gambling Who acts: Gambling, result, hope, uncle, film, Buying · What happens: play, bet, depend, hope, win, take · To what, where: games, money, something, more money, big risk, hope · Speech: someone speaks here
«gambling» in the school dictionary: its 2 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: gambling in the school dictionary .
Meaning 1 Gambling is playing games or betting money on something whose result depends on luck, hoping to win more money.
The tree, 19 words nsubj aux obj cc conj obj case obl nmod:poss nsubj acl:relcl case obl punct conj mark xcomp amod obj punct root Gambling NOUN is AUX playing VERB games NOUN or CCONJ betting VERB money NOUN on ADP something PRON whose PRON result NOUN depends VERB on ADP luck NOUN , PUNCT hoping VERB to PART win VERB more ADJ money NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Gambling gambling NOUN Number=Sing 3 playing nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 3 playing aux 3 playing play VERB Tense=Pres VerbForm=Part root root 4 games game NOUN Number=Plur 3 playing obj 5 or or CCONJ _ 6 betting cc 6 betting bet VERB Tense=Pres VerbForm=Part 3 playing conj 7 money money NOUN Number=Sing 6 betting obj 8 on on ADP _ 9 something case 9 something something PRON Number=Sing PronType=Ind 6 betting obl 10 whose whose PRON Poss=Yes PronType=Rel 11 result nmod:poss 11 result result NOUN Number=Sing 12 depends nsubj 12 depends depend VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 9 something acl:relcl 13 on on ADP _ 14 luck case 14 luck luck NOUN Number=Sing 12 depends obl 15 , , PUNCT _ 16 hoping punct 16 hoping hope VERB Tense=Pres VerbForm=Part 3 playing conj 17 to to PART _ 18 win mark 18 win win VERB VerbForm=Inf 16 hoping xcomp 19 more more ADJ Degree=Cmp 20 money amod 20 money money NOUN Number=Sing 18 win obj 21 . . PUNCT _ 3 playing punct
# verb tense, mood who what, whom to whom where when other roles by
1 play present · progressive Gambling games vn use-105.1 «NP V NP»: agent=Agent game=Theme
2 bet gerund Gambling not said here money something vn bill-54.5-1 «NP V NP.recipient»: agent=Agent money=Recipient
3 depend present result on luck vn rely-70 «NP V PP.theme S_ING»: agent=Agent on luck=Theme
4 hope gerund Gambling not said here vn long-32.2 «NP V S_INF»: agent=Pivot clause=Theme
5 win not said to happen to-infinitive Gambling not said here more money vn succeed-74-2 «NP V NP»: agent=Agent money=Eventuality
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 Gambling is also taking a big risk in the hope that things will turn out well.
The tree, 16 words nsubj aux advmod det amod obj case det obl nsubj nsubj aux acl:relcl compound:prt advmod punct root Gambling NOUN is AUX also ADV taking VERB a DET big ADJ risk NOUN in ADP the DET hope NOUN that PRON things NOUN will AUX turn VERB out ADP well ADV . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Gambling gambling NOUN Number=Sing 4 taking nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 taking aux 3 also also ADV _ 4 taking advmod 4 taking take VERB Tense=Pres VerbForm=Part root root 5 a a DET Definite=Ind PronType=Art 7 risk det 6 big big ADJ Degree=Pos 7 risk amod 7 risk risk NOUN Number=Sing 4 taking obj 8 in in ADP _ 10 hope case 9 the the DET Definite=Def PronType=Art 10 hope det 10 hope hope NOUN Number=Sing 4 taking obl 11 that that PRON PronType=Rel 14 turn nsubj 12 things thing NOUN Number=Plur 14 turn nsubj 13 will will AUX VerbForm=Fin 14 turn aux 14 turn turn VERB VerbForm=Inf 10 hope acl:relcl 15 out out ADP _ 14 turn compound:prt 16 well well ADV Degree=Pos 14 turn advmod 17 . . PUNCT _ 4 taking punct
# verb tense, mood who what, whom to whom where when other roles by
1 take present · progressive Gambling a big risk the hope vn fit-54.3 «NP V NP PP.location»: agent=Agent risk=Value in hope=Location
2 turn out future the hope well property vn appear-48.1.1 «NP V»: agent=Theme
Example 1 Gambling is not allowed for children.
