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checkmate

Who acts: game, player, Checkmate, She, king, you · What happens: be, not escape, end, lose, checkmate, trap · To what, where: checkmate, chess, someone, king, situation, queen · Speech: someone speaks here

«checkmate» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: checkmate in the school dictionary.

Meaning 1

In chess, checkmate is when a king is attacked and cannot escape, so the game ends and that player loses.

The tree, 21 words
caseoblpunctnsubj:passcopadvmoddetnsubj:passaux:passccauxadvmodconjpunctadvmoddetnsubjconjccmarknsubjconjpunctrootInADPchessNOUN,PUNCTcheckmateNOUNisAUXwhenADVaDETkingNOUNisAUXattackedVERBandCCONJcanAUXnotPARTescapeVERB,PUNCTsoADVtheDETgameNOUNendsVERBandCCONJthatSCONJplayerNOUNlosesVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 chesscase
2chesschessNOUNNumber=Sing10 attackedobl
3,,PUNCT_2 chesspunct
4checkmatecheckmateNOUNNumber=Sing10 attackednsubj:pass
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 attackedcop
6whenwhenADVPronType=Int10 attackedadvmod
7aaDETDefinite=Ind PronType=Art8 kingdet
8kingkingNOUNNumber=Sing10 attackednsubj:pass
9isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 attackedaux:pass
10attackedattackVERBTense=Past VerbForm=Part Voice=Passrootroot
11andandCCONJ_14 escapecc
12cancanAUXVerbForm=Fin14 escapeaux
13notnotPARTPolarity=Neg14 escapeadvmod
14escapeescapeVERBVerbForm=Inf10 attackedconj
15,,PUNCT_19 endspunct
16sosoADV_19 endsadvmod
17thetheDETDefinite=Def PronType=Art18 gamedet
18gamegameNOUNNumber=Sing19 endsnsubj
19endsendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 attackedconj
20andandCCONJ_23 losescc
21thatthatSCONJ_23 losesmark
22playerplayerNOUNNumber=Sing23 losesnsubj
23losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 endsconj
24..PUNCT_10 attackedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresent · passivecheckmatechessattack propertytree rules
2not escapecanvn escape-51.1-1-1 «NP V»: agent=Theme
3endpresentthe gamevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4losepresentplayervn succeed-74-3-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To checkmate someone is to win a chess game by trapping their king.

markadvclobjcopmarkdetcompoundobjmarkadvclnmod:possobjpunctrootToPARTcheckmateVERBsomeonePRONisAUXtoPARTwinVERBaDETchessNOUNgameNOUNbySCONJtrappingVERBtheirPRONkingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 checkmatemark
2checkmatecheckmateVERBVerbForm=Inf6 winadvcl
3someonesomeonePRONNumber=Sing PronType=Ind2 checkmateobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 wincop
5totoPART_6 winmark
6winwinVERBMood=Imp VerbForm=Finrootroot
7aaDETDefinite=Ind PronType=Art9 gamedet
8chesschessNOUNNumber=Sing9 gamecompound
9gamegameNOUNNumber=Sing6 winobj
10bybySCONJ_11 trappingmark
11trappingtrapVERBVerbForm=Ger6 winadvcl
12theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs13 kingnmod:poss
13kingkingNOUNNumber=Sing11 trappingobj
14..PUNCT_6 winpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1checkmateto-infinitivesomeonetree rules
2ispresentwin propertytree rules
3trapgerundtheir kingvn trick-59.2 «NP V NP»: agent=Agent king=Patient

Meaning 3

Checkmate can mean a situation where someone is completely beaten or stuck.

