Mova0.5 pre-release⌕
☰
home / corpora / dictionaries / school dictionary / A / arcade

arcade

Who acts: arcade, you, He, arcade game, She, They · What happens: be, play, use, cover, win, cost · To what, where: place, games, coins, covered passage, row, buildings

«arcade» in the school dictionary: its 3 meanings for a pupil and its 11 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: arcade in the school dictionary.

Meaning 1

An arcade is a place with games you play using coins or tokens.

detnsubjcopdetcasenmodnsubjacl:relcladvclobjccconjpunctrootAnDETarcadeNOUNisAUXaDETplaceNOUNwithADPgamesNOUNyouPRONplayVERBusingVERBcoinsNOUNorCCONJtokensNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art2 arcadedet
2arcadearcadeNOUNNumber=Sing5 placensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 placecop
4aaDETDefinite=Ind PronType=Art5 placedet
5placeplaceNOUNNumber=Singrootroot
6withwithADP_7 gamescase
7gamesgameNOUNNumber=Plur5 placenmod
8youyouPRONCase=Nom Person=2 PronType=Prs9 playnsubj
9playplayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 gamesacl:relcl
10usinguseVERBTense=Pres VerbForm=Part9 playadvcl
11coinscoinNOUNNumber=Plur10 usingobj
12ororCCONJ_13 tokenscc
13tokenstokenNOUNNumber=Plur11 coinsconj
14..PUNCT_5 placepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta arcadea placewith gamestree rules
2playpresentyougames not said herevn use-105.1 «NP V NP»: agent=Agent game=Theme
3usegerundyou not said herecoins or tokensvn eat-39.1 «NP V NP»: agent=Agent coin=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

An arcade is a covered passage with shops along it.

detnsubjcopdetamodcasenmodcasenmodpunctrootAnDETarcadeNOUNisAUXaDETcoveredVERBpassageNOUNwithADPshopsNOUNalongADPitPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art2 arcadedet
2arcadearcadeNOUNNumber=Sing6 passagensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 passagecop
4aaDETDefinite=Ind PronType=Art6 passagedet
5coveredcoverVERBTense=Past VerbForm=Part Voice=Pass6 passageamod
6passagepassageNOUNNumber=Singrootroot
7withwithADP_8 shopscase
8shopsshopNOUNNumber=Plur6 passagenmod
9alongalongADP_10 itcase
10ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 shopsnmod
11..PUNCT_6 passagepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1coverparticiplevn fill-9.8-1 «NP V NP»: agent=Theme
2is apresenta arcadea covered passagewith shops along passagetree rules

Meaning 3

In buildings, an arcade is a row of arches.

caseoblpunctdetnsubjcopdetcasenmodpunctrootInADPbuildingsNOUN,PUNCTanDETarcadeNOUNisAUXaDETrowNOUNofADParchesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 buildingscase
2buildingsbuildingNOUNNumber=Plur8 rowobl
3,,PUNCT_2 buildingspunct
4anaDETDefinite=Ind PronType=Art5 arcadedet
5arcadearcadeNOUNNumber=Sing8 rownsubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 rowcop
7aaDETDefinite=Ind PronType=Art8 rowdet
8rowrowNOUNNumber=Singrootroot
9ofofADP_10 archescase
10archesarchNOUNNumber=Plur8 rownmod
11..PUNCT_8 rowpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta arcadea rowbuildingsof archestree rules

Example 1

He won 50 tickets at the arcade.

nsubjnummodobjcasedetoblpunctrootHePRONwonVERB50NUMticketsNOUNatADPtheDETarcadeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 wonnsubj
2wonwinVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
35050NUMNumForm=Digit NumType=Card4 ticketsnummod
4ticketsticketNOUNNumber=Plur2 wonobj
5atatADP_7 arcadecase
6thetheDETDefinite=Def PronType=Art7 arcadedet
7arcadearcadeNOUNNumber=Sing2 wonobl
8..PUNCT_2 wonpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1winpastHe50 ticketsthe arcadevn get-13.5.1 «NP V NP PP.source NP.asset»: agent=Agent ticket=Theme at arcade=Asset

Example 2

Each arcade game costs 2 tokens.

