npc
Who acts: person, insult, you, your, NPC, Minecraft villagers · What happens: control, seem, follow, not think, talk, get · To what, where: video game, crowd, village, next quest, same line, NPCs · Speech: someone speaks here
«npc» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: npc in the school dictionary.
Meaning 1
Usage: games — kept apart, not parsed.
Short for "non-player character": a character in a video game controlled by the computer, not by a player.
The tree, 18 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Short | short | ADJ | Degree=Pos | root | root |
| 2 | for | for | ADP | _ | 5 character | case |
| 3 | " | " | PUNCT | _ | 5 character | punct |
| 4 | non-player | non-player | NOUN | Number=Sing | 5 character | compound |
| 5 | character | character | NOUN | Number=Sing | 1 Short | obl |
| 6 | " | " | PUNCT | _ | 5 character | punct |
| 7 | : | : | PUNCT | _ | 9 character | punct |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 character | det |
| 9 | character | character | NOUN | Number=Sing | 5 character | appos |
| 10 | in | in | ADP | _ | 13 game | case |
| 11 | a | a | DET | Definite=Ind PronType=Art | 13 game | det |
| 12 | video | video | NOUN | Number=Sing | 13 game | compound |
| 13 | game | game | NOUN | Number=Sing | 9 character | nmod |
| 14 | controlled | control | VERB | Tense=Past VerbForm=Part Voice=Pass | 13 game | acl |
| 15 | by | by | ADP | _ | 17 computer | case |
| 16 | the | the | DET | Definite=Def PronType=Art | 17 computer | det |
| 17 | computer | computer | NOUN | Number=Sing | 14 controlled | obl:agent |
| 18 | , | , | PUNCT | _ | 22 player | punct |
| 19 | not | not | PART | Polarity=Neg | 22 player | advmod |
| 20 | by | by | ADP | _ | 22 player | case |
| 21 | a | a | DET | Definite=Ind PronType=Art | 22 player | det |
| 22 | player | player | NOUN | Number=Sing | 9 character | conj |
| 23 | . | . | PUNCT | _ | 1 Short | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | control | participle | a video game not said here | vn enforce-63 «NP V that S»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2
Usage: slang, rude — kept apart, not parsed.
An insult for a person who seems boring, follows the crowd or does not think for themselves.
The tree, 17 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | An | a | DET | Definite=Ind PronType=Art | 2 insult | det |
| 2 | insult | insult | NOUN | Number=Sing | 10 follows | nsubj |
| 3 | for | for | ADP | _ | 5 person | case |
| 4 | a | a | DET | Definite=Ind PronType=Art | 5 person | det |
| 5 | person | person | NOUN | Number=Sing | 2 insult | nmod |
| 6 | who | who | PRON | PronType=Rel | 7 seems | nsubj |
| 7 | seems | seem | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 person | acl:relcl |
| 8 | boring | boring | ADJ | Degree=Pos | 7 seems | xcomp |
| 9 | , | , | PUNCT | _ | 2 insult | punct |
| 10 | follows | follow | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 11 | the | the | DET | Definite=Def PronType=Art | 12 crowd | det |
| 12 | crowd | crowd | NOUN | Number=Sing | 10 follows | obj |
| 13 | or | or | CCONJ | _ | 16 think | cc |
| 14 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 16 think | aux |
| 15 | not | not | PART | Polarity=Neg | 16 think | advmod |
| 16 | think | think | VERB | VerbForm=Inf | 10 follows | conj |
| 17 | for | for | ADP | _ | 18 themselves | case |
| 18 | themselves | themselves | PRON | Case=Acc Number=Plur Person=3 PronType=Prs Reflex=Yes | 16 think | obl |
| 19 | . | . | PUNCT | _ | 10 follows | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | seem | present | a person | boring property | vn seem-109-1-1-1 «NP V S_INF»: agent=Theme | ||||
| 2 | follow | present | a insult for a person | the crowd | vn chase-51.6 «NP V NP»: agent=Agent crowd=Theme | ||||
| 3 | not think speech: other | present · do-support | a insult for a person not said here | for themselves = they | vn focus-87.1-1 «NP V»: agent=Agent |
Example 1
Talk to the NPC in the village to get your next quest.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Talk | talk | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | to | to | ADP | _ | 4 NPC | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 NPC | det |
| 4 | NPC | NPC | PROPN | Number=Sing | 1 Talk | obl |
| 5 | in | in | ADP | _ | 7 village | case |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 village | det |
| 7 | village | village | NOUN | Number=Sing | 1 Talk | obl |
| 8 | to | to | PART | _ | 9 get | mark |
| 9 | get | get | VERB | VerbForm=Inf | 1 Talk | advcl |
| 10 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 12 quest | nmod:poss |
| 11 | next | next | ADJ | Degree=Pos | 12 quest | amod |
| 12 | quest | quest | NOUN | Number=Sing | 9 get | obj |
| 13 | . | . | PUNCT | _ | 1 Talk | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | talk | imperative | you not said here | the village | to the NPC | vn talk-37.5 «NP V PP.co-agent»: agent=Agent to npc=Co-Agent | |||
| 2 | get | to-infinitive | you not said here | your next quest | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer quest=Stimulus | ||||
