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move

Who acts: move, He, ant, They, she, you · What happens: move, be, change, push, live, feel · To what, where: one place, position, something, it, place, house

«move» in the school dictionary: its 5 meanings for a pupil and its 9 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: move in the school dictionary.

Meaning 1

To move is to go from one place to another, or to change position.

The tree, 14 words
markadvclcopmarkcasenummodoblcaseoblpunctccmarkconjobjpunctrootToPARTmoveVERBisAUXtoPARTgoVERBfromADPoneNUMplaceNOUNtoADPanotherDET,PUNCTorCCONJtoPARTchangeVERBpositionNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf5 goadvcl
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 gocop
4totoPART_5 gomark
5gogoVERBMood=Imp VerbForm=Finrootroot
6fromfromADP_8 placecase
7oneoneNUMNumForm=Word NumType=Card8 placenummod
8placeplaceNOUNNumber=Sing5 goobl
9totoADP_10 anothercase
10anotheranotherDETPronType=Ind5 goobl
11,,PUNCT_14 changepunct
12ororCCONJ_14 changecc
13totoPART_14 changemark
14changechangeVERBVerbForm=Inf5 goconj
15positionpositionNOUNNumber=Sing14 changeobj
16..PUNCT_5 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme
2ispresentone placeto another; go propertytree rules
3changeto-infinitivepositionvn dress-41.1.1-1-1 «NP V NP»: agent=Agent position=Patient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

To move something is to carry or push it to another place.

markadvclobjcopmarkccconjobjcasedetoblpunctrootToPARTmoveVERBsomethingPRONisAUXtoPARTcarryVERBorCCONJpushVERBitPRONtoADPanotherDETplaceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 carryadvcl
3somethingsomethingPRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 carrycop
5totoPART_6 carrymark
6carrycarryVERBMood=Imp VerbForm=Finrootroot
7ororCCONJ_8 pushcc
8pushpushVERBMood=Imp VerbForm=Fin6 carryconj
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 pushobj
10totoADP_12 placecase
11anotheranotherDETPronType=Ind12 placedet
12placeplaceNOUNNumber=Sing8 pushobl
13..PUNCT_6 carrypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomethingvn roll-51.3.1 «NP V NP.theme»: agent=Agent something=Theme
2ispresentcarry propertytree rules
3pushinfinitiveitanother placevn funnel-9.3-1-1 «NP V NP PP.trajectory»: agent=Agent it=Theme to place=Trajectory

Meaning 3

To move house is to go and live in a new home.

markadvclobjcopmarkccconjcasedetamodoblpunctrootToPARTmoveVERBhouseNOUNisAUXtoPARTgoVERBandCCONJliveVERBinADPaDETnewADJhomeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 goadvcl
3househouseNOUNNumber=Sing2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gocop
5totoPART_6 gomark
6gogoVERBMood=Imp VerbForm=Finrootroot
7andandCCONJ_8 livecc
8liveliveVERBMood=Imp VerbForm=Fin6 goconj
9ininADP_12 homecase
10aaDETDefinite=Ind PronType=Art12 homedet
11newnewADJDegree=Pos12 homeamod
12homehomeNOUNNumber=Sing8 liveobl
13..PUNCT_6 gopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivehousevn roll-51.3.1 «NP V NP.theme»: agent=Agent house=Theme
2ispresentgo propertytree rules
3liveinfinitivea new homevn lodge-46 «NP V PP.location»: agent=Theme in home=Location

Meaning 4

A move is a turn or step in a game, or an action: «a smart move».

The tree, 16 words
detnsubjcopdetccconjcasedetnmodpunctccdetconjpunctpunctdetamodparataxispunctpunctrootADETmoveNOUNisAUXaDETturnNOUNorCCONJstepNOUNinADPaDETgameNOUN,PUNCTorCCONJanDETactionNOUN:PUNCT«PUNCTaDETsmartADJmoveNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 movedet
2movemoveNOUNNumber=Sing5 turnnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 turncop
4aaDETDefinite=Ind PronType=Art5 turndet
5turnturnNOUNNumber=Singrootroot
6ororCCONJ_7 stepcc
7stepstepNOUNNumber=Sing5 turnconj
8ininADP_10 gamecase
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 stepnmod
11,,PUNCT_14 actionpunct
12ororCCONJ_14 actioncc
13anaDETDefinite=Ind PronType=Art14 actiondet
14actionactionNOUNNumber=Sing5 turnconj
15::PUNCT_19 movepunct
16««PUNCT_19 movepunct
17aaDETDefinite=Ind PronType=Art19 movedet
18smartsmartADJDegree=Pos19 moveamod
19movemoveNOUNNumber=Sing5 turnparataxis
20»»PUNCT_19 movepunct
21..PUNCT_5 turnpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta movea turn or step in a game or a actiontree rules

Meaning 5

To move someone is to make them feel strong feelings, like being sad or touched.

