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charmer

Who acts: person, people, snake charmer, little brother, everyone, new puppy · What happens: be, make, get, want, charm, seem · To what, where: people, animals, snake, real charmer, sweets, him

«charmer» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: charmer in the school dictionary.

Meaning 1

A person who is very pleasant and attractive and makes people like them easily, sometimes to get what they want.

The tree, 20 words
detnsubjnsubjcopadvmodccconjccconjobjcasenmodadvmodpunctadvmodmarkconjobjnsubjccomppunctrootADETpersonNOUNwhoPRONisAUXveryADVpleasantADJandCCONJattractiveADJandCCONJmakesVERBpeopleNOUNlikeADPthemPRONeasilyADV,PUNCTsometimesADVtoPARTgetVERBwhatPRONtheyPRONwantVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 persondet
2personpersonNOUNNumber=Sing6 pleasantnsubj
3whowhoPRONPronType=Rel6 pleasantnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 pleasantcop
5veryveryADV_6 pleasantadvmod
6pleasantpleasantADJDegree=Posrootroot
7andandCCONJ_8 attractivecc
8attractiveattractiveADJDegree=Pos6 pleasantconj
9andandCCONJ_10 makescc
10makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 pleasantconj
11peoplepeopleNOUNNumber=Plur10 makesobj
12likelikeADP_13 themcase
13themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs11 peoplenmod
14easilyeasilyADV_10 makesadvmod
15,,PUNCT_18 getpunct
16sometimessometimesADVPronType=Ind18 getadvmod
17totoPART_18 getmark
18getgetVERBVerbForm=Inf6 pleasantconj
19whatwhatPRONPronType=Int21 wantobj
20theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs21 wantnsubj
21wantwantVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin18 getccomp
22..PUNCT_6 pleasantpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta personpleasant propertytree rules
2bea person not said heretree rules
3makepresenta person not said herepeoplelike people; easily propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset people=Product
4getto-infinitivea person not said heresometimes propertyvn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
5wantpresentpeoplevn want-32.1-1-1 «NP V NP ADV»: agent=Pivot what=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A person who charms animals, especially a snake charmer, who seems to make a snake «dance» to music.

The tree, 18 words
detnsubjacl:relclobjpunctadvmoddetcompoundconjpunctnsubjacl:relclmarkxcompdetobjpunctappospunctcaseoblpunctrootADETpersonNOUNwhoPRONcharmsVERBanimalsNOUN,PUNCTespeciallyADVaDETsnakeNOUNcharmerNOUN,PUNCTwhoPRONseemsVERBtoPARTmakeVERBaDETsnakeNOUN«PUNCTdanceNOUN»PUNCTtoADPmusicNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 persondet
2personpersonNOUNNumber=Singrootroot
3whowhoPRONPronType=Rel4 charmsnsubj
4charmscharmVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 personacl:relcl
5animalsanimalNOUNNumber=Plur4 charmsobj
6,,PUNCT_10 charmerpunct
7especiallyespeciallyADV_10 charmeradvmod
8aaDETDefinite=Ind PronType=Art10 charmerdet
9snakesnakeNOUNNumber=Sing10 charmercompound
10charmercharmerNOUNNumber=Sing2 personconj
11,,PUNCT_13 seemspunct
12whowhoPRONPronType=Rel13 seemsnsubj
13seemsseemVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 charmeracl:relcl
14totoPART_15 makemark
15makemakeVERBVerbForm=Inf13 seemsxcomp
16aaDETDefinite=Ind PronType=Art17 snakedet
17snakesnakeNOUNNumber=Sing15 makeobj
18««PUNCT_19 dancepunct
19dancedanceNOUNNumber=Sing17 snakeappos
20»»PUNCT_19 dancepunct
21totoADP_22 musiccase
22musicmusicNOUNNumber=Sing15 makeobl
23..PUNCT_2 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1charmpresenta person and a snake charmeranimalsvn amuse-31.1 «NP V NP»: agent=Stimulus animal=Experiencer
2seempresenta snake charmervn seem-109-1-1-1 «NP V S_INF»: agent=Theme clause=Attribute
3maketo-infinitivea snake charmer not said herea snaketo musicvn build-26.1-1 «NP.asset V NP»: agent=Asset snake=Product

Example 1

My little brother is a real charmer; everyone gives him sweets.

nmod:possamodnsubjcopdetamodpunctnsubjacl:relcliobjobjpunctrootMyPRONlittleADJbrotherNOUNisAUXaDETrealADJcharmerNOUN;PUNCTeveryonePRONgivesVERBhimPRONsweetsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 brothernmod:poss
2littlelittleADJDegree=Pos3 brotheramod
3brotherbrotherNOUNNumber=Sing7 charmernsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 charmercop
5aaDETDefinite=Ind PronType=Art7 charmerdet
6realrealADJDegree=Pos7 charmeramod
7charmercharmerNOUNNumber=Singrootroot
8;;PUNCT_10 givespunct
9everyoneeveryonePRONNumber=Sing PronType=Tot10 givesnsubj
10givesgiveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 charmeracl:relcl
11himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs10 givesiobj
12sweetssweetNOUNNumber=Plur10 givesobj
13..PUNCT_7 charmerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentMy little brothera real charmertree rules
2givepresenteveryonesweetshim = hevn give-13.1-1 «NP V NP-Dative NP»: agent=Agent he=Recipient sweet=Theme

Example 2

The new puppy was a charmer and won the whole family over.

