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action

Who acts: action, someone, We, action figure, Sam, Ben · What happens: be, do, run, jump, cook, mean · To what, where: something, things, action, exciting events, film, small toy person · Speech: someone speaks here

«action» in the school dictionary: its 4 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: action in the school dictionary.

Meaning 1

An action is something that someone does, like running, jumping or cooking.

The tree, 12 words
detnsubjcopobjnsubjacl:relclpunctmarkadvclpunctconjccconjpunctrootAnDETactionNOUNisAUXsomethingPRONthatPRONsomeonePRONdoesVERB,PUNCTlikeSCONJrunningVERB,PUNCTjumpingVERBorCCONJcookingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art2 actiondet
2actionactionNOUNNumber=Sing4 somethingnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 somethingcop
4somethingsomethingPRONNumber=Sing PronType=Indrootroot
5thatthatPRONPronType=Rel7 doesobj
6someonesomeonePRONNumber=Sing PronType=Ind7 doesnsubj
7doesdoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 somethingacl:relcl
8,,PUNCT_10 runningpunct
9likelikeSCONJ_10 runningmark
10runningrunVERBTense=Pres VerbForm=Part7 doesadvcl
11,,PUNCT_12 jumpingpunct
12jumpingjumpVERBTense=Pres VerbForm=Part10 runningconj
13ororCCONJ_14 cookingcc
14cookingcookVERBTense=Pres VerbForm=Part10 runningconj
15..PUNCT_4 somethingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta actionsomethingtree rules
2dopresentsomeonevn act-114-1 «NP V NP»: agent=Agent that=Eventuality
3rungerundsomeone not said herevn run-51.3.2-2-1 «NP V»: agent=Theme
4jumpgerundsomeone not said herevn run-51.3.2-2-1 «NP V»: agent=Theme
5cookgerundsomeone not said herevn cooking-45.3 «NP.patient V»: agent=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Action means doing things, not just talking: «We need action!».

The tree, 10 words
nsubjxcompobjpunctadvmodadvmodconjpunctpunctnsubjparataxisobjpunctpunctpunctrootActionNOUNmeansVERBdoingVERBthingsNOUN,PUNCTnotPARTjustADVtalkingVERB:PUNCT«PUNCTWePRONneedVERBactionNOUN!PUNCT»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ActionactionNOUNNumber=Sing2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3doingdoVERBVerbForm=Ger2 meansxcomp
4thingsthingNOUNNumber=Plur3 doingobj
5,,PUNCT_8 talkingpunct
6notnotPARTPolarity=Neg8 talkingadvmod
7justjustADV_8 talkingadvmod
8talkingtalkVERBVerbForm=Ger3 doingconj
9::PUNCT_12 needpunct
10««PUNCT_12 needpunct
11WewePRONCase=Nom Number=Plur Person=1 PronType=Prs12 neednsubj
12needneedVERBMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin2 meansparataxis
13actionactionNOUNNumber=Sing12 needobj
14!!PUNCT_12 needpunct
15»»PUNCT_12 needpunct
16..PUNCT_2 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentActionvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2do not said to happengerundAction not said herethingsvn act-114-1 «NP V NP»: agent=Agent thing=Eventuality
3not talkgerundAction not said herevn talk-37.5 «NP V»: agent=Agent
4need in a quotepresentWeactionvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot action=Theme

Meaning 3

Action is exciting events in a film or a game: «an action film».

The tree, 13 words
nsubjcopamodcasedetnmodccdetconjpunctpunctdetcompoundparataxispunctpunctrootActionNOUNisAUXexcitingADJeventsNOUNinADPaDETfilmNOUNorCCONJaDETgameNOUN:PUNCT«PUNCTanDETactionNOUNfilmNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ActionactionNOUNNumber=Sing4 eventsnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 eventscop
3excitingexcitingADJDegree=Pos4 eventsamod
4eventseventNOUNNumber=Plurrootroot
5ininADP_7 filmcase
6aaDETDefinite=Ind PronType=Art7 filmdet
7filmfilmNOUNNumber=Sing4 eventsnmod
8ororCCONJ_10 gamecc
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 filmconj
11::PUNCT_4 eventspunct
12««PUNCT_15 filmpunct
13anaDETDefinite=Ind PronType=Art15 filmdet
14actionactionNOUNNumber=Sing15 filmcompound
15filmfilmNOUNNumber=Sing4 eventsparataxis
16»»PUNCT_15 filmpunct
17..PUNCT_4 eventspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentActionexciting eventsa film or a gametree rules

