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npc

Who acts: person, insult, you, your, NPC, Minecraft villagers · What happens: control, seem, follow, not think, talk, get · To what, where: video game, crowd, village, next quest, same line, NPCs · Speech: someone speaks here

«npc» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: npc in the school dictionary.

Meaning 1

Usage: games — kept apart, not parsed.

Short for "non-player character": a character in a video game controlled by the computer, not by a player.

The tree, 18 words
casepunctcompoundoblpunctpunctdetapposcasedetcompoundnmodaclcasedetobl:agentpunctadvmodcasedetconjpunctrootShortADJforADP"PUNCTnon-playerNOUNcharacterNOUN"PUNCT:PUNCTaDETcharacterNOUNinADPaDETvideoNOUNgameNOUNcontrolledVERBbyADPtheDETcomputerNOUN,PUNCTnotPARTbyADPaDETplayerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShortshortADJDegree=Posrootroot
2forforADP_5 charactercase
3""PUNCT_5 characterpunct
4non-playernon-playerNOUNNumber=Sing5 charactercompound
5charactercharacterNOUNNumber=Sing1 Shortobl
6""PUNCT_5 characterpunct
7::PUNCT_9 characterpunct
8aaDETDefinite=Ind PronType=Art9 characterdet
9charactercharacterNOUNNumber=Sing5 characterappos
10ininADP_13 gamecase
11aaDETDefinite=Ind PronType=Art13 gamedet
12videovideoNOUNNumber=Sing13 gamecompound
13gamegameNOUNNumber=Sing9 characternmod
14controlledcontrolVERBTense=Past VerbForm=Part Voice=Pass13 gameacl
15bybyADP_17 computercase
16thetheDETDefinite=Def PronType=Art17 computerdet
17computercomputerNOUNNumber=Sing14 controlledobl:agent
18,,PUNCT_22 playerpunct
19notnotPARTPolarity=Neg22 playeradvmod
20bybyADP_22 playercase
21aaDETDefinite=Ind PronType=Art22 playerdet
22playerplayerNOUNNumber=Sing9 characterconj
23..PUNCT_1 Shortpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1controlparticiplea video game not said herevn enforce-63 «NP V that S»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: slang, rude — kept apart, not parsed.

An insult for a person who seems boring, follows the crowd or does not think for themselves.

The tree, 17 words
detnsubjcasedetnmodnsubjacl:relclxcomppunctdetobjccauxadvmodconjcaseoblpunctrootAnDETinsultNOUNforADPaDETpersonNOUNwhoPRONseemsVERBboringADJ,PUNCTfollowsVERBtheDETcrowdNOUNorCCONJdoesAUXnotPARTthinkVERBforADPthemselvesPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AnaDETDefinite=Ind PronType=Art2 insultdet
2insultinsultNOUNNumber=Sing10 followsnsubj
3forforADP_5 personcase
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Sing2 insultnmod
6whowhoPRONPronType=Rel7 seemsnsubj
7seemsseemVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personacl:relcl
8boringboringADJDegree=Pos7 seemsxcomp
9,,PUNCT_2 insultpunct
10followsfollowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
11thetheDETDefinite=Def PronType=Art12 crowddet
12crowdcrowdNOUNNumber=Sing10 followsobj
13ororCCONJ_16 thinkcc
14doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 thinkaux
15notnotPARTPolarity=Neg16 thinkadvmod
16thinkthinkVERBVerbForm=Inf10 followsconj
17forforADP_18 themselvescase
18themselvesthemselvesPRONCase=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes16 thinkobl
19..PUNCT_10 followspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1seempresenta personboring propertyvn seem-109-1-1-1 «NP V S_INF»: agent=Theme
2followpresenta insult for a personthe crowdvn chase-51.6 «NP V NP»: agent=Agent crowd=Theme
3not think speech: otherpresent · do-supporta insult for a person not said herefor themselves = theyvn focus-87.1-1 «NP V»: agent=Agent

Example 1

Talk to the NPC in the village to get your next quest.

casedetoblcasedetoblmarkadvclnmod:possamodobjpunctrootTalkVERBtoADPtheDETNPCPROPNinADPtheDETvillageNOUNtoPARTgetVERByourPRONnextADJquestNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TalktalkVERBMood=Imp VerbForm=Finrootroot
2totoADP_4 NPCcase
3thetheDETDefinite=Def PronType=Art4 NPCdet
4NPCNPCPROPNNumber=Sing1 Talkobl
5ininADP_7 villagecase
6thetheDETDefinite=Def PronType=Art7 villagedet
7villagevillageNOUNNumber=Sing1 Talkobl
8totoPART_9 getmark
9getgetVERBVerbForm=Inf1 Talkadvcl
10youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs12 questnmod:poss
11nextnextADJDegree=Pos12 questamod
12questquestNOUNNumber=Sing9 getobj
13..PUNCT_1 Talkpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1talkimperativeyou not said herethe villageto the NPCvn talk-37.5 «NP V PP.co-agent»: agent=Agent to npc=Co-Agent
2getto-infinitiveyou not said hereyour next questvn comprehend-87.2-1 «NP V NP»: agent=Experiencer quest=Stimulus
3questyournom quest «cognition intransitive»: poss=agent

