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zombie

Who acts: zombie, made dead person, person, it, I, brother · What happens: make up, be, come back, walk around, think, not pay · To what, where: made dead person, stories, life, person, attention, something

«zombie» in the school dictionary: its 3 meanings for a pupil and its 6 examples, every sentence parsed by Mova itself — its syntax tree, a dependency tree in the style of Universal Dependencies, and its pragmatics clause by clause. The word in the dictionary, with its sense in the lessons: zombie in the school dictionary.

Meaning 1

In stories, films and games, a zombie is a made-up dead person who has come back to life and walks around slowly without thinking.

The tree, 25 words
caseoblpunctconjccconjpunctdetnsubjcopdetamodpunctcompound:prtamodnsubjauxacl:relcladvmodcaseoblccconjadvmodadvmodmarkadvclpunctrootInADPstoriesNOUN,PUNCTfilmsNOUNandCCONJgamesNOUN,PUNCTaDETzombieNOUNisAUXaDETmadeVERB-PUNCTupADPdeadADJpersonNOUNwhoPRONhasAUXcomeVERBbackADVtoADPlifeNOUNandCCONJwalksVERBaroundADVslowlyADVwithoutSCONJthinkingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_2 storiescase
2storiesstoryNOUNNumber=Plur16 personobl
3,,PUNCT_4 filmspunct
4filmsfilmNOUNNumber=Plur2 storiesconj
5andandCCONJ_6 gamescc
6gamesgameNOUNNumber=Plur2 storiesconj
7,,PUNCT_2 storiespunct
8aaDETDefinite=Ind PronType=Art9 zombiedet
9zombiezombieNOUNNumber=Sing16 personnsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 personcop
11aaDETDefinite=Ind PronType=Art16 persondet
12mademakeVERBTense=Past VerbForm=Part Voice=Pass16 personamod
13--PUNCT_14 uppunct
14upupADP_12 madecompound:prt
15deaddeadADJDegree=Pos16 personamod
16personpersonNOUNNumber=Singrootroot
17whowhoPRONPronType=Rel19 comensubj
18hashaveAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 comeaux
19comecomeVERBTense=Past VerbForm=Part16 personacl:relcl
20backbackADV_19 comeadvmod
21totoADP_22 lifecase
22lifelifeNOUNNumber=Sing19 comeobl
23andandCCONJ_24 walkscc
24walkswalkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin19 comeconj
25aroundaroundADV_24 walksadvmod
26slowlyslowlyADV_24 walksadvmod
27withoutwithoutSCONJ_28 thinkingmark
28thinkingthinkVERBTense=Pres VerbForm=Part24 walksadvcl
29..PUNCT_16 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1make upparticiplevn comprise-107.2-1 «NP V NP»: agent=Theme
2is apresenta zombiea made dead personstories and films and gamestree rules
3come backpresent · perfecta made dead personlifevn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to life=Initial_Location
4walk aroundpresenta made dead person not said herearound, slowly propertyvn run-51.3.2-2-1 «NP V»: agent=Theme
5think speech: othergerunda made dead person not said herevn focus-87.1-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Meaning 2

Usage: informal — kept apart, not parsed.

A zombie is a person who is very tired or not paying attention and moves without thinking.

The tree, 17 words
detnsubjcopdetnsubjcopadvmodacl:relclccadvmodconjobjccconjmarkadvclpunctrootADETzombieNOUNisAUXaDETpersonNOUNwhoPRONisAUXveryADVtiredADJorCCONJnotPARTpayingVERBattentionNOUNandCCONJmovesVERBwithoutSCONJthinkingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 zombiedet
2zombiezombieNOUNNumber=Sing5 personnsubj
3isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 personcop
4aaDETDefinite=Ind PronType=Art5 persondet
5personpersonNOUNNumber=Singrootroot
6whowhoPRONPronType=Rel9 tirednsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 tiredcop
8veryveryADV_9 tiredadvmod
9tiredtiredADJDegree=Pos5 personacl:relcl
10ororCCONJ_12 payingcc
11notnotPARTPolarity=Neg12 payingadvmod
12payingpayVERBTense=Pres VerbForm=Part9 tiredconj
13attentionattentionNOUNNumber=Sing12 payingobj
14andandCCONJ_15 movescc
15movesmoveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 tiredconj
16withoutwithoutSCONJ_17 thinkingmark
17thinkingthinkVERBTense=Pres VerbForm=Part15 movesadvcl
18..PUNCT_5 personpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresenta zombiea persontree rules
2ispresenta persontired propertytree rules
3not paygerunda person not said hereattentionvn pay-68-1 «NP V NP»: agent=Agent attention=Asset
4movepresenta person not said herevn roll-51.3.1 «NP.theme V»: agent=Theme
5think speech: othergerunda person not said herevn focus-87.1-1 «NP V»: agent=Agent

