stealth Who acts: Stealth, one, Stealth technology, planes, you, cat · What happens: move, act, notice, make, detect, be · To what, where: you, planes, style, enemies, castle, radar
«stealth» in the school dictionary: its 3 meanings for a pupil and its 7 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: stealth in the school dictionary .
Meaning 1 Stealth is moving or acting quietly and secretly so that no one notices you.
The tree, 14 words nsubj aux cc conj advmod cc conj mark fixed det nsubj advcl obj punct root Stealth NOUN is AUX moving VERB or CCONJ acting VERB quietly ADV and CCONJ secretly ADV so SCONJ that SCONJ no DET one NOUN notices VERB you PRON . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Stealth stealth NOUN Number=Sing 3 moving nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 3 moving aux 3 moving move VERB Tense=Pres VerbForm=Part root root 4 or or CCONJ _ 5 acting cc 5 acting act VERB Tense=Pres VerbForm=Part 3 moving conj 6 quietly quietly ADV _ 5 acting advmod 7 and and CCONJ _ 8 secretly cc 8 secretly secretly ADV _ 6 quietly conj 9 so so SCONJ ExtPos=SCONJ 13 notices mark 10 that that SCONJ _ 9 so fixed 11 no no DET PronType=Neg 12 one det 12 one one NOUN Number=Sing 13 notices nsubj 13 notices notice VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 acting advcl 14 you you PRON Case=Acc Person=2 PronType=Prs 13 notices obj 15 . . PUNCT _ 3 moving punct
# verb tense, mood who what, whom to whom where when other roles by
1 move present · progressive Stealth vn roll-51.3.1 «NP.theme V»: agent=Theme
2 act gerund Stealth not said here quietly property vn act-114-1-1 «NP V»: agent=Agent
3 notice present no one you vn see-30.1-1 «NP V S»: agent=Experiencer you=Stimulus
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Meaning 2 Stealth technology makes planes, ships or other machines hard to detect by radar.
The tree, 13 words amod nsubj obj punct conj cc amod conj xcomp mark xcomp case obl punct root Stealth ADJ technology NOUN makes VERB planes NOUN , PUNCT ships NOUN or CCONJ other ADJ machines NOUN hard ADJ to PART detect VERB by ADP radar NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Stealth stealth ADJ Degree=Pos 2 technology amod 2 technology technology NOUN Number=Sing 3 makes nsubj 3 makes make VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 4 planes plane NOUN Number=Plur 3 makes obj 5 , , PUNCT _ 6 ships punct 6 ships ship NOUN Number=Plur 4 planes conj 7 or or CCONJ _ 9 machines cc 8 other other ADJ Degree=Pos 9 machines amod 9 machines machine NOUN Number=Plur 4 planes conj 10 hard hard ADJ Degree=Pos 3 makes xcomp 11 to to PART _ 12 detect mark 12 detect detect VERB VerbForm=Inf 10 hard xcomp 13 by by ADP _ 14 radar case 14 radar radar NOUN Number=Sing 12 detect obl 15 . . PUNCT _ 3 makes punct
# verb tense, mood who what, whom to whom where when other roles by
1 make present Stealth technology planes and ships or other machines hard property vn build-26.1-1 «NP.asset V NP»: agent=Asset plane=Product
2 detect to-infinitive planes and ships or other machines not said here by radar vn see-30.1-1 «NP V S_ING»: agent=Experiencer
Meaning 3 Usage: games — kept apart, not parsed.
Stealth is a style of video game or play where you sneak past enemies instead of fighting.
