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inanimate

Who acts: rock, We, inanimate puppet, you, chair, He · What happens: not move, show, sign, be, sort, start · To what, where: sign, life, inanimate object, pictures, living things, story

«inanimate» in the school dictionary: its 2 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: inanimate in the school dictionary.

Meaning 1

Not alive, like a rock, a chair or a toy.

advmodamodpunctcasedetpunctdetconjccdetconjpunctrootNotPARTaliveADJ,PUNCTlikeADPaDETrockNOUN,PUNCTaDETchairNOUNorCCONJaDETtoyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NotnotPARTPolarity=Neg2 aliveadvmod
2alivealiveADJDegree=Pos6 rockamod
3,,PUNCT_6 rockpunct
4likelikeADP_6 rockcase
5aaDETDefinite=Ind PronType=Art6 rockdet
6rockrockNOUNNumber=Singrootroot
7,,PUNCT_9 chairpunct
8aaDETDefinite=Ind PronType=Art9 chairdet
9chairchairNOUNNumber=Sing6 rockconj
10ororCCONJ_12 toycc
11aaDETDefinite=Ind PronType=Art12 toydet
12toytoyNOUNNumber=Sing6 rockconj
13..PUNCT_6 rockpunct

The frames reader finds no event or fact in this sentence.

Meaning 2

Not moving and showing no sign of life.

advmodccconjdetobjcasenmodpunctrootNotPARTmovingVERBandCCONJshowingVERBnoDETsignNOUNofADPlifeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NotnotPARTPolarity=Neg2 movingadvmod
2movingmoveVERBTense=Pres VerbForm=Partrootroot
3andandCCONJ_4 showingcc
4showingshowVERBTense=Pres VerbForm=Part2 movingconj
5nonoDETPronType=Neg6 signdet
6signsignNOUNNumber=Sing4 showingobj
7ofofADP_8 lifecase
8lifelifeNOUNNumber=Sing6 signnmod
9..PUNCT_2 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not movegerundvn roll-51.3.1 «NP.theme V»: agent=Theme
2showgerundno sign of lifevn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent sign=Recipient
3signlifenom sign «communication transitive»: of=patient

Example 1

A rock is an inanimate object.

detnsubjcopdetamodpunctrootADETrockNOUNisAUXanDETinanimateADJobjectNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 rockdet
2rockrockNOUNNumber=Sing6 objectnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 objectcop
4anaDETDefinite=Ind PronType=Art6 objectdet
5inanimateinanimateADJDegree=Pos6 objectamod
6objectobjectNOUNNumber=Singrootroot
7..PUNCT_6 objectpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta rocka inanimate objecttree rules

Example 2

We sorted pictures into living and inanimate things.

nsubjobjcaseamodccconjoblpunctrootWePRONsortedVERBpicturesNOUNintoADPlivingADJandCCONJinanimateADJthingsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs2 sortednsubj
2sortedsortVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
3picturespictureNOUNNumber=Plur2 sortedobj
4intointoADP_8 thingscase
5livinglivingADJDegree=Pos8 thingsamod
6andandCCONJ_7 inanimatecc
7inanimateinanimateADJDegree=Pos5 livingconj
8thingsthingNOUNNumber=Plur2 sortedobl
9..PUNCT_2 sortedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sortpastWepicturesinto living things goalvn classify-29.10 «NP V NP PP.goal»: agent=Agent picture=Theme into thing=Goal

Example 3

In the story, the inanimate puppet started to dance.

casedetoblpunctdetamodnsubjmarkxcomppunctrootInADPtheDETstoryNOUN,PUNCTtheDETinanimateADJpuppetNOUNstartedVERBtoPARTdanceVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 storycase
2thetheDETDefinite=Def PronType=Art3 storydet
3storystoryNOUNNumber=Sing8 startedobl
4,,PUNCT_3 storypunct
5thetheDETDefinite=Def PronType=Art7 puppetdet
6inanimateinanimateADJDegree=Pos7 puppetamod
7puppetpuppetNOUNNumber=Sing8 startednsubj
8startedstartVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
9totoPART_10 dancemark
10dancedanceVERBVerbForm=Inf8 startedxcomp
11..PUNCT_8 startedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1startpastthe inanimate puppetthe storyvn begin-55.1-1-1 «NP V S_INF»: agent=Agent clause=Eventuality
2danceto-infinitivethe inanimate puppet not said herevn modes_of_being_with_motion-47.3 «NP V»: agent=Theme

Example 4

Don't blame the chair — it's an inanimate object!

