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Test 7 · ★ · Counting the AI in one ordinary day

Connor beats the computer on "easy" and boasts he is the best player in the world. What should he remember?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Connor · What happens: beat, boast, be, remember · To what, where: computer, best player, world · Speech: someone speaks here

This is test 7 · ★ of lesson 19 «Counting the AI in one ordinary day» of the AI course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Connor beats the computer on "easy" and boasts he is the best player in the world.

nsubjdetobjcasepunctadvclpunctccconjnsubjcopdetamodccompcasedetnmodpunctrootConnorPROPNbeatsVERBtheDETcomputerNOUNonADP"PUNCTeasyADJ"PUNCTandCCONJboastsVERBhePRONisAUXtheDETbestADJplayerNOUNinADPtheDETworldNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ConnorConnorPROPNNumber=Sing2 beatsnsubj
2beatsbeatVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 computerdet
4computercomputerNOUNNumber=Sing2 beatsobj
5ononADP_7 easycase
6""PUNCT_7 easypunct
7easyeasyADJDegree=Pos2 beatsadvcl
8""PUNCT_7 easypunct
9andandCCONJ_10 boastscc
10boastsboastVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 beatsconj
11hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs15 playernsubj
12isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin15 playercop
13thetheDETDefinite=Def PronType=Art15 playerdet
14bestgoodADJDegree=Sup15 playeramod
15playerplayerNOUNNumber=Sing10 boastsccomp
16ininADP_18 worldcase
17thetheDETDefinite=Def PronType=Art18 worlddet
18worldworldNOUNNumber=Sing15 playernmod
19..PUNCT_2 beatspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatpresentConnorthe computervn sound_emission-43.2 «PP.location V NP»: agent=Location computer=Theme
2boast speech: otherpresentConnor not said herevn complain-37.8 «NP V»: agent=Agent
3is apresentConnorthe best playerthe worldtree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What should he remember?

objauxnsubjpunctrootWhatPRONshouldAUXhePRONrememberVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 rememberobj
2shouldshouldAUXVerbForm=Fin4 rememberaux
3hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs4 remembernsubj
4rememberrememberVERBVerbForm=Infrootroot
5??PUNCT_4 rememberpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1remembershouldConnorvn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent what=Theme

The options

Option 1 · ← Mova's choice · ✓ the right answer

The difficulty was set low; a computer player is not the world's best player

The tree, 15 words
detnsubj:passaux:passxcomppunctdetcompoundnsubjcopadvmoddetnmod:posscaseamodparataxisrootTheDETdifficultyNOUNwasAUXsetVERBlowADJ;PUNCTaDETcomputerNOUNplayerNOUNisAUXnotPARTtheDETworldNOUN'sPARTbestADJplayerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 difficultydet
2difficultydifficultyNOUNNumber=Sing4 setnsubj:pass
3wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 setaux:pass
4setsetVERBTense=Past VerbForm=Part Voice=Passrootroot
5lowlowADJDegree=Pos4 setxcomp
6;;PUNCT_16 playerpunct
7aaDETDefinite=Ind PronType=Art9 playerdet
8computercomputerNOUNNumber=Sing9 playercompound
9playerplayerNOUNNumber=Sing16 playernsubj
10isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin16 playercop
11notnotPARTPolarity=Neg16 playeradvmod
12thetheDETDefinite=Def PronType=Art13 worlddet
13worldworldNOUNNumber=Sing16 playernmod:poss
14's'sPART_13 worldcase
15bestgoodADJDegree=Sup16 playeramod
16playerplayerNOUNNumber=Sing4 setparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1setpast · passivethe difficultylow propertyvn other_cos-45.4-1 «NP V NP ADJ»: subject=Result
2not is apresenta computer playerthe world's best playertree rules

Option 2

Easy mode means the computer was really trying

amodnsubjdetnsubjauxadvmodccomprootEasyADJmodeNOUNmeansVERBtheDETcomputerNOUNwasAUXreallyADVtryingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1EasyeasyADJDegree=Pos2 modeamod
2modemodeNOUNNumber=Sing3 meansnsubj
3meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 computerdet
5computercomputerNOUNNumber=Sing8 tryingnsubj
6wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 tryingaux
7reallyreallyADV_8 tryingadvmod
8tryingtryVERBTense=Pres VerbForm=Part3 meansccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1meanpresentEasy modevn intend-61.2-1 «NP V S»: agent=Agent clause=Topic
2trypast · progressivethe computervn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer

Option 3

Beating any computer at all makes you the world champion of that game

csubjdetobjcaseoblobjdetcompoundobjcasedetnmodrootBeatingVERBanyDETcomputerNOUNatADPallDETmakesVERByouPRONtheDETworldNOUNchampionNOUNofADPthatDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BeatingbeatVERBVerbForm=Ger6 makescsubj
2anyanyDETPronType=Ind3 computerdet
3computercomputerNOUNNumber=Sing1 Beatingobj
4atatADP_5 allcase
5allallDETPronType=Tot1 Beatingobl
6makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7youyouPRONCase=Acc Person=2 PronType=Prs6 makesobj
8thetheDETDefinite=Def PronType=Art10 championdet
9worldworldNOUNNumber=Sing10 championcompound
10championchampionNOUNNumber=Sing6 makesobj
11ofofADP_13 gamecase
12thatthatDETNumber=Sing PronType=Dem13 gamedet
13gamegameNOUNNumber=Sing10 championnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatgerundany computerallvn sound_emission-43.2 «PP.location V NP»: agent=Location computer=Theme
2makepresentBeatingthe world champion of that gameyouvn build-26.1-1 «NP.asset V NP NP»: agent=Asset you=Beneficiary champion=Product

Option 4

Computers always lose to children on purpose

nsubjadvmodcaseoblcaseoblrootComputersNOUNalwaysADVloseVERBtoADPchildrenNOUNonADPpurposeNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ComputerscomputerNOUNNumber=Plur3 losensubj
2alwaysalwaysADVPronType=Tot3 loseadvmod
3loseloseVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4totoADP_5 childrencase
5childrenchildNOUNNumber=Plur3 loseobl
6ononADP_7 purposecase
7purposepurposeNOUNNumber=Sing3 loseobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepresentComputerspurposeto children; always propertyvn succeed-74-3-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/ai/19-ai-in-one-ordinary-day/t7/