Meaning 4

An action figure is a small toy person, often a hero.

detcompoundnsubjcopdetamodcompoundpunctadvmoddetconjpunctrootAnDETactionNOUNfigureNOUNisAUXaDETsmallADJtoyNOUNpersonNOUN,PUNCToftenADVaDETheroNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art3 figuredet
2actionactionNOUNNumber=Sing3 figurecompound
3figurefigureNOUNNumber=Sing8 personnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 personcop
5aaDETDefinite=Ind PronType=Art8 persondet
6smallsmallADJDegree=Pos8 personamod
7toytoyNOUNNumber=Sing8 personcompound
8personpersonNOUNNumber=Singrootroot
9,,PUNCT_12 heropunct
10oftenoftenADV_12 heroadvmod
11aaDETDefinite=Ind PronType=Art12 herodet
12heroheroNOUNNumber=Sing8 personconj
13..PUNCT_8 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta action figurea small toy person and a herotree rules

Example 1

Every action in the story changes how many apples Sam has.

detnsubjcasedetnmodadvmodamodobjnsubjacl:relclpunctrootEveryDETactionNOUNinADPtheDETstoryNOUNchangesVERBhowADVmanyADJapplesNOUNSamPROPNhasVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EveryeveryDETPronType=Tot2 actiondet
2actionactionNOUNNumber=Sing6 changesnsubj
3ininADP_5 storycase
4thetheDETDefinite=Def PronType=Art5 storydet
5storystoryNOUNNumber=Sing2 actionnmod
6changeschangeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7howhowADVPronType=Int8 manyadvmod
8manymanyADJDegree=Pos9 applesamod
9applesappleNOUNNumber=Plur6 changesobj
10SamSamPROPNNumber=Sing11 hasnsubj
11hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 applesacl:relcl
12..PUNCT_6 changespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepresentevery action in the storymany applesvn dress-41.1.1-1-1 «NP V NP»: agent=Agent apple=Patient
2havepresentSammany apples not said herevn birth-28.2-1 «NP V NP»: agent=Agent apple=Patient

Example 2

Ben has 15 action figures.

nsubjnummodcompoundobjpunctrootBenPROPNhasVERB15NUMactionNOUNfiguresNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BenBenPROPNNumber=Sing2 hasnsubj
2hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
31515NUMNumForm=Digit NumType=Card5 figuresnummod
4actionactionNOUNNumber=Sing5 figurescompound
5figuresfigureNOUNNumber=Plur2 hasobj
6..PUNCT_2 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentBen15 action figuresvn birth-28.2-1 «NP V NP»: agent=Agent figure=Patient

Example 3

He buys 3 more action figures.

nsubjnummodamodcompoundobjpunctrootHePRONbuysVERB3NUMmoreADJactionNOUNfiguresNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 buysnsubj
2buysbuyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
333NUMNumForm=Digit NumType=Card6 figuresnummod
4moremoreADJDegree=Cmp6 figuresamod
5actionactionNOUNNumber=Sing6 figurescompound
6figuresfigureNOUNNumber=Plur2 buysobj
7..PUNCT_2 buyspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buypresentHe3 more action figuresvn accept-77.1 «NP V NP»: agent=Agent figure=Theme

Example 4

Count the action that happens last.

detobjnsubjacl:relcladvmodpunctrootCountVERBtheDETactionNOUNthatPRONhappensVERBlastADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CountcountVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 actiondet
3actionactionNOUNNumber=Sing1 Countobj
4thatthatPRONPronType=Rel5 happensnsubj
5happenshappenVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 actionacl:relcl
6lastlastADV_5 happensadvmod
7..PUNCT_1 Countpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1countimperativeyou not said herethe actionvn multiply-108 «NP V NP»: agent=Agent action=Theme
2happenpresentthe actionlast propertyvn occur-48.3-1 «NP V»: agent=Theme

