checkmate Who acts: game, player, Checkmate, She, king, you · What happens: be, not escape, end, lose, checkmate, trap · To what, where: checkmate, chess, someone, king, situation, queen · Speech: someone speaks here
«checkmate» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: checkmate in the school dictionary .
Meaning 1 In chess, checkmate is when a king is attacked and cannot escape, so the game ends and that player loses.
The tree, 21 words case obl punct nsubj:pass cop advmod det nsubj:pass aux:pass cc aux advmod conj punct advmod det nsubj conj cc mark nsubj conj punct root In ADP chess NOUN , PUNCT checkmate NOUN is AUX when ADV a DET king NOUN is AUX attacked VERB and CCONJ can AUX not PART escape VERB , PUNCT so ADV the DET game NOUN ends VERB and CCONJ that SCONJ player NOUN loses VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 2 chess case 2 chess chess NOUN Number=Sing 10 attacked obl 3 , , PUNCT _ 2 chess punct 4 checkmate checkmate NOUN Number=Sing 10 attacked nsubj:pass 5 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 attacked cop 6 when when ADV PronType=Int 10 attacked advmod 7 a a DET Definite=Ind PronType=Art 8 king det 8 king king NOUN Number=Sing 10 attacked nsubj:pass 9 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 attacked aux:pass 10 attacked attack VERB Tense=Past VerbForm=Part Voice=Pass root root 11 and and CCONJ _ 14 escape cc 12 can can AUX VerbForm=Fin 14 escape aux 13 not not PART Polarity=Neg 14 escape advmod 14 escape escape VERB VerbForm=Inf 10 attacked conj 15 , , PUNCT _ 19 ends punct 16 so so ADV _ 19 ends advmod 17 the the DET Definite=Def PronType=Art 18 game det 18 game game NOUN Number=Sing 19 ends nsubj 19 ends end VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 attacked conj 20 and and CCONJ _ 23 loses cc 21 that that SCONJ _ 23 loses mark 22 player player NOUN Number=Sing 23 loses nsubj 23 loses lose VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 19 ends conj 24 . . PUNCT _ 10 attacked punct
# verb tense, mood who what, whom to whom where when other roles by
1 is present · passive checkmate chess attack property tree rules
2 not escape can vn escape-51.1-1-1 «NP V»: agent=Theme
3 end present the game vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4 lose present player vn succeed-74-3-1 «NP V»: agent=Agent
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 To checkmate someone is to win a chess game by trapping their king.
mark advcl obj cop mark det compound obj mark advcl nmod:poss obj punct root To PART checkmate VERB someone PRON is AUX to PART win VERB a DET chess NOUN game NOUN by SCONJ trapping VERB their PRON king NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 To to PART _ 2 checkmate mark 2 checkmate checkmate VERB VerbForm=Inf 6 win advcl 3 someone someone PRON Number=Sing PronType=Ind 2 checkmate obj 4 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 6 win cop 5 to to PART _ 6 win mark 6 win win VERB Mood=Imp VerbForm=Fin root root 7 a a DET Definite=Ind PronType=Art 9 game det 8 chess chess NOUN Number=Sing 9 game compound 9 game game NOUN Number=Sing 6 win obj 10 by by SCONJ _ 11 trapping mark 11 trapping trap VERB VerbForm=Ger 6 win advcl 12 their their PRON Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs 13 king nmod:poss 13 king king NOUN Number=Sing 11 trapping obj 14 . . PUNCT _ 6 win punct
# verb tense, mood who what, whom to whom where when other roles by
1 checkmate to-infinitive someone tree rules
2 is present win property tree rules
3 trap gerund their king vn trick-59.2 «NP V NP»: agent=Agent king=Patient
Meaning 3 Checkmate can mean a situation where someone is completely beaten or stuck.
