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reward

Who acts: reward, you, I, They, Hard work, work · What happens: be, get, do, work, offer, find · To what, where: something, money, criminal, someone, reward, them · Speech: someone speaks here

«reward» in the school dictionary: its 3 meanings for a pupil and its 8 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: reward in the school dictionary.

Meaning 1

A reward is something good you get for doing something well, working hard or being helpful.

The tree, 16 words
detnsubjcopamodnsubjacl:relclmarkadvclobjadvmodpunctconjadvmodcccopconjpunctrootADETrewardNOUNisAUXsomethingPRONgoodADJyouPRONgetVERBforSCONJdoingVERBsomethingPRONwellADV,PUNCTworkingVERBhardADVorCCONJbeingAUXhelpfulADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 rewarddet
2rewardrewardNOUNNumber=Sing4 somethingnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 somethingcop
4somethingsomethingPRONNumber=Sing PronType=Indrootroot
5goodgoodADJDegree=Pos4 somethingamod
6youyouPRONCase=Nom Person=2 PronType=Prs7 getnsubj
7getgetVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 somethingacl:relcl
8forforSCONJ_9 doingmark
9doingdoVERBTense=Pres VerbForm=Part7 getadvcl
10somethingsomethingPRONNumber=Sing PronType=Ind9 doingobj
11wellwellADVDegree=Pos9 doingadvmod
12,,PUNCT_13 workingpunct
13workingworkVERBTense=Pres VerbForm=Part9 doingconj
14hardhardADVDegree=Pos13 workingadvmod
15ororCCONJ_17 helpfulcc
16beingbeAUXTense=Pres VerbForm=Part17 helpfulcop
17helpfulhelpfulADJDegree=Pos13 workingconj
18..PUNCT_4 somethingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta rewardsomethingtree rules
2getpresentyouvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
3dogerundyou not said heresomethingwell propertyvn act-114-1 «NP V NP»: agent=Agent something=Eventuality
4workgerundyou not said herehard propertyvn employment-95.3 «NP V»: agent=Agent
5isgerundyou not said herehelpful propertytree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A reward is also money offered for finding something lost or helping catch a criminal.

The tree, 15 words
detnsubjcopadvmodaclmarkadvclobjaclccconjxcompdetobjpunctrootADETrewardNOUNisAUXalsoADVmoneyNOUNofferedVERBforSCONJfindingVERBsomethingPRONlostVERBorCCONJhelpingVERBcatchVERBaDETcriminalNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 rewarddet
2rewardrewardNOUNNumber=Sing5 moneynsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 moneycop
4alsoalsoADV_5 moneyadvmod
5moneymoneyNOUNNumber=Singrootroot
6offeredofferVERBTense=Past VerbForm=Part Voice=Pass5 moneyacl
7forforSCONJ_8 findingmark
8findingfindVERBTense=Pres VerbForm=Part6 offeredadvcl
9somethingsomethingPRONNumber=Sing PronType=Ind8 findingobj
10lostloseVERBTense=Past VerbForm=Part Voice=Pass9 somethingacl
11ororCCONJ_12 helpingcc
12helpinghelpVERBTense=Pres VerbForm=Part8 findingconj
13catchcatchVERBVerbForm=Inf12 helpingxcomp
14aaDETDefinite=Ind PronType=Art15 criminaldet
15criminalcriminalNOUNNumber=Sing13 catchobj
16..PUNCT_5 moneypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta rewardmoneytree rules
2offerparticiplemoney not said herevn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent
3findgerundsomethingvn discover-84 «NP V NP»: agent=Agent something=Topic
4loseparticiplevn succeed-74-3-1 «NP V»: agent=Agent
5helpgerundvn help-72.1-1-1 «NP V NP S_INF»: agent=Agent clause=Theme
6catchinfinitivea criminalvn get-13.5.1 «NP V NP»: agent=Agent criminal=Theme

Meaning 3

To reward someone means to give them a reward.

markcsubjobjmarkccompiobjdetobjpunctrootToPARTrewardVERBsomeonePRONmeansVERBtoPARTgiveVERBthemPRONaDETrewardNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 rewardmark
2rewardrewardVERBVerbForm=Inf4 meanscsubj
3someonesomeonePRONNumber=Sing PronType=Ind2 rewardobj
4meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5totoPART_6 givemark
6givegiveVERBVerbForm=Inf4 meansccomp
7themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs6 giveiobj
8aaDETDefinite=Ind PronType=Art9 rewarddet
9rewardrewardNOUNNumber=Sing6 giveobj
10..PUNCT_4 meanspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rewardto-infinitivesomeonevn equip-13.4.2-1 «NP V NP.recipient»: agent=Agent someone=Recipient
2meanpresentvn intend-61.2-1 «NP V S_INF»: agent=Agent clause=Topic
3give not said to happento-infinitivea rewardthem = theyvn give-13.1-1 «NP V NP-Dative NP»: agent=Agent they=Recipient reward=Theme

Example 1

I got a sticker as a reward for reading.

nsubjdetobjcasedetoblcasenmodpunctrootIPRONgotVERBaDETstickerNOUNasADPaDETrewardNOUNforADPreadingNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 gotnsubj
2gotgetVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 stickerdet
4stickerstickerNOUNNumber=Sing2 gotobj
5asasADP_7 rewardcase
6aaDETDefinite=Ind PronType=Art7 rewarddet
7rewardrewardNOUNNumber=Sing2 gotobl
8forforADP_9 readingcase
9readingreadingNOUNNumber=Sing7 rewardnmod
10..PUNCT_2 gotpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpastIa stickeras a reward for readingvn comprehend-87.2-1 «NP V NP PP.attribute»: agent=Experiencer sticker=Stimulus as reward=Attribute

