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checkers

Who acts: Checkers, two players, checker, person, you, 's · What happens: be, move, square, jump, capture, check · To what, where: board game, flat pieces, squared board, pieces, Checkers, round pieces

«checkers» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: checkers in the school dictionary.

Meaning 1

Checkers is a board game for two players who move round flat pieces diagonally on a squared board and jump over the other player's pieces to capture them.

The tree, 29 words
nsubjcopdetcompoundcasenummodnmodnsubjacl:relcladvmodamodobjadvmodcasedetamodoblccconjcasedetamodnmod:posscaseoblmarkadvclobjpunctrootCheckersNOUNisAUXaDETboardNOUNgameNOUNforADPtwoNUMplayersNOUNwhoPRONmoveVERBroundADVflatADJpiecesNOUNdiagonallyADVonADPaDETsquaredVERBboardNOUNandCCONJjumpVERBoverADPtheDETotherADJplayerNOUN'sPARTpiecesNOUNtoPARTcaptureVERBthemPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheckerscheckerNOUNNumber=Plur5 gamensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gamecop
3aaDETDefinite=Ind PronType=Art5 gamedet
4boardboardNOUNNumber=Sing5 gamecompound
5gamegameNOUNNumber=Singrootroot
6forforADP_8 playerscase
7twotwoNUMNumForm=Word NumType=Card8 playersnummod
8playersplayerNOUNNumber=Plur5 gamenmod
9whowhoPRONPronType=Rel10 movensubj
10movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 playersacl:relcl
11roundroundADV_12 flatadvmod
12flatflatADJDegree=Pos13 piecesamod
13piecespieceNOUNNumber=Plur10 moveobj
14diagonallydiagonallyADV_10 moveadvmod
15ononADP_18 boardcase
16aaDETDefinite=Ind PronType=Art18 boarddet
17squaredsquareVERBTense=Past VerbForm=Part Voice=Pass18 boardamod
18boardboardNOUNNumber=Sing10 moveobl
19andandCCONJ_20 jumpcc
20jumpjumpVERBVerbForm=Inf10 moveconj
21overoverADP_26 piecescase
22thetheDETDefinite=Def PronType=Art24 playerdet
23otherotherADJDegree=Pos24 playeramod
24playerplayerNOUNNumber=Sing26 piecesnmod:poss
25's'sPART_24 playercase
26piecespieceNOUNNumber=Plur20 jumpobl
27totoPART_28 capturemark
28capturecaptureVERBVerbForm=Inf20 jumpadvcl
29themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs28 captureobj
30..PUNCT_5 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentCheckersa board gamefor two playerstree rules
2movepresenttwo playersflat piecesa squared boarddiagonally propertyvn roll-51.3.1 «NP V NP.theme»: agent=Agent piece=Theme
3squareparticiplevn correspond-36.1 «NP V»: agent=Agent
4jumpinfinitivetwo players not said herethe other player's piecesvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme over piece=Trajectory
5captureto-infinitivetwo players not said hereCheckers = checkervn steal-10.5-1 «NP V NP»: agent=Agent they=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Checkers are the round pieces of this game.

nsubjcopdetamodcasedetnmodpunctrootCheckersNOUNareAUXtheDETroundADJpiecesNOUNofADPthisDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheckerscheckerNOUNNumber=Plur5 piecesnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 piecescop
3thetheDETDefinite=Def PronType=Art5 piecesdet
4roundroundADJDegree=Pos5 piecesamod
5piecespieceNOUNNumber=Plurrootroot
6ofofADP_8 gamecase
7thisthisDETNumber=Sing PronType=Dem8 gamedet
8gamegameNOUNNumber=Sing5 piecesnmod
9..PUNCT_5 piecespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentCheckersthe round piecesof this gametree rules

Meaning 3

A checker can also be a person who checks things, like at a supermarket.

The tree, 14 words
detnsubjauxadvmodcopdetnsubjacl:relclobjpunctcasecasedetoblpunctrootADETcheckerNOUNcanAUXalsoADVbeAUXaDETpersonNOUNwhoPRONchecksVERBthingsNOUN,PUNCTlikeADPatADPaDETsupermarketNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 checkerdet
2checkercheckerNOUNNumber=Sing7 personnsubj
3cancanAUXVerbForm=Fin7 personaux
4alsoalsoADV_7 personadvmod
5bebeAUXVerbForm=Inf7 personcop
6aaDETDefinite=Ind PronType=Art7 persondet
7personpersonNOUNNumber=Singrootroot
8whowhoPRONPronType=Rel9 checksnsubj
9checkscheckVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 personacl:relcl
10thingsthingNOUNNumber=Plur9 checksobj
11,,PUNCT_15 supermarketpunct
12likelikeADP_15 supermarketcase
13atatADP_15 supermarketcase
14aaDETDefinite=Ind PronType=Art15 supermarketdet
15supermarketsupermarketNOUNNumber=Sing9 checksobl
16..PUNCT_7 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is acana checkera persontree rules
2checkpresenta personthingslike a supermarketvn assessment-34.1 «NP V NP»: agent=Agent thing=Theme

Example 1

Let's play a game of checkers.

objxcompdetobjcasenmodpunctrootLetVERB'sPRONplayVERBaDETgameNOUNofADPcheckersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LetletVERBMood=Imp VerbForm=Finrootroot
2'swePRONCase=Acc Number=Plur Person=1 PronType=Prs1 Letobj
3playplayVERBVerbForm=Inf1 Letxcomp
4aaDETDefinite=Ind PronType=Art5 gamedet
5gamegameNOUNNumber=Sing3 playobj
6ofofADP_7 checkerscase
7checkerscheckerNOUNNumber=Plur5 gamenmod
8..PUNCT_1 Letpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letimperativeyou not said here'stree rules
2playinfinitive's not said herea game of checkersvn use-105.1 «NP V NP»: agent=Agent game=Theme

