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teleport

Who acts: it, teleport, pad, you, I, wizard · What happens: teleport, be, travel, happen, send, wish · To what, where: one place, space, science fiction, pad, player, place · Speech: someone speaks here

«teleport» in the school dictionary: its 2 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: teleport in the school dictionary.

Meaning 1

To teleport is to move from one place to another instantly, without travelling through the space between; it happens only in science fiction, games and stories.

The tree, 26 words
markcsubjcopmarkcasenummodoblcasenmodadvmodpunctmarkadvclcasedetoblcasepunctnsubjadvcladvmodcasecompoundoblpunctapposccconjpunctrootToPARTteleportVERBisAUXtoPARTmoveVERBfromADPoneNUMplaceNOUNtoADPanotherDETinstantlyADV,PUNCTwithoutSCONJtravellingVERBthroughADPtheDETspaceNOUNbetweenADP;PUNCTitPRONhappensVERBonlyADVinADPscienceNOUNfictionNOUN,PUNCTgamesNOUNandCCONJstoriesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 teleportmark
2teleportteleportVERBVerbForm=Inf5 movecsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 movecop
4totoPART_5 movemark
5movemoveVERBVerbForm=Infrootroot
6fromfromADP_8 placecase
7oneoneNUMNumForm=Word NumType=Card8 placenummod
8placeplaceNOUNNumber=Sing5 moveobl
9totoADP_10 anothercase
10anotheranotherDETPronType=Ind8 placenmod
11instantlyinstantlyADV_5 moveadvmod
12,,PUNCT_14 travellingpunct
13withoutwithoutSCONJ_14 travellingmark
14travellingtravelVERBTense=Pres VerbForm=Part5 moveadvcl
15throughthroughADP_17 spacecase
16thetheDETDefinite=Def PronType=Art17 spacedet
17spacespaceNOUNNumber=Sing14 travellingobl
18betweenbetweenADP_17 spacecase
19;;PUNCT_21 happenspunct
20ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs21 happensnsubj
21happenshappenVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 moveadvcl
22onlyonlyADV_25 fictionadvmod
23ininADP_25 fictioncase
24sciencescienceNOUNNumber=Sing25 fictioncompound
25fictionfictionNOUNNumber=Sing21 happensobl
26,,PUNCT_27 gamespunct
27gamesgameNOUNNumber=Plur25 fictionappos
28andandCCONJ_29 storiescc
29storiesstoryNOUNNumber=Plur27 gamesconj
30..PUNCT_5 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teleportto-infinitivetree rules
2ispresentone place to anotherinstantly, move propertytree rules
3travelgerundthe spacevn run-51.3.2-1 «NP V PP.location»: agent=Theme through space=Trajectory
4happenpresentitscience fictionvn occur-48.3-1 «NP V PP»: agent=Theme in fiction=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

A teleport (in games) is a pad or doorway that sends a player to another place.

The tree, 16 words
detnsubjpunctcaseappospunctcopdetccconjnsubjacl:relcldetobjcasedetoblpunctrootADETteleportNOUN(PUNCTinADPgamesNOUN)PUNCTisAUXaDETpadNOUNorCCONJdoorwayNOUNthatPRONsendsVERBaDETplayerNOUNtoADPanotherDETplaceNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 teleportdet
2teleportteleportNOUNNumber=Sing9 padnsubj
3((PUNCT_5 gamespunct
4ininADP_5 gamescase
5gamesgameNOUNNumber=Plur2 teleportappos
6))PUNCT_5 gamespunct
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 padcop
8aaDETDefinite=Ind PronType=Art9 paddet
9padpadNOUNNumber=Singrootroot
10ororCCONJ_11 doorwaycc
11doorwaydoorwayNOUNNumber=Sing9 padconj
12thatthatPRONPronType=Rel13 sendsnsubj
13sendssendVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 padacl:relcl
14aaDETDefinite=Ind PronType=Art15 playerdet
15playerplayerNOUNNumber=Sing13 sendsobj
16totoADP_18 placecase
17anotheranotherDETPronType=Ind18 placedet
18placeplaceNOUNNumber=Sing13 sendsobl
19..PUNCT_9 padpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta teleporta pad or doorwaytree rules
2sendpresenta pad or doorwaya playeranother placevn confine-92-1 «NP V NP PP.destination»: agent=Agent player=Theme to place=Destination

Example 1

In the game, you can teleport back to your base.

casedetoblpunctnsubjauxadvmodcasenmod:possoblpunctrootInADPtheDETgameNOUN,PUNCTyouPRONcanAUXteleportVERBbackADVtoADPyourPRONbaseNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing7 teleportobl
4,,PUNCT_3 gamepunct
5youyouPRONCase=Nom Person=2 PronType=Prs7 teleportnsubj
6cancanAUXVerbForm=Fin7 teleportaux
7teleportteleportVERBVerbForm=Infrootroot
8backbackADV_7 teleportadvmod
9totoADP_11 basecase
10youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs11 basenmod:poss
11basebaseNOUNNumber=Sing8 backobl
12..PUNCT_7 teleportpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teleportcanyouthe gametree rules