The tree, 17 words nsubj cop det case compound nmod cc conj advmod nsubj advcl case obl mark fixed advcl punct root Stealth NOUN is AUX a DET style NOUN of ADP video NOUN game NOUN or CCONJ play VERB where ADV you PRON sneak VERB past ADP enemies NOUN instead ADV of ADP fighting VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Stealth stealth NOUN Number=Sing 4 style nsubj 2 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 4 style cop 3 a a DET Definite=Ind PronType=Art 4 style det 4 style style NOUN Number=Sing root root 5 of of ADP _ 7 game case 6 video video NOUN Number=Sing 7 game compound 7 game game NOUN Number=Sing 4 style nmod 8 or or CCONJ _ 9 play cc 9 play play VERB VerbForm=Inf 4 style conj 10 where where ADV PronType=Rel 12 sneak advmod 11 you you PRON Case=Nom Person=2 PronType=Prs 12 sneak nsubj 12 sneak sneak VERB Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin 9 play advcl 13 past past ADP _ 14 enemies case 14 enemies enemy NOUN Number=Plur 12 sneak obl 15 instead instead ADV ExtPos=SCONJ 17 fighting mark 16 of of ADP _ 15 instead fixed 17 fighting fight VERB Tense=Pres VerbForm=Part 12 sneak advcl 18 . . PUNCT _ 4 style punct
# verb tense, mood who what, whom to whom where when other roles by
1 is a present Stealth a style of video game tree rules
2 play infinitive Stealth not said here vn performance-26.7-1 «NP V»: agent=Agent
3 sneak present you enemies vn run-51.3.2-2 «NP V PP.location»: agent=Theme past enemy=Trajectory
4 fight gerund you not said here vn battle-36.4-1 «NP V»: agent=Agent
Example 1 The cat crept towards the bird with great stealth.
det nsubj case det obl case amod obl punct root The DET cat NOUN crept VERB towards ADP the DET bird NOUN with ADP great ADJ stealth NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 cat det 2 cat cat NOUN Number=Sing 3 crept nsubj 3 crept creep VERB Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin root root 4 towards towards ADP _ 6 bird case 5 the the DET Definite=Def PronType=Art 6 bird det 6 bird bird NOUN Number=Sing 3 crept obl 7 with with ADP _ 9 stealth case 8 great great ADJ Degree=Pos 9 stealth amod 9 stealth stealth NOUN Number=Sing 3 crept obl 10 . . PUNCT _ 3 crept punct
# verb tense, mood who what, whom to whom where when other roles by
1 creep past the cat towards the bird; with great stealth vn run-51.3.2 «NP V PP.location»: agent=Theme towards bird=Destination
Example 2 The spies entered the castle by stealth.
det nsubj det obj case obl punct root The DET spies NOUN entered VERB the DET castle NOUN by ADP stealth NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 The the DET Definite=Def PronType=Art 2 spies det 2 spies spy NOUN Number=Plur 3 entered nsubj 3 entered enter VERB Mood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin root root 4 the the DET Definite=Def PronType=Art 5 castle det 5 castle castle NOUN Number=Sing 3 entered obj 6 by by ADP _ 7 stealth case 7 stealth stealth NOUN Number=Sing 3 entered obl 8 . . PUNCT _ 3 entered punct
# verb tense, mood who what, whom to whom where when other roles by
1 enter past the spies the castle by stealth vn escape-51.1-1-2 «NP V NP»: agent=Theme castle=Destination
Example 3 A stealth plane is hard to see on radar.
det amod nsubj cop mark xcomp case obl punct root A DET stealth ADJ plane NOUN is AUX hard ADJ to PART see VERB on ADP radar NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 A a DET Definite=Ind PronType=Art 3 plane det 2 stealth stealth ADJ Degree=Pos 3 plane amod 3 plane plane NOUN Number=Sing 5 hard nsubj 4 is be AUX Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin 5 hard cop 5 hard hard ADJ Degree=Pos root root 6 to to PART _ 7 see mark 7 see see VERB VerbForm=Inf 5 hard xcomp 8 on on ADP _ 9 radar case 9 radar radar NOUN Number=Sing 7 see obl 10 . . PUNCT _ 5 hard punct
# verb tense, mood who what, whom to whom where when other roles by
1 is present a stealth plane hard property tree rules
2 see to-infinitive a stealth plane not said here radar vn comprehend-87.2-1-1 «NP V»: agent=Experiencer
Example 4 Owls hunt with stealth because their feathers make almost no sound.
nsubj case obl mark nmod:poss nsubj advcl advmod det obj punct root Owls NOUN hunt VERB with ADP stealth NOUN because SCONJ their PRON feathers NOUN make VERB almost ADV no DET sound NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Owls owl NOUN Number=Plur 2 hunt nsubj 2 hunt hunt VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 with with ADP _ 4 stealth case 4 stealth stealth NOUN Number=Sing 2 hunt obl 5 because because SCONJ _ 8 make mark 6 their their PRON Case=Gen Number=Plur Person=3 Poss=Yes PronType=Prs 7 feathers nmod:poss 7 feathers feather NOUN Number=Plur 8 make nsubj 8 make make VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin 2 hunt advcl 9 almost almost ADV _ 11 sound advmod 10 no no DET PronType=Neg 11 sound det 11 sound sound NOUN Number=Sing 8 make obj 12 . . PUNCT _ 2 hunt punct
# verb tense, mood who what, whom to whom where when other roles by
1 hunt present Owls with stealth vn hunt-35.1 «NP V»: agent=Agent
2 make present Owls's feathers no sound vn build-26.1-1 «NP.asset V NP»: agent=Asset sound=Product
Example 5 I used stealth to get a biscuit without Mum noticing.