detcompoundnsubjnummodobjpunctrootEachDETarcadeNOUNgameNOUNcostsVERB2NUMtokensNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EacheachDETPronType=Tot3 gamedet
2arcadearcadeNOUNNumber=Sing3 gamecompound
3gamegameNOUNNumber=Sing4 costsnsubj
4costscostVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
522NUMNumForm=Digit NumType=Card6 tokensnummod
6tokenstokenNOUNNumber=Plur4 costsobj
7..PUNCT_4 costspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1costpresenteach arcade game2 tokensvn cost-54.2 «NP V NP.value»: agent=Theme token=Value

Example 3

She spent 12 dollars at the arcade.

nsubjnummodobjcasedetoblpunctrootShePRONspentVERB12NUMdollarsNOUNatADPtheDETarcadeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 spentnsubj
2spentspendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
31212NUMNumForm=Digit NumType=Card4 dollarsnummod
4dollarsdollarNOUNNumber=Plur2 spentobj
5atatADP_7 arcadecase
6thetheDETDefinite=Def PronType=Art7 arcadedet
7arcadearcadeNOUNNumber=Sing2 spentobl
8..PUNCT_2 spentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spendpastShe12 dollarsthe arcadevn consume-66-1 «NP V NP»: agent=Agent dollar=Asset

Example 4

They traded 30 tickets for a prize.

nsubjnummodobjcasedetoblpunctrootTheyPRONtradedVERB30NUMticketsNOUNforADPaDETprizeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 tradednsubj
2tradedtradeVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
33030NUMNumForm=Digit NumType=Card4 ticketsnummod
4ticketsticketNOUNNumber=Plur2 tradedobj
5forforADP_7 prizecase
6aaDETDefinite=Ind PronType=Art7 prizedet
7prizeprizeNOUNNumber=Sing2 tradedobl
8..PUNCT_2 tradedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tradepastThey30 ticketsfor a prizevn exchange-13.6.1 «NP V NP PP.co-theme»: agent=Agent ticket=Theme for prize=Co-Theme

Example 5

We played air hockey at the arcade.

nsubjcompoundobjcasedetoblpunctrootWePRONplayedVERBairNOUNhockeyNOUNatADPtheDETarcadeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 playednsubj
2playedplayVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3airairNOUNNumber=Sing4 hockeycompound
4hockeyhockeyNOUNNumber=Sing2 playedobj
5atatADP_7 arcadecase
6thetheDETDefinite=Def PronType=Art7 arcadedet
7arcadearcadeNOUNNumber=Sing2 playedobl
8..PUNCT_2 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastWeair hockeythe arcadevn use-105.1 «NP V NP»: agent=Agent hockey=Theme

Example 6

The shopping arcade has a bookshop.

detcompoundnsubjdetobjpunctrootTheDETshoppingNOUNarcadeNOUNhasVERBaDETbookshopNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 arcadedet
2shoppingshoppingNOUNNumber=Sing3 arcadecompound
3arcadearcadeNOUNNumber=Sing4 hasnsubj
4hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5aaDETDefinite=Ind PronType=Art6 bookshopdet
6bookshopbookshopNOUNNumber=Sing4 hasobj
7..PUNCT_4 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe shopping arcadea bookshopvn birth-28.2-1 «NP V NP»: agent=Agent bookshop=Patient

Example 7

Old arcade games are fun to play.

amodcompoundnsubjcopmarkxcomppunctrootOldADJarcadeNOUNgamesNOUNareAUXfunADJtoPARTplayVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OldoldADJDegree=Pos3 gamesamod
2arcadearcadeNOUNNumber=Sing3 gamescompound
3gamesgameNOUNNumber=Plur5 funnsubj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 funcop
5funfunADJDegree=Posrootroot
6totoPART_7 playmark
7playplayVERBVerbForm=Inf5 funxcomp
8..PUNCT_5 funpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentOld arcade gamesfun propertytree rules
2playto-infinitiveOld arcade games not said herevn performance-26.7-1 «NP V»: agent=Agent

Example 8

The arcade was full of flashing lights.

