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fetch

Who acts: old car, Fetch, you, coat, dog, Jack · What happens: go, get, bring back, fetch, sell, be · To what, where: something, them, ball, coat, 500 dollars, game

«fetch» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: fetch in the school dictionary.

Meaning 1

To go to get something or someone and bring them back: fetch the ball, fetch your coat.

The tree, 17 words
markmarkadvclobjccconjccconjobjadvmodpunctparataxisdetobjpunctconjnmod:possobjpunctrootToPARTgoVERBtoPARTgetVERBsomethingPRONorCCONJsomeonePRONandCCONJbringVERBthemPRONbackADV:PUNCTfetchVERBtheDETballNOUN,PUNCTfetchVERByourPRONcoatNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 gomark
2gogoVERBMood=Imp VerbForm=Finrootroot
3totoPART_4 getmark
4getgetVERBVerbForm=Inf2 goadvcl
5somethingsomethingPRONNumber=Sing PronType=Ind4 getobj
6ororCCONJ_7 someonecc
7someonesomeonePRONNumber=Sing PronType=Ind5 somethingconj
8andandCCONJ_9 bringcc
9bringbringVERBVerbForm=Inf4 getconj
10themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs9 bringobj
11backbackADV_9 bringadvmod
12::PUNCT_13 fetchpunct
13fetchfetchVERBMood=Imp VerbForm=Fin2 goparataxis
14thetheDETDefinite=Def PronType=Art15 balldet
15ballballNOUNNumber=Sing13 fetchobj
16,,PUNCT_17 fetchpunct
17fetchfetchVERBMood=Imp VerbForm=Fin13 fetchconj
18youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs19 coatnmod:poss
19coatcoatNOUNNumber=Sing17 fetchobj
20..PUNCT_2 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1goto-infinitivevn disappearance-48.2-1 «NP V»: agent=Theme
2getto-infinitivesomethingvn comprehend-87.2-1 «NP V NP»: agent=Experiencer something=Stimulus
3bring backinfinitivethem = theyvn bring-11.3-1 «NP V NP together»: agent=Agent they=Theme
4fetchinfinitivethe ballvn get-13.5.1-1 «NP V NP»: agent=Agent ball=Theme
5fetchinfinitiveyour coatvn get-13.5.1-1 «NP V NP»: agent=Agent coat=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To be sold for a certain price: the old car fetched 500 dollars.

The tree, 13 words
markaux:passcasedetamodoblpunctdetamodnsubjconjnummodobjpunctrootToPARTbeAUXsoldVERBforADPaDETcertainADJpriceNOUN:PUNCTtheDEToldADJcarNOUNfetchedVERB500NUMdollarsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_3 soldmark
2bebeAUXVerbForm=Inf3 soldaux:pass
3soldsellVERBTense=Past VerbForm=Part Voice=Passrootroot
4forforADP_7 pricecase
5aaDETDefinite=Ind PronType=Art7 pricedet
6certaincertainADJDegree=Pos7 priceamod
7pricepriceNOUNNumber=Sing3 soldobl
8::PUNCT_12 fetchedpunct
9thetheDETDefinite=Def PronType=Art11 cardet
10oldoldADJDegree=Pos11 caramod
11carcarNOUNNumber=Sing12 fetchednsubj
12fetchedfetchVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 soldconj
13500500NUMNumForm=Digit NumType=Card14 dollarsnummod
14dollarsdollarNOUNNumber=Plur12 fetchedobj
15..PUNCT_3 soldpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sellto-infinitive · passivefor a certain pricevn give-13.1-1 «NP V NP PP.asset»: for price=Asset
2fetchpastthe old car500 dollarsvn get-13.5.1-1 «NP V NP»: agent=Agent dollar=Theme

Meaning 3

"Fetch" is also a game where you throw a ball or stick for a dog to bring back.