The tree, 15 words
markcsubjobjcopmarkobjxcompamodobjpunctcasecopparataxisccconjpunctrootToPARTmoveVERBsomeonePRONisAUXtoPARTmakeVERBthemPRONfeelVERBstrongADJfeelingsNOUN,PUNCTlikeADPbeingAUXsadADJorCCONJtouchedVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 movemark
2movemoveVERBVerbForm=Inf6 makecsubj
3someonesomeonePRONNumber=Sing PronType=Ind2 moveobj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 makecop
5totoPART_6 makemark
6makemakeVERBVerbForm=Infrootroot
7themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs6 makeobj
8feelfeelVERBVerbForm=Inf6 makexcomp
9strongstrongADJDegree=Pos10 feelingsamod
10feelingsfeelingNOUNNumber=Plur8 feelobj
11,,PUNCT_14 sadpunct
12likelikeADP_14 sadcase
13beingbeAUXTense=Pres VerbForm=Part14 sadcop
14sadsadADJDegree=Pos6 makeparataxis
15ororCCONJ_16 touchedcc
16touchedtouchVERBTense=Past VerbForm=Part Voice=Pass14 sadconj
17..PUNCT_6 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1moveto-infinitivesomeonevn roll-51.3.1 «NP V ADJ.result»: agent=Theme someone=Result
2ispresentmake propertytree rules
3feelinfinitivestrong feelingsvn hunt-35.1 «NP V NP»: agent=Agent feeling=Theme
4isgerundsad propertytree rules
5touchparticiplevn contiguous_location-47.8-1 «NP V»: agent=Theme

Example 1

He moves 5 chairs to the other room.

nsubjnummodobjcasedetamodoblpunctrootHePRONmovesVERB5NUMchairsNOUNtoADPtheDETotherADJroomNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 movesnsubj
2movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
355NUMNumForm=Digit NumType=Card4 chairsnummod
4chairschairNOUNNumber=Plur2 movesobj
5totoADP_8 roomcase
6thetheDETDefinite=Def PronType=Art8 roomdet
7otherotherADJDegree=Pos8 roomamod
8roomroomNOUNNumber=Sing2 movesobl
9..PUNCT_2 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentHe5 chairsthe other roomvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent chair=Theme to room=Trajectory

Example 2

The ant moves 3 cm each minute.

detnsubjnummodobjdetobl:unmarkedpunctrootTheDETantNOUNmovesVERB3NUMcmNOUNeachDETminuteNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 antdet
2antantNOUNNumber=Sing3 movesnsubj
3movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
433NUMNumForm=Digit NumType=Card5 cmnummod
5cmcmNOUNNumber=Plur3 movesobj
6eacheachDETPronType=Tot7 minutedet
7minuteminuteNOUNNumber=Sing3 movesobl:unmarked
8..PUNCT_3 movespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentthe ant3 cmminutevn roll-51.3.1 «NP V NP.theme»: agent=Agent cm=Theme

Example 3

They moved 12 boxes into the truck.

nsubjnummodobjcasedetoblpunctrootTheyPRONmovedVERB12NUMboxesNOUNintoADPtheDETtruckNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 movednsubj
2movedmoveVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
31212NUMNumForm=Digit NumType=Card4 boxesnummod
4boxesboxNOUNNumber=Plur2 movedobj
5intointoADP_7 truckcase
6thetheDETDefinite=Def PronType=Art7 truckdet
7trucktruckNOUNNumber=Sing2 movedobl
8..PUNCT_2 movedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepastThey12 boxesthe truckvn roll-51.3.1 «NP V NP PP.trajectory»: agent=Agent box=Theme into truck=Trajectory

Example 4

In the game she made 4 moves.

casedetoblnsubjnummodobjpunctrootInADPtheDETgameNOUNshePRONmadeVERB4NUMmovesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 madeobl
4sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs5 madensubj
5mademakeVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
644NUMNumForm=Digit NumType=Card7 movesnummod
7movesmoveNOUNNumber=Plur5 madeobj
8..PUNCT_5 madepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepastshe4 movesthe gamevn build-26.1-1 «NP V NP»: agent=Agent move=Product