detnsubjcopcaseamodoblpunctrootTheDETarcadeNOUNwasAUXfullADJofADPflashingVERBlightsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 arcadedet
2arcadearcadeNOUNNumber=Sing4 fullnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 fullcop
4fullfullADJDegree=Posrootroot
5ofofADP_7 lightscase
6flashingflashVERBTense=Pres VerbForm=Part7 lightsamod
7lightslightNOUNNumber=Plur4 fullobl
8..PUNCT_4 fullpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe arcadeof flashing lights; full propertytree rules
2flashgerundvn light_emission-43.1 «NP V»: agent=Theme

Example 9

She saved her tickets for a big teddy bear.

nsubjnmod:possobjcasedetamodcompoundoblpunctrootShePRONsavedVERBherPRONticketsNOUNforADPaDETbigADJteddyNOUNbearNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 savednsubj
2savedsaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs4 ticketsnmod:poss
4ticketsticketNOUNNumber=Plur2 savedobj
5forforADP_9 bearcase
6aaDETDefinite=Ind PronType=Art9 beardet
7bigbigADJDegree=Pos9 bearamod
8teddyteddyNOUNNumber=Sing9 bearcompound
9bearbearNOUNNumber=Sing2 savedobl
10..PUNCT_2 savedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1savepastSheher ticketsfor a big teddy bearvn get-13.5.1-1 «NP V NP PP.source»: agent=Agent ticket=Theme for bear=Source
2tickether = shenom ticket «communication transitive»: poss=agent

Example 10

The church has a long stone arcade.

detnsubjdetamodcompoundobjpunctrootTheDETchurchNOUNhasVERBaDETlongADJstoneNOUNarcadeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 churchdet
2churchchurchNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art7 arcadedet
5longlongADJDegree=Pos7 arcadeamod
6stonestoneNOUNNumber=Sing7 arcadecompound
7arcadearcadeNOUNNumber=Sing3 hasobj
8..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe churcha long stone arcadevn birth-28.2-1 «NP V NP»: agent=Agent arcade=Patient

Example 11

The lazzarone sleeps under the arcade, whose pavement in old times was to be trodden only by the feet of high nobility.

The tree, 22 words
detnsubjcasedetoblpunctnmod:possconjcaseamodoblaux:passmarkaux:passadvcladvmodcasedetobl:agentcaseamodnmodpunctrootTheDETlazzaroneNOUNsleepsVERBunderADPtheDETarcadeNOUN,PUNCTwhosePRONpavementNOUNinADPoldADJtimesNOUNwasAUXtoPARTbeAUXtroddenVERBonlyADVbyADPtheDETfeetNOUNofADPhighADJnobilityNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 lazzaronedet
2lazzaronelazzaroneNOUNNumber=Sing3 sleepsnsubj
3sleepssleepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4underunderADP_6 arcadecase
5thetheDETDefinite=Def PronType=Art6 arcadedet
6arcadearcadeNOUNNumber=Sing3 sleepsobl
7,,PUNCT_9 pavementpunct
8whosewhosePRONPoss=Yes PronType=Rel9 pavementnmod:poss
9pavementpavementNOUNNumber=Sing6 arcadeconj
10ininADP_12 timescase
11oldoldADJDegree=Pos12 timesamod
12timestimeNOUNNumber=Plur16 troddenobl
13wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin16 troddenaux:pass
14totoPART_16 troddenmark
15bebeAUXVerbForm=Inf16 troddenaux:pass
16troddentreadVERBTense=Past VerbForm=Part Voice=Pass3 sleepsadvcl
17onlyonlyADV_20 feetadvmod
18bybyADP_20 feetcase
19thetheDETDefinite=Def PronType=Art20 feetdet
20feetfootNOUNNumber=Plur16 troddenobl:agent
21ofofADP_23 nobilitycase
22highhighADJDegree=Pos23 nobilityamod
23nobilitynobilityNOUNNumber=Sing20 feetnmod
24..PUNCT_3 sleepspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sleeppresentthe lazzaronethe arcade and the arcade and the arcade's pavement's pavementvn snooze-40.4-1 «NP V»: agent=Agent
2treadpast · passivethe feet of high nobilitytimevn run-51.3.2 «NP V»: agent=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/A/arcade/