The tree, 18 words
punctnsubjpunctcopadvmoddetadvmodnsubjacl:relcldetobjccconjcasedetoblmarkadvcladvmodpunctroot"PUNCTFetchNOUN"PUNCTisAUXalsoADVaDETgameNOUNwhereADVyouPRONthrowVERBaDETballNOUNorCCONJstickVERBforADPaDETdogNOUNtoPARTbringVERBbackADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_2 Fetchpunct
2FetchfetchNOUNNumber=Sing7 gamensubj
3""PUNCT_2 Fetchpunct
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 gamecop
5alsoalsoADV_7 gameadvmod
6aaDETDefinite=Ind PronType=Art7 gamedet
7gamegameNOUNNumber=Singrootroot
8wherewhereADVPronType=Rel10 throwadvmod
9youyouPRONCase=Nom Person=2 PronType=Prs10 thrownsubj
10throwthrowVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 gameacl:relcl
11aaDETDefinite=Ind PronType=Art12 balldet
12ballballNOUNNumber=Sing10 throwobj
13ororCCONJ_14 stickcc
14stickstickVERBVerbForm=Inf10 throwconj
15forforADP_17 dogcase
16aaDETDefinite=Ind PronType=Art17 dogdet
17dogdogNOUNNumber=Sing14 stickobl
18totoPART_19 bringmark
19bringbringVERBVerbForm=Inf14 stickadvcl
20backbackADV_19 bringadvmod
21..PUNCT_7 gamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentFetcha gametree rules
2throwpresentyoua ballvn throw-17.1-1-1 «NP V NP»: agent=Agent ball=Theme
3stickinfinitiveyou not said herefor a dogvn shake-22.3-2 «NP V ADV-Middle»: agent=Patient
4bring backto-infinitiveyou not said herevn bring-11.3-1 «NP V NP together»: agent=Agent

Example 1

Please fetch your coat; it's cold.

discoursenmod:possobjpunctnsubjcopconjpunctrootPleaseINTJfetchVERByourPRONcoatNOUN;PUNCTitPRON'sAUXcoldADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_2 fetchdiscourse
2fetchfetchVERBMood=Imp VerbForm=Finrootroot
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 coatnmod:poss
4coatcoatNOUNNumber=Sing2 fetchobj
5;;PUNCT_8 coldpunct
6ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs8 coldnsubj
7'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 coldcop
8coldcoldADJDegree=Pos2 fetchconj
9..PUNCT_2 fetchpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fetchimperativeyou not said hereyour coatvn get-13.5.1-1 «NP V NP»: agent=Agent coat=Theme
2ispresentcoatcold propertytree rules

Example 2

The dog fetched the stick from the river.

detnsubjdetobjcasedetoblpunctrootTheDETdogNOUNfetchedVERBtheDETstickNOUNfromADPtheDETriverNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 dogdet
2dogdogNOUNNumber=Sing3 fetchednsubj
3fetchedfetchVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 stickdet
5stickstickNOUNNumber=Sing3 fetchedobj
6fromfromADP_8 rivercase
7thetheDETDefinite=Def PronType=Art8 riverdet
8riverriverNOUNNumber=Sing3 fetchedobl
9..PUNCT_3 fetchedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fetchpastthe dogthe stickthe rivervn get-13.5.1-1 «NP V NP PP.source»: agent=Agent stick=Theme from river=Source

Example 3

Can you fetch me a glass of water?

auxnsubjobjdetobjcasenmodpunctrootCanAUXyouPRONfetchVERBmePRONaDETglassNOUNofADPwaterNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CancanAUXVerbForm=Fin3 fetchaux
2youyouPRONCase=Nom Person=2 PronType=Prs3 fetchnsubj
3fetchfetchVERBVerbForm=Infrootroot
4meIPRONCase=Acc Number=Sing Person=1 PronType=Prs3 fetchobj
5aaDETDefinite=Ind PronType=Art6 glassdet
6glassglassNOUNNumber=Sing3 fetchobj
7ofofADP_8 watercase
8waterwaterNOUNNumber=Sing6 glassnmod
9??PUNCT_3 fetchpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fetchcanyoua glass of watermevn get-13.5.1-1 «NP V NP.beneficiary NP»: agent=Agent i=Beneficiary glass=Theme

Example 4

Jack and Jill went up the hill to fetch a pail of water.