The example in this meaning, parsed on its own:

I'm a zombie in the mornings.

nsubjcopdetcasedetnmodpunctrootIPRON'mAUXaDETzombieNOUNinADPtheDETmorningsNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs4 zombiensubj
2'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin4 zombiecop
3aaDETDefinite=Ind PronType=Art4 zombiedet
4zombiezombieNOUNNumber=Singrootroot
5ininADP_7 morningscase
6thetheDETDefinite=Def PronType=Art7 morningsdet
7morningsmorningNOUNNumber=Plur4 zombienmod
8..PUNCT_4 zombiepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIa zombiemorningtree rules

Meaning 3

Usage: informal — kept apart, not parsed.

Zombie can describe something that keeps going although it is useless or should have ended: a zombie company.

The tree, 18 words
nsubjauxobjnsubjacl:relclxcompmarknsubjcopccompccauxauxconjpunctdetcompoundoblpunctrootZombiePROPNcanAUXdescribeVERBsomethingPRONthatPRONkeepsVERBgoingVERBalthoughSCONJitPRONisAUXuselessADJorCCONJshouldAUXhaveAUXendedVERB:PUNCTaDETzombieNOUNcompanyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ZombieZombiePROPNNumber=Sing3 describensubj
2cancanAUXVerbForm=Fin3 describeaux
3describedescribeVERBVerbForm=Infrootroot
4somethingsomethingPRONNumber=Sing PronType=Ind3 describeobj
5thatthatPRONPronType=Rel6 keepsnsubj
6keepskeepVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin4 somethingacl:relcl
7goinggoVERBVerbForm=Ger6 keepsxcomp
8althoughalthoughSCONJ_11 uselessmark
9ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs11 uselessnsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin11 uselesscop
11uselessuselessADJDegree=Pos7 goingccomp
12ororCCONJ_15 endedcc
13shouldshouldAUXVerbForm=Fin15 endedaux
14havehaveAUXVerbForm=Inf15 endedaux
15endedendVERBTense=Past VerbForm=Part11 uselessconj
16::PUNCT_19 companypunct
17aaDETDefinite=Ind PronType=Art19 companydet
18zombiezombieNOUNNumber=Sing19 companycompound
19companycompanyNOUNNumber=Sing3 describeobl
20..PUNCT_3 describepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1describecanZombiesomethinga zombie company oblvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent something=Theme
2keeppresenttree rules
3gogerundvn disappearance-48.2-1 «NP V»: agent=Theme
4ispresentituseless propertytree rules
5endshould · perfectvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Example 1

My brother dressed up as a zombie for Halloween.

nmod:possnsubjcompound:prtcasedetoblcasenmodpunctrootMyPRONbrotherNOUNdressedVERBupADPasADPaDETzombieNOUNforADPHalloweenPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs2 brothernmod:poss
2brotherbrotherNOUNNumber=Sing3 dressednsubj
3dresseddressVERBTense=Past VerbForm=Part Voice=Passrootroot
4upupADP_3 dressedcompound:prt
5asasADP_7 zombiecase
6aaDETDefinite=Ind PronType=Art7 zombiedet
7zombiezombieNOUNNumber=Sing3 dressedobl
8forforADP_9 Halloweencase
9HalloweenHalloweenPROPNNumber=Sing7 zombienmod
10..PUNCT_3 dressedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dress upparticipleMy brotheras a zombie for Halloweenvn dress-41.1.1-1-1 «NP V»: agent=Agent

Example 2

Zombies are not real; they are made up for stories.

