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stealth

Who acts: Stealth, one, Stealth technology, planes, you, cat · What happens: move, act, notice, make, detect, be · To what, where: you, planes, style, enemies, castle, radar

«stealth» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: stealth in the school dictionary.

Meaning 1

Stealth is moving or acting quietly and secretly so that no one notices you.

The tree, 14 words
nsubjauxccconjadvmodccconjmarkfixeddetnsubjadvclobjpunctrootStealthNOUNisAUXmovingVERBorCCONJactingVERBquietlyADVandCCONJsecretlyADVsoSCONJthatSCONJnoDEToneNOUNnoticesVERByouPRON.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StealthstealthNOUNNumber=Sing3 movingnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 movingaux
3movingmoveVERBTense=Pres VerbForm=Partrootroot
4ororCCONJ_5 actingcc
5actingactVERBTense=Pres VerbForm=Part3 movingconj
6quietlyquietlyADV_5 actingadvmod
7andandCCONJ_8 secretlycc
8secretlysecretlyADV_6 quietlyconj
9sosoSCONJExtPos=SCONJ13 noticesmark
10thatthatSCONJ_9 sofixed
11nonoDETPronType=Neg12 onedet
12oneoneNOUNNumber=Sing13 noticesnsubj
13noticesnoticeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 actingadvcl
14youyouPRONCase=Acc Person=2 PronType=Prs13 noticesobj
15..PUNCT_3 movingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresent · progressiveStealthvn roll-51.3.1 «NP.theme V»: agent=Theme
2actgerundStealth not said herequietly propertyvn act-114-1-1 «NP V»: agent=Agent
3noticepresentno oneyouvn see-30.1-1 «NP V S»: agent=Experiencer you=Stimulus

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Stealth technology makes planes, ships or other machines hard to detect by radar.

The tree, 13 words
amodnsubjobjpunctconjccamodconjxcompmarkxcompcaseoblpunctrootStealthADJtechnologyNOUNmakesVERBplanesNOUN,PUNCTshipsNOUNorCCONJotherADJmachinesNOUNhardADJtoPARTdetectVERBbyADPradarNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StealthstealthADJDegree=Pos2 technologyamod
2technologytechnologyNOUNNumber=Sing3 makesnsubj
3makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4planesplaneNOUNNumber=Plur3 makesobj
5,,PUNCT_6 shipspunct
6shipsshipNOUNNumber=Plur4 planesconj
7ororCCONJ_9 machinescc
8otherotherADJDegree=Pos9 machinesamod
9machinesmachineNOUNNumber=Plur4 planesconj
10hardhardADJDegree=Pos3 makesxcomp
11totoPART_12 detectmark
12detectdetectVERBVerbForm=Inf10 hardxcomp
13bybyADP_14 radarcase
14radarradarNOUNNumber=Sing12 detectobl
15..PUNCT_3 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresentStealth technologyplanes and ships or other machineshard propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset plane=Product
2detectto-infinitiveplanes and ships or other machines not said hereby radarvn see-30.1-1 «NP V S_ING»: agent=Experiencer

Meaning 3

Usage: games — kept apart, not parsed.

Stealth is a style of video game or play where you sneak past enemies instead of fighting.

The tree, 17 words
nsubjcopdetcasecompoundnmodccconjadvmodnsubjadvclcaseoblmarkfixedadvclpunctrootStealthNOUNisAUXaDETstyleNOUNofADPvideoNOUNgameNOUNorCCONJplayVERBwhereADVyouPRONsneakVERBpastADPenemiesNOUNinsteadADVofADPfightingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StealthstealthNOUNNumber=Sing4 stylensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 stylecop
3aaDETDefinite=Ind PronType=Art4 styledet
4stylestyleNOUNNumber=Singrootroot
5ofofADP_7 gamecase
6videovideoNOUNNumber=Sing7 gamecompound
7gamegameNOUNNumber=Sing4 stylenmod
8ororCCONJ_9 playcc
9playplayVERBVerbForm=Inf4 styleconj
10wherewhereADVPronType=Rel12 sneakadvmod
11youyouPRONCase=Nom Person=2 PronType=Prs12 sneaknsubj
12sneaksneakVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 playadvcl
13pastpastADP_14 enemiescase
14enemiesenemyNOUNNumber=Plur12 sneakobl
15insteadinsteadADVExtPos=SCONJ17 fightingmark
16ofofADP_15 insteadfixed
17fightingfightVERBTense=Pres VerbForm=Part12 sneakadvcl
18..PUNCT_4 stylepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentStealtha styleof video gametree rules
2playinfinitiveStealth not said herevn performance-26.7-1 «NP V»: agent=Agent
3sneakpresentyouenemiesvn run-51.3.2-2 «NP V PP.location»: agent=Theme past enemy=Trajectory
4fightgerundyou not said herevn battle-36.4-1 «NP V»: agent=Agent

Example 1

The cat crept towards the bird with great stealth.

detnsubjcasedetoblcaseamodoblpunctrootTheDETcatNOUNcreptVERBtowardsADPtheDETbirdNOUNwithADPgreatADJstealthNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 catdet
2catcatNOUNNumber=Sing3 creptnsubj
3creptcreepVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4towardstowardsADP_6 birdcase
5thetheDETDefinite=Def PronType=Art6 birddet
6birdbirdNOUNNumber=Sing3 creptobl
7withwithADP_9 stealthcase
8greatgreatADJDegree=Pos9 stealthamod
9stealthstealthNOUNNumber=Sing3 creptobl
10..PUNCT_3 creptpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1creeppastthe cattowards the bird; with great stealthvn run-51.3.2 «NP V PP.location»: agent=Theme towards bird=Destination

Example 2

The spies entered the castle by stealth.