detamodnsubjcopdetccconjdetamodobjadvmodpunctrootTheDETnewADJpuppyNOUNwasAUXaDETcharmerNOUNandCCONJwonVERBtheDETwholeADJfamilyNOUNoverADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 puppydet
2newnewADJDegree=Pos3 puppyamod
3puppypuppyNOUNNumber=Sing6 charmernsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 charmercop
5aaDETDefinite=Ind PronType=Art6 charmerdet
6charmercharmerNOUNNumber=Singrootroot
7andandCCONJ_8 woncc
8wonwinVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 charmerconj
9thetheDETDefinite=Def PronType=Art11 familydet
10wholewholeADJDegree=Pos11 familyamod
11familyfamilyNOUNNumber=Sing8 wonobj
12overoverADV_8 wonadvmod
13..PUNCT_6 charmerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe new puppya charmertree rules
2winpastthe new puppy not said herethe whole familyover propertyvn succeed-74-2 «NP V NP»: agent=Agent family=Eventuality

Example 3

The fox in the fable was a smooth charmer who fooled the crow.

detnsubjcasedetnmodcopdetamodnsubjacl:relcldetobjpunctrootTheDETfoxNOUNinADPtheDETfableNOUNwasAUXaDETsmoothADJcharmerNOUNwhoPRONfooledVERBtheDETcrowNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 foxdet
2foxfoxNOUNNumber=Sing9 charmernsubj
3ininADP_5 fablecase
4thetheDETDefinite=Def PronType=Art5 fabledet
5fablefableNOUNNumber=Sing2 foxnmod
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 charmercop
7aaDETDefinite=Ind PronType=Art9 charmerdet
8smoothsmoothADJDegree=Pos9 charmeramod
9charmercharmerNOUNNumber=Singrootroot
10whowhoPRONPronType=Rel11 foolednsubj
11fooledfoolVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 charmeracl:relcl
12thetheDETDefinite=Def PronType=Art13 crowdet
13crowcrowNOUNNumber=Sing11 fooledobj
14..PUNCT_9 charmerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe fox in the fablea smooth charmertree rules
2foolpasta smooth charmerthe crowvn trick-59.2 «NP V NP»: agent=Agent crow=Patient

Example 4

The snake charmer played a flute in front of a basket.

detcompoundnsubjdetobjcaseoblcasedetnmodpunctrootTheDETsnakeNOUNcharmerNOUNplayedVERBaDETfluteNOUNinADPfrontNOUNofADPaDETbasketNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 charmerdet
2snakesnakeNOUNNumber=Sing3 charmercompound
3charmercharmerNOUNNumber=Sing4 playednsubj
4playedplayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5aaDETDefinite=Ind PronType=Art6 flutedet
6flutefluteNOUNNumber=Sing4 playedobj
7ininADP_8 frontcase
8frontfrontNOUNNumber=Sing4 playedobl
9ofofADP_11 basketcase
10aaDETDefinite=Ind PronType=Art11 basketdet
11basketbasketNOUNNumber=Sing8 frontnmod
12..PUNCT_4 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastthe snake charmera flutefront of a basketvn use-105.1 «NP V NP»: agent=Agent flute=Theme

Example 5

Be careful: a charmer online may be lying about who they are.

coppunctdetnsubjadvmodauxauxadvclcaseoblnsubjcoppunctrootBeAUXcarefulADJ:PUNCTaDETcharmerNOUNonlineADVmayAUXbeAUXlyingVERBaboutADPwhoPRONtheyPRONareAUX.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BebeAUXVerbForm=Inf2 carefulcop
2carefulcarefulADJDegree=Posrootroot
3::PUNCT_9 lyingpunct
4aaDETDefinite=Ind PronType=Art5 charmerdet
5charmercharmerNOUNNumber=Sing9 lyingnsubj
6onlineonlineADV_5 charmeradvmod
7maymayAUXVerbForm=Fin9 lyingaux
8bebeAUXVerbForm=Inf9 lyingaux
9lyinglieVERBTense=Pres VerbForm=Part2 carefuladvcl
10aboutaboutADP_11 whocase
11whowhoPRONPronType=Rel9 lyingobl
12theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs11 whonsubj
13arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin11 whocop
14..PUNCT_2 carefulpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isimperativeyou not said herecareful propertytree rules
2liemay · progressivea charmervn assuming_position-50 «NP V»: agent=Agent
3ispresenttheytree rules

Example 6

Grandpa was a charmer who could make anyone laugh.

nsubjcopdetnsubjauxacl:relclobjxcomppunctrootGrandpaPROPNwasAUXaDETcharmerNOUNwhoPRONcouldAUXmakeVERBanyonePRONlaughVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrandpaGrandpaPROPNNumber=Sing4 charmernsubj
2wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 charmercop
3aaDETDefinite=Ind PronType=Art4 charmerdet
4charmercharmerNOUNNumber=Singrootroot
5whowhoPRONPronType=Rel7 makensubj
6couldcouldAUXVerbForm=Fin7 makeaux
7makemakeVERBVerbForm=Inf4 charmeracl:relcl
8anyoneanyonePRONNumber=Sing PronType=Ind7 makeobj
9laughlaughVERBVerbForm=Inf7 makexcomp
10..PUNCT_4 charmerpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastGrandpaa charmertree rules
2makecoulda charmeranyonetree rules
3laughinfinitiveanyone not said herevn nonverbal_expression-40.2 «NP V»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/C/charmer/