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combo

Who acts: things, moves, I, He, Strawberries, combo · What happens: go together, deal, do, play, code, have · To what, where: burger, one, combination lock, burger combo, hit combo, game

«combo» in the school dictionary: its 4 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: combo in the school dictionary.

Meaning 1

Usage: informal — kept apart, not parsed.

A combination of things that go together, like a meal deal of burger, chips and drink.

The tree, 16 words
detcasenmodnsubjacl:relcladvmodpunctcasedetcompoundconjcasenmodpunctconjccconjpunctrootADETcombinationNOUNofADPthingsNOUNthatPRONgoVERBtogetherADV,PUNCTlikeADPaDETmealNOUNdealNOUNofADPburgerNOUN,PUNCTchipsNOUNandCCONJdrinkNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 combinationdet
2combinationcombinationNOUNNumber=Singrootroot
3ofofADP_4 thingscase
4thingsthingNOUNNumber=Plur2 combinationnmod
5thatthatPRONPronType=Rel6 gonsubj
6gogoVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 thingsacl:relcl
7togethertogetherADV_6 goadvmod
8,,PUNCT_12 dealpunct
9likelikeADP_12 dealcase
10aaDETDefinite=Ind PronType=Art12 dealdet
11mealmealNOUNNumber=Sing12 dealcompound
12dealdealNOUNNumber=Sing6 goconj
13ofofADP_14 burgercase
14burgerburgerNOUNNumber=Sing12 dealnmod
15,,PUNCT_16 chipspunct
16chipschipNOUNNumber=Plur14 burgerconj
17andandCCONJ_18 drinkcc
18drinkdrinkNOUNNumber=Sing14 burgerconj
19..PUNCT_2 combinationpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1go togetherpresentthingstogether propertyvn disappearance-48.2-1 «NP V»: agent=Theme
2dealburger and chips and drinknom deal «act transitive»: of=patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: games — kept apart, not parsed.

A series of moves or hits done quickly one after another for extra points.

The tree, 14 words
detcasenmodccconjacladvmodoblcasenmodcaseamodoblpunctrootADETseriesNOUNofADPmovesNOUNorCCONJhitsNOUNdoneVERBquicklyADVoneNUMafterADPanotherDETforADPextraADJpointsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 seriesdet
2seriesseriesNOUNNumber=Singrootroot
3ofofADP_4 movescase
4movesmoveNOUNNumber=Plur2 seriesnmod
5ororCCONJ_6 hitscc
6hitshitNOUNNumber=Plur4 movesconj
7donedoVERBTense=Past VerbForm=Part Voice=Pass4 movesacl
8quicklyquicklyADV_7 doneadvmod
9oneoneNUMNumForm=Word NumType=Card7 doneobl
10afterafterADP_11 anothercase
11anotheranotherDETPronType=Ind9 onenmod
12forforADP_14 pointscase
13extraextraADJDegree=Pos14 pointsamod
14pointspointNOUNNumber=Plur7 doneobl
15..PUNCT_2 seriespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doparticiplemoves or hits not said hereone after anotherfor extra points; quickly propertyvn act-114-1 «NP V»: agent=Agent

Meaning 3

A small band of musicians, often playing jazz.

detamodcasenmodpunctadvmodamodconjpunctrootADETsmallADJbandNOUNofADPmusiciansNOUN,PUNCToftenADVplayingVERBjazzNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 banddet
2smallsmallADJDegree=Pos3 bandamod
3bandbandNOUNNumber=Singrootroot
4ofofADP_5 musicianscase
5musiciansmusicianNOUNNumber=Plur3 bandnmod
6,,PUNCT_9 jazzpunct
7oftenoftenADV_8 playingadvmod
8playingplayVERBVerbForm=Ger9 jazzamod
9jazzjazzNOUNNumber=Sing3 bandconj
10..PUNCT_3 bandpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playgerundoften propertyvn performance-26.7-1 «NP V»: agent=Agent

Meaning 4

Usage: informal — kept apart, not parsed.

