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graphics

Who acts: Graphics, skill, pictures, game, We, our · What happens: be, make, have, post, work, use · To what, where: pictures, ones, art, designs, amazing graphics, graphics

«graphics» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: graphics in the school dictionary.

Meaning 1

Graphics are pictures, drawings, charts and diagrams, especially ones made on a computer.

The tree, 13 words
nsubjcoppunctconjpunctconjccconjpunctadvmodconjaclcasedetobl:agentpunctrootGraphicsNOUNareAUXpicturesNOUN,PUNCTdrawingsNOUN,PUNCTchartsNOUNandCCONJdiagramsNOUN,PUNCTespeciallyADVonesNOUNmadeVERBonADPaDETcomputerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GraphicsgraphicNOUNNumber=Plur3 picturesnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 picturescop
3picturespictureNOUNNumber=Plurrootroot
4,,PUNCT_5 drawingspunct
5drawingsdrawingNOUNNumber=Plur3 picturesconj
6,,PUNCT_7 chartspunct
7chartschartNOUNNumber=Plur3 picturesconj
8andandCCONJ_9 diagramscc
9diagramsdiagramNOUNNumber=Plur7 chartsconj
10,,PUNCT_12 onespunct
11especiallyespeciallyADV_12 onesadvmod
12onesoneNOUNNumber=Plur3 picturesconj
13mademakeVERBTense=Past VerbForm=Part Voice=Pass12 onesacl
14ononADP_16 computercase
15aaDETDefinite=Ind PronType=Art16 computerdet
16computercomputerNOUNNumber=Sing13 madeobl:agent
17..PUNCT_3 picturespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentGraphicspictures and drawings and charts and diagrams and onestree rules
2makeparticipleones not said herevn build-26.1-1 «NP.asset V NP»: agent=Asset

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Graphics is the art or skill of making designs and pictures, like posters and logos (graphic design).

The tree, 17 words
nsubjcopdetccconjmarkaclobjccconjpunctcaseoblccconjpunctamodappospunctpunctrootGraphicsNOUNisAUXtheDETartNOUNorCCONJskillNOUNofSCONJmakingVERBdesignsNOUNandCCONJpicturesNOUN,PUNCTlikeADPpostersNOUNandCCONJlogosNOUN(PUNCTgraphicADJdesignNOUN)PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GraphicsgraphicNOUNNumber=Plur4 artnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 artcop
3thetheDETDefinite=Def PronType=Art4 artdet
4artartNOUNNumber=Singrootroot
5ororCCONJ_6 skillcc
6skillskillNOUNNumber=Sing4 artconj
7ofofSCONJ_8 makingmark
8makingmakeVERBVerbForm=Ger6 skillacl
9designsdesignNOUNNumber=Plur8 makingobj
10andandCCONJ_11 picturescc
11picturespictureNOUNNumber=Plur9 designsconj
12,,PUNCT_14 posterspunct
13likelikeADP_14 posterscase
14postersposterNOUNNumber=Plur8 makingobl
15andandCCONJ_16 logoscc
16logoslogoNOUNNumber=Plur14 postersconj
17((PUNCT_19 designpunct
18graphicgraphicADJDegree=Pos19 designamod
19designdesignNOUNNumber=Sing14 postersappos
20))PUNCT_19 designpunct
21..PUNCT_4 artpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentGraphicsthe art or skilltree rules
2makegerundskill not said heredesigns and pictureslike posters and logosvn build-26.1-1 «NP.asset V NP»: agent=Asset design=Product

Meaning 3

Usage: computing — kept apart, not parsed.

In video games, graphics are how the game's pictures look.

casecompoundoblpunctcopadvmoddetnmod:posscasensubjacl:relclpunctrootInADPvideoNOUNgamesNOUN,PUNCTgraphicsNOUNareAUXhowADVtheDETgameNOUN'sPARTpicturesNOUNlookVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamescase
2videovideoNOUNNumber=Sing3 gamescompound
3gamesgameNOUNNumber=Plur5 graphicsobl
4,,PUNCT_3 gamespunct
5graphicsgraphicNOUNNumber=Plurrootroot
6arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin12 lookcop
7howhowADVPronType=Int12 lookadvmod
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing11 picturesnmod:poss
10's'sPART_9 gamecase
11picturespictureNOUNNumber=Plur12 looknsubj
12looklookVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 graphicsacl:relcl
13..PUNCT_5 graphicspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe game's pictureslook propertytree rules