nsubj:pass aux:pass advmod case obl punct root Gambling NOUN is AUX not PART allowed VERB for ADP children NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Gambling gambling NOUN Number=Sing 4 allowed nsubj:pass 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 allowed aux:pass 3 not not PART Polarity=Neg 4 allowed advmod 4 allowed allow VERB Tense=Past VerbForm=Part Voice=Pass root root 5 for for ADP _ 6 children case 6 children child NOUN Number=Plur 4 allowed obl 7 . . PUNCT _ 4 allowed punct
# verb tense, mood who what, whom to whom where when other roles by
1 not allow present · passive Gambling for children goal vn future_having-13.3 «NP V NP PP.goal»: subject=Theme for child=Goal
Example 2 My uncle stopped gambling because he kept losing money.
nmod:poss nsubj obj mark nsubj advcl xcomp obj punct root My PRON uncle NOUN stopped VERB gambling NOUN because SCONJ he PRON kept VERB losing VERB money NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 My my PRON Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs 2 uncle nmod:poss 2 uncle uncle NOUN Number=Sing 3 stopped nsubj 3 stopped stop VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 gambling gambling NOUN Number=Sing 3 stopped obj 5 because because SCONJ _ 7 kept mark 6 he he PRON Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs 7 kept nsubj 7 kept keep VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 3 stopped advcl 8 losing lose VERB VerbForm=Ger 7 kept xcomp 9 money money NOUN Number=Sing 8 losing obj 10 . . PUNCT _ 3 stopped punct
# verb tense, mood who what, whom to whom where when other roles by
1 stop past My uncle gambling vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Affector gambling=Eventuality
2 keep past uncle tree rules
3 lose gerund uncle not said here money vn succeed-74-3-1 «NP V NP»: agent=Agent money=Eventuality
Example 3 The film showed people gambling at a casino in Las Vegas.
det nsubj compound obj case det obl case compound nmod punct root The DET film NOUN showed VERB people NOUN gambling NOUN at ADP a DET casino NOUN in ADP Las PROPN Vegas NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 film det 2 film film NOUN Number=Sing 3 showed nsubj 3 showed show VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 people people NOUN Number=Plur 5 gambling compound 5 gambling gambling NOUN Number=Sing 3 showed obj 6 at at ADP _ 8 casino case 7 a a DET Definite=Ind PronType=Art 8 casino det 8 casino casino NOUN Number=Sing 3 showed obl 9 in in ADP _ 11 Vegas case 10 Las Las PROPN Number=Plur 11 Vegas compound 11 Vegas vega NOUN Number=Plur 8 casino nmod 12 . . PUNCT _ 3 showed punct
# verb tense, mood who what, whom to whom where when other roles by
1 show past the film people gambling a casino in Las Vegas vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent gambling=Recipient
Example 4 Buying lottery tickets every week is a kind of gambling.
csubj compound obj det obl:unmarked cop det case nmod punct root Buying VERB lottery NOUN tickets NOUN every DET week NOUN is AUX a DET kind NOUN of ADP gambling NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Buying buy VERB VerbForm=Ger 8 kind csubj 2 lottery lottery NOUN Number=Sing 3 tickets compound 3 tickets ticket NOUN Number=Plur 1 Buying obj 4 every every DET PronType=Tot 5 week det 5 week week NOUN Number=Sing 1 Buying obl:unmarked 6 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 8 kind cop 7 a a DET Definite=Ind PronType=Art 8 kind det 8 kind kind NOUN Number=Sing root root 9 of of ADP _ 10 gambling case 10 gambling gambling NOUN Number=Sing 8 kind nmod 11 . . PUNCT _ 8 kind punct
# verb tense, mood who what, whom to whom where when other roles by
1 buy gerund lottery tickets week vn accept-77.1 «NP V NP»: agent=Agent ticket=Theme
2 is a present Buying a kind of gambling tree rules
Example 5 Some video games have loot boxes that feel a lot like gambling.
