greedy Who acts: Greedy, you, greedy method, greedy dog, greedy king, everything · What happens: mean, want, need, not want, share, take · To what, where: more food, biggest choice, maths, cake, biscuits, everything · Speech: someone speaks here
«greedy» in the school dictionary: its 2 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: greedy in the school dictionary .
Meaning 1 Greedy means wanting much more food, money or things than you need, and not wanting to share.
The tree, 17 words nsubj ccomp advmod amod obj punct conj cc conj mark nsubj advcl punct cc advmod conj mark xcomp punct root Greedy ADJ means VERB wanting VERB much ADV more ADJ food NOUN , PUNCT money NOUN or CCONJ things NOUN than SCONJ you PRON need VERB , PUNCT and CCONJ not PART wanting VERB to PART share VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Greedy greedy ADJ Degree=Pos 2 means nsubj 2 means mean VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 3 wanting want VERB VerbForm=Ger 2 means ccomp 4 much much ADV _ 5 more advmod 5 more more ADJ Degree=Cmp 6 food amod 6 food food NOUN Number=Sing 3 wanting obj 7 , , PUNCT _ 8 money punct 8 money money NOUN Number=Sing 6 food conj 9 or or CCONJ _ 10 things cc 10 things thing NOUN Number=Plur 6 food conj 11 than than SCONJ _ 13 need mark 12 you you PRON Case=Nom Person=2 PronType=Prs 13 need nsubj 13 need need VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 10 things advcl 14 , , PUNCT _ 17 wanting punct 15 and and CCONJ _ 17 wanting cc 16 not not PART Polarity=Neg 17 wanting advmod 17 wanting want VERB VerbForm=Ger 3 wanting conj 18 to to PART _ 19 share mark 19 share share VERB VerbForm=Inf 17 wanting xcomp 20 . . PUNCT _ 2 means punct
# verb tense, mood who what, whom to whom where when other roles by
1 mean present Greedy vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2 want gerund more food and money or things vn want-32.1-1-1 «NP V NP ADV»: agent=Pivot food=Theme
3 need present you vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot
4 not want gerund vn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
5 share not said to happen to-infinitive tree rules
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 In maths and computing, a greedy method takes the biggest or best choice at each step.
The tree, 16 words case obl cc conj punct det amod nsubj det amod cc conj obj case det obl punct root In ADP maths NOUN and CCONJ computing NOUN , PUNCT a DET greedy ADJ method NOUN takes VERB the DET biggest ADJ or CCONJ best ADJ choice NOUN at ADP each DET step NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 2 maths case 2 maths math NOUN Number=Plur 9 takes obl 3 and and CCONJ _ 4 computing cc 4 computing computing NOUN Number=Sing 2 maths conj 5 , , PUNCT _ 2 maths punct 6 a a DET Definite=Ind PronType=Art 8 method det 7 greedy greedy ADJ Degree=Pos 8 method amod 8 method method NOUN Number=Sing 9 takes nsubj 9 takes take VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 10 the the DET Definite=Def PronType=Art 14 choice det 11 biggest big ADJ Degree=Sup 14 choice amod 12 or or CCONJ _ 13 best cc 13 best good ADJ Degree=Sup 11 biggest conj 14 choice choice NOUN Number=Sing 9 takes obj 15 at at ADP _ 17 step case 16 each each DET PronType=Tot 17 step det 17 step step NOUN Number=Sing 9 takes obl 18 . . PUNCT _ 9 takes punct
# verb tense, mood who what, whom to whom where when other roles by
1 take present a greedy method the biggest choice maths and computing at each step vn fit-54.3 «NP V NP PP.location»: agent=Agent choice=Value in math=Location
Example 1 Don't be greedy, leave some cake for your sister.
advmod cop obj punct parataxis det obj case nmod:poss obl punct root Do VERB n't PART be AUX greedy ADJ , PUNCT leave VERB some DET cake NOUN for ADP your PRON sister NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Do do VERB Mood=Imp VerbForm=Fin root root 2 n't not PART Polarity=Neg 4 greedy advmod 3 be be AUX VerbForm=Inf 4 greedy cop 4 greedy greedy ADJ Degree=Pos 1 Do obj 5 , , PUNCT _ 6 leave punct 6 leave leave VERB VerbForm=Inf 1 Do parataxis 7 some some DET PronType=Ind 8 cake det 8 cake cake NOUN Number=Sing 6 leave obj 9 for for ADP _ 11 sister case 10 your your PRON Case=Gen Person=2 Poss=Yes PronType=Prs 11 sister nmod:poss 11 sister sister NOUN Number=Sing 6 leave obl 12 . . PUNCT _ 1 Do punct
# verb tense, mood who what, whom to whom where when other roles by
1 do imperative you not said here vn act-114-1 «NP V»: agent=Agent
2 not is infinitive greedy property tree rules
3 leave infinitive some cake for your sister vn fulfilling-13.4.1 «NP V NP PP.recipient»: agent=Agent cake=Theme for sister=Recipient
Example 2 The greedy dog ate all the biscuits.
det amod nsubj det:predet det obj punct root The DET greedy ADJ dog NOUN ate VERB all DET the DET biscuits NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 3 dog det 2 greedy greedy ADJ Degree=Pos 3 dog amod 3 dog dog NOUN Number=Sing 4 ate nsubj 4 ate eat VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 5 all all DET PronType=Tot 7 biscuits det:predet 6 the the DET Definite=Def PronType=Art 7 biscuits det 7 biscuits biscuit NOUN Number=Plur 4 ate obj 8 . . PUNCT _ 4 ate punct
# verb tense, mood who what, whom to whom where when other roles by
1 eat past the greedy dog all biscuits vn eat-39.1-1 «NP V NP»: agent=Agent biscuit=Patient
Example 3 In the story the greedy king wanted everything to turn to gold.
