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gambling

Who acts: Gambling, result, hope, uncle, film, Buying · What happens: play, bet, depend, hope, win, take · To what, where: games, money, something, more money, big risk, hope · Speech: someone speaks here

«gambling» in the school dictionary: its 2 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: gambling in the school dictionary.

Meaning 1

Gambling is playing games or betting money on something whose result depends on luck, hoping to win more money.

The tree, 19 words
nsubjauxobjccconjobjcaseoblnmod:possnsubjacl:relclcaseoblpunctconjmarkxcompamodobjpunctrootGamblingNOUNisAUXplayingVERBgamesNOUNorCCONJbettingVERBmoneyNOUNonADPsomethingPRONwhosePRONresultNOUNdependsVERBonADPluckNOUN,PUNCThopingVERBtoPARTwinVERBmoreADJmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamblinggamblingNOUNNumber=Sing3 playingnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 playingaux
3playingplayVERBTense=Pres VerbForm=Partrootroot
4gamesgameNOUNNumber=Plur3 playingobj
5ororCCONJ_6 bettingcc
6bettingbetVERBTense=Pres VerbForm=Part3 playingconj
7moneymoneyNOUNNumber=Sing6 bettingobj
8ononADP_9 somethingcase
9somethingsomethingPRONNumber=Sing PronType=Ind6 bettingobl
10whosewhosePRONPoss=Yes PronType=Rel11 resultnmod:poss
11resultresultNOUNNumber=Sing12 dependsnsubj
12dependsdependVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 somethingacl:relcl
13ononADP_14 luckcase
14luckluckNOUNNumber=Sing12 dependsobl
15,,PUNCT_16 hopingpunct
16hopinghopeVERBTense=Pres VerbForm=Part3 playingconj
17totoPART_18 winmark
18winwinVERBVerbForm=Inf16 hopingxcomp
19moremoreADJDegree=Cmp20 moneyamod
20moneymoneyNOUNNumber=Sing18 winobj
21..PUNCT_3 playingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpresent · progressiveGamblinggamesvn use-105.1 «NP V NP»: agent=Agent game=Theme
2betgerundGambling not said heremoneysomethingvn bill-54.5-1 «NP V NP.recipient»: agent=Agent money=Recipient
3dependpresentresulton luckvn rely-70 «NP V PP.theme S_ING»: agent=Agent on luck=Theme
4hopegerundGambling not said herevn long-32.2 «NP V S_INF»: agent=Pivot clause=Theme
5win not said to happento-infinitiveGambling not said heremore moneyvn succeed-74-2 «NP V NP»: agent=Agent money=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Gambling is also taking a big risk in the hope that things will turn out well.

The tree, 16 words
nsubjauxadvmoddetamodobjcasedetoblnsubjnsubjauxacl:relclcompound:prtadvmodpunctrootGamblingNOUNisAUXalsoADVtakingVERBaDETbigADJriskNOUNinADPtheDEThopeNOUNthatPRONthingsNOUNwillAUXturnVERBoutADPwellADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamblinggamblingNOUNNumber=Sing4 takingnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 takingaux
3alsoalsoADV_4 takingadvmod
4takingtakeVERBTense=Pres VerbForm=Partrootroot
5aaDETDefinite=Ind PronType=Art7 riskdet
6bigbigADJDegree=Pos7 riskamod
7riskriskNOUNNumber=Sing4 takingobj
8ininADP_10 hopecase
9thetheDETDefinite=Def PronType=Art10 hopedet
10hopehopeNOUNNumber=Sing4 takingobl
11thatthatPRONPronType=Rel14 turnnsubj
12thingsthingNOUNNumber=Plur14 turnnsubj
13willwillAUXVerbForm=Fin14 turnaux
14turnturnVERBVerbForm=Inf10 hopeacl:relcl
15outoutADP_14 turncompound:prt
16wellwellADVDegree=Pos14 turnadvmod
17..PUNCT_4 takingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takepresent · progressiveGamblinga big riskthe hopevn fit-54.3 «NP V NP PP.location»: agent=Agent risk=Value in hope=Location
2turn outfuturethe hopewell propertyvn appear-48.1.1 «NP V»: agent=Theme

