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mood

Who acts: someone, music, Dad, I, you, dark forest · What happens: feel, mean, want, do, have, be · To what, where: mood, something, spooky mood, good mood, bad mood, story · Speech: someone speaks here

«mood» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: mood in the school dictionary.

Meaning 1

How someone feels at a particular time, such as happy, grumpy or calm.

The tree, 13 words
advmodnsubjcasedetamodoblpunctcasefixedconjpunctconjccconjpunctrootHowADVsomeonePRONfeelsVERBatADPaDETparticularADJtimeNOUN,PUNCTsuchADJasADPhappyADJ,PUNCTgrumpyADJorCCONJcalmADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int3 feelsadvmod
2someonesomeonePRONNumber=Sing PronType=Ind3 feelsnsubj
3feelsfeelVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4atatADP_7 timecase
5aaDETDefinite=Ind PronType=Art7 timedet
6particularparticularADJDegree=Pos7 timeamod
7timetimeNOUNNumber=Sing3 feelsobl
8,,PUNCT_11 happypunct
9suchsuchADJDegree=Pos ExtPos=ADP11 happycase
10asasADP_9 suchfixed
11happyhappyADJDegree=Pos3 feelsconj
12,,PUNCT_13 grumpypunct
13grumpygrumpyADJDegree=Pos11 happyconj
14ororCCONJ_15 calmcc
15calmcalmADJDegree=Pos11 happyconj
16..PUNCT_3 feelspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1feelpresentsomeonetimevn stimulus_subject-30.4 «NP V PP.attribute»: agent=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

The feeling of a place, story or piece of music.

detcasedetnmodpunctconjccconjcasenmodpunctrootTheDETfeelingNOUNofADPaDETplaceNOUN,PUNCTstoryNOUNorCCONJpieceNOUNofADPmusicNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 feelingdet
2feelingfeelingNOUNNumber=Singrootroot
3ofofADP_5 placecase
4aaDETDefinite=Ind PronType=Art5 placedet
5placeplaceNOUNNumber=Sing2 feelingnmod
6,,PUNCT_7 storypunct
7storystoryNOUNNumber=Sing5 placeconj
8ororCCONJ_9 piececc
9piecepieceNOUNNumber=Sing5 placeconj
10ofofADP_11 musiccase
11musicmusicNOUNNumber=Sing9 piecenmod
12..PUNCT_2 feelingpunct

The frames reader finds no event or fact in this sentence.

The example in this meaning, parsed on its own:

"The music had a spooky mood."

punctdetnsubjdetamodobjpunctpunctroot"PUNCTTheDETmusicNOUNhadVERBaDETspookyADJmoodNOUN.PUNCT"PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_4 hadpunct
2ThetheDETDefinite=Def PronType=Art3 musicdet
3musicmusicNOUNNumber=Sing4 hadnsubj
4hadhaveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5aaDETDefinite=Ind PronType=Art7 mooddet
6spookyspookyADJDegree=Pos7 moodamod
7moodmoodNOUNNumber=Sing4 hadobj
8..PUNCT_4 hadpunct
9""PUNCT_4 hadpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1have in a quotepastthe musica spooky moodvn birth-28.2-1 «NP V NP»: agent=Agent mood=Patient

Meaning 3

"In the mood for" means wanting to do something.

punctcasedetoblcasepunctccompmarkxcompobjpunctroot"PUNCTInADPtheDETmoodNOUNforADP"PUNCTmeansVERBwantingVERBtoPARTdoVERBsomethingPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_4 moodpunct
2IninADP_4 moodcase
3thetheDETDefinite=Def PronType=Art4 mooddet
4moodmoodNOUNNumber=Sing7 meansobl
5forforADP_7 meanscase
6""PUNCT_7 meanspunct
7meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8wantingwantVERBVerbForm=Ger7 meansccomp
9totoPART_10 domark
10dodoVERBVerbForm=Inf8 wantingxcomp
11somethingsomethingPRONNumber=Sing PronType=Ind10 doobj
12..PUNCT_7 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentthe moodvn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2wantgerundvn want-32.1-1-1 «NP V NP S_INF»: agent=Pivot clause=Theme
3do not said to happento-infinitivesomethingvn act-114-1 «NP V NP»: agent=Agent something=Eventuality

Example 1

Dad is in a good mood today.

nsubjcopcasedetamodobl:unmarkedpunctrootDadNOUNisAUXinADPaDETgoodADJmoodNOUNtodayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1DaddadNOUNNumber=Sing6 moodnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 moodcop
3ininADP_6 moodcase
4aaDETDefinite=Ind PronType=Art6 mooddet
5goodgoodADJDegree=Pos6 moodamod
6moodmoodNOUNNumber=Singrootroot
7todaytodayNOUNNumber=Sing6 moodobl:unmarked
8..PUNCT_6 moodpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentDada good moodtodaytree rules

Example 2

I'm in a bad mood because I'm tired.