Example 2

Checkers is played on a board with 64 squares.

nsubj:passaux:passcasedetoblcasenummodoblpunctrootCheckersNOUNisAUXplayedVERBonADPaDETboardNOUNwithADP64NUMsquaresNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheckerscheckerNOUNNumber=Plur3 playednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 playedaux:pass
3playedplayVERBTense=Past VerbForm=Part Voice=Passrootroot
4ononADP_6 boardcase
5aaDETDefinite=Ind PronType=Art6 boarddet
6boardboardNOUNNumber=Sing3 playedobl
7withwithADP_9 squarescase
86464NUMNumForm=Digit NumType=Card9 squaresnummod
9squaressquareNOUNNumber=Plur3 playedobl
10..PUNCT_3 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpresent · passiveCheckersa boardwith 64 squaresvn play-114.2-1 «NP V NP PP.co-agent»: subject=Theme with square=Co-Agent

Example 3

I jumped over two of his checkers in one go.

nsubjadvmodobjcasenmod:possnmodcasenummodoblpunctrootIPRONjumpedVERBoverADVtwoNUMofADPhisPRONcheckersNOUNinADPoneNUMgoNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 jumpednsubj
2jumpedjumpVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3overoverADV_4 twoadvmod
4twotwoNUMNumForm=Word NumType=Card2 jumpedobj
5ofofADP_7 checkerscase
6hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs7 checkersnmod:poss
7checkerscheckerNOUNNumber=Plur4 twonmod
8ininADP_10 gocase
9oneoneNUMNumForm=Word NumType=Card10 gonummod
10gogoNOUNNumber=Sing2 jumpedobl
11..PUNCT_2 jumpedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1jumppastItwo of his checkersone govn run-51.3.2-2-1 «NP V NP PP.trajectory»: agent=Agent two=Theme in go=Trajectory

Example 4

When your piece reaches the far side, it becomes a king.

advmodnmod:possnsubjdetamodobjpunctnsubjconjdetxcomppunctrootWhenADVyourPRONpieceNOUNreachesVERBtheDETfarADJsideNOUN,PUNCTitPRONbecomesVERBaDETkingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhenwhenADVPronType=Int4 reachesadvmod
2youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs3 piecenmod:poss
3piecepieceNOUNNumber=Sing4 reachesnsubj
4reachesreachVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art7 sidedet
6farfarADJDegree=Pos7 sideamod
7sidesideNOUNNumber=Sing4 reachesobj
8,,PUNCT_10 becomespunct
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs10 becomesnsubj
10becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 reachesconj
11aaDETDefinite=Ind PronType=Art12 kingdet
12kingkingNOUNNumber=Sing10 becomesxcomp
13..PUNCT_4 reachespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reachpresentyour piecethe far sidevn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent side=Theme
2becomepresentpiecea kingvn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Example 5

Grandpa taught me how to play checkers.

nsubjiobjadvmodmarkxcompobjpunctrootGrandpaPROPNtaughtVERBmePRONhowADVtoPARTplayVERBcheckersNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrandpaGrandpaPROPNNumber=Sing2 taughtnsubj
2taughtteachVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3meIPRONCase=Acc Number=Sing Person=1 PronType=Prs2 taughtiobj
4howhowADVPronType=Int6 playadvmod
5totoPART_6 playmark
6playplayVERBVerbForm=Inf2 taughtxcomp
7checkerscheckerNOUNNumber=Plur6 playobj
8..PUNCT_2 taughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teach speech: otherpastGrandpamevn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent i=Recipient clause=Topic
2playto-infinitiveGrandpa not said herecheckersvn use-105.1 «NP V NP»: agent=Agent checker=Theme

Example 6

Checkers is easier to learn than chess.

nsubjcopmarkcsubjcaseoblpunctrootCheckersNOUNisAUXeasierADJtoPARTlearnVERBthanADPchessNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheckerscheckerNOUNNumber=Plur3 easiernsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 easiercop
3easiereasyADJDegree=Cmprootroot
4totoPART_5 learnmark
5learnlearnVERBVerbForm=Inf3 easiercsubj
6thanthanADP_7 chesscase
7chesschessNOUNNumber=Sing5 learnobl
8..PUNCT_3 easierpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentCheckerseasy propertytree rules
2learnto-infinitivethan chessvn learn-14-1 «NP V»: agent=Agent

Example 7

The board has 8 rows of 8 squares, so 8 times 8 is 64.

The tree, 14 words
detnsubjnummodobjcasenummodnmodpunctadvmodnummodconjcompoundcopappospunctrootTheDETboardNOUNhasVERB8NUMrowsNOUNofADP8NUMsquaresNOUN,PUNCTsoADV8NUMtimesNOUN8NUMisAUX64NUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 boarddet
2boardboardNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
488NUMNumForm=Digit NumType=Card5 rowsnummod
5rowsrowNOUNNumber=Plur3 hasobj
6ofofADP_8 squarescase
788NUMNumForm=Digit NumType=Card8 squaresnummod
8squaressquareNOUNNumber=Plur5 rowsnmod
9,,PUNCT_12 timespunct
10sosoADV_11 8advmod
1188NUMNumForm=Digit NumType=Card12 timesnummod
12timestimeNOUNNumber=Plur5 rowsconj
1388NUMNumForm=Digit NumType=Card15 64compound
14isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 64cop
156464NUMNumForm=Digit NumType=Card12 timesappos
16..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe board8 rows of 8 squares and 8 timesvn birth-28.2-1 «NP V NP»: agent=Agent row=Patient
2is apresent8 64tree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/C/checkers/