nsubj obj mark advcl det obj mark nsubj advcl punct root I PRON used VERB stealth NOUN to PART get VERB a DET biscuit NOUN without SCONJ Mum NOUN noticing VERB . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 I I PRON Case=Nom Number=Sing Person=1 PronType=Prs 2 used nsubj 2 used use VERB Mood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin root root 3 stealth stealth NOUN Number=Sing 2 used obj 4 to to PART _ 5 get mark 5 get get VERB VerbForm=Inf 2 used advcl 6 a a DET Definite=Ind PronType=Art 7 biscuit det 7 biscuit biscuit NOUN Number=Sing 5 get obj 8 without without SCONJ _ 10 noticing mark 9 Mum mum NOUN Number=Sing 10 noticing nsubj 10 noticing notice VERB Tense=Pres VerbForm=Part 5 get advcl 11 . . PUNCT _ 2 used punct
# verb tense, mood who what, whom to whom where when other roles by
1 use past I stealth vn eat-39.1 «NP V NP»: agent=Agent stealth=Patient
2 get to-infinitive I not said here a biscuit vn comprehend-87.2-1 «NP V NP»: agent=Experiencer biscuit=Stimulus
3 notice gerund Mum vn see-30.1-1 «NP V S_ING»: agent=Experiencer
Example 6 In the game, stealth mode lets you sneak past guards.
case det compound punct compound nsubj obj xcomp case obl punct root In ADP the DET game NOUN , PUNCT stealth NOUN mode NOUN lets VERB you PRON sneak VERB past ADP guards NOUN . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 In in ADP _ 3 game case 2 the the DET Definite=Def PronType=Art 3 game det 3 game game NOUN Number=Sing 6 mode compound 4 , , PUNCT _ 3 game punct 5 stealth stealth NOUN Number=Sing 6 mode compound 6 mode mode NOUN Number=Sing 7 lets nsubj 7 lets let VERB Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin root root 8 you you PRON Case=Acc Person=2 PronType=Prs 7 lets obj 9 sneak sneak VERB VerbForm=Inf 7 lets xcomp 10 past past ADP _ 11 guards case 11 guards guard NOUN Number=Plur 9 sneak obl 12 . . PUNCT _ 7 lets punct
# verb tense, mood who what, whom to whom where when other roles by
1 let present game stealth mode you tree rules
2 sneak infinitive you not said here guards vn run-51.3.2-2 «NP V PP.location»: agent=Theme past guard=Trajectory
Example 7 Tigers rely on stealth, not speed, to get close.
nsubj case obl punct advmod conj punct mark parataxis xcomp punct root Tigers NOUN rely VERB on ADP stealth NOUN , PUNCT not PART speed NOUN , PUNCT to PART get VERB close ADJ . PUNCT The words, one row each (CoNLL-U) # word lemma UPOS features head relation 1 Tigers tiger NOUN Number=Plur 2 rely nsubj 2 rely rely VERB Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin root root 3 on on ADP _ 4 stealth case 4 stealth stealth NOUN Number=Sing 2 rely obl 5 , , PUNCT _ 7 speed punct 6 not not PART Polarity=Neg 7 speed advmod 7 speed speed NOUN Number=Sing 4 stealth conj 8 , , PUNCT _ 10 get punct 9 to to PART _ 10 get mark 10 get get VERB Mood=Imp VerbForm=Fin 2 rely parataxis 11 close close ADJ Degree=Pos 10 get xcomp 12 . . PUNCT _ 2 rely punct
# verb tense, mood who what, whom to whom where when other roles by
1 rely present Tigers on stealth and speed vn rely-70 «NP V PP.theme S_ING»: agent=Agent on stealth=Theme
2 get to-infinitive close property vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.
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