nsubjcopcasedetamodmarknsubjcopadvclpunctrootIPRON'mAUXinADPaDETbadADJmoodNOUNbecauseSCONJIPRON'mAUXtiredADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs6 moodnsubj
2'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin6 moodcop
3ininADP_6 moodcase
4aaDETDefinite=Ind PronType=Art6 mooddet
5badbadADJDegree=Pos6 moodamod
6moodmoodNOUNNumber=Singrootroot
7becausebecauseSCONJ_10 tiredmark
8IIPRONCase=Nom Number=Sing Person=1 PronType=Prs10 tirednsubj
9'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin10 tiredcop
10tiredtiredADJDegree=Pos6 moodadvcl
11..PUNCT_6 moodpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentIa bad moodtree rules
2ispresentItired propertytree rules

Example 3

Are you in the mood for a game?

copnsubjcasedetcasedetnmodpunctrootAreAUXyouPRONinADPtheDETmoodNOUNforADPaDETgameNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ArebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 moodcop
2youyouPRONCase=Nom Person=2 PronType=Prs5 moodnsubj
3ininADP_5 moodcase
4thetheDETDefinite=Def PronType=Art5 mooddet
5moodmoodNOUNNumber=Singrootroot
6forforADP_8 gamecase
7aaDETDefinite=Ind PronType=Art8 gamedet
8gamegameNOUNNumber=Sing5 moodnmod
9??PUNCT_5 moodpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentyouthe moodfor a gametree rules

Example 4

The dark forest gave the story a scary mood.

detamodnsubjdetobjdetamodobjpunctrootTheDETdarkADJforestNOUNgaveVERBtheDETstoryNOUNaDETscaryADJmoodNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art3 forestdet
2darkdarkADJDegree=Pos3 forestamod
3forestforestNOUNNumber=Sing4 gavensubj
4gavegiveVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5thetheDETDefinite=Def PronType=Art6 storydet
6storystoryNOUNNumber=Sing4 gaveobj
7aaDETDefinite=Ind PronType=Art9 mooddet
8scaryscaryADJDegree=Pos9 moodamod
9moodmoodNOUNNumber=Sing4 gaveobj
10..PUNCT_4 gavepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepastthe dark forestthe storyvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent story=Recipient mood=Theme

Example 5

Exercise can lift your mood.

nsubjauxnmod:possobjpunctrootExerciseNOUNcanAUXliftVERByourPRONmoodNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ExerciseexerciseNOUNNumber=Sing3 liftnsubj
2cancanAUXVerbForm=Fin3 liftaux
3liftliftVERBVerbForm=Infrootroot
4youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs5 moodnmod:poss
5moodmoodNOUNNumber=Sing3 liftobj
6..PUNCT_3 liftpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1liftcanExerciseyour moodvn put_direction-9.4 «NP V NP»: agent=Agent mood=Theme

Example 6

The candles set a calm mood.

detnsubjdetamodobjpunctrootTheDETcandlesNOUNsetVERBaDETcalmADJmoodNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 candlesdet
2candlescandleNOUNNumber=Plur3 setnsubj
3setsetVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 mooddet
5calmcalmADJDegree=Pos6 moodamod
6moodmoodNOUNNumber=Sing3 setobj
7..PUNCT_3 setpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1setpastthe candlesa calm moodvn other_cos-45.4-1 «NP V NP ADJ»: agent=Patient mood=Result

Example 7

So on he went in a melancholy mood till he came to an inn, and the landlord at his door smoking.

The tree, 21 words
advmodmarknsubjcasedetcompoundoblmarknsubjadvclcasedetoblpunctccdetoblcasenmod:posscompoundnmodpunctrootSoADVonSCONJhePRONwentVERBinADPaDETmelancholyNOUNmoodNOUNtillSCONJhePRONcameVERBtoADPanDETinnNOUN,PUNCTandCCONJtheDETlandlordNOUNatADPhisPRONdoorNOUNsmokingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_4 wentadvmod
2ononSCONJ_4 wentmark
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 wentnsubj
4wentgoVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5ininADP_8 moodcase
6aaDETDefinite=Ind PronType=Art8 mooddet
7melancholymelancholyNOUNNumber=Sing8 moodcompound
8moodmoodNOUNNumber=Sing4 wentobl
9tilltillSCONJ_11 camemark
10hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs11 camensubj
11camecomeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 wentadvcl
12totoADP_14 inncase
13anaDETDefinite=Ind PronType=Art14 inndet
14inninnNOUNNumber=Sing11 cameobl
15,,PUNCT_18 landlordpunct
16andandCCONJ_18 landlordcc
17thetheDETDefinite=Def PronType=Art18 landlorddet
18landlordlandlordNOUNNumber=Sing11 cameobl
19atatADP_22 smokingcase
20hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs22 smokingnmod:poss
21doordoorNOUNNumber=Sing22 smokingcompound
22smokingsmokingNOUNNumber=Sing18 landlordnmod
23..PUNCT_4 wentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1gopasthea melancholy moodvn occur-48.3-2 «NP V PP»: agent=Theme in mood=Location
2comepasthethe landlord at his door smokinga innvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to inn=Initial_Location
3smokehis = henom smoking «act transitive»: poss=agent

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/M/mood/