Mova0.5 pre-release⌕
☰
home / corpora / dictionaries / school dictionary / E / evolve

evolve

Who acts: living things, whales, plan, character, Birds, Darwin · What happens: evolve, mean, change, adapt, develop, explain · To what, where: surroundings, something, games, millions, more food, small idea · Speech: someone speaks here

«evolve» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: evolve in the school dictionary.

Meaning 1

To evolve means to change slowly, over a very long time and many generations, as living things adapt to their surroundings: «whales evolved from land animals».

The tree, 26 words
markcsubjmarkxcompadvmodpunctcasedetadvmodamodobl:unmarkedccamodconjpunctmarkamodnsubjadvclcasenmod:possoblpunctpunctnsubjparataxiscasecompoundoblpunctpunctrootToPARTevolveVERBmeansVERBtoPARTchangeVERBslowlyADV,PUNCToverADPaDETveryADVlongADJtimeNOUNandCCONJmanyADJgenerationsNOUN,PUNCTasSCONJlivingADJthingsNOUNadaptVERBtoADPtheirPRONsurroundingsNOUN:PUNCT«PUNCTwhalesNOUNevolvedVERBfromADPlandNOUNanimalsNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 evolvemark
2evolveevolveVERBVerbForm=Inf3 meanscsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4totoPART_5 changemark
5changechangeVERBVerbForm=Inf3 meansxcomp
6slowlyslowlyADV_5 changeadvmod
7,,PUNCT_12 timepunct
8overoverADP_12 timecase
9aaDETDefinite=Ind PronType=Art12 timedet
10veryveryADV_11 longadvmod
11longlongADJDegree=Pos12 timeamod
12timetimeNOUNNumber=Sing5 changeobl:unmarked
13andandCCONJ_15 generationscc
14manymanyADJDegree=Pos15 generationsamod
15generationsgenerationNOUNNumber=Plur12 timeconj
16,,PUNCT_20 adaptpunct
17asasSCONJ_20 adaptmark
18livinglivingADJDegree=Pos19 thingsamod
19thingsthingNOUNNumber=Plur20 adaptnsubj
20adaptadaptVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 changeadvcl
21totoADP_23 surroundingscase
22theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs23 surroundingsnmod:poss
23surroundingssurroundingsNOUNNumber=Ptan20 adaptobl
24::PUNCT_27 evolvedpunct
25««PUNCT_27 evolvedpunct
26whaleswhaleNOUNNumber=Plur27 evolvednsubj
27evolvedevolveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin3 meansparataxis
28fromfromADP_30 animalscase
29landlandNOUNNumber=Sing30 animalscompound
30animalsanimalNOUNNumber=Plur27 evolvedobl
31»»PUNCT_27 evolvedpunct
32..PUNCT_3 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolveto-infinitivevn appear-48.1.1 «NP V»: agent=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3change not said to happento-infinitivetimeslowly propertyvn dress-41.1.1-1-1 «NP V»: agent=Agent
4adaptpresentliving thingsto things's surroundings goalvn adjust-26.9 «NP V S_ING»: agent=Agent to surroundings=Goal
5evolve in a quotepastwhalesfrom land animalsvn grow-26.2.1 «NP V NP.product PP.patient»: agent=Agent from animal=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To evolve also means to develop or change gradually into something more complex or better: «the plan evolved over time».