auxadvmoddetobjpunctnsubjcopdetamodoblpunctrootDoAUXn'tPARTblameVERBtheDETchairNOUN—PUNCTitPRON'sAUXanDETinanimateADJobjectNOUN!PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DodoAUXMood=Imp VerbForm=Fin3 blameaux
2n'tnotPARTPolarity=Neg3 blameadvmod
3blameblameVERBMood=Imp VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 chairdet
5chairchairNOUNNumber=Sing3 blameobj
6—-PUNCT_11 objectpunct
7ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 objectnsubj
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 objectcop
9anaDETDefinite=Ind PronType=Art11 objectdet
10inanimateinanimateADJDegree=Pos11 objectamod
11objectobjectNOUNNumber=Sing3 blameobl
12!!PUNCT_3 blamepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not blameimperative · do-supportyou not said herethe chairvn judgment-33.1 «NP V NP»: agent=Agent chair=Theme
2is apresentchaira inanimate objecttree rules

Example 5

He lay inanimate on the sofa after the race.

nsubjxcompcasedetoblcasedetoblpunctrootHePRONlayVERBinanimateADJonADPtheDETsofaNOUNafterADPtheDETraceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 laynsubj
2laylieVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3inanimateinanimateADJDegree=Pos2 layxcomp
4ononADP_6 sofacase
5thetheDETDefinite=Def PronType=Art6 sofadet
6sofasofaNOUNNumber=Sing2 layobl
7afterafterADP_9 racecase
8thetheDETDefinite=Def PronType=Art9 racedet
9raceraceNOUNNumber=Sing2 layobl
10..PUNCT_2 laypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liepastHethe sofaafter the raceinanimate propertyvn assuming_position-50 «NP V PP.location»: agent=Agent on sofa=Location

Example 6

Fire moves and grows but it is inanimate.

compoundnsubjccccnsubjcopconjpunctrootFireNOUNmovesNOUNandCCONJgrowsVERBbutCCONJitPRONisAUXinanimateADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FirefireNOUNNumber=Sing2 movescompound
2movesmoveNOUNNumber=Plur4 growsnsubj
3andandCCONJ_4 growscc
4growsgrowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5butbutCCONJ_8 inanimatecc
6ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs8 inanimatensubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 inanimatecop
8inanimateinanimateADJDegree=Pos4 growsconj
9..PUNCT_4 growspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1growpresentFire movesvn appear-48.1.1 «NP V»: agent=Theme
2ispresentitinanimate propertytree rules

Example 7

So in all the fables that are or are not Æsop's all the animal forces drive like inanimate forces, like great rivers or growing trees.

The tree, 26 words
advmodcasedet:predetdetnsubjcopcccopadvmodnmod:posscasedet:predetdetcompoundnsubjacl:relclcaseamodoblpunctcaseamodnmodccconjobjpunctrootSoADVinADPallDETtheDETfablesNOUNthatPRONareAUXorCCONJareAUXnotPARTÆsopPROPN'sPARTallDETtheDETanimalNOUNforcesNOUNdriveVERBlikeADPinanimateADJforcesNOUN,PUNCTlikeADPgreatADJriversNOUNorCCONJgrowingVERBtreesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_5 fablesadvmod
2ininADP_5 fablescase
3allallDETPronType=Tot5 fablesdet:predet
4thetheDETDefinite=Def PronType=Art5 fablesdet
5fablesfableNOUNNumber=Plurrootroot
6thatthatPRONPronType=Rel17 drivensubj
7arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin17 drivecop
8ororCCONJ_17 drivecc
9arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin17 drivecop
10notnotPARTPolarity=Neg17 driveadvmod
11ÆsopÆsopPROPNNumber=Sing16 forcesnmod:poss
12's'sPART_11 Æsopcase
13allallDETPronType=Tot16 forcesdet:predet
14thetheDETDefinite=Def PronType=Art16 forcesdet
15animalanimalNOUNNumber=Sing16 forcescompound
16forcesforceNOUNNumber=Plur17 drivensubj
17drivedriveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 fablesacl:relcl
18likelikeADP_20 forcescase
19inanimateinanimateADJDegree=Pos20 forcesamod
20forcesforceNOUNNumber=Plur17 driveobl
21,,PUNCT_24 riverspunct
22likelikeADP_24 riverscase
23greatgreatADJDegree=Pos24 riversamod
24riversriverNOUNNumber=Plur20 forcesnmod
25ororCCONJ_26 growingcc
26growinggrowVERBTense=Pres VerbForm=Part24 riversconj
27treestreeNOUNNumber=Plur26 growingobj
28..PUNCT_5 fablespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not ispresentall fableslike inanimate forces like great rivers; drive propertytree rules
2growgerundall fables not said heretreesvn appear-48.1.1 «PP.location V NP»: agent=Location tree=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/I/inanimate/