The code of a combination lock.

detcasedetcompoundnmodpunctrootTheDETcodeNOUNofADPaDETcombinationNOUNlockNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 codedet
2codecodeNOUNNumber=Singrootroot
3ofofADP_6 lockcase
4aaDETDefinite=Ind PronType=Art6 lockdet
5combinationcombinationNOUNNumber=Sing6 lockcompound
6locklockNOUNNumber=Sing2 codenmod
7..PUNCT_2 codepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1codea combination locknom code «communication transitive»: of=patient

Example 1

I'll have the burger combo with a milkshake.

nsubjauxdetcompoundobjcasedetnmodpunctrootIPRON'llAUXhaveVERBtheDETburgerNOUNcomboNOUNwithADPaDETmilkshakeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs3 havensubj
2'llwillAUXVerbForm=Fin3 haveaux
3havehaveVERBVerbForm=Infrootroot
4thetheDETDefinite=Def PronType=Art6 combodet
5burgerburgerNOUNNumber=Sing6 combocompound
6combocomboNOUNNumber=Sing3 haveobj
7withwithADP_9 milkshakecase
8aaDETDefinite=Ind PronType=Art9 milkshakedet
9milkshakemilkshakeNOUNNumber=Sing6 combonmod
10..PUNCT_3 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havefutureIthe burger combowith a milkshakevn birth-28.2-1 «NP V NP»: agent=Agent combo=Patient

Example 2

He pulled off a ten-hit combo in the game.

nsubjcompound:prtdetcompoundpunctamodobjcasedetoblpunctrootHePRONpulledVERBoffADPaDETtenNUM-PUNCThitVERBcomboNOUNinADPtheDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 pullednsubj
2pulledpullVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3offoffADP_2 pulledcompound:prt
4aaDETDefinite=Ind PronType=Art8 combodet
5tentenNUMNumForm=Word NumType=Card7 hitcompound
6--PUNCT_5 tenpunct
7hithitVERBTense=Past VerbForm=Part Voice=Pass8 comboamod
8combocomboNOUNNumber=Sing2 pulledobj
9ininADP_11 gamecase
10thetheDETDefinite=Def PronType=Art11 gamedet
11gamegameNOUNNumber=Sing2 pulledobl
12..PUNCT_2 pulledpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pull offpastHea hit combothe gamevn complete-55.2 «NP V NP»: agent=Agent combo=Eventuality
2hitparticiplevn contiguous_location-47.8-1 «NP V»: agent=Theme

Example 3

Strawberries and cream are a classic combo.

nsubjccconjcopdetamodpunctrootStrawberriesNOUNandCCONJcreamNOUNareAUXaDETclassicADJcomboNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StrawberriesstrawberryNOUNNumber=Plur7 combonsubj
2andandCCONJ_3 creamcc
3creamcreamNOUNNumber=Sing1 Strawberriesconj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 combocop
5aaDETDefinite=Ind PronType=Art7 combodet
6classicclassicADJDegree=Pos7 comboamod
7combocomboNOUNNumber=Singrootroot
8..PUNCT_7 combopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentStrawberries and creama classic combotree rules

Example 4

A jazz combo played at the school fair.

detcompoundaclcasedetcompoundoblpunctrootADETjazzNOUNcomboNOUNplayedVERBatADPtheDETschoolNOUNfairNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 combodet
2jazzjazzNOUNNumber=Sing3 combocompound
3combocomboNOUNNumber=Singrootroot
4playedplayVERBTense=Past VerbForm=Part Voice=Pass3 comboacl
5atatADP_8 faircase
6thetheDETDefinite=Def PronType=Art8 fairdet
7schoolschoolNOUNNumber=Sing8 faircompound
8fairfairNOUNNumber=Sing4 playedobl
9..PUNCT_3 combopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playparticiplea jazz combo not said herethe school fairvn performance-26.7-1 «NP V»: agent=Agent

Example 5

What's the combo for your bike lock?

copdetnsubjcasenmod:posscompoundnmodpunctrootWhatPRON'sAUXtheDETcomboNOUNforADPyourPRONbikeNOUNlockNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art4 combodet
4combocomboNOUNNumber=Sing1 Whatnsubj
5forforADP_8 lockcase
6youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs8 locknmod:poss
7bikebikeNOUNNumber=Sing8 lockcompound
8locklockNOUNNumber=Sing4 combonmod
9??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe combo for your bike locktree rules

Example 6

Sun and wind are a good combo for drying washing.

nsubjccconjcopdetamodmarkaclobjpunctrootSunPROPNandCCONJwindNOUNareAUXaDETgoodADJcomboNOUNforSCONJdryingVERBwashingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SunSunPROPNNumber=Sing7 combonsubj
2andandCCONJ_3 windcc
3windwindNOUNNumber=Sing1 Sunconj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 combocop
5aaDETDefinite=Ind PronType=Art7 combodet
6goodgoodADJDegree=Pos7 comboamod
7combocomboNOUNNumber=Singrootroot
8forforSCONJ_9 dryingmark
9dryingdryVERBVerbForm=Ger7 comboacl
10washingwashingNOUNNumber=Sing9 dryingobj
11..PUNCT_7 combopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentSun and winda good combotree rules
2drygerunda good combo not said herewashingvn other_cos-45.4-1 «NP V NP ADJ»: agent=Patient washing=Result

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/C/combo/