The tree, 20 words
markcsubjadvmodmarkxcompccconjadvmodcaseoblamodamodccconjpunctpunctdetnsubjparataxiscaseoblpunctpunctrootToPARTevolveVERBalsoADVmeansVERBtoPARTdevelopVERBorCCONJchangeVERBgraduallyADVintoADPsomethingPRONmoreADJcomplexADJorCCONJbetterADJ:PUNCT«PUNCTtheDETplanNOUNevolvedVERBoverADPtimeNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 evolvemark
2evolveevolveVERBVerbForm=Inf4 meanscsubj
3alsoalsoADV_2 evolveadvmod
4meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 developmark
6developdevelopVERBVerbForm=Inf4 meansxcomp
7ororCCONJ_8 changecc
8changechangeVERBVerbForm=Inf6 developconj
9graduallygraduallyADV_8 changeadvmod
10intointoADP_11 somethingcase
11somethingsomethingPRONNumber=Sing PronType=Ind8 changeobl
12moremoreADJDegree=Cmp13 complexamod
13complexcomplexADJDegree=Pos11 somethingamod
14ororCCONJ_15 bettercc
15bettergoodADJDegree=Cmp13 complexconj
16::PUNCT_20 evolvedpunct
17««PUNCT_20 evolvedpunct
18thetheDETDefinite=Def PronType=Art19 plandet
19planplanNOUNNumber=Sing20 evolvednsubj
20evolvedevolveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 meansparataxis
21overoverADP_22 timecase
22timetimeNOUNNumber=Sing20 evolvedobl
23»»PUNCT_20 evolvedpunct
24..PUNCT_4 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolveto-infinitivevn appear-48.1.1 «NP V»: agent=Theme
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3develop not said to happento-infinitivevn appear-48.1.1 «NP V»: agent=Theme
4changeinfinitiveinto something result; gradually propertyvn turn-26.6.1-1 «NP.patient V PP.result»: agent=Patient into something=Result
5evolve in a quotepastthe plantimevn appear-48.1.1 «NP V»: agent=Theme

Meaning 3

Usage: games — kept apart, not parsed.

In some games, a character evolves into a new, stronger form.

casedetoblpunctdetnsubjcasedetamodpunctamodoblpunctrootInADPsomeDETgamesNOUN,PUNCTaDETcharacterNOUNevolvesVERBintoADPaDETnewADJ,PUNCTstrongerADJformNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamescase
2somesomeDETPronType=Ind3 gamesdet
3gamesgameNOUNNumber=Plur7 evolvesobl
4,,PUNCT_3 gamespunct
5aaDETDefinite=Ind PronType=Art6 characterdet
6charactercharacterNOUNNumber=Sing7 evolvesnsubj
7evolvesevolveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8intointoADP_13 formcase
9aaDETDefinite=Ind PronType=Art13 formdet
10newnewADJDegree=Pos13 formamod
11,,PUNCT_13 formpunct
12strongerstrongADJDegree=Cmp13 formamod
13formformNOUNNumber=Sing7 evolvesobl
14..PUNCT_7 evolvespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepresenta charactersome gamesinto a new stronger formvn appear-48.1.1 «NP V PP.location»: agent=Theme in game=Location

Example 1

Birds evolved from dinosaurs.

nsubjcaseoblpunctrootBirdsNOUNevolvedVERBfromADPdinosaursNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BirdsbirdNOUNNumber=Plur2 evolvednsubj
2evolvedevolveVERBMood=Ind Tense=Past VerbForm=Finrootroot
3fromfromADP_4 dinosaurscase
4dinosaursdinosaurNOUNNumber=Plur2 evolvedobl
5..PUNCT_2 evolvedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepastBirdsfrom dinosaursvn grow-26.2.1 «NP V NP.product PP.patient»: agent=Agent from dinosaur=Patient

Example 2

Living things evolve over millions of years.

amodnsubjcaseoblcasenmodpunctrootLivingADJthingsNOUNevolveVERBoverADPmillionsNOUNofADPyearsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LivinglivingADJDegree=Pos2 thingsamod
2thingsthingNOUNNumber=Plur3 evolvensubj
3evolveevolveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4overoverADP_5 millionscase
5millionsmillionNOUNNumber=Plur3 evolveobl
6ofofADP_7 yearscase
7yearsyearNOUNNumber=Plur5 millionsnmod
8..PUNCT_3 evolvepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepresentLiving thingsmillions of yearsvn appear-48.1.1 «NP V PP.location»: agent=Theme over million=Location

Example 3

Darwin explained how animals evolve by natural selection.