det compound nsubj compound obj nsubj acl:relcl det obj case obl punct root Some DET video NOUN games NOUN have VERB loot NOUN boxes NOUN that PRON feel VERB a DET lot NOUN like ADP gambling NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Some some DET PronType=Ind 3 games det 2 video video NOUN Number=Sing 3 games compound 3 games game NOUN Number=Plur 4 have nsubj 4 have have VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 5 loot loot NOUN Number=Sing 6 boxes compound 6 boxes box NOUN Number=Plur 4 have obj 7 that that PRON PronType=Rel 8 feel nsubj 8 feel feel VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 6 boxes acl:relcl 9 a a DET Definite=Ind PronType=Art 10 lot det 10 lot lot NOUN Number=Sing 8 feel obj 11 like like ADP _ 12 gambling case 12 gambling gambling NOUN Number=Sing 8 feel obl 13 . . PUNCT _ 4 have punct
# verb tense, mood who what, whom to whom where when other roles by
1 have present some video games loot boxes vn birth-28.2-1 «NP V NP»: agent=Agent box=Patient
2 feel present loot boxes a lot like gambling vn hunt-35.1 «NP V NP»: agent=Agent lot=Theme
Example 6 In maths we learned why gambling usually loses money in the long run.
case obl nsubj advmod nsubj advmod ccomp obj case det amod obl punct root In ADP maths NOUN we PRON learned VERB why ADV gambling NOUN usually ADV loses VERB money NOUN in ADP the DET long ADJ run NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 2 maths case 2 maths math NOUN Number=Plur 4 learned obl 3 we we PRON Case=Nom Number=Plur Person=1 PronType=Prs 4 learned nsubj 4 learned learn VERB Mood=Ind Number=Plur Person=1 Tense=Past VerbForm=Fin root root 5 why why ADV PronType=Int 8 loses advmod 6 gambling gambling NOUN Number=Sing 8 loses nsubj 7 usually usually ADV _ 8 loses advmod 8 loses lose VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 learned ccomp 9 money money NOUN Number=Sing 8 loses obj 10 in in ADP _ 13 run case 11 the the DET Definite=Def PronType=Art 13 run det 12 long long ADJ Degree=Pos 13 run amod 13 run run NOUN Number=Sing 8 loses obl 14 . . PUNCT _ 4 learned punct
# verb tense, mood who what, whom to whom where when other roles by
1 learn past we maths vn learn-14-2-1 «NP V what S»: agent=Agent clause=Topic
2 lose present gambling money the long run usually property vn succeed-74-3-1 «NP V NP»: agent=Agent money=Eventuality
Example 7 Crossing the road without looking is gambling with your life.
csubj det obj mark advcl cop case nmod:poss nmod punct root Crossing VERB the DET road NOUN without SCONJ looking VERB is AUX gambling NOUN with ADP your PRON life NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Crossing cross VERB VerbForm=Ger 7 gambling csubj 2 the the DET Definite=Def PronType=Art 3 road det 3 road road NOUN Number=Sing 1 Crossing obj 4 without without SCONJ _ 5 looking mark 5 looking look VERB Tense=Pres VerbForm=Part 1 Crossing advcl 6 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 7 gambling cop 7 gambling gambling NOUN Number=Sing root root 8 with with ADP _ 10 life case 9 your your PRON Case=Gen Person=2 Poss=Yes PronType=Prs 10 life nmod:poss 10 life life NOUN Number=Sing 7 gambling nmod 11 . . PUNCT _ 7 gambling punct
# verb tense, mood who what, whom to whom where when other roles by
1 cross gerund the road vn crane-40.3.2 «NP V NP»: agent=Agent road=Patient
2 look gerund vn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
3 is a present Crossing gambling with your life tree rules
Example 8 The coach said trying a new player in the final was gambling.