Example 5

Please don't move while I take the photo.

discourseauxadvmodmarknsubjadvcldetobjpunctrootPleaseINTJdoAUXn'tPARTmoveVERBwhileSCONJIPRONtakeVERBtheDETphotoNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_4 movediscourse
2dodoAUXMood=Imp VerbForm=Fin4 moveaux
3n'tnotPARTPolarity=Neg4 moveadvmod
4movemoveVERBMood=Imp VerbForm=Finrootroot
5whilewhileSCONJ_7 takemark
6IIPRONCase=Nom Number=Sing Person=1 PronType=Prs7 takensubj
7taketakeVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 moveadvcl
8thetheDETDefinite=Def PronType=Art9 photodet
9photophotoNOUNNumber=Sing7 takeobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not moveimperative · do-supportyou not said herevn roll-51.3.1 «NP.theme V»: agent=Theme
2takepresentIthe photovn bring-11.3 «NP V NP»: agent=Agent photo=Theme

Example 6

A push or a pull can make a ball move.

detnsubjccdetconjauxdetcompoundobjpunctrootADETpushNOUNorCCONJaDETpullNOUNcanAUXmakeVERBaDETballNOUNmoveNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 pushdet
2pushpushNOUNNumber=Sing7 makensubj
3ororCCONJ_5 pullcc
4aaDETDefinite=Ind PronType=Art5 pulldet
5pullpullNOUNNumber=Sing2 pushconj
6cancanAUXVerbForm=Fin7 makeaux
7makemakeVERBVerbForm=Infrootroot
8aaDETDefinite=Ind PronType=Art10 movedet
9ballballNOUNNumber=Sing10 movecompound
10movemoveNOUNNumber=Sing7 makeobj
11..PUNCT_7 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makecana push or a pulla ball movevn build-26.1-1 «NP.asset V NP»: agent=Asset move=Product

Example 7

We are moving to Toronto next summer.

nsubjauxcasecompoundamodoblpunctrootWePRONareAUXmovingVERBtoADPTorontoPROPNnextADJsummerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WewePRONCase=Nom Number=Plur Person=1 PronType=Prs3 movingnsubj
2arebeAUXMood=Ind Number=Plur Person=1 Tense=Pres VerbForm=Fin3 movingaux
3movingmoveVERBTense=Pres VerbForm=Partrootroot
4totoADP_7 summercase
5TorontoTorontoPROPNNumber=Sing7 summercompound
6nextnextADJDegree=Pos7 summeramod
7summersummerNOUNNumber=Sing3 movingobl
8..PUNCT_3 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresent · progressiveWesummervn roll-51.3.1 «NP.theme V»: agent=Theme

Example 8

It's your move, so roll the dice.

nsubjcopnmod:posspunctadvmodacl:relcldetobjpunctrootItPRON'sAUXyourPRONmoveNOUN,PUNCTsoADVrollVERBtheDETdiceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs4 movensubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 movecop
3youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs4 movenmod:poss
4movemoveNOUNNumber=Singrootroot
5,,PUNCT_7 rollpunct
6sosoADV_7 rolladvmod
7rollrollVERBVerbForm=Inf4 moveacl:relcl
8thetheDETDefinite=Def PronType=Art9 dicedet
9dicediceNOUNNumber=Sing7 rollobj
10..PUNCT_4 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentItyour movetree rules
2rollinfinitiveyour move not said herethe dicevn run-51.3.2-2 «NP V NP»: agent=Agent dice=Agent

Example 9

Even the leaves had ceased to move.

advmoddetnsubj:passauxmarkxcomppunctrootEvenADVtheDETleavesNOUNhadAUXceasedVERBtoPARTmoveVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EvenevenADV_3 leavesadvmod
2thetheDETDefinite=Def PronType=Art3 leavesdet
3leavesleafNOUNNumber=Plur5 ceasednsubj:pass
4hadhaveAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin5 ceasedaux
5ceasedceaseVERBTense=Past VerbForm=Part Voice=Passrootroot
6totoPART_7 movemark
7movemoveVERBVerbForm=Inf5 ceasedxcomp
8..PUNCT_5 ceasedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ceasepast · perfect · passivethe leavestree rules
2moveto-infinitivevn roll-51.3.1 «NP.theme V»: agent=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/M/move/