nsubj aux det obj advmod nsubj aux:pass advmod acl:relcl cc conj punct root Checkmate NOUN can AUX mean VERB a DET situation NOUN where ADV someone PRON is AUX completely ADV beaten VERB or CCONJ stuck ADJ . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Checkmate checkmate NOUN Number=Sing 3 mean nsubj 2 can can AUX VerbForm=Fin 3 mean aux 3 mean mean VERB VerbForm=Inf root root 4 a a DET Definite=Ind PronType=Art 5 situation det 5 situation situation NOUN Number=Sing 3 mean obj 6 where where ADV PronType=Rel 10 beaten advmod 7 someone someone PRON Number=Sing PronType=Ind 10 beaten nsubj 8 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 10 beaten aux:pass 9 completely completely ADV _ 10 beaten advmod 10 beaten beat VERB Tense=Past VerbForm=Part Voice=Pass 5 situation acl:relcl 11 or or CCONJ _ 12 stuck cc 12 stuck stuck ADJ Degree=Pos 10 beaten conj 13 . . PUNCT _ 3 mean punct
# verb tense, mood who what, whom to whom where when other roles by
1 mean can Checkmate a situation vn intend-61.2-1 «NP V NP»: agent=Agent situation=Topic
2 beat present · passive someone completely property vn sound_emission-43.2 «PP.location V NP»: subject=Theme
Example 1 She moved her queen and said, «Checkmate!»
nsubj nmod:poss obj cc conj punct punct obl punct punct root She PRON moved VERB her PRON queen NOUN and CCONJ said VERB , PUNCT « PUNCT Checkmate NOUN ! PUNCT » PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 She she PRON Case=Nom Gender=Fem Number=Sing Person=3 PronType=Prs 2 moved nsubj 2 moved move VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 3 her her PRON Case=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs 4 queen nmod:poss 4 queen queen NOUN Number=Sing 2 moved obj 5 and and CCONJ _ 6 said cc 6 said say VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 2 moved conj 7 , , PUNCT _ 9 Checkmate punct 8 « « PUNCT _ 9 Checkmate punct 9 Checkmate checkmate NOUN Number=Sing 6 said obl 10 ! ! PUNCT _ 2 moved punct 11 » » PUNCT _ 2 moved punct
# verb tense, mood who what, whom to whom where when other roles by
1 move past She her queen vn roll-51.3.1 «NP V NP.theme»: agent=Agent queen=Theme
2 say speech: assert past She not said here Checkmate vn say-37.7-1-1 «NP V that S»: agent=Agent
Example 2 My king was in check, but not in checkmate.
nmod:poss nsubj cop case punct cc advmod case nmod punct root My PRON king NOUN was AUX in ADP check NOUN , PUNCT but CCONJ not PART in ADP checkmate NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 My my PRON Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs 2 king nmod:poss 2 king king NOUN Number=Sing 5 check nsubj 3 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 5 check cop 4 in in ADP _ 5 check case 5 check check NOUN Number=Sing root root 6 , , PUNCT _ 10 checkmate punct 7 but but CCONJ _ 10 checkmate cc 8 not not PART Polarity=Neg 10 checkmate advmod 9 in in ADP _ 10 checkmate case 10 checkmate checkmate NOUN Number=Sing 5 check nmod 11 . . PUNCT _ 5 check punct
# verb tense, mood who what, whom to whom where when other roles by
1 is past My king check in checkmate tree rules
Example 3 Can you find checkmate in two moves?
aux nsubj obj case nummod obl punct root Can AUX you PRON find VERB checkmate NOUN in ADP two NUM moves NOUN ? PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Can can AUX VerbForm=Fin 3 find aux 2 you you PRON Case=Nom Person=2 PronType=Prs 3 find nsubj 3 find find VERB VerbForm=Inf root root 4 checkmate checkmate NOUN Number=Sing 3 find obj 5 in in ADP _ 7 moves case 6 two two NUM NumForm=Word NumType=Card 7 moves nummod 7 moves move NOUN Number=Plur 3 find obl 8 ? ? PUNCT _ 3 find punct
# verb tense, mood who what, whom to whom where when other roles by
1 find can you checkmate two moves vn discover-84 «NP V NP»: agent=Agent checkmate=Topic
Example 4 He checkmated me with just a rook and a king.
nsubj obj case advmod det obl cc det conj punct root He PRON checkmated VERB me PRON with ADP just ADV a DET rook NOUN and CCONJ a DET king NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 He he PRON Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs 2 checkmated nsubj 2 checkmated checkmate VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 3 me I PRON Case=Acc Number=Sing Person=1 PronType=Prs 2 checkmated obj 4 with with ADP _ 7 rook case 5 just just ADV _ 7 rook advmod 6 a a DET Definite=Ind PronType=Art 7 rook det 7 rook rook NOUN Number=Sing 2 checkmated obl 8 and and CCONJ _ 10 king cc 9 a a DET Definite=Ind PronType=Art 10 king det 10 king king NOUN Number=Sing 7 rook conj 11 . . PUNCT _ 2 checkmated punct
# verb tense, mood who what, whom to whom where when other roles by
1 checkmate past He me with a rook and a king tree rules
Example 5 The game ended in checkmate after twenty moves.