nsubjadvmodnsubjccompcaseamodoblpunctrootDarwinPROPNexplainedVERBhowADVanimalsNOUNevolveVERBbyADPnaturalADJselectionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DarwinDarwinPROPNNumber=Sing2 explainednsubj
2explainedexplainVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3howhowADVPronType=Int5 evolveadvmod
4animalsanimalNOUNNumber=Plur5 evolvensubj
5evolveevolveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 explainedccomp
6bybyADP_8 selectioncase
7naturalnaturalADJDegree=Pos8 selectionamod
8selectionselectionNOUNNumber=Sing5 evolveobl
9..PUNCT_2 explainedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1explain speech: assertpastDarwinvn transfer_mesg-37.1.1 «NP V how S»: agent=Agent clause=Topic
2evolvepresentanimalsby natural selectionvn appear-48.1.1 «NP V PP.location»: agent=Theme by selection=Location

Example 4

Giraffes with longer necks could reach more food, so the species evolved.

nsubjcaseamodnmodauxamodobjpunctadvmoddetnsubjadvclpunctrootGiraffesNOUNwithADPlongerADJnecksNOUNcouldAUXreachVERBmoreADJfoodNOUN,PUNCTsoADVtheDETspeciesNOUNevolvedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GiraffesgiraffeNOUNNumber=Plur6 reachnsubj
2withwithADP_4 neckscase
3longerlongADJDegree=Cmp4 necksamod
4necksneckNOUNNumber=Plur1 Giraffesnmod
5couldcouldAUXVerbForm=Fin6 reachaux
6reachreachVERBVerbForm=Infrootroot
7moremoreADJDegree=Cmp8 foodamod
8foodfoodNOUNNumber=Sing6 reachobj
9,,PUNCT_13 evolvedpunct
10sosoADV_13 evolvedadvmod
11thetheDETDefinite=Def PronType=Art12 speciesdet
12speciesspeciesNOUNNumber=Plur13 evolvednsubj
13evolvedevolveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin6 reachadvcl
14..PUNCT_6 reachpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1reachcouldGiraffes with longer necksmore foodvn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent food=Theme
2evolvepastthe speciesvn appear-48.1.1 «NP V»: agent=Theme

Example 5

The English language keeps evolving.

detamodnsubjxcomppunctrootTheDETEnglishADJlanguageNOUNkeepsVERBevolvingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 languagedet
2EnglishEnglishADJDegree=Pos3 languageamod
3languagelanguageNOUNNumber=Sing4 keepsnsubj
4keepskeepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5evolvingevolveVERBVerbForm=Ger4 keepsxcomp
6..PUNCT_4 keepspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppresentthe English languagetree rules
2evolvegerundthe English language not said herevn appear-48.1.1 «NP V»: agent=Theme

Example 6

Our project evolved from a small idea into a big show.

nmod:possnsubjcasedetamodoblcasedetamodoblpunctrootOurPRONprojectNOUNevolvedVERBfromADPaDETsmallADJideaNOUNintoADPaDETbigADJshowNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OurourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs2 projectnmod:poss
2projectprojectNOUNNumber=Sing3 evolvednsubj
3evolvedevolveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4fromfromADP_7 ideacase
5aaDETDefinite=Ind PronType=Art7 ideadet
6smallsmallADJDegree=Pos7 ideaamod
7ideaideaNOUNNumber=Sing3 evolvedobl
8intointoADP_11 showcase
9aaDETDefinite=Ind PronType=Art11 showdet
10bigbigADJDegree=Pos11 showamod
11showshowNOUNNumber=Sing3 evolvedobl
12..PUNCT_3 evolvedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepastOur projecta small ideainto a big showvn grow-26.2.1 «NP.patient V PP.product»: agent=Patient into show=Product
2projectOurnom project «act transitive»: poss=agent

Example 7

My game character evolved into a dragon.

nmod:posscompoundnsubjcasedetoblpunctrootMyPRONgameNOUNcharacterNOUNevolvedVERBintoADPaDETdragonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 characternmod:poss
2gamegameNOUNNumber=Sing3 charactercompound
3charactercharacterNOUNNumber=Sing4 evolvednsubj
4evolvedevolveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5intointoADP_7 dragoncase
6aaDETDefinite=Ind PronType=Art7 dragondet
7dragondragonNOUNNumber=Sing4 evolvedobl
8..PUNCT_4 evolvedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1evolvepastMy game characterinto a dragonvn grow-26.2.1 «NP.patient V PP.product»: agent=Patient into dragon=Product

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/E/evolve/