Example 1

Gambling is not allowed for children.

nsubj:passaux:passadvmodcaseoblpunctrootGamblingNOUNisAUXnotPARTallowedVERBforADPchildrenNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GamblinggamblingNOUNNumber=Sing4 allowednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 allowedaux:pass
3notnotPARTPolarity=Neg4 allowedadvmod
4allowedallowVERBTense=Past VerbForm=Part Voice=Passrootroot
5forforADP_6 childrencase
6childrenchildNOUNNumber=Plur4 allowedobl
7..PUNCT_4 allowedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not allowpresent · passiveGamblingfor children goalvn future_having-13.3 «NP V NP PP.goal»: subject=Theme for child=Goal

Example 2

My uncle stopped gambling because he kept losing money.

nmod:possnsubjobjmarknsubjadvclxcompobjpunctrootMyPRONuncleNOUNstoppedVERBgamblingNOUNbecauseSCONJhePRONkeptVERBlosingVERBmoneyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 unclenmod:poss
2uncleuncleNOUNNumber=Sing3 stoppednsubj
3stoppedstopVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4gamblinggamblingNOUNNumber=Sing3 stoppedobj
5becausebecauseSCONJ_7 keptmark
6hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs7 keptnsubj
7keptkeepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 stoppedadvcl
8losingloseVERBVerbForm=Ger7 keptxcomp
9moneymoneyNOUNNumber=Sing8 losingobj
10..PUNCT_3 stoppedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stoppastMy unclegamblingvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Affector gambling=Eventuality
2keeppastuncletree rules
3losegerunduncle not said heremoneyvn succeed-74-3-1 «NP V NP»: agent=Agent money=Eventuality

Example 3

The film showed people gambling at a casino in Las Vegas.

detnsubjcompoundobjcasedetoblcasecompoundnmodpunctrootTheDETfilmNOUNshowedVERBpeopleNOUNgamblingNOUNatADPaDETcasinoNOUNinADPLasPROPNVegasNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 filmdet
2filmfilmNOUNNumber=Sing3 showednsubj
3showedshowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4peoplepeopleNOUNNumber=Plur5 gamblingcompound
5gamblinggamblingNOUNNumber=Sing3 showedobj
6atatADP_8 casinocase
7aaDETDefinite=Ind PronType=Art8 casinodet
8casinocasinoNOUNNumber=Sing3 showedobl
9ininADP_11 Vegascase
10LasLasPROPNNumber=Plur11 Vegascompound
11VegasvegaNOUNNumber=Plur8 casinonmod
12..PUNCT_3 showedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1showpastthe filmpeople gamblinga casino in Las Vegasvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent gambling=Recipient

Example 4

Buying lottery tickets every week is a kind of gambling.

csubjcompoundobjdetobl:unmarkedcopdetcasenmodpunctrootBuyingVERBlotteryNOUNticketsNOUNeveryDETweekNOUNisAUXaDETkindNOUNofADPgamblingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BuyingbuyVERBVerbForm=Ger8 kindcsubj
2lotterylotteryNOUNNumber=Sing3 ticketscompound
3ticketsticketNOUNNumber=Plur1 Buyingobj
4everyeveryDETPronType=Tot5 weekdet
5weekweekNOUNNumber=Sing1 Buyingobl:unmarked
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 kindcop
7aaDETDefinite=Ind PronType=Art8 kinddet
8kindkindNOUNNumber=Singrootroot
9ofofADP_10 gamblingcase
10gamblinggamblingNOUNNumber=Sing8 kindnmod
11..PUNCT_8 kindpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1buygerundlottery ticketsweekvn accept-77.1 «NP V NP»: agent=Agent ticket=Theme
2is apresentBuyinga kindof gamblingtree rules

