Test 7 · ★ · Counting the AI in one ordinary day
Connor beats the computer on "easy" and boasts he is the best player in the world. What should he remember?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Connor · What happens: beat, boast, be, remember · To what, where: computer, best player, world · Speech: someone speaks here
This is test 7 · ★ of lesson 19 «Counting the AI in one ordinary day» of the AI course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Connor beats the computer on "easy" and boasts he is the best player in the world.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Connor | Connor | PROPN | Number=Sing | 2 beats | nsubj |
| 2 | beats | beat | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 computer | det |
| 4 | computer | computer | NOUN | Number=Sing | 2 beats | obj |
| 5 | on | on | ADP | _ | 7 easy | case |
| 6 | " | " | PUNCT | _ | 7 easy | punct |
| 7 | easy | easy | ADJ | Degree=Pos | 2 beats | advcl |
| 8 | " | " | PUNCT | _ | 7 easy | punct |
| 9 | and | and | CCONJ | _ | 10 boasts | cc |
| 10 | boasts | boast | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 beats | conj |
| 11 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 15 player | nsubj |
| 12 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 15 player | cop |
| 13 | the | the | DET | Definite=Def PronType=Art | 15 player | det |
| 14 | best | good | ADJ | Degree=Sup | 15 player | amod |
| 15 | player | player | NOUN | Number=Sing | 10 boasts | ccomp |
| 16 | in | in | ADP | _ | 18 world | case |
| 17 | the | the | DET | Definite=Def PronType=Art | 18 world | det |
| 18 | world | world | NOUN | Number=Sing | 15 player | nmod |
| 19 | . | . | PUNCT | _ | 2 beats | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | beat | present | Connor | the computer | vn sound_emission-43.2 «PP.location V NP»: agent=Location computer=Theme | ||||
| 2 | boast speech: other | present | Connor not said here | vn complain-37.8 «NP V»: agent=Agent | |||||
| 3 | is a | present | Connor | the best player | the world | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What should he remember?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 remember | obj |
| 2 | should | should | AUX | VerbForm=Fin | 4 remember | aux |
| 3 | he | he | PRON | Case=Nom Gender=Masc Number=Sing Person=3 PronType=Prs | 4 remember | nsubj |
| 4 | remember | remember | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 remember | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | remember | should | Connor | vn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent what=Theme |
The options
Option 1 · ← Mova's choice · ✓ the right answer
The difficulty was set low; a computer player is not the world's best player
The tree, 15 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | The | the | DET | Definite=Def PronType=Art | 2 difficulty | det |
| 2 | difficulty | difficulty | NOUN | Number=Sing | 4 set | nsubj:pass |
| 3 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 set | aux:pass |
| 4 | set | set | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 5 | low | low | ADJ | Degree=Pos | 4 set | xcomp |
| 6 | ; | ; | PUNCT | _ | 16 player | punct |
| 7 | a | a | DET | Definite=Ind PronType=Art | 9 player | det |
| 8 | computer | computer | NOUN | Number=Sing | 9 player | compound |
| 9 | player | player | NOUN | Number=Sing | 16 player | nsubj |
| 10 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 16 player | cop |
| 11 | not | not | PART | Polarity=Neg | 16 player | advmod |
| 12 | the | the | DET | Definite=Def PronType=Art | 13 world | det |
| 13 | world | world | NOUN | Number=Sing | 16 player | nmod:poss |
| 14 | 's | 's | PART | _ | 13 world | case |
| 15 | best | good | ADJ | Degree=Sup | 16 player | amod |
| 16 | player | player | NOUN | Number=Sing | 4 set | parataxis |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | set | past · passive | the difficulty | low property | vn other_cos-45.4-1 «NP V NP ADJ»: subject=Result | ||||
| 2 | not is a | present | a computer player | the world's best player | tree rules |
Option 2
Easy mode means the computer was really trying
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Easy | easy | ADJ | Degree=Pos | 2 mode | amod |
| 2 | mode | mode | NOUN | Number=Sing | 3 means | nsubj |
| 3 | means | mean | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 computer | det |
| 5 | computer | computer | NOUN | Number=Sing | 8 trying | nsubj |
| 6 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 8 trying | aux |
| 7 | really | really | ADV | _ | 8 trying | advmod |
| 8 | trying | try | VERB | Tense=Pres VerbForm=Part | 3 means | ccomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | mean | present | Easy mode | vn intend-61.2-1 «NP V S»: agent=Agent clause=Topic | |||||
| 2 | try | past · progressive | the computer | vn amuse-31.1 «NP V ADV-Middle»: agent=Experiencer |
Option 3
Beating any computer at all makes you the world champion of that game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Beating | beat | VERB | VerbForm=Ger | 6 makes | csubj |
| 2 | any | any | DET | PronType=Ind | 3 computer | det |
| 3 | computer | computer | NOUN | Number=Sing | 1 Beating | obj |
| 4 | at | at | ADP | _ | 5 all | case |
| 5 | all | all | DET | PronType=Tot | 1 Beating | obl |
| 6 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 7 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 6 makes | obj |
| 8 | the | the | DET | Definite=Def PronType=Art | 10 champion | det |
| 9 | world | world | NOUN | Number=Sing | 10 champion | compound |
| 10 | champion | champion | NOUN | Number=Sing | 6 makes | obj |
| 11 | of | of | ADP | _ | 13 game | case |
| 12 | that | that | DET | Number=Sing PronType=Dem | 13 game | det |
| 13 | game | game | NOUN | Number=Sing | 10 champion | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | beat | gerund | any computer | all | vn sound_emission-43.2 «PP.location V NP»: agent=Location computer=Theme | ||||
| 2 | make | present | Beating | the world champion of that game | you | vn build-26.1-1 «NP.asset V NP NP»: agent=Asset you=Beneficiary champion=Product |
Option 4
Computers always lose to children on purpose
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Computers | computer | NOUN | Number=Plur | 3 lose | nsubj |
| 2 | always | always | ADV | PronType=Tot | 3 lose | advmod |
| 3 | lose | lose | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | to | to | ADP | _ | 5 children | case |
| 5 | children | child | NOUN | Number=Plur | 3 lose | obl |
| 6 | on | on | ADP | _ | 7 purpose | case |
| 7 | purpose | purpose | NOUN | Number=Sing | 3 lose | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lose | present | Computers | purpose | to children; always property | vn succeed-74-3-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/ai/19-ai-in-one-ordinary-day/t7/