nsubjcopadvmodpunctnsubjaux:passconjcompound:prtcaseoblpunctrootZombiesNOUNareAUXnotPARTrealADJ;PUNCTtheyPRONareAUXmadeVERBupADPforADPstoriesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ZombieszombieNOUNNumber=Plur4 realnsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 realcop
3notnotPARTPolarity=Neg4 realadvmod
4realrealADJDegree=Posrootroot
5;;PUNCT_8 madepunct
6theytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs8 madensubj
7arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin8 madeaux:pass
8mademakeVERBTense=Past VerbForm=Part Voice=Pass4 realconj
9upupADP_8 madecompound:prt
10forforADP_11 storiescase
11storiesstoryNOUNNumber=Plur8 madeobl
12..PUNCT_4 realpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not ispresentZombiesreal propertytree rules
2make uppresent · passiveZombies = zombiefor storiesvn comprise-107.2-1 «NP V NP»: subject=Pivot

Example 3

I'm a total zombie until I've had breakfast.

nsubjcopdetamodmarknsubjauxacl:relclobjpunctrootIPRON'mAUXaDETtotalADJzombieNOUNuntilSCONJIPRON'veAUXhadVERBbreakfastNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IIPRONCase=Nom Number=Sing Person=1 PronType=Prs5 zombiensubj
2'mbeAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin5 zombiecop
3aaDETDefinite=Ind PronType=Art5 zombiedet
4totaltotalADJDegree=Pos5 zombieamod
5zombiezombieNOUNNumber=Singrootroot
6untiluntilSCONJ_9 hadmark
7IIPRONCase=Nom Number=Sing Person=1 PronType=Prs9 hadnsubj
8'vehaveAUXMood=Ind Number=Sing Person=1 Tense=Pres VerbForm=Fin9 hadaux
9hadhaveVERBTense=Past VerbForm=Part5 zombieacl:relcl
10breakfastbreakfastNOUNNumber=Sing9 hadobj
11..PUNCT_5 zombiepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentIa total zombietree rules
2havepresent · perfectIbreakfastvn birth-28.2-1 «NP V NP»: agent=Agent breakfast=Patient

Example 4

The zombies in the game move very slowly.

detnsubjcasedetnmodadvmodadvmodpunctrootTheDETzombiesNOUNinADPtheDETgameNOUNmoveVERBveryADVslowlyADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 zombiesdet
2zombieszombieNOUNNumber=Plur6 movensubj
3ininADP_5 gamecase
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing2 zombiesnmod
6movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
7veryveryADV_8 slowlyadvmod
8slowlyslowlyADV_6 moveadvmod
9..PUNCT_6 movepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1movepresentthe zombies in the gameslowly propertyvn roll-51.3.1 «NP.theme V»: agent=Theme

Example 5

After the sleepover we walked around like zombies.

casedetoblnsubjadvmodcaseoblpunctrootAfterADPtheDETsleepoverNOUNwePRONwalkedVERBaroundADVlikeADPzombiesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AfterafterADP_3 sleepovercase
2thetheDETDefinite=Def PronType=Art3 sleepoverdet
3sleepoversleepoverNOUNNumber=Sing5 walkedobl
4wewePRONCase=Nom Number=Plur Person=1 PronType=Prs5 walkednsubj
5walkedwalkVERBMood=Ind Number=Plur Person=1 Tense=Past VerbForm=Finrootroot
6aroundaroundADV_5 walkedadvmod
7likelikeADP_8 zombiescase
8zombieszombieNOUNNumber=Plur5 walkedobl
9..PUNCT_5 walkedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1walk aroundpastweafter the sleepoverlike zombies; around propertyvn run-51.3.2-2-1 «NP V»: agent=Theme

Example 6

The film was about a town full of zombies.

detnsubjcopcasedetamodcaseoblpunctrootTheDETfilmNOUNwasAUXaboutADPaDETtownNOUNfullADJofADPzombiesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 filmdet
2filmfilmNOUNNumber=Sing6 townnsubj
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 towncop
4aboutaboutADP_6 towncase
5aaDETDefinite=Ind PronType=Art6 towndet
6towntownNOUNNumber=Singrootroot
7fullfullADJDegree=Pos6 townamod
8ofofADP_9 zombiescase
9zombieszombieNOUNNumber=Plur7 fullobl
10..PUNCT_6 townpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispastthe filmabout a towntree rules

Text: the school dictionary of Mova's schools (world/data/dictionary-schools/), written for Mova. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each meaning and example read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/dictionaries/school/Z/zombie/