det nsubj xcomp det amod obj case det nsubj cop nmod punct root The DET coach NOUN said VERB trying VERB a DET new ADJ player NOUN in ADP the DET final NOUN was AUX gambling NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 coach det 2 coach coach NOUN Number=Sing 3 said nsubj 3 said say VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 trying try VERB VerbForm=Ger 3 said xcomp 5 a a DET Definite=Ind PronType=Art 7 player det 6 new new ADJ Degree=Pos 7 player amod 7 player player NOUN Number=Sing 4 trying obj 8 in in ADP _ 12 gambling case 9 the the DET Definite=Def PronType=Art 10 final det 10 final final NOUN Number=Sing 12 gambling nsubj 11 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 12 gambling cop 12 gambling gambling NOUN Number=Sing 7 player nmod 13 . . PUNCT _ 3 said punct
# verb tense, mood who what, whom to whom where when other roles by
1 say speech: assert past the coach vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2 try gerund the coach not said here a new player vn try-61.1 «NP V NP»: agent=Agent player=Eventuality
3 is past the final gambling tree rules
Example 9 While the tree was advancing, everything else at the castle was going backward, through feasting and gambling, for these are two rollers upon which nobody stands safely.
The tree, 27 words mark det nsubj aux punct obj advmod mark det nsubj aux acl advmod punct case obl cc conj punct case nsubj cop nummod obl case obl nsubj acl:relcl advmod punct root While SCONJ the DET tree NOUN was AUX advancing VERB , PUNCT everything PRON else ADV at SCONJ the DET castle NOUN was AUX going VERB backward ADV , PUNCT through ADP feasting NOUN and CCONJ gambling NOUN , PUNCT for ADP these PRON are AUX two NUM rollers NOUN upon ADP which PRON nobody PRON stands VERB safely ADV . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 While while SCONJ _ 5 advancing mark 2 the the DET Definite=Def PronType=Art 3 tree det 3 tree tree NOUN Number=Sing 5 advancing nsubj 4 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 5 advancing aux 5 advancing advance VERB Tense=Pres VerbForm=Part root root 6 , , PUNCT _ 7 everything punct 7 everything everything PRON Number=Sing PronType=Tot 5 advancing obj 8 else else ADV _ 7 everything advmod 9 at at SCONJ _ 13 going mark 10 the the DET Definite=Def PronType=Art 11 castle det 11 castle castle NOUN Number=Sing 13 going nsubj 12 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 13 going aux 13 going go VERB Tense=Pres VerbForm=Part 7 everything acl 14 backward backward ADV _ 13 going advmod 15 , , PUNCT _ 17 feasting punct 16 through through ADP _ 17 feasting case 17 feasting feasting NOUN Number=Sing 13 going obl 18 and and CCONJ _ 19 gambling cc 19 gambling gambling NOUN Number=Sing 17 feasting conj 20 , , PUNCT _ 25 rollers punct 21 for for ADP _ 25 rollers case 22 these this PRON Number=Plur PronType=Dem 25 rollers nsubj 23 are be AUX Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 25 rollers cop 24 two two NUM NumForm=Word NumType=Card 25 rollers nummod 25 rollers roller NOUN Number=Plur 5 advancing obl 26 upon upon ADP _ 27 which case 27 which which PRON PronType=Rel 29 stands obl 28 nobody nobody PRON Number=Sing PronType=Neg 29 stands nsubj 29 stands stand VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 25 rollers acl:relcl 30 safely safely ADV _ 29 stands advmod 31 . . PUNCT _ 5 advancing punct
# verb tense, mood who what, whom to whom where when other roles by
1 advance past · progressive the tree everything vn caused_calibratable_cos-45.6.2-1 «NP V NP.patient»: agent=Causer everything=Patient
2 go past · progressive the castle feasting and gambling backward property vn escape-51.1-1 «NP V PP.initial_location»: agent=Theme through feasting=Initial_Location
3 is present these for two rollers tree rules
4 stand present nobody two rollers safely property vn assuming_position-50 «NP V PP.location»: agent=Agent upon which=Location
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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