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behaviour

Who acts: way, something, class, you, Shouting, Scientists · What happens: be, act, react, get, shout, study · To what, where: reward, best behaviour, rude behaviour, behaviour, queue, unkind behaviour

«behaviour» in the school dictionary: its 2 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: behaviour in the school dictionary.

Meaning 1

The way a person or animal acts, especially how good or bad, polite or rude it is.

The tree, 17 words
detnsubjdetnsubjcccompoundconjpunctadvmodadvmodacl:relclccconjpunctparataxisccconjnmodpunctrootTheDETwayNOUNaDETpersonNOUNorCCONJanimalNOUNactsNOUN,PUNCTespeciallyADVhowADVgoodADJorCCONJbadADJ,PUNCTpoliteADJorCCONJrudeADJitPRONisVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 waydet
2waywayNOUNNumber=Sing19 isnsubj
3aaDETDefinite=Ind PronType=Art4 persondet
4personpersonNOUNNumber=Sing19 isnsubj
5ororCCONJ_7 actscc
6animalanimalNOUNNumber=Sing7 actscompound
7actsactNOUNNumber=Plur4 personconj
8,,PUNCT_11 goodpunct
9especiallyespeciallyADV_11 goodadvmod
10howhowADVPronType=Int11 goodadvmod
11goodgoodADJDegree=Pos7 actsacl:relcl
12ororCCONJ_13 badcc
13badbadADJDegree=Pos11 goodconj
14,,PUNCT_15 politepunct
15politepoliteADJDegree=Pos11 goodparataxis
16ororCCONJ_17 rudecc
17ruderudeADJDegree=Pos15 politeconj
18ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs7 actsnmod
19isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
20..PUNCT_19 ispunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bepresentthe wayvn exist-47.1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

The way something such as a material, an animal group or a machine usually acts or reacts.

The tree, 17 words
detcompoundnsubjcasefixeddetnmodpunctdetcompoundapposccdetconjadvmodccconjpunctrootTheDETwayNOUNsomethingPRONsuchADJasADPaDETmaterialNOUN,PUNCTanDETanimalNOUNgroupNOUNorCCONJaDETmachineNOUNusuallyADVactsVERBorCCONJreactsVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 somethingdet
2waywayNOUNNumber=Sing3 somethingcompound
3somethingsomethingPRONNumber=Sing PronType=Ind16 actsnsubj
4suchsuchADJDegree=Pos ExtPos=ADP7 materialcase
5asasADP_4 suchfixed
6aaDETDefinite=Ind PronType=Art7 materialdet
7materialmaterialNOUNNumber=Sing3 somethingnmod
8,,PUNCT_11 grouppunct
9anaDETDefinite=Ind PronType=Art11 groupdet
10animalanimalNOUNNumber=Sing11 groupcompound
11groupgroupNOUNNumber=Sing3 somethingappos
12ororCCONJ_14 machinecc
13aaDETDefinite=Ind PronType=Art14 machinedet
14machinemachineNOUNNumber=Sing11 groupconj
15usuallyusuallyADV_16 actsadvmod
16actsactVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
17ororCCONJ_18 reactscc
18reactsreactVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 actsconj
19..PUNCT_16 actspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1actpresentsomethingusually propertyvn act-114-1-1 «NP V»: agent=Agent
2reactpresentsomething not said herevn respond-113 «NP V»: agent=Agent

Example 1

The class got a reward for good behaviour.

detnsubjdetobjcaseamodnmodpunctrootTheDETclassNOUNgotVERBaDETrewardNOUNforADPgoodADJbehaviourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 classdet
2classclassNOUNNumber=Sing3 gotnsubj
3gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 rewarddet
5rewardrewardNOUNNumber=Sing3 gotobj
6forforADP_8 behaviourcase
7goodgoodADJDegree=Pos8 behaviouramod
8behaviourbehaviourNOUNNumber=Sing5 rewardnmod
9..PUNCT_3 gotpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpastthe classa rewardfor good behaviourvn get-13.5.1-1 «NP V NP PP.source»: agent=Agent reward=Theme for behaviour=Source

Example 2

Be on your best behaviour at Grandma's party.

casenmod:possamodoblcasenmod:posscasenmodpunctrootBeVERBonADPyourPRONbestADJbehaviourNOUNatADPGrandmaPROPN'sPARTpartyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BebeVERBMood=Imp VerbForm=Finrootroot
2ononADP_5 behaviourcase
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 behaviournmod:poss
4bestgoodADJDegree=Sup5 behaviouramod
5behaviourbehaviourNOUNNumber=Sing1 Beobl
6atatADP_9 partycase
7GrandmaGrandmaPROPNNumber=Sing9 partynmod:poss
8's'sPART_7 Grandmacase
9partypartyNOUNNumber=Sing5 behaviournmod
10..PUNCT_1 Bepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beimperativeyou not said hereyour best behaviour at Grandma's partyvn exist-47.1 «NP V PP.location»: agent=Theme on behaviour=Location

Example 3

Shouting at people is rude behaviour.

csubjcaseoblcopamodpunctrootShoutingVERBatADPpeopleNOUNisAUXrudeADJbehaviourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutingshoutVERBVerbForm=Ger6 behaviourcsubj
2atatADP_3 peoplecase
3peoplepeopleNOUNNumber=Plur1 Shoutingobl
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 behaviourcop
5ruderudeADJDegree=Pos6 behaviouramod
6behaviourbehaviourNOUNNumber=Singrootroot
7..PUNCT_6 behaviourpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressgerundat peoplevn manner_speaking-37.3 «NP V»: agent=Agent
2is apresentShoutingrude behaviourtree rules

