstpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dopastThoutree rules
2breakinfinitiveThou not said herethe seapiecesby Thy strengthvn hurt-40.8.3-1-1 «NP V NP»: agent=Experiencer sea=Patient
3dopastThoutree rules
4shatterinfinitiveThou not said herethe heads of the sea monsters in the watersvn break-45.1 «NP V NP»: agent=Agent head=Patient

Sentence 2: (Writings PSA.74.13, JPS 1917)

punctappospunctflatflatpunctroot(PUNCTWritingsNOUNPSA.74.13PROPN,PUNCTJPSPROPN1917NUM)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 Writingspunct
2WritingswritingNOUNNumber=Plurrootroot
3PSA.74.13PSA.74.13PROPNNumber=Sing2 Writingsappos
4,,PUNCT_5 JPSpunct
5JPSJPSPROPNNumber=Sing3 PSA.74.13flat
619171917NUMNumForm=Digit NumType=Card3 PSA.74.13flat
7))PUNCT_2 Writingspunct

The frames reader finds no event or fact in this sentence.

Example 5

The monster in the story had three eyes and green fur.

detnsubjcasedetnmodnummodobjccamodconjpunctrootTheDETmonsterNOUNinADPtheDETstoryNOUNhadVERBthreeNUMeyesNOUNandCCONJgreenADJfurNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 monsterdet
2monstermonsterNOUNNumber=Sing6 hadnsubj
3ininADP_5 storycase
4thetheDETDefinite=Def PronType=Art5 storydet
5storystoryNOUNNumber=Sing2 monsternmod
6hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
7threethreeNUMNumForm=Word NumType=Card8 eyesnummod
8eyeseyeNOUNNumber=Plur6 hadobj
9andandCCONJ_11 furcc
10greengreenADJDegree=Pos11 furamod
11furfurNOUNNumber=Sing8 eyesconj
12..PUNCT_6 hadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepastthe monster in the storythree eyes and green furvn birth-28.2-1 «NP V NP»: agent=Agent eye=Patient

Example 6

There are no monsters under your bed.

expldetnsubjcasenmod:possnmodpunctrootTherePRONareVERBnoDETmonstersNOUNunderADPyourPRONbedNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 areexpl
2arebeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3nonoDETPronType=Neg4 monstersdet
4monstersmonsterNOUNNumber=Plur2 arensubj
5underunderADP_7 bedcase
6youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs7 bednmod:poss
7bedbedNOUNNumber=Sing4 monstersnmod
8..PUNCT_2 arepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doespresentno monsters under your bedtherevn exist-47.1 «NP V»: agent=Theme

Example 7

A monster wave crashed over the harbour wall.

detcompoundaclcasedetcompoundoblpunctrootADETmonsterNOUNwaveNOUNcrashedVERBoverADPtheDETharbourNOUNwallNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 wavedet
2monstermonsterNOUNNumber=Sing3 wavecompound
3wavewaveNOUNNumber=Singrootroot
4crashedcrashVERBTense=Past VerbForm=Part Voice=Pass3 waveacl
5overoverADP_8 wallcase
6thetheDETDefinite=Def PronType=Art8 walldet
7harbourharbourNOUNNumber=Sing8 wallcompound
8wallwallNOUNNumber=Sing4 crashedobl
9..PUNCT_3 wavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1crashparticiplea monster wave not said herethe harbour wallvn sound_emission-43.2 «NP V PP.location»: agent=Theme over wall=Location

Example 8

We dressed up as monsters for Halloween.

nsubjcompound:prtcaseoblcasenmodpunctrootWePRONdressedVERBupADPasADPmonstersNOUNforADPHalloweenPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 dressednsubj
2dresseddressVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3upupADP_2 dressedcompound:prt
4asasADP_5 monsterscase
5monstersmonsterNOUNNumber=Plur2 dressedobl
6forforADP_7 Halloweencase
7HalloweenHalloweenPROPNNumber=Sing5 monstersnmod
8..PUNCT_2 dressedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dress uppastWeas monsters for Halloweenvn dress-41.1.1-1-1 «NP V»: agent=Agent

Example 9

My baby brother is a little monster at bath time.