Example 1

This game has amazing graphics.

detnsubjamodobjpunctrootThisDETgameNOUNhasVERBamazingADJgraphicsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThisthisDETNumber=Sing PronType=Dem2 gamedet
2gamegameNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4amazingamazingADJDegree=Pos5 graphicsamod
5graphicsgraphicNOUNNumber=Plur3 hasobj
6..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthis gameamazing graphicsvn birth-28.2-1 «NP V NP»: agent=Agent graphic=Patient

Example 2

We made graphics for our science poster.

nsubjobjcasenmod:posscompoundoblpunctrootWePRONmadeVERBgraphicsNOUNforADPourPRONscienceNOUNposterNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 madensubj
2mademakeVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3graphicsgraphicNOUNNumber=Plur2 madeobj
4forforADP_7 postercase
5ourourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs7 posternmod:poss
6sciencescienceNOUNNumber=Sing7 postercompound
7posterposterNOUNNumber=Sing2 madeobl
8..PUNCT_2 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepastWegraphicsfor our science postervn build-26.1-1 «NP V NP P.asset»: agent=Agent graphic=Product for poster=Asset
2postournom poster «communication transitive»: poss=agent

Example 3

My dad works in graphics and designs logos.

nmod:possnsubjcaseoblccconjconjpunctrootMyPRONdadNOUNworksVERBinADPgraphicsNOUNandCCONJdesignsNOUNlogosNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 dadnmod:poss
2daddadNOUNNumber=Sing3 worksnsubj
3worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4ininADP_5 graphicscase
5graphicsgraphicNOUNNumber=Plur3 worksobl
6andandCCONJ_7 designscc
7designsdesignNOUNNumber=Plur5 graphicsconj
8logoslogoNOUNNumber=Plur5 graphicsconj
9..PUNCT_3 workspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workpresentMy dadin graphics and designs and logosvn employment-95.3 «NP V PP.theme»: agent=Agent in graphic=Theme

Example 4

The news used graphics to show the storm's path.

detnsubjobjmarkadvcldetnmod:posscaseobjpunctrootTheDETnewsNOUNusedVERBgraphicsNOUNtoPARTshowVERBtheDETstormNOUN'sPARTpathNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 newsdet
2newsnewsNOUNNumber=Sing3 usednsubj
3useduseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4graphicsgraphicNOUNNumber=Plur3 usedobj
5totoPART_6 showmark
6showshowVERBVerbForm=Inf3 usedadvcl
7thetheDETDefinite=Def PronType=Art8 stormdet
8stormstormNOUNNumber=Sing10 pathnmod:poss
9's'sPART_8 stormcase
10pathpathNOUNNumber=Sing6 showobj
11..PUNCT_3 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepastthe newsgraphicsvn eat-39.1 «NP V NP»: agent=Agent graphic=Patient
2showto-infinitivethe news not said herethe storm's pathvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent path=Recipient

Example 5

A new graphics card makes games run smoothly.

detamodcompoundnsubjnsubjxcompadvmodpunctrootADETnewADJgraphicsNOUNcardNOUNmakesVERBgamesNOUNrunVERBsmoothlyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 carddet
2newnewADJDegree=Pos4 cardamod
3graphicsgraphicsNOUNNumber=Sing4 cardcompound
4cardcardNOUNNumber=Sing5 makesnsubj
5makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6gamesgameNOUNNumber=Plur7 runnsubj
7runrunVERBVerbForm=Inf5 makesxcomp
8smoothlysmoothlyADV_7 runadvmod
9..PUNCT_5 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresenta new graphics cardtree rules
2runinfinitivegamessmoothly propertyvn run-51.3.2-2-1 «NP V»: agent=Theme

Example 6

Graphics help readers understand numbers quickly.

nsubjobjxcompobjadvmodpunctrootGraphicsNOUNhelpVERBreadersNOUNunderstandVERBnumbersNOUNquicklyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GraphicsgraphicNOUNNumber=Plur2 helpnsubj
2helphelpVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3readersreaderNOUNNumber=Plur2 helpobj
4understandunderstandVERBVerbForm=Inf2 helpxcomp
5numbersnumberNOUNNumber=Plur4 understandobj
6quicklyquicklyADV_4 understandadvmod
7..PUNCT_2 helppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helppresentGraphicsreadersvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent reader=Beneficiary clause=Theme
2understandinfinitivereaders not said herenumbersquickly propertyvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer number=Stimulus

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/graphics/