Example 2

I wish I could teleport to school instead of walking in the rain.

nsubjnsubjauxccompcaseoblmarkfixedadvclcasedetoblpunctrootIPRONwishVERBIPRONcouldAUXteleportVERBtoADPschoolNOUNinsteadADVofADPwalkingVERBinADPtheDETrainNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs2 wishnsubj
2wishwishVERBMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Finrootroot
3IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 teleportnsubj
4couldcouldAUXVerbForm=Fin5 teleportaux
5teleportteleportVERBVerbForm=Inf2 wishccomp
6totoADP_7 schoolcase
7schoolschoolNOUNNumber=Sing5 teleportobl
8insteadinsteadADVExtPos=SCONJ10 walkingmark
9ofofADP_8 insteadfixed
10walkingwalkVERBTense=Pres VerbForm=Part5 teleportadvcl
11ininADP_13 raincase
12thetheDETDefinite=Def PronType=Art13 raindet
13rainrainNOUNNumber=Sing10 walkingobl
14..PUNCT_2 wishpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1wishpresentIvn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme
2teleportcouldIto schooltree rules
3walkgerundI not said herethe rainvn run-51.3.2-2-1 «NP V PP.location»: agent=Theme in rain=Trajectory

Example 3

The wizard teleported out of the tower.

detnsubjcasecasedetoblpunctrootTheDETwizardNOUNteleportedVERBoutADPofADPtheDETtowerNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 wizarddet
2wizardwizardNOUNNumber=Sing3 teleportednsubj
3teleportedteleportVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
4outoutADP_7 towercase
5ofofADP_7 towercase
6thetheDETDefinite=Def PronType=Art7 towerdet
7towertowerNOUNNumber=Sing3 teleportedobl
8..PUNCT_3 teleportedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teleportpastthe wizardthe towertree rules

Example 4

Step on the glowing teleport to reach the next level.

markdetnsubjaclmarkadvcldetamodobjpunctrootStepNOUNonSCONJtheDETglowingVERBteleportVERBtoPARTreachVERBtheDETnextADJlevelNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StepstepNOUNNumber=Singrootroot
2ononSCONJ_5 teleportmark
3thetheDETDefinite=Def PronType=Art5 teleportdet
4glowingglowVERBVerbForm=Ger5 teleportnsubj
5teleportteleportVERBVerbForm=Inf1 Stepacl
6totoPART_7 reachmark
7reachreachVERBVerbForm=Inf5 teleportadvcl
8thetheDETDefinite=Def PronType=Art10 leveldet
9nextnextADJDegree=Pos10 levelamod
10levellevelNOUNNumber=Sing7 reachobj
11..PUNCT_1 Steppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1glowgerundvn light_emission-43.1 «NP V»: agent=Theme
2teleportinfinitiveStep not said heretree rules
3reachto-infinitivethe next levelvn body_motion-49.2-1-1 «NP V NP ADV»: agent=Agent level=Theme

Example 5

No real machine can teleport a person.

detamodnsubjauxdetobjpunctrootNoDETrealADJmachineNOUNcanAUXteleportVERBaDETpersonNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoDETPronType=Neg3 machinedet
2realrealADJDegree=Pos3 machineamod
3machinemachineNOUNNumber=Sing5 teleportnsubj
4cancanAUXVerbForm=Fin5 teleportaux
5teleportteleportVERBVerbForm=Infrootroot
6aaDETDefinite=Ind PronType=Art7 persondet
7personpersonNOUNNumber=Sing5 teleportobj
8..PUNCT_5 teleportpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1teleportcanno real machinea persontree rules

Example 6

"Beam me up" is how characters teleport in an old space show.

The tree, 12 words
punctcsubjobjcompound:prtpunctadvmodnsubjccompcasedetamodcompoundoblpunctroot"PUNCTBeamVERBmePRONupADP"PUNCTisVERBhowADVcharactersNOUNteleportVERBinADPanDEToldADJspaceNOUNshowNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1""PUNCT_2 Beampunct
2BeambeamVERBVerbForm=Inf6 iscsubj
3meIPRONCase=Acc Number=Sing Person=1 PronType=Prs2 Beamobj
4upupADP_2 Beamcompound:prt
5""PUNCT_2 Beampunct
6isbeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7howhowADVPronType=Int9 teleportadvmod
8characterscharacterNOUNNumber=Plur9 teleportnsubj
9teleportteleportVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 isccomp
10ininADP_14 showcase
11anaDETDefinite=Ind PronType=Art14 showdet
12oldoldADJDegree=Pos14 showamod
13spacespaceNOUNNumber=Sing14 showcompound
14showshowNOUNNumber=Sing9 teleportobl
15..PUNCT_6 ispunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beam up in a quoteinfinitivemevn light_emission-43.1 «NP V NP.theme»: agent=Agent i=Theme
2bepresenttree rules
3teleportpresentcharactersa old space showtree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/T/teleport/