| 3 | quest | your | nom quest «cognition intransitive»: poss=agent |
Example 2
The NPC kept saying the same line over and over.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 NPC | det |
| 2 | NPC | NPC | PROPN | Number=Sing | 3 kept | nsubj |
| 3 | kept | keep | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 4 | saying | say | VERB | VerbForm=Ger | 3 kept | xcomp |
| 5 | the | the | DET | Definite=Def PronType=Art | 7 line | det |
| 6 | same | same | ADJ | Degree=Pos | 7 line | amod |
| 7 | line | line | NOUN | Number=Sing | 4 saying | obj |
| 8 | over | over | ADV | _ | 4 saying | advmod |
| 9 | and | and | CCONJ | _ | 10 over | cc |
| 10 | over | over | ADV | _ | 8 over | conj |
| 11 | . | . | PUNCT | _ | 3 kept | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | past | the NPC | tree rules | |||||
| 2 | say speech: assert | gerund | the NPC not said here | the same line | over property | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent line=Topic |
Example 3
In Minecraft, villagers are NPCs.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | In | in | ADP | _ | 2 Minecraft | case |
| 2 | Minecraft | Minecraft | PROPN | Number=Sing | 4 villagers | compound |
| 3 | , | , | PUNCT | _ | 2 Minecraft | punct |
| 4 | villagers | villager | NOUN | Number=Plur | 6 NPCs | nsubj |
| 5 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 NPCs | cop |
| 6 | NPCs | npc | NOUN | Number=Plur | root | root |
| 7 | . | . | PUNCT | _ | 6 NPCs | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | Minecraft villagers | NPCs | tree rules |
Example 4
That NPC sells potions and swords.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | That | that | DET | Number=Sing PronType=Dem | 2 NPC | det |
| 2 | NPC | NPC | PROPN | Number=Sing | 3 sells | nsubj |
| 3 | sells | sell | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | potions | potion | NOUN | Number=Plur | 3 sells | obj |
| 5 | and | and | CCONJ | _ | 6 swords | cc |
| 6 | swords | sword | NOUN | Number=Plur | 4 potions | conj |
| 7 | . | . | PUNCT | _ | 3 sells | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | sell | present | that NPC | potions and swords | vn give-13.1-1 «NP V NP»: agent=Agent potion=Theme |
Example 5
"Stop acting like an NPC!" he said, which was mean. (slang)
Sentence 1: "Stop acting like an NPC!" he said, which was mean.
The tree, 10 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | " | " | PUNCT | _ | 2 Stop | punct |
| 2 | Stop | stop | VERB | VerbForm=Inf | 10 said | ccomp |
| 3 | acting | act | VERB | VerbForm=Ger | 2 Stop | xcomp |
| 4 | like | like | ADP | _ | 6 NPC | case |
| 5 | an | a | DET | Definite=Ind PronType=Art | 6 NPC | det |
| 6 | NPC | NPC | PROPN | Number=Sing | 3 acting | obl |
| 7 | ! | ! | PUNCT | _ | 2 Stop | punct |
| 8 | " | " | PUNCT | _ | 2 Stop | punct |
| 9 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 10 said | nsubj |
| 10 | said | say | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 11 | , | , | PUNCT | _ | 14 mean | punct |
| 12 | which | which | PRON | PronType=Rel | 14 mean | nsubj |
| 13 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 14 mean | cop |
| 14 | mean | mean | ADJ | Degree=Pos | 10 said | ccomp |
| 15 | . | . | PUNCT | _ | 10 said | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | stop in a quote | infinitive | vn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality | ||||||
| 2 | act in a quote | gerund | like a NPC | vn masquerade-29.6-1 «NP V PP.attribute»: agent=Agent like npc=Attribute | |||||
| 3 | say speech: express | past | he | vn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic | |||||
| 4 | is | past | mean property | tree rules |
Sentence 2: (slang)
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | ( | ( | PUNCT | _ | 2 slang | punct |
| 2 | slang | slang | NOUN | Number=Sing | root | root |
| 3 | ) | ) | PUNCT | _ | 2 slang | punct |
The frames reader finds no event or fact in this sentence.
Example 6
Some NPCs in the game help you, others attack you.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Some | some | DET | PronType=Ind | 2 NPCs | det |
| 2 | NPCs | npc | NOUN | Number=Plur | 6 help | nsubj |
| 3 | in | in | ADP | _ | 5 game | case |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 game | det |
| 5 | game | game | NOUN | Number=Sing | 2 NPCs | nmod |
| 6 | help | help | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 6 help | obj |
| 8 | , | , | PUNCT | _ | 10 attack | punct |
| 9 | others | other | NOUN | Number=Plur | 10 attack | nsubj |
| 10 | attack | attack | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 help | conj |
| 11 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 10 attack | obj |
| 12 | . | . | PUNCT | _ | 6 help | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | help | present | some NPCs in the game | you | vn help-72.1-1-1 «NP V NP»: agent=Agent you=Beneficiary | ||||
| 2 | attack | present | others | you | vn attack-60.1-1 «NP V NP»: agent=Agent you=Patient |
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/N/npc/