Example 4

Scientists study the behaviour of ants.

nsubjdetobjcasenmodpunctrootScientistsNOUNstudyVERBtheDETbehaviourNOUNofADPantsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ScientistsscientistNOUNNumber=Plur2 studynsubj
2studystudyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 behaviourdet
4behaviourbehaviourNOUNNumber=Sing2 studyobj
5ofofADP_6 antscase
6antsantNOUNNumber=Plur4 behaviournmod
7..PUNCT_2 studypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1studypresentScientiststhe behaviour of antsvn learn-14-1 «NP V NP»: agent=Agent behaviour=Topic

Example 5

The dog's behaviour changed when it was ill.

detnmod:posscasensubjmarknsubjcopadvclpunctrootTheDETdogNOUN'sPARTbehaviourNOUNchangedVERBwhenSCONJitPRONwasAUXillADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dogdet
2dogdogNOUNNumber=Sing4 behaviournmod:poss
3's'sPART_2 dogcase
4behaviourbehaviourNOUNNumber=Sing5 changednsubj
5changedchangeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
6whenwhenSCONJ_9 illmark
7ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 illnsubj
8wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 illcop
9illillADJDegree=Pos5 changedadvcl
10..PUNCT_5 changedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1changepastthe dog's behaviourvn dress-41.1.1-1-1 «NP V»: agent=Agent
2ispastbehaviourill propertytree rules

Example 6

His behaviour in the library was excellent.

nmod:possnsubjcasedetnmodcoppunctrootHisPRONbehaviourNOUNinADPtheDETlibraryNOUNwasAUXexcellentADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 behaviournmod:poss
2behaviourbehaviourNOUNNumber=Sing7 excellentnsubj
3ininADP_5 librarycase
4thetheDETDefinite=Def PronType=Art5 librarydet
5librarylibraryNOUNNumber=Sing2 behaviournmod
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 excellentcop
7excellentexcellentADJDegree=Posrootroot
8..PUNCT_7 excellentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastHis behaviour in the libraryexcellent propertytree rules

Example 7

We watched the behaviour of ice as it warmed up.

nsubjdetobjcasenmodmarknsubjadvclcompound:prtpunctrootWePRONwatchedVERBtheDETbehaviourNOUNofADPiceNOUNasSCONJitPRONwarmedVERBupADP.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 watchednsubj
2watchedwatchVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 behaviourdet
4behaviourbehaviourNOUNNumber=Sing2 watchedobj
5ofofADP_6 icecase
6iceiceNOUNNumber=Sing4 behaviournmod
7asasSCONJ_9 warmedmark
8ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 warmednsubj
9warmedwarmVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 watchedadvcl
10upupADP_9 warmedcompound:prt
11..PUNCT_2 watchedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1watchpastWethe behaviour of icevn assessment-34.1 «NP V NP»: agent=Agent behaviour=Theme
2warm uppastbehaviourvn cooking-45.3 «NP.patient V»: agent=Patient

Example 8

Pushing in the queue is unkind behaviour.

csubjcasedetoblcopamodpunctrootPushingVERBinADPtheDETqueueNOUNisAUXunkindADJbehaviourNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PushingpushVERBVerbForm=Ger7 behaviourcsubj
2ininADP_4 queuecase
3thetheDETDefinite=Def PronType=Art4 queuedet
4queuequeueNOUNNumber=Sing1 Pushingobl
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 behaviourcop
6unkindunkindADJDegree=Pos7 behaviouramod
7behaviourbehaviourNOUNNumber=Singrootroot
8..PUNCT_7 behaviourpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pushgerundthe queuevn funnel-9.3-1-1 «NP V NP PP.trajectory»: agent=Agent in queue=Trajectory
2is apresentPushingunkind behaviourtree rules

Example 9

"No; but I am very much annoyed at the strange behaviour of a fish.

The tree, 14 words
punctdiscoursepunctccnsubjcopadvmodadvmodcasedetamodoblcasedetnmodpunctroot"PUNCTNoINTJ;PUNCTbutCCONJIPRONamAUXveryADVmuchADVannoyedADJatADPtheDETstrangeADJbehaviourNOUNofADPaDETfishNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_9 annoyedpunct
2NonoINTJPolarity=Neg9 annoyeddiscourse
3;;PUNCT_9 annoyedpunct
4butbutCCONJ_9 annoyedcc
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs9 annoyednsubj
6ambeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin9 annoyedcop
7veryveryADV_8 muchadvmod
8muchmuchADV_9 annoyedadvmod
9annoyedannoyedADJDegree=Posrootroot
10atatADP_13 behaviourcase
11thetheDETDefinite=Def PronType=Art13 behaviourdet
12strangestrangeADJDegree=Pos13 behaviouramod
13behaviourbehaviourNOUNNumber=Sing9 annoyedobl
14ofofADP_16 fishcase
15aaDETDefinite=Ind PronType=Art16 fishdet
16fishfishNOUNNumber=Sing13 behaviournmod
17..PUNCT_9 annoyedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is in a quotepresentIthe strange behaviour of a fishannoyed propertytree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/B/behaviour/