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Test 10 · ★★ · Animal myths put right: elephants and mice, lemmings, ostr…

In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard. What would a real chameleon do?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: chameleon · What happens: sit, turn, check · To what, where: cartoon, chessboard

This is test 10 · ★★ of lesson 295 «Animal myths put right: elephants and mice, lemmings, ostriches and goldfish» of the biology course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: In a cartoon a chameleon sits on a chessboard and turns checked on a chessboard.

casedetobldetnsubjcasedetoblccconjxcompcasedetoblpunctrootInADPaDETcartoonNOUNaDETchameleonNOUNsitsVERBonADPaDETchessboardNOUNandCCONJturnsVERBcheckedVERBonADPaDETchessboardNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 cartooncase
2aaDETDefinite=Ind PronType=Art3 cartoondet
3cartooncartoonNOUNNumber=Sing6 sitsobl
4aaDETDefinite=Ind PronType=Art5 