Example 5

Some video games have loot boxes that feel a lot like gambling.

detcompoundnsubjcompoundobjnsubjacl:relcldetobjcaseoblpunctrootSomeDETvideoNOUNgamesNOUNhaveVERBlootNOUNboxesNOUNthatPRONfeelVERBaDETlotNOUNlikeADPgamblingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind3 gamesdet
2videovideoNOUNNumber=Sing3 gamescompound
3gamesgameNOUNNumber=Plur4 havensubj
4havehaveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5lootlootNOUNNumber=Sing6 boxescompound
6boxesboxNOUNNumber=Plur4 haveobj
7thatthatPRONPronType=Rel8 feelnsubj
8feelfeelVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 boxesacl:relcl
9aaDETDefinite=Ind PronType=Art10 lotdet
10lotlotNOUNNumber=Sing8 feelobj
11likelikeADP_12 gamblingcase
12gamblinggamblingNOUNNumber=Sing8 feelobl
13..PUNCT_4 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentsome video gamesloot boxesvn birth-28.2-1 «NP V NP»: agent=Agent box=Patient
2feelpresentloot boxesa lotlike gamblingvn hunt-35.1 «NP V NP»: agent=Agent lot=Theme

Example 6

In maths we learned why gambling usually loses money in the long run.

caseoblnsubjadvmodnsubjadvmodccompobjcasedetamodoblpunctrootInADPmathsNOUNwePRONlearnedVERBwhyADVgamblingNOUNusuallyADVlosesVERBmoneyNOUNinADPtheDETlongADJrunNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 mathscase
2mathsmathNOUNNumber=Plur4 learnedobl
3wewePRONCase=Nom Number=Plur Person=1 PronType=Prs4 learnednsubj
4learnedlearnVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
5whywhyADVPronType=Int8 losesadvmod
6gamblinggamblingNOUNNumber=Sing8 losesnsubj
7usuallyusuallyADV_8 losesadvmod
8losesloseVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 learnedccomp
9moneymoneyNOUNNumber=Sing8 losesobj
10ininADP_13 runcase
11thetheDETDefinite=Def PronType=Art13 rundet
12longlongADJDegree=Pos13 runamod
13runrunNOUNNumber=Sing8 losesobl
14..PUNCT_4 learnedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1learnpastwemathsvn learn-14-2-1 «NP V what S»: agent=Agent clause=Topic
2losepresentgamblingmoneythe long runusually propertyvn succeed-74-3-1 «NP V NP»: agent=Agent money=Eventuality

Example 7

Crossing the road without looking is gambling with your life.

csubjdetobjmarkadvclcopcasenmod:possnmodpunctrootCrossingVERBtheDETroadNOUNwithoutSCONJlookingVERBisAUXgamblingNOUNwithADPyourPRONlifeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CrossingcrossVERBVerbForm=Ger7 gamblingcsubj
2thetheDETDefinite=Def PronType=Art3 roaddet
3roadroadNOUNNumber=Sing1 Crossingobj
4withoutwithoutSCONJ_5 lookingmark
5lookinglookVERBTense=Pres VerbForm=Part1 Crossingadvcl
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 gamblingcop
7gamblinggamblingNOUNNumber=Singrootroot
8withwithADP_10 lifecase
9youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs10 lifenmod:poss
10lifelifeNOUNNumber=Sing7 gamblingnmod
11..PUNCT_7 gamblingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1crossgerundthe roadvn crane-40.3.2 «NP V NP»: agent=Agent road=Patient
2lookgerundvn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus
3is apresentCrossinggamblingwith your lifetree rules

Example 8

The coach said trying a new player in the final was gambling.