nsubjauxdetobjadvmodnsubjaux:passadvmodacl:relclccconjpunctrootCheckmateNOUNcanAUXmeanVERBaDETsituationNOUNwhereADVsomeonePRONisAUXcompletelyADVbeatenVERBorCCONJstuckADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CheckmatecheckmateNOUNNumber=Sing3 meannsubj
2cancanAUXVerbForm=Fin3 meanaux
3meanmeanVERBVerbForm=Infrootroot
4aaDETDefinite=Ind PronType=Art5 situationdet
5situationsituationNOUNNumber=Sing3 meanobj
6wherewhereADVPronType=Rel10 beatenadvmod
7someonesomeonePRONNumber=Sing PronType=Ind10 beatennsubj
8isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin10 beatenaux:pass
9completelycompletelyADV_10 beatenadvmod
10beatenbeatVERBTense=Past VerbForm=Part Voice=Pass5 situationacl:relcl
11ororCCONJ_12 stuckcc
12stuckstuckADJDegree=Pos10 beatenconj
13..PUNCT_3 meanpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meancanCheckmatea situationvn intend-61.2-1 «NP V NP»: agent=Agent situation=Topic
2beatpresent · passivesomeonecompletely propertyvn sound_emission-43.2 «PP.location V NP»: subject=Theme

Example 1

She moved her queen and said, «Checkmate!»

nsubjnmod:possobjccconjpunctpunctoblpunctpunctrootShePRONmovedVERBherPRONqueenNOUNandCCONJsaidVERB,PUNCT«PUNCTCheckmateNOUN!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs2 movednsubj
2movedmoveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs4 queennmod:poss
4queenqueenNOUNNumber=Sing2 movedobj
5andandCCONJ_6 saidcc
6saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 movedconj
7,,PUNCT_9 Checkmatepunct
8««PUNCT_9 Checkmatepunct
9CheckmatecheckmateNOUNNumber=Sing6 saidobl
10!!PUNCT_2 movedpunct
11»»PUNCT_2 movedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepastSheher queenvn roll-51.3.1 «NP V NP.theme»: agent=Agent queen=Theme
2say speech: assertpastShe not said hereCheckmatevn say-37.7-1-1 «NP V that S»: agent=Agent

Example 2

My king was in check, but not in checkmate.

nmod:possnsubjcopcasepunctccadvmodcasenmodpunctrootMyPRONkingNOUNwasAUXinADPcheckNOUN,PUNCTbutCCONJnotPARTinADPcheckmateNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 kingnmod:poss
2kingkingNOUNNumber=Sing5 checknsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 checkcop
4ininADP_5 checkcase
5checkcheckNOUNNumber=Singrootroot
6,,PUNCT_10 checkmatepunct
7butbutCCONJ_10 checkmatecc
8notnotPARTPolarity=Neg10 checkmateadvmod
9ininADP_10 checkmatecase
10checkmatecheckmateNOUNNumber=Sing5 checknmod
11..PUNCT_5 checkpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastMy kingcheckin checkmatetree rules

Example 3

Can you find checkmate in two moves?

auxnsubjobjcasenummodoblpunctrootCanAUXyouPRONfindVERBcheckmateNOUNinADPtwoNUMmovesNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CancanAUXVerbForm=Fin3 findaux
2youyouPRONCase=Nom Person=2 PronType=Prs3 findnsubj
3findfindVERBVerbForm=Infrootroot
4checkmatecheckmateNOUNNumber=Sing3 findobj
5ininADP_7 movescase
6twotwoNUMNumForm=Word NumType=Card7 movesnummod
7movesmoveNOUNNumber=Plur3 findobl
8??PUNCT_3 findpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1findcanyoucheckmatetwo movesvn discover-84 «NP V NP»: agent=Agent checkmate=Topic

Example 4

He checkmated me with just a rook and a king.

nsubjobjcaseadvmoddetoblccdetconjpunctrootHePRONcheckmatedVERBmePRONwithADPjustADVaDETrookNOUNandCCONJaDETkingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 checkmatednsubj
2checkmatedcheckmateVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3meIPRONCase=Acc Number=Sing Person=1 PronType=Prs2 checkmatedobj
4withwithADP_7 rookcase
5justjustADV_7 rookadvmod
6aaDETDefinite=Ind PronType=Art7 rookdet
7rookrookNOUNNumber=Sing2 checkmatedobl
8andandCCONJ_10 kingcc
9aaDETDefinite=Ind PronType=Art10 kingdet
10kingkingNOUNNumber=Sing7 rookconj
11..PUNCT_2 checkmatedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1checkmatepastHemewith a rook and a kingtree rules