Example 2

The NPC kept saying the same line over and over.

detnsubjxcompdetamodobjadvmodccconjpunctrootTheDETNPCPROPNkeptVERBsayingVERBtheDETsameADJlineNOUNoverADVandCCONJoverADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 NPCdet
2NPCNPCPROPNNumber=Sing3 keptnsubj
3keptkeepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4sayingsayVERBVerbForm=Ger3 keptxcomp
5thetheDETDefinite=Def PronType=Art7 linedet
6samesameADJDegree=Pos7 lineamod
7linelineNOUNNumber=Sing4 sayingobj
8overoverADV_4 sayingadvmod
9andandCCONJ_10 overcc
10overoverADV_8 overconj
11..PUNCT_3 keptpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppastthe NPCtree rules
2say speech: assertgerundthe NPC not said herethe same lineover propertyvn say-37.7-1-1 «NP V NP.topic»: agent=Agent line=Topic

Example 3

In Minecraft, villagers are NPCs.

casecompoundpunctnsubjcoppunctrootInADPMinecraftPROPN,PUNCTvillagersNOUNareAUXNPCsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 Minecraftcase
2MinecraftMinecraftPROPNNumber=Sing4 villagerscompound
3,,PUNCT_2 Minecraftpunct
4villagersvillagerNOUNNumber=Plur6 NPCsnsubj
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 NPCscop
6NPCsnpcNOUNNumber=Plurrootroot
7..PUNCT_6 NPCspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentMinecraft villagersNPCstree rules

Example 4

That NPC sells potions and swords.

detnsubjobjccconjpunctrootThatDETNPCPROPNsellsVERBpotionsNOUNandCCONJswordsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThatthatDETNumber=Sing PronType=Dem2 NPCdet
2NPCNPCPROPNNumber=Sing3 sellsnsubj
3sellssellVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4potionspotionNOUNNumber=Plur3 sellsobj
5andandCCONJ_6 swordscc
6swordsswordNOUNNumber=Plur4 potionsconj
7..PUNCT_3 sellspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sellpresentthat NPCpotions and swordsvn give-13.1-1 «NP V NP»: agent=Agent potion=Theme

Example 5

"Stop acting like an NPC!" he said, which was mean. (slang)

Sentence 1: "Stop acting like an NPC!" he said, which was mean.

The tree, 10 words
punctccompxcompcasedetoblpunctpunctnsubjpunctnsubjcopccomppunctroot"PUNCTStopVERBactingVERBlikeADPanDETNPCPROPN!PUNCT"PUNCThePRONsaidVERB,PUNCTwhichPRONwasAUXmeanADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_2 Stoppunct
2StopstopVERBVerbForm=Inf10 saidccomp
3actingactVERBVerbForm=Ger2 Stopxcomp
4likelikeADP_6 NPCcase
5anaDETDefinite=Ind PronType=Art6 NPCdet
6NPCNPCPROPNNumber=Sing3 actingobl
7!!PUNCT_2 Stoppunct
8""PUNCT_2 Stoppunct
9hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs10 saidnsubj
10saidsayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
11,,PUNCT_14 meanpunct
12whichwhichPRONPronType=Rel14 meannsubj
13wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin14 meancop
14meanmeanADJDegree=Pos10 saidccomp
15..PUNCT_10 saidpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stop in a quoteinfinitivevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
2act in a quotegerundlike a NPCvn masquerade-29.6-1 «NP V PP.attribute»: agent=Agent like npc=Attribute
3say speech: expresspasthevn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
4ispastmean propertytree rules

Sentence 2: (slang)

punctpunctroot(PUNCTslangNOUN)PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1((PUNCT_2 slangpunct
2slangslangNOUNNumber=Singrootroot
3))PUNCT_2 slangpunct

The frames reader finds no event or fact in this sentence.

Example 6

Some NPCs in the game help you, others attack you.

detnsubjcasedetnmodobjpunctnsubjconjobjpunctrootSomeDETNPCsNOUNinADPtheDETgameNOUNhelpVERByouPRON,PUNCTothersNOUNattackVERByouPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SomesomeDETPronType=Ind2 NPCsdet
2NPCsnpcNOUNNumber=Plur6 helpnsubj
3ininADP_5 gamecase
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing2 NPCsnmod
6helphelpVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7youyouPRONCase=Acc Person=2 PronType=Prs6 helpobj
8,,PUNCT_10 attackpunct
9othersotherNOUNNumber=Plur10 attacknsubj
10attackattackVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 helpconj
11youyouPRONCase=Acc Person=2 PronType=Prs10 attackobj
12..PUNCT_6 helppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1helppresentsome NPCs in the gameyouvn help-72.1-1-1 «NP V NP»: agent=Agent you=Beneficiary
2attackpresentothersyouvn attack-60.1-1 «NP V NP»: agent=Agent you=Patient

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/N/npc/