Example 2

They offered a reward for the lost dog.

nsubjdetobjcasedetamodnmodpunctrootTheyPRONofferedVERBaDETrewardNOUNforADPtheDETlostVERBdogNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs2 offerednsubj
2offeredofferVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 rewarddet
4rewardrewardNOUNNumber=Sing2 offeredobj
5forforADP_8 dogcase
6thetheDETDefinite=Def PronType=Art8 dogdet
7lostloseVERBTense=Past VerbForm=Part Voice=Pass8 dogamod
8dogdogNOUNNumber=Sing4 rewardnmod
9..PUNCT_2 offeredpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1offerpastTheya rewardfor the lost dog goalvn future_having-13.3 «NP V NP PP.goal»: agent=Agent reward=Theme for dog=Goal
2loseparticiplevn succeed-74-3-1 «NP V»: agent=Agent

Example 3

Hard work brings its own reward.

amodnsubjnmod:possamodobjpunctrootHardADJworkNOUNbringsVERBitsPRONownADJrewardNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HardhardADJDegree=Pos2 workamod
2workworkNOUNNumber=Sing3 bringsnsubj
3bringsbringVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs6 rewardnmod:poss
5ownownADJDegree=Pos6 rewardamod
6rewardrewardNOUNNumber=Sing3 bringsobj
7..PUNCT_3 bringspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1bringpresentHard workwork's own rewardvn bring-11.3-1 «NP V NP together»: agent=Agent reward=Theme
2rewardworknom reward «event transitive»: poss=agent

Example 4

The teacher rewarded us with extra playtime.

detnsubjobjcaseamodoblpunctrootTheDETteacherNOUNrewardedVERBusPRONwithADPextraADJplaytimeNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 teacherdet
2teacherteacherNOUNNumber=Sing3 rewardednsubj
3rewardedrewardVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4uswePRONCase=Acc Number=Plur Person=1 PronType=Prs3 rewardedobj
5withwithADP_7 playtimecase
6extraextraADJDegree=Pos7 playtimeamod
7playtimeplaytimeNOUNNumber=Sing3 rewardedobl
8..PUNCT_3 rewardedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rewardpastthe teacheruswith extra playtimevn equip-13.4.2-1 «NP V NP-Fulfilling PP»: agent=Agent we=Recipient with playtime=Theme

Example 5

Our class has a reward chart.

nmod:possnsubjdetcompoundobjpunctrootOurPRONclassNOUNhasVERBaDETrewardNOUNchartNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OurourPRONCase=Gen Number=Plur Person=1 Poss=Yes PronType=Prs2 classnmod:poss
2classclassNOUNNumber=Sing3 hasnsubj
3hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art6 chartdet
5rewardrewardNOUNNumber=Sing6 chartcompound
6chartchartNOUNNumber=Sing3 hasobj
7..PUNCT_3 haspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentOur classa reward chartvn birth-28.2-1 «NP V NP»: agent=Agent chart=Patient

Example 6

The prince promised a reward to whoever found the ring.

detnsubjdetobjcasensubjconjdetobjpunctrootTheDETprinceNOUNpromisedVERBaDETrewardNOUNtoADPwhoeverPRONfoundVERBtheDETringNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 princedet
2princeprinceNOUNNumber=Sing3 promisednsubj
3promisedpromiseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4aaDETDefinite=Ind PronType=Art5 rewarddet
5rewardrewardNOUNNumber=Sing3 promisedobj
6totoADP_8 foundcase
7whoeverwhoeverPRONPronType=Rel8 foundnsubj
8foundfindVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 promisedconj
9thetheDETDefinite=Def PronType=Art10 ringdet
10ringringNOUNNumber=Sing8 foundobj
11..PUNCT_3 promisedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1promise speech: promisepastthe princea rewardvn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent reward=Theme
2findpastwhoeverthe ringvn discover-84 «NP V NP»: agent=Agent ring=Topic

Example 7

Be careful of messages offering a reward if you click.

copcaseoblacldetobjmarknsubjadvclpunctrootBeAUXcarefulADJofADPmessagesNOUNofferingVERBaDETrewardNOUNifSCONJyouPRONclickVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BebeAUXVerbForm=Inf2 carefulcop
2carefulcarefulADJDegree=Posrootroot
3ofofADP_4 messagescase
4messagesmessageNOUNNumber=Plur2 carefulobl
5offeringofferVERBVerbForm=Ger4 messagesacl
6aaDETDefinite=Ind PronType=Art7 rewarddet
7rewardrewardNOUNNumber=Sing5 offeringobj
8ififSCONJ_10 clickmark
9youyouPRONCase=Nom Person=2 PronType=Prs10 clicknsubj
10clickclickVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 offeringadvcl
11..PUNCT_2 carefulpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1isimperativeyou not said hereof messages; careful propertytree rules
2offergerundmessages not said herea rewardvn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent reward=Theme
3click a condition, not said to happenpresentyouvn sound_emission-43.2 «NP.location V PP.theme»: agent=Location

Example 8

I do not want any reward.

nsubjauxadvmoddetobjpunctrootIPRONdoAUXnotPARTwantVERBanyDETrewardNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 wantnsubj
2dodoAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 wantaux
3notnotPARTPolarity=Neg4 wantadvmod
4wantwantVERBVerbForm=Infrootroot
5anyanyDETPronType=Ind6 rewarddet
6rewardrewardNOUNNumber=Sing4 wantobj
7..PUNCT_4 wantpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not wantpresent · do-supportIany rewardvn want-32.1-1-1 «NP V NP ADV»: agent=Pivot reward=Theme

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/R/reward/