det nsubj case obl case nummod obl punct root The DET game NOUN ended VERB in ADP checkmate NOUN after ADP twenty NUM moves NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 game det 2 game game NOUN Number=Sing 3 ended nsubj 3 ended end VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 in in ADP _ 5 checkmate case 5 checkmate checkmate NOUN Number=Sing 3 ended obl 6 after after ADP _ 8 moves case 7 twenty twenty NUM NumForm=Word NumType=Card 8 moves nummod 8 moves move NOUN Number=Plur 3 ended obl 9 . . PUNCT _ 3 ended punct
# verb tense, mood who what, whom to whom where when other roles by
1 end past the game checkmate after twenty moves vn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
Example 6 Grandpa taught me how to checkmate with two rooks.
nsubj iobj advmod mark xcomp case nummod obl punct root Grandpa PROPN taught VERB me PRON how ADV to PART checkmate VERB with ADP two NUM rooks NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Grandpa Grandpa PROPN Number=Sing 2 taught nsubj 2 taught teach VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 3 me I PRON Case=Acc Number=Sing Person=1 PronType=Prs 2 taught iobj 4 how how ADV PronType=Int 6 checkmate advmod 5 to to PART _ 6 checkmate mark 6 checkmate checkmate VERB VerbForm=Inf 2 taught xcomp 7 with with ADP _ 9 rooks case 8 two two NUM NumForm=Word NumType=Card 9 rooks nummod 9 rooks rook NOUN Number=Plur 6 checkmate obl 10 . . PUNCT _ 2 taught punct
# verb tense, mood who what, whom to whom where when other roles by
1 teach speech: other past Grandpa me vn transfer_mesg-37.1.1-1-1 «NP V NP S_INF»: agent=Agent i=Recipient clause=Topic
2 checkmate to-infinitive Grandpa not said here with two rooks tree rules
Example 7 The detective's clever plan was checkmate for the thief.
det nmod:poss case amod nsubj cop case det nmod punct root The DET detective NOUN 's PART clever ADJ plan NOUN was AUX checkmate NOUN for ADP the DET thief NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 detective det 2 detective detective NOUN Number=Sing 5 plan nmod:poss 3 's 's PART _ 2 detective case 4 clever clever ADJ Degree=Pos 5 plan amod 5 plan plan NOUN Number=Sing 7 checkmate nsubj 6 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 7 checkmate cop 7 checkmate checkmate NOUN Number=Sing root root 8 for for ADP _ 10 thief case 9 the the DET Definite=Def PronType=Art 10 thief det 10 thief thief NOUN Number=Sing 7 checkmate nmod 11 . . PUNCT _ 7 checkmate punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a past the detective's clever plan checkmate for the thief tree rules
2 plan the detective nom plan «cognition transitive»: poss=agent
Example 8 It is not checkmate if the king can move to a safe square.
nsubj cop advmod mark det nsubj aux acl case det amod obl punct root It PRON is AUX not PART checkmate NOUN if SCONJ the DET king NOUN can AUX move VERB to ADP a DET safe ADJ square NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 It it PRON Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs 4 checkmate nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 checkmate cop 3 not not PART Polarity=Neg 4 checkmate advmod 4 checkmate checkmate NOUN Number=Sing root root 5 if if SCONJ _ 9 move mark 6 the the DET Definite=Def PronType=Art 7 king det 7 king king NOUN Number=Sing 9 move nsubj 8 can can AUX VerbForm=Fin 9 move aux 9 move move VERB VerbForm=Inf 4 checkmate acl 10 to to ADP _ 13 square case 11 a a DET Definite=Ind PronType=Art 13 square det 12 safe safe ADJ Degree=Pos 13 square amod 13 square square NOUN Number=Sing 9 move obl 14 . . PUNCT _ 4 checkmate punct
# verb tense, mood who what, whom to whom where when other roles by
1 not is a present It checkmate tree rules
2 move a condition, not said to happen can the king checkmate not said here a safe square vn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent checkmate=Theme to square=Trajectory
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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