nmod:posscompoundnsubjcopdetamodcasecompoundnmodpunctrootMyPRONbabyNOUNbrotherNOUNisAUXaDETlittleADJmonsterNOUNatADPbathNOUNtimeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 brothernmod:poss
2babybabyNOUNNumber=Sing3 brothercompound
3brotherbrotherNOUNNumber=Sing7 monsternsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 monstercop
5aaDETDefinite=Ind PronType=Art7 monsterdet
6littlelittleADJDegree=Pos7 monsteramod
7monstermonsterNOUNNumber=Singrootroot
8atatADP_10 timecase
9bathbathNOUNNumber=Sing10 timecompound
10timetimeNOUNNumber=Sing7 monsternmod
11..PUNCT_7 monsterpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentMy baby brothera little monstertimetree rules

Example 10

Some people say there is a monster in Loch Ness, but nobody has ever proved it.

The tree, 16 words
detnsubjexplccompdetnsubjcasecompoundnmodpunctccnsubjauxadvmodparataxisobjpunctrootSomeDETpeopleNOUNsayVERBtherePRONisVERBaDETmonsterNOUNinADPLochPROPNNessNOUN,PUNCTbutCCONJnobodyPRONhasAUXeverADVprovedVERBitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 peopledet
2peoplepeopleNOUNNumber=Plur3 saynsubj
3saysayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4theretherePRONPronType=Dem5 isexpl
5isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 sayccomp
6aaDETDefinite=Ind PronType=Art7 monsterdet
7monstermonsterNOUNNumber=Sing5 isnsubj
8ininADP_10 Nesscase
9LochLochPROPNNumber=Sing10 Nesscompound
10NessnessNOUNNumber=Sing7 monsternmod
11,,PUNCT_16 provedpunct
12butbutCCONJ_16 provedcc
13nobodynobodyPRONNumber=Sing PronType=Neg16 provednsubj
14hashaveAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 provedaux
15evereverADVPronType=Ind16 provedadvmod
16provedproveVERBTense=Past VerbForm=Part3 sayparataxis
17ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs16 provedobj
18..PUNCT_3 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpresentsome peoplevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2bepresenta monster in Loch Nesstherevn exist-47.1 «NP V»: agent=Theme
3provepresent · perfectnobodymonsterevervn deduce-97.2 «NP V NP»: agent=Agent it=Theme

Example 11

The giant pumpkin was a monster!

detamodnsubjcopdetpunctrootTheDETgiantADJpumpkinNOUNwasAUXaDETmonsterNOUN!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 pumpkindet
2giantgiantADJDegree=Pos3 pumpkinamod
3pumpkinpumpkinNOUNNumber=Sing6 monsternsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 monstercop
5aaDETDefinite=Ind PronType=Art6 monsterdet
6monstermonsterNOUNNumber=Singrootroot
7!!PUNCT_6 monsterpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe giant pumpkina monstertree rules

Example 12

The cruel king was a monster to his people.

detamodnsubjcopdetcasenmod:possnmodpunctrootTheDETcruelADJkingNOUNwasAUXaDETmonsterNOUNtoADPhisPRONpeopleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 kingdet
2cruelcruelADJDegree=Pos3 kingamod
3kingkingNOUNNumber=Sing6 monsternsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 monstercop
5aaDETDefinite=Ind PronType=Art6 monsterdet
6monstermonsterNOUNNumber=Singrootroot
7totoADP_9 peoplecase
8hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs9 peoplenmod:poss
9peoplepeopleNOUNNumber=Plur6 monsternmod
10..PUNCT_6 monsterpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe cruel kinga monsterto king's peopletree rules

Example 13

The monster soon came in, saying:

detnsubjadvmodadvcladvmodpunctpunctrootTheDETmonsterNOUNsoonADVcameVERBinADV,PUNCTsayingVERB:PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 monsterdet
2monstermonsterNOUNNumber=Sing4 camensubj
3soonsoonADVDegree=Pos4 cameadvmod
4camecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 sayingadvcl
5ininADV_4 cameadvmod
6,,PUNCT_7 sayingpunct
7sayingsayVERBTense=Pres VerbForm=Partrootroot
8::PUNCT_7 sayingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1come inpastthe monstersoon propertyvn escape-51.1-1 «NP V»: agent=Theme
2say speech: assertgerundvn say-37.7-1-1 «NP V that S»: agent=Agent

Text: the Judaism dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/judaism/M/monster/