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guesser

Who acts: person, rule, She, lucky guesser, longest answer guesser, guesser · What happens: guess, give, know, pick, choose, be · To what, where: answer, longest option, great guesser, riddles, one, four answers

«guesser» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: guesser in the school dictionary.

Meaning 1

A person who guesses, who gives an answer without knowing for sure.

detnsubjnsubjacl:relclpunctnsubjdetobjmarkadvclcaseoblpunctrootADETpersonNOUNwhoPRONguessesVERB,PUNCTwhoPRONgivesVERBanDETanswerNOUNwithoutSCONJknowingVERBforADPsureADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 persondet
2personpersonNOUNNumber=Sing7 givesnsubj
3whowhoPRONPronType=Rel4 guessesnsubj
4guessesguessVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 personacl:relcl
5,,PUNCT_7 givespunct
6whowhoPRONPronType=Rel7 givesnsubj
7givesgiveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8anaDETDefinite=Ind PronType=Art9 answerdet
9answeranswerNOUNNumber=Sing7 givesobj
10withoutwithoutSCONJ_11 knowingmark
11knowingknowVERBTense=Pres VerbForm=Part7 givesadvcl
12forforADP_13 surecase
13suresureADJDegree=Pos11 knowingobl
14..PUNCT_7 givespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1guesspresenta personvn conjecture-29.5-1 «NP V that S»: agent=Agent
2givepresenta persona answervn give-13.1-1 «NP V NP»: agent=Agent answer=Theme
3knowgerunda person not said herefor surevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

In tests and games, a rule or player that picks an answer without really knowing, for example always choosing the longest option.

The tree, 22 words
caseccconjpunctdetapposccconjnsubjacl:relcldetobjmarkadvmodadvclpunctcaseobladvmodconjdetamodobjpunctrootInADPtestsNOUNandCCONJgamesNOUN,PUNCTaDETruleNOUNorCCONJplayerNOUNthatPRONpicksVERBanDETanswerNOUNwithoutSCONJreallyADVknowingVERB,PUNCTforADPexampleNOUNalwaysADVchoosingVERBtheDETlongestADJoptionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 testscase
2teststestNOUNNumber=Plurrootroot
3andandCCONJ_4 gamescc
4gamesgameNOUNNumber=Plur2 testsconj
5,,PUNCT_7 rulepunct
6aaDETDefinite=Ind PronType=Art7 ruledet
7ruleruleNOUNNumber=Sing2 testsappos
8ororCCONJ_9 playercc
9playerplayerNOUNNumber=Sing7 ruleconj
10thatthatPRONPronType=Rel11 picksnsubj
11pickspickVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 ruleacl:relcl
12anaDETDefinite=Ind PronType=Art13 answerdet
13answeranswerNOUNNumber=Sing11 picksobj
14withoutwithoutSCONJ_16 knowingmark
15reallyreallyADV_16 knowingadvmod
16knowingknowVERBTense=Pres VerbForm=Part11 picksadvcl
17,,PUNCT_19 examplepunct
18forforADP_19 examplecase
19exampleexampleNOUNNumber=Sing16 knowingobl
20alwaysalwaysADVPronType=Tot21 choosingadvmod
21choosingchooseVERBTense=Pres VerbForm=Part16 knowingconj
22thetheDETDefinite=Def PronType=Art24 optiondet
23longestlongADJDegree=Sup24 optionamod
24optionoptionNOUNNumber=Sing21 choosingobj
25..PUNCT_2 testspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pickpresenta rule or playera answervn chew-39.2 «NP V NP»: agent=Agent answer=Patient
2knowgerunda rule or player not said herefor examplevn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer
3choosegerunda rule or player not said herethe longest optionalways propertyvn get-13.5.1 «NP V NP»: agent=Agent option=Theme

Example 1

She is a great guesser at riddles.

nsubjcopdetamodcasenmodpunctrootShePRONisAUXaDETgreatADJguesserNOUNatADPriddlesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs5 guessernsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 guessercop
3aaDETDefinite=Ind PronType=Art5 guesserdet
4greatgreatADJDegree=Pos5 guesseramod
5guesserguesserNOUNNumber=Singrootroot
6atatADP_7 riddlescase
7riddlesriddleNOUNNumber=Plur5 guessernmod
8..PUNCT_5 guesserpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentShea great guesserriddlestree rules

Example 2

A lucky guesser might get one in four answers right on a quiz.