detnsubjxcompdetamodobjcasedetnsubjcopnmodpunctrootTheDETcoachNOUNsaidVERBtryingVERBaDETnewADJplayerNOUNinADPtheDETfinalNOUNwasAUXgamblingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 coachdet
2coachcoachNOUNNumber=Sing3 saidnsubj
3saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4tryingtryVERBVerbForm=Ger3 saidxcomp
5aaDETDefinite=Ind PronType=Art7 playerdet
6newnewADJDegree=Pos7 playeramod
7playerplayerNOUNNumber=Sing4 tryingobj
8ininADP_12 gamblingcase
9thetheDETDefinite=Def PronType=Art10 finaldet
10finalfinalNOUNNumber=Sing12 gamblingnsubj
11wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 gamblingcop
12gamblinggamblingNOUNNumber=Sing7 playernmod
13..PUNCT_3 saidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertpastthe coachvn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2trygerundthe coach not said herea new playervn try-61.1 «NP V NP»: agent=Agent player=Eventuality
3ispastthe finalgamblingtree rules

Example 9

While the tree was advancing, everything else at the castle was going backward, through feasting and gambling, for these are two rollers upon which nobody stands safely.

The tree, 27 words
markdetnsubjauxpunctobjadvmodmarkdetnsubjauxacladvmodpunctcaseoblccconjpunctcasensubjcopnummodoblcaseoblnsubjacl:relcladvmodpunctrootWhileSCONJtheDETtreeNOUNwasAUXadvancingVERB,PUNCTeverythingPRONelseADVatSCONJtheDETcastleNOUNwasAUXgoingVERBbackwardADV,PUNCTthroughADPfeastingNOUNandCCONJgamblingNOUN,PUNCTforADPthesePRONareAUXtwoNUMrollersNOUNuponADPwhichPRONnobodyPRONstandsVERBsafelyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhilewhileSCONJ_5 advancingmark
2thetheDETDefinite=Def PronType=Art3 treedet
3treetreeNOUNNumber=Sing5 advancingnsubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 advancingaux
5advancingadvanceVERBTense=Pres VerbForm=Partrootroot
6,,PUNCT_7 everythingpunct
7everythingeverythingPRONNumber=Sing PronType=Tot5 advancingobj
8elseelseADV_7 everythingadvmod
9atatSCONJ_13 goingmark
10thetheDETDefinite=Def PronType=Art11 castledet
11castlecastleNOUNNumber=Sing13 goingnsubj
12wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin13 goingaux
13goinggoVERBTense=Pres VerbForm=Part7 everythingacl
14backwardbackwardADV_13 goingadvmod
15,,PUNCT_17 feastingpunct
16throughthroughADP_17 feastingcase
17feastingfeastingNOUNNumber=Sing13 goingobl
18andandCCONJ_19 gamblingcc
19gamblinggamblingNOUNNumber=Sing17 feastingconj
20,,PUNCT_25 rollerspunct
21forforADP_25 rollerscase
22thesethisPRONNumber=Plur PronType=Dem25 rollersnsubj
23arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin25 rollerscop
24twotwoNUMNumForm=Word NumType=Card25 rollersnummod
25rollersrollerNOUNNumber=Plur5 advancingobl
26uponuponADP_27 whichcase
27whichwhichPRONPronType=Rel29 standsobl
28nobodynobodyPRONNumber=Sing PronType=Neg29 standsnsubj
29standsstandVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin25 rollersacl:relcl
30safelysafelyADV_29 standsadvmod
31..PUNCT_5 advancingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1advancepast · progressivethe treeeverythingvn caused_calibratable_cos-45.6.2-1 «NP V NP.patient»: agent=Causer everything=Patient
2gopast · progressivethe castlefeasting and gamblingbackward propertyvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme through feasting=Initial_Location
3ispresentthesefor two rollerstree rules
4standpresentnobodytwo rollerssafely propertyvn assuming_position-50 «NP V PP.location»: agent=Agent upon which=Location

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

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