nsubjccconjcasedetoblmarkadvcldetobjcasenmodpunctrootJackPROPNandCCONJJillPROPNwentVERBupADPtheDEThillNOUNtoPARTfetchVERBaDETpailNOUNofADPwaterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JackJackPROPNNumber=Sing4 wentnsubj
2andandCCONJ_3 Jillcc
3JillJillPROPNNumber=Sing1 Jackconj
4wentgoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5upupADP_7 hillcase
6thetheDETDefinite=Def PronType=Art7 hilldet
7hillhillNOUNNumber=Sing4 wentobl
8totoPART_9 fetchmark
9fetchfetchVERBVerbForm=Inf4 wentadvcl
10aaDETDefinite=Ind PronType=Art11 paildet
11pailpailNOUNNumber=Sing9 fetchobj
12ofofADP_13 watercase
13waterwaterNOUNNumber=Sing11 pailnmod
14..PUNCT_4 wentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1go uppastJack and Jillthe hillvn calibratable_cos-45.6.1-1 «NP.patient V NP.extent PP.source PP.goal»: agent=Patient hill=Extent
2fetchto-infinitiveJack and Jill not said herea pail of watervn get-13.5.1-1 «NP V NP»: agent=Agent pail=Theme

Example 5

We played fetch with Bella in the park.

nsubjobjcaseoblcasedetoblpunctrootWePRONplayedVERBfetchNOUNwithADPBellaPROPNinADPtheDETparkNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 playednsubj
2playedplayVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3fetchfetchNOUNNumber=Sing2 playedobj
4withwithADP_5 Bellacase
5BellaBellaPROPNNumber=Sing2 playedobl
6ininADP_8 parkcase
7thetheDETDefinite=Def PronType=Art8 parkdet
8parkparkNOUNNumber=Sing2 playedobl
9..PUNCT_2 playedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpastWefetchthe parkwith Bellavn play-114.2-1 «NP V NP PP.co-agent»: agent=Agent fetch=Theme with bella=Co-Agent

Example 6

Mum went to fetch my sister from school.

nsubjmarkxcompnmod:possobjcaseoblpunctrootMumNOUNwentVERBtoPARTfetchVERBmyPRONsisterNOUNfromADPschoolNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MummumNOUNNumber=Sing2 wentnsubj
2wentgoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3totoPART_4 fetchmark
4fetchfetchVERBVerbForm=Inf2 wentxcomp
5mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs6 sisternmod:poss
6sistersisterNOUNNumber=Sing4 fetchobj
7fromfromADP_8 schoolcase
8schoolschoolNOUNNumber=Sing4 fetchobl
9..PUNCT_2 wentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gopastMumvn say-37.7 «NP V S-Quote»: agent=Agent clause=Topic
2fetchto-infinitiveMum not said heremy sisterschoolvn get-13.5.1-1 «NP V NP PP.source»: agent=Agent sister=Theme from school=Source

Example 7

The painting fetched a lot of money at the sale.

detnsubjdetobjcasenmodcasedetoblpunctrootTheDETpaintingNOUNfetchedVERBaDETlotNOUNofADPmoneyNOUNatADPtheDETsaleNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 paintingdet
2paintingpaintingNOUNNumber=Sing3 fetchednsubj
3fetchedfetchVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 lotdet
5lotlotNOUNNumber=Sing3 fetchedobj
6ofofADP_7 moneycase
7moneymoneyNOUNNumber=Sing5 lotnmod
8atatADP_10 salecase
9thetheDETDefinite=Def PronType=Art10 saledet
10salesaleNOUNNumber=Sing3 fetchedobl
11..PUNCT_3 fetchedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fetchpastthe paintinga lot of moneythe salevn get-13.5.1-1 «NP V NP PP.source NP.asset»: agent=Agent lot=Theme at sale=Asset

Example 8

His story about a talking dragon was a bit far-fetched.

nmod:possnsubjcasedetcompoundnmodcopdetadvmodpunctaclpunctrootHisPRONstoryNOUNaboutADPaDETtalkingNOUNdragonNOUNwasAUXaDETbitNOUNfarADV-PUNCTfetchedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs2 storynmod:poss
2storystoryNOUNNumber=Sing9 bitnsubj
3aboutaboutADP_6 dragoncase
4aaDETDefinite=Ind PronType=Art6 dragondet
5talkingtalkingNOUNNumber=Sing6 dragoncompound
6dragondragonNOUNNumber=Sing2 storynmod
7wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin9 bitcop
8aaDETDefinite=Ind PronType=Art9 bitdet
9bitbitNOUNNumber=Singrootroot
10farfarADVDegree=Pos12 fetchedadvmod
11--PUNCT_10 farpunct
12fetchedfetchVERBTense=Past VerbForm=Part Voice=Pass9 bitacl
13..PUNCT_9 bitpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastHis story about a talking dragona bittree rules
2fetchparticiplea bit not said herefar propertyvn get-13.5.1-1 «NP V NP»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/F/fetch/