detamodnsubjauxobjcasenummodnmodadvmodcasedetoblpunctrootADETluckyADJguesserNOUNmightAUXgetVERBoneNUMinADPfourNUManswersNOUNrightADVonADPaDETquizNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 guesserdet
2luckyluckyADJDegree=Pos3 guesseramod
3guesserguesserNOUNNumber=Sing5 getnsubj
4mightmightAUXVerbForm=Fin5 getaux
5getgetVERBVerbForm=Infrootroot
6oneoneNUMNumForm=Word NumType=Card5 getobj
7ininADP_9 answerscase
8fourfourNUMNumForm=Word NumType=Card9 answersnummod
9answersanswerNOUNNumber=Plur6 onenmod
10rightrightADV_13 quizadvmod
11ononADP_13 quizcase
12aaDETDefinite=Ind PronType=Art13 quizdet
13quizquizNOUNNumber=Sing5 getobl
14..PUNCT_5 getpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getmighta lucky guesseronefour answerson a quizvn get-13.5.1-1 «NP V NP PP.source»: agent=Agent one=Theme on quiz=Source

Example 3

The longest-answer guesser is the score to beat.

detamodpunctcompoundnsubjcopdetmarkaclpunctrootTheDETlongestADJ-PUNCTanswerNOUNguesserNOUNisAUXtheDETscoreNOUNtoPARTbeatVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art5 guesserdet
2longestlongADJDegree=Sup5 guesseramod
3--PUNCT_2 longestpunct
4answeranswerNOUNNumber=Sing5 guessercompound
5guesserguesserNOUNNumber=Sing8 scorensubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 scorecop
7thetheDETDefinite=Def PronType=Art8 scoredet
8scorescoreNOUNNumber=Singrootroot
9totoPART_10 beatmark
10beatbeatVERBVerbForm=Inf8 scoreacl
11..PUNCT_8 scorepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe longest answer guesserthe scoretree rules
2beatto-infinitivevn sound_emission-43.2 «NP V»: agent=Theme

Example 4

In the game, the guesser has to find the hidden word.

casedetoblpunctdetnsubjmarkxcompdetamodobjpunctrootInADPtheDETgameNOUN,PUNCTtheDETguesserNOUNhasVERBtoPARTfindVERBtheDEThiddenADJwordNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing7 hasobl
4,,PUNCT_3 gamepunct
5thetheDETDefinite=Def PronType=Art6 guesserdet
6guesserguesserNOUNNumber=Sing7 hasnsubj
7hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8totoPART_9 findmark
9findfindVERBVerbForm=Inf7 hasxcomp
10thetheDETDefinite=Def PronType=Art12 worddet
11hiddenhiddenADJDegree=Pos12 wordamod
12wordwordNOUNNumber=Sing9 findobj
13..PUNCT_7 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentthe guesserthe gametree rules
2findto-infinitivethe guesser not said herethe hidden wordvn discover-84 «NP V NP»: agent=Agent word=Topic

Example 5

Dad is a terrible guesser of people's ages.

nsubjcopdetamodcasenmod:posscasenmodpunctrootDadNOUNisAUXaDETterribleADJguesserNOUNofADPpeopleNOUN'sPARTagesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DaddadNOUNNumber=Sing5 guessernsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 guessercop
3aaDETDefinite=Ind PronType=Art5 guesserdet
4terribleterribleADJDegree=Pos5 guesseramod
5guesserguesserNOUNNumber=Singrootroot
6ofofADP_9 agescase
7peoplepeopleNOUNNumber=Plur9 agesnmod:poss
8's'sPART_7 peoplecase
9agesageNOUNNumber=Plur5 guessernmod
10..PUNCT_5 guesserpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentDada terrible guesserof people's agestree rules

Example 6

Be a smart guesser: estimate first, then check.

copdetamodpunctparataxisadvmodpunctadvmodconjpunctrootBeAUXaDETsmartADJguesserNOUN:PUNCTestimateVERBfirstADV,PUNCTthenADVcheckVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BebeAUXVerbForm=Inf4 guessercop
2aaDETDefinite=Ind PronType=Art4 guesserdet
3smartsmartADJDegree=Pos4 guesseramod
4guesserguesserNOUNNumber=Singrootroot
5::PUNCT_6 estimatepunct
6estimateestimateVERBMood=Imp VerbForm=Fin4 guesserparataxis
7firstfirstADVNumForm=Word NumType=Ord6 estimateadvmod
8,,PUNCT_10 checkpunct
9thenthenADVPronType=Dem10 checkadvmod
10checkcheckVERBMood=Imp VerbForm=Fin6 estimateconj
11..PUNCT_4 guesserpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is aimperativeyou not said herea smart guessertree rules
2estimateinfinitivefirst propertyvn estimate-34.2-1 «NP V how S»: agent=Agent
3checkinfinitivethenvn assessment-34.1 «NP V NP»: agent=Agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/G/guesser/