Example 5

«Jump» and «run» are action words.

punctpunctccpunctnsubjpunctcopcompoundconjpunctroot«PUNCTJumpVERB»PUNCTandCCONJ«PUNCTrunNOUN»PUNCTareAUXactionNOUNwordsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 Jumppunct
2JumpjumpVERBMood=Imp VerbForm=Finrootroot
3»»PUNCT_2 Jumppunct
4andandCCONJ_10 wordscc
5««PUNCT_6 runpunct
6runrunNOUNNumber=Sing10 wordsnsubj
7»»PUNCT_6 runpunct
8arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin10 wordscop
9actionactionNOUNNumber=Sing10 wordscompound
10wordswordNOUNNumber=Plur2 Jumpconj
11..PUNCT_2 Jumppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1jump in a quoteimperativeyou not said herevn run-51.3.2-2-1 «NP V»: agent=Theme
2is apresentrunaction wordstree rules

Example 6

We took action to clean up the playground.

nsubjobjmarkadvclcompound:prtdetobjpunctrootWePRONtookVERBactionNOUNtoPARTcleanVERBupADPtheDETplaygroundNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 tooknsubj
2tooktakeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3actionactionNOUNNumber=Sing2 tookobj
4totoPART_5 cleanmark
5cleancleanVERBVerbForm=Inf2 tookadvcl
6upupADP_5 cleancompound:prt
7thetheDETDefinite=Def PronType=Art8 playgrounddet
8playgroundplaygroundNOUNNumber=Sing5 cleanobj
9..PUNCT_2 tookpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takepastWeactionvn bring-11.3 «NP V NP»: agent=Agent action=Theme
2clean upto-infinitiveWe not said herethe playgroundvn other_cos-45.4 «NP V NP.patient»: agent=Agent playground=Patient

Example 7

I watched the firefighters in action.

nsubjdetobjcaseoblpunctrootIPRONwatchedVERBtheDETfirefightersNOUNinADPactionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 watchednsubj
2watchedwatchVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 firefightersdet
4firefightersfirefighterNOUNNumber=Plur2 watchedobj
5ininADP_6 actioncase
6actionactionNOUNNumber=Sing2 watchedobl
7..PUNCT_2 watchedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1watchpastIthe firefightersactionvn assessment-34.1 «NP V NP»: agent=Agent firefighter=Theme

Example 8

Kind actions make friends.

amodnsubjobjpunctrootKindADJactionsNOUNmakeVERBfriendsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KindkindADJDegree=Pos2 actionsamod
2actionsactionNOUNNumber=Plur3 makensubj
3makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4friendsfriendNOUNNumber=Plur3 makeobj
5..PUNCT_3 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentKind actionsfriendsvn build-26.1-1 «NP.asset V NP»: agent=Asset friend=Product

Example 9

It is quite remarkable how one good action always breeds another.

nsubjcopadvmodadvmodnummodamodnsubjadvmodadvclobjpunctrootItPRONisAUXquiteADVremarkableADJhowADVoneNUMgoodADJactionNOUNalwaysADVbreedsVERBanotherDET.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 remarkablensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 remarkablecop
3quitequiteADV_4 remarkableadvmod
4remarkableremarkableADJDegree=Posrootroot
5howhowADVPronType=Int10 breedsadvmod
6oneoneNUMNumForm=Word NumType=Card8 actionnummod
7goodgoodADJDegree=Pos8 actionamod
8actionactionNOUNNumber=Sing10 breedsnsubj
9alwaysalwaysADVPronType=Tot10 breedsadvmod
10breedsbreedVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 remarkableadvcl
11anotheranotherDETPronType=Ind10 breedsobj
12..PUNCT_4 remarkablepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItremarkable propertytree rules
2breedpresentone good actionanotheralways propertytree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/A/action/