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Test 3 · ★★ · Cats as hunters: presents on the doormat and why Tom never…

In the cartoon Tom races through every room after Jerry. How would a real cat hunt the mouse?

Mova's choice: option 4 · The right answer: option 3 · wrong ✗ · Who acts: Tom, real cat · What happens: race, hunt · To what, where: cartoon, mouse

This is test 3 · ★★ of lesson 198 «Cats as hunters: presents on the doormat and why Tom never catches Jerry» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In the cartoon Tom races through every room after Jerry.

casedetoblnsubjcasedetoblcasenmodpunctrootInADPtheDETcartoonNOUNTomPROPNracesVERBthroughADPeveryDETroomNOUNafterADPJerryPROPN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2thetheDETDefinite=Def PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing5 racesobl
4TomTomPROPNNumber=Sing5 racesnsubj
5racesraceVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
6throughthroughADP_8 roomcase
7everyeveryDETPronType=Tot8 roomdet
8roomroomNOUNNumber=Sing5 racesobl
9afterafterADP_10 Jerrycase
10JerryJerryPROPNNumber=Sing8 roomnmod
11..PUNCT_5 racespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1racepresentTomthe cartoonthrough every room after Jerryvn run-51.3.2-2 «NP V PP.location»: agent=Theme in cartoon=Trajectory

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: How would a real cat hunt the mouse?

advmodauxdetamodnsubjdetobjpunctrootHowADVwouldAUXaDETrealADJcatNOUNhuntVERBtheDETmouseNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HowhowADVPronType=Int6 huntadvmod
2wouldwouldAUXVerbForm=Fin6 huntaux
3aaDETDefinite=Ind PronType=Art5 catdet
4realrealADJDegree=Pos5 catamod
5catcatNOUNNumber=Sing6 huntnsubj
6hunthuntVERBVerbForm=Infrootroot
7thetheDETDefinite=Def PronType=Art8 mousedet
8mousemouseNOUNNumber=Sing6 huntobj
9??PUNCT_6 huntpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1huntwoulda real catthe mousevn hunt-35.1 «NP V NP»: agent=Agent mouse=Theme

The options

Option 1

Call other cats to help

amodobjmarkadvclrootCallVERBotherADJcatsNOUNtoPARThelpVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CallcallVERBMood=Imp VerbForm=Finrootroot
2otherotherADJDegree=Pos3 catsamod
3catscatNOUNNumber=Plur1 Callobj
4totoPART_5 helpmark
5helphelpVERBVerbForm=Inf1 Calladvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1callimperativeyou not said hereother catsvn initiate_communication-37.4.2-1 «NP V NP.recipient»: agent=Agent cat=Recipient
2helpto-infinitiveyou not said herevn help-72.1-1-1 «NP V PP.theme»: agent=Agent

Option 2

Race through every room, knocking over lamps and vases

casedetnmodpunctconjcaseoblccconjrootRaceNOUNthroughADPeveryDETroomNOUN,PUNCTknockingVERBoverADPlampsNOUNandCCONJvasesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RaceraceNOUNNumber=Singrootroot
2throughthroughADP_4 roomcase
3everyeveryDETPronType=Tot4 roomdet
4roomroomNOUNNumber=Sing1 Racenmod
5,,PUNCT_6 knockingpunct
6knockingknockVERBTense=Pres VerbForm=Part1 Raceconj
7overoverADP_8 lampscase
8lampslampNOUNNumber=Plur6 knockingobl
9andandCCONJ_10 vasescc
10vasesvasNOUNNumber=Plur8 lampsconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1knockgerundlamps and vasesvn sound_emission-43.2 «NP V PP.location»: agent=Theme over lamp=Location

Option 3 · ✓ the right answer

Wait silently near the mouse's path and pounce in one jump

advmodcasedetnmod:posscaseoblccconjcasenummodoblrootWaitVERBsilentlyADVnearADPtheDETmouseNOUN'sPARTpathNOUNandCCONJpounceVERBinADPoneNUMjumpNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WaitwaitVERBVerbForm=Infrootroot
2silentlysilentlyADV_1 Waitadvmod
3nearnearADP_7 pathcase
4thetheDETDefinite=Def PronType=Art5 mousedet
5mousemouseNOUNNumber=Sing7 pathnmod:poss
6's'sPART_5 mousecase
7pathpathNOUNNumber=Sing1 Waitobl
8andandCCONJ_9 pouncecc
9pouncepounceVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Waitconj
10ininADP_12 jumpcase
11oneoneNUMNumForm=Word NumType=Card12 jumpnummod
12jumpjumpNOUNNumber=Sing9 pounceobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitimperativeyou not said herethe mouse's pathsilently propertyvn exist-47.1 «NP V PP.location»: agent=Theme near path=Location
2pouncepresentyou not said hereone jumpvn run-51.3.2 «NP V PP.location»: agent=Theme in jump=Trajectory

Option 4 · ← Mova's choice

Chase it all day without stopping, until the mouse is too tired to run

The tree, 14 words
objdetobl:unmarkedmarkadvclpunctmarkdetnsubjcopadvmodparataxismarkadvclrootChaseVERBitPRONallDETdayNOUNwithoutSCONJstoppingVERB,PUNCTuntilSCONJtheDETmouseNOUNisAUXtooADVtiredADJtoPARTrunVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChasechaseVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Chaseobj
3allallDETPronType=Tot4 daydet
4daydayNOUNNumber=Sing1 Chaseobl:unmarked
5withoutwithoutSCONJ_6 stoppingmark
6stoppingstopVERBTense=Pres VerbForm=Part1 Chaseadvcl
7,,PUNCT_13 tiredpunct
8untiluntilSCONJ_13 tiredmark
9thetheDETDefinite=Def PronType=Art10 mousedet
10mousemouseNOUNNumber=Sing13 tirednsubj
11isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 tiredcop
12tootooADV_13 tiredadvmod
13tiredtiredADJDegree=Pos1 Chaseparataxis
14totoPART_15 runmark
15runrunVERBVerbForm=Inf13 tiredadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1chaseimperativeyou not said hereitdayvn chase-51.6 «NP V NP»: agent=Agent it=Theme
2stopgerundyou not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
3ispresentthe mousetired propertytree rules
4runto-infinitivethe mouse not said herevn run-51.3.2-2-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/198-cats-as-hunters-presents-on-the-doormat-and-why-tom-never-catches-jerry/t3/