case det obl det amod nsubj obj mark xcomp case obl punct root In ADP the DET story NOUN the DET greedy ADJ king NOUN wanted VERB everything PRON to PART turn VERB to ADP gold NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 3 story case 2 the the DET Definite=Def PronType=Art 3 story det 3 story story NOUN Number=Sing 7 wanted obl 4 the the DET Definite=Def PronType=Art 6 king det 5 greedy greedy ADJ Degree=Pos 6 king amod 6 king king NOUN Number=Sing 7 wanted nsubj 7 wanted want VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 8 everything everything PRON Number=Sing PronType=Tot 7 wanted obj 9 to to PART _ 10 turn mark 10 turn turn VERB VerbForm=Inf 7 wanted xcomp 11 to to ADP _ 12 gold case 12 gold gold NOUN Number=Sing 10 turn obl 13 . . PUNCT _ 7 wanted punct
# verb tense, mood who what, whom to whom where when other roles by
1 want past the greedy king everything the story tree rules
2 turn not said to happen to-infinitive everything not said here gold vn roll-51.3.1 «NP V PP.trajectory»: agent=Theme to gold=Trajectory
Example 4 He was greedy and took three slices.
nsubj cop cc conj nummod obj punct root He PRON was AUX greedy ADJ and CCONJ took VERB three NUM slices NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 He he PRON Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs 3 greedy nsubj 2 was be AUX Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 3 greedy cop 3 greedy greedy ADJ Degree=Pos root root 4 and and CCONJ _ 5 took cc 5 took take VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin 3 greedy conj 6 three three NUM NumForm=Word NumType=Card 7 slices nummod 7 slices slice NOUN Number=Plur 5 took obj 8 . . PUNCT _ 3 greedy punct
# verb tense, mood who what, whom to whom where when other roles by
1 is past He greedy property tree rules
2 take past He not said here three slices vn bring-11.3 «NP V NP»: agent=Agent slice=Theme
Example 5 Greedy people never seem to have enough.
amod nsubj advmod mark xcomp obj punct root Greedy ADJ people NOUN never ADV seem VERB to PART have VERB enough ADJ . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Greedy greedy ADJ Degree=Pos 2 people amod 2 people people NOUN Number=Plur 4 seem nsubj 3 never never ADV PronType=Neg 4 seem advmod 4 seem seem VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 5 to to PART _ 6 have mark 6 have have VERB VerbForm=Inf 4 seem xcomp 7 enough enough ADJ Degree=Pos 6 have obj 8 . . PUNCT _ 4 seem punct
# verb tense, mood who what, whom to whom where when other roles by
1 not seem present Greedy people vn seem-109-1-1-1 «NP V S_INF»: agent=Theme clause=Attribute
2 have to-infinitive Greedy people not said here enough vn birth-28.2-1 «NP V NP»: agent=Agent enough=Patient
Example 6 To give 60p change the greedy way, start with a 50p coin.
The tree, 14 words mark advcl nummod nsubj ccomp det amod obj punct case det nummod compound obl punct root To PART give VERB 60 NUM p NOUN change VERB the DET greedy ADJ way NOUN , PUNCT start VERB with ADP a DET 50 NUM p NOUN coin NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 To to PART _ 2 give mark 2 give give VERB VerbForm=Inf 10 start advcl 3 60 60 NUM NumForm=Digit NumType=Card 4 p nummod 4 p p NOUN Number=Sing 5 change nsubj 5 change change VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 2 give ccomp 6 the the DET Definite=Def PronType=Art 8 way det 7 greedy greedy ADJ Degree=Pos 8 way amod 8 way way NOUN Number=Sing 5 change obj 9 , , PUNCT _ 10 start punct 10 start start VERB Mood=Imp VerbForm=Fin root root 11 with with ADP _ 15 coin case 12 a a DET Definite=Ind PronType=Art 15 coin det 13 50 50 NUM NumForm=Digit NumType=Card 14 p nummod 14 p p NOUN Number=Sing 15 coin compound 15 coin coin NOUN Number=Sing 10 start obl 16 . . PUNCT _ 10 start punct
# verb tense, mood who what, whom to whom where when other roles by
1 give to-infinitive you not said here tree rules
2 change present 60 p the greedy way vn dress-41.1.1-1-1 «NP V NP»: agent=Agent way=Patient
3 start imperative you not said here with a p coin vn begin-55.1-1-1 «NP V PP.subeventuality»: agent=Eventuality with coin=Subeventuality
Example 7 I'm nothing but a greedy crow.
nsubj cop cc det amod conj punct root I PRON 'm AUX nothing PRON but CCONJ a DET greedy ADJ crow NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 I I PRON Case=Nom Number=Sing Person=1 PronType=Prs 3 nothing nsubj 2 'm be AUX Mood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin 3 nothing cop 3 nothing nothing PRON Number=Sing PronType=Neg root root 4 but but CCONJ _ 7 crow cc 5 a a DET Definite=Ind PronType=Art 7 crow det 6 greedy greedy ADJ Degree=Pos 7 crow amod 7 crow crow NOUN Number=Sing 3 nothing conj 8 . . PUNCT _ 3 nothing punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present I nothing tree rules
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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