Example 5

The game ended in checkmate after twenty moves.

detnsubjcaseoblcasenummodoblpunctrootTheDETgameNOUNendedVERBinADPcheckmateNOUNafterADPtwentyNUMmovesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 endednsubj
3endedendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4ininADP_5 checkmatecase
5checkmatecheckmateNOUNNumber=Sing3 endedobl
6afterafterADP_8 movescase
7twentytwentyNUMNumForm=Word NumType=Card8 movesnummod
8movesmoveNOUNNumber=Plur3 endedobl
9..PUNCT_3 endedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1endpastthe gamecheckmateafter twenty movesvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Example 6

Grandpa taught me how to checkmate with two rooks.

nsubjiobjadvmodmarkxcompcasenummodoblpunctrootGrandpaPROPNtaughtVERBmePRONhowADVtoPARTcheckmateVERBwithADPtwoNUMrooksNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrandpaGrandpaPROPNNumber=Sing2 taughtnsubj
2taughtteachVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3meIPRONCase=Acc Number=Sing Person=1 PronType=Prs2 taughtiobj
4howhowADVPronType=Int6 checkmateadvmod
5totoPART_6 checkmatemark
6checkmatecheckmateVERBVerbForm=Inf2 taughtxcomp
7withwithADP_9 rookscase
8twotwoNUMNumForm=Word NumType=Card9 rooksnummod
9rooksrookNOUNNumber=Plur6 checkmateobl
10..PUNCT_2 taughtpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teach speech: otherpastGrandpamevn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent i=Recipient clause=Topic
2checkmateto-infinitiveGrandpa not said herewith two rookstree rules

Example 7

The detective's clever plan was checkmate for the thief.

detnmod:posscaseamodnsubjcopcasedetnmodpunctrootTheDETdetectiveNOUN'sPARTcleverADJplanNOUNwasAUXcheckmateNOUNforADPtheDETthiefNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 detectivedet
2detectivedetectiveNOUNNumber=Sing5 plannmod:poss
3's'sPART_2 detectivecase
4clevercleverADJDegree=Pos5 planamod
5planplanNOUNNumber=Sing7 checkmatensubj
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 checkmatecop
7checkmatecheckmateNOUNNumber=Singrootroot
8forforADP_10 thiefcase
9thetheDETDefinite=Def PronType=Art10 thiefdet
10thiefthiefNOUNNumber=Sing7 checkmatenmod
11..PUNCT_7 checkmatepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastthe detective's clever plancheckmatefor the thieftree rules
2planthe detectivenom plan «cognition transitive»: poss=agent

Example 8

It is not checkmate if the king can move to a safe square.

nsubjcopadvmodmarkdetnsubjauxaclcasedetamodoblpunctrootItPRONisAUXnotPARTcheckmateNOUNifSCONJtheDETkingNOUNcanAUXmoveVERBtoADPaDETsafeADJsquareNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 checkmatensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 checkmatecop
3notnotPARTPolarity=Neg4 checkmateadvmod
4checkmatecheckmateNOUNNumber=Singrootroot
5ififSCONJ_9 movemark
6thetheDETDefinite=Def PronType=Art7 kingdet
7kingkingNOUNNumber=Sing9 movensubj
8cancanAUXVerbForm=Fin9 moveaux
9movemoveVERBVerbForm=Inf4 checkmateacl
10totoADP_13 squarecase
11aaDETDefinite=Ind PronType=Art13 squaredet
12safesafeADJDegree=Pos13 squareamod
13squaresquareNOUNNumber=Sing9 moveobl
14..PUNCT_4 checkmatepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not is apresentItcheckmatetree rules
2move a condition, not said to happencanthe kingcheckmate not said herea safe squarevn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent checkmate=Theme to square=Trajectory

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

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