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creature

Who acts: creature, 9 creatures, game, 3 creatures, Crabs, dragon · What happens: be, make up, have, collect, hide, find · To what, where: living animal, story, pond, 6 legs, 40 creatures, rock

«creature» in the school dictionary: its 2 meanings for a pupil and its 10 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: creature in the school dictionary.

Meaning 1

A creature is any living animal, big or small, like a bird, insect or fish.

The tree, 15 words
detnsubjcopdetamodpunctamodccconjpunctcasedetoblpunctconjccconjpunctrootADETcreatureNOUNisAUXanyDETlivingADJanimalNOUN,PUNCTbigADJorCCONJsmallADJ,PUNCTlikeADPaDETbirdNOUN,PUNCTinsectNOUNorCCONJfishNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 creaturedet
2creaturecreatureNOUNNumber=Sing6 animalnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 animalcop
4anyanyDETPronType=Ind6 animaldet
5livinglivingADJDegree=Pos6 animalamod
6animalanimalNOUNNumber=Singrootroot
7,,PUNCT_8 bigpunct
8bigbigADJDegree=Pos6 animalamod
9ororCCONJ_10 smallcc
10smallsmallADJDegree=Pos8 bigconj
11,,PUNCT_14 birdpunct
12likelikeADP_14 birdcase
13aaDETDefinite=Ind PronType=Art14 birddet
14birdbirdNOUNNumber=Sing8 bigobl
15,,PUNCT_16 insectpunct
16insectinsectNOUNNumber=Sing14 birdconj
17ororCCONJ_18 fishcc
18fishfishNOUNNumber=Sing16 insectconj
19..PUNCT_6 animalpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta creatureany living animaltree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A creature can also be a made-up being in a story, like a dragon or a monster.

The tree, 18 words
detnsubjauxadvmodcopdetamodpunctcompound:prtcopcasedetoblpunctcasedetccdetconjpunctrootADETcreatureNOUNcanAUXalsoADVbeAUXaDETmadeVERB-PUNCTupADPbeingAUXinADPaDETstoryNOUN,PUNCTlikeADPaDETdragonNOUNorCCONJaDETmonsterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 creaturedet
2creaturecreatureNOUNNumber=Sing17 dragonnsubj
3cancanAUXVerbForm=Fin17 dragonaux
4alsoalsoADV_17 dragonadvmod
5bebeAUXVerbForm=Inf17 dragoncop
6aaDETDefinite=Ind PronType=Art17 dragondet
7mademakeVERBTense=Past VerbForm=Part Voice=Pass17 dragonamod
8--PUNCT_9 uppunct
9upupADP_7 madecompound:prt
10beingbeAUXTense=Pres VerbForm=Part17 dragoncop
11ininADP_13 storycase
12aaDETDefinite=Ind PronType=Art13 storydet
13storystoryNOUNNumber=Sing17 dragonobl
14,,PUNCT_17 dragonpunct
15likelikeADP_17 dragoncase
16aaDETDefinite=Ind PronType=Art17 dragondet
17dragondragonNOUNNumber=Singrootroot
18ororCCONJ_20 monstercc
19aaDETDefinite=Ind PronType=Art20 monsterdet
20monstermonsterNOUNNumber=Sing17 dragonconj
21..PUNCT_17 dragonpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make upparticiplevn comprise-107.2-1 «NP V NP»: agent=Theme
2iscana creaturea storylike a made dragon or a monstertree rules

Example 1

There are 9 creatures in the pond.

explnummodnsubjcasedetoblpunctrootTherePRONareVERB9NUMcreaturesNOUNinADPtheDETpondNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheretherePRONPronType=Dem2 areexpl
2arebeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
399NUMNumForm=Digit NumType=Card4 creaturesnummod
4creaturescreatureNOUNNumber=Plur2 arensubj
5ininADP_7 pondcase
6thetheDETDefinite=Def PronType=Art7 ponddet
7pondpondNOUNNumber=Sing2 areobl
8..PUNCT_2 arepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1doespresent9 creaturesthe pond; therevn exist-47.1 «NP V PP.location»: agent=Theme in pond=Location

Example 2

Each creature has 6 legs.

detnsubjnummodobjpunctrootEachDETcreatureNOUNhasVERB6NUMlegsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EacheachDETPronType=Tot2 creaturedet
2creaturecreatureNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
466NUMNumForm=Digit NumType=Card5 legsnummod
5legslegNOUNNumber=Plur3 hasobj
6..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresenteach creature6 legsvn birth-28.2-1 «NP V NP»: agent=Agent leg=Patient

Example 3

The game has 40 creatures to collect.

detnsubjnummodobjmarkaclpunctrootTheDETgameNOUNhasVERB40NUMcreaturesNOUNtoPARTcollectVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
44040NUMNumForm=Digit NumType=Card5 creaturesnummod
5creaturescreatureNOUNNumber=Plur3 hasobj
6totoPART_7 collectmark
7collectcollectVERBVerbForm=Inf5 creaturesacl
8..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe game40 creaturesvn birth-28.2-1 «NP V NP»: agent=Agent creature=Patient
2collectto-infinitivethe game not said here40 creatures not said herevn other_cos-45.4 «NP.patient V»: agent=Patient