detnsubjdetobjcaseoblpunctrootTheDETspiesNOUNenteredVERBtheDETcastleNOUNbyADPstealthNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 spiesdet
2spiesspyNOUNNumber=Plur3 enterednsubj
3enteredenterVERBMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 castledet
5castlecastleNOUNNumber=Sing3 enteredobj
6bybyADP_7 stealthcase
7stealthstealthNOUNNumber=Sing3 enteredobl
8..PUNCT_3 enteredpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1enterpastthe spiesthe castleby stealthvn escape-51.1-1-2 «NP V NP»: agent=Theme castle=Destination

Example 3

A stealth plane is hard to see on radar.

detamodnsubjcopmarkxcompcaseoblpunctrootADETstealthADJplaneNOUNisAUXhardADJtoPARTseeVERBonADPradarNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 planedet
2stealthstealthADJDegree=Pos3 planeamod
3planeplaneNOUNNumber=Sing5 hardnsubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 hardcop
5hardhardADJDegree=Posrootroot
6totoPART_7 seemark
7seeseeVERBVerbForm=Inf5 hardxcomp
8ononADP_9 radarcase
9radarradarNOUNNumber=Sing7 seeobl
10..PUNCT_5 hardpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta stealth planehard propertytree rules
2seeto-infinitivea stealth plane not said hereradarvn comprehend-87.2-1-1 «NP V»: agent=Experiencer

Example 4

Owls hunt with stealth because their feathers make almost no sound.

nsubjcaseoblmarknmod:possnsubjadvcladvmoddetobjpunctrootOwlsNOUNhuntVERBwithADPstealthNOUNbecauseSCONJtheirPRONfeathersNOUNmakeVERBalmostADVnoDETsoundNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OwlsowlNOUNNumber=Plur2 huntnsubj
2hunthuntVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3withwithADP_4 stealthcase
4stealthstealthNOUNNumber=Sing2 huntobl
5becausebecauseSCONJ_8 makemark
6theirtheirPRONCase=Gen Number=Plur Person=3 Poss=Yes PronType=Prs7 feathersnmod:poss
7feathersfeatherNOUNNumber=Plur8 makensubj
8makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 huntadvcl
9almostalmostADV_11 soundadvmod
10nonoDETPronType=Neg11 sounddet
11soundsoundNOUNNumber=Sing8 makeobj
12..PUNCT_2 huntpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1huntpresentOwlswith stealthvn hunt-35.1 «NP V»: agent=Agent
2makepresentOwls's feathersno soundvn build-26.1-1 «NP.asset V NP»: agent=Asset sound=Product

Example 5

I used stealth to get a biscuit without Mum noticing.

nsubjobjmarkadvcldetobjmarknsubjadvclpunctrootIPRONusedVERBstealthNOUNtoPARTgetVERBaDETbiscuitNOUNwithoutSCONJMumNOUNnoticingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 usednsubj
2useduseVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Finrootroot
3stealthstealthNOUNNumber=Sing2 usedobj
4totoPART_5 getmark
5getgetVERBVerbForm=Inf2 usedadvcl
6aaDETDefinite=Ind PronType=Art7 biscuitdet
7biscuitbiscuitNOUNNumber=Sing5 getobj
8withoutwithoutSCONJ_10 noticingmark
9MummumNOUNNumber=Sing10 noticingnsubj
10noticingnoticeVERBTense=Pres VerbForm=Part5 getadvcl
11..PUNCT_2 usedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1usepastIstealthvn eat-39.1 «NP V NP»: agent=Agent stealth=Patient
2getto-infinitiveI not said herea biscuitvn comprehend-87.2-1 «NP V NP»: agent=Experiencer biscuit=Stimulus
3noticegerundMumvn see-30.1-1 «NP V S_ING»: agent=Experiencer

Example 6

In the game, stealth mode lets you sneak past guards.

casedetcompoundpunctcompoundnsubjobjxcompcaseoblpunctrootInADPtheDETgameNOUN,PUNCTstealthNOUNmodeNOUNletsVERByouPRONsneakVERBpastADPguardsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing6 modecompound
4,,PUNCT_3 gamepunct
5stealthstealthNOUNNumber=Sing6 modecompound
6modemodeNOUNNumber=Sing7 letsnsubj
7letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
8youyouPRONCase=Acc Person=2 PronType=Prs7 letsobj
9sneaksneakVERBVerbForm=Inf7 letsxcomp
10pastpastADP_11 guardscase
11guardsguardNOUNNumber=Plur9 sneakobl
12..PUNCT_7 letspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresentgame stealth modeyoutree rules
2sneakinfinitiveyou not said hereguardsvn run-51.3.2-2 «NP V PP.location»: agent=Theme past guard=Trajectory

Example 7

Tigers rely on stealth, not speed, to get close.

nsubjcaseoblpunctadvmodconjpunctmarkparataxisxcomppunctrootTigersNOUNrelyVERBonADPstealthNOUN,PUNCTnotPARTspeedNOUN,PUNCTtoPARTgetVERBcloseADJ.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TigerstigerNOUNNumber=Plur2 relynsubj
2relyrelyVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3ononADP_4 stealthcase
4stealthstealthNOUNNumber=Sing2 relyobl
5,,PUNCT_7 speedpunct
6notnotPARTPolarity=Neg7 speedadvmod
7speedspeedNOUNNumber=Sing4 stealthconj
8,,PUNCT_10 getpunct
9totoPART_10 getmark
10getgetVERBMood=Imp VerbForm=Fin2 relyparataxis
11closecloseADJDegree=Pos10 getxcomp
12..PUNCT_2 relypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1relypresentTigerson stealth and speedvn rely-70 «NP V PP.theme S_ING»: agent=Agent on stealth=Theme
2getto-infinitiveclose propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/S/stealth/