Example 4

3 creatures hid under the rock.

nummodnsubjcasedetoblpunctroot3NUMcreaturesNOUNhidVERBunderADPtheDETrockNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
133NUMNumForm=Digit NumType=Card2 creaturesnummod
2creaturescreatureNOUNNumber=Plur3 hidnsubj
3hidhideVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4underunderADP_6 rockcase
5thetheDETDefinite=Def PronType=Art6 rockdet
6rockrockNOUNNumber=Sing3 hidobl
7..PUNCT_3 hidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hidepast3 creaturesthe rockvn concealment-16-1 «NP V PP.location»: agent=Agent under rock=Location

Example 5

Crabs and starfish are sea creatures.

nsubjccconjcopcompoundpunctrootCrabsNOUNandCCONJstarfishNOUNareAUXseaNOUNcreaturesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CrabscrabNOUNNumber=Plur6 creaturesnsubj
2andandCCONJ_3 starfishcc
3starfishstarfishNOUNNumber=Plur1 Crabsconj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 creaturescop
5seaseaNOUNNumber=Sing6 creaturescompound
6creaturescreatureNOUNNumber=Plurrootroot
7..PUNCT_6 creaturespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentCrabs and starfishsea creaturestree rules

Example 6

The dragon is a creature from old stories.

detnsubjcopdetcaseamodnmodpunctrootTheDETdragonNOUNisAUXaDETcreatureNOUNfromADPoldADJstoriesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dragondet
2dragondragonNOUNNumber=Sing5 creaturensubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 creaturecop
4aaDETDefinite=Ind PronType=Art5 creaturedet
5creaturecreatureNOUNNumber=Singrootroot
6fromfromADP_8 storiescase
7oldoldADJDegree=Pos8 storiesamod
8storiesstoryNOUNNumber=Plur5 creaturenmod
9..PUNCT_5 creaturepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe dragona creatureold storiestree rules

Example 7

We found tiny creatures under the log.

nsubjamodobjcasedetnmodpunctrootWePRONfoundVERBtinyADJcreaturesNOUNunderADPtheDETlogNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 foundnsubj
2foundfindVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3tinytinyADJDegree=Pos4 creaturesamod
4creaturescreatureNOUNNumber=Plur2 foundobj
5underunderADP_7 logcase
6thetheDETDefinite=Def PronType=Art7 logdet
7loglogNOUNNumber=Sing4 creaturesnmod
8..PUNCT_2 foundpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1findpastWetiny creaturesthe logvn discover-84 «NP V NP»: agent=Agent creature=Topic

Example 8

Be kind to all living creatures.

copcasedetamodoblpunctrootBeAUXkindADJtoADPallDETlivingVERBcreaturesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BebeAUXVerbForm=Inf2 kindcop
2kindkindADJDegree=Posrootroot
3totoADP_6 creaturescase
4allallDETPronType=Tot6 creaturesdet
5livingliveVERBVerbForm=Ger6 creaturesamod
6creaturescreatureNOUNNumber=Plur2 kindobl
7..PUNCT_2 kindpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isimperativeyou not said hereto all living creatures; kind propertytree rules
2livegerundvn exist-47.1-1 «NP V»: agent=Theme

Example 9

The creature had three eyes and green fur.

detnsubjnummodobjccamodconjpunctrootTheDETcreatureNOUNhadVERBthreeNUMeyesNOUNandCCONJgreenADJfurNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 creaturedet
2creaturecreatureNOUNNumber=Sing3 hadnsubj
3hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4threethreeNUMNumForm=Word NumType=Card5 eyesnummod
5eyeseyeNOUNNumber=Plur3 hadobj
6andandCCONJ_8 furcc
7greengreenADJDegree=Pos8 furamod
8furfurNOUNNumber=Sing5 eyesconj
9..PUNCT_3 hadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepastthe creaturethree eyes and green furvn birth-28.2-1 «NP V NP»: agent=Agent eye=Patient

Example 10

Not a creature could be seen.

advmoddetnsubj:passauxaux:passpunctrootNotPARTaDETcreatureNOUNcouldAUXbeAUXseenVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NotnotPARTPolarity=Neg6 seenadvmod
2aaDETDefinite=Ind PronType=Art3 creaturedet
3creaturecreatureNOUNNumber=Sing6 seennsubj:pass
4couldcouldAUXVerbForm=Fin6 seenaux
5bebeAUXVerbForm=Inf6 seenaux:pass
6seenseeVERBTense=Past VerbForm=Part Voice=Passrootroot
7..PUNCT_6 seenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not seecould · passivea creaturevn comprehend-87.2-1-1 «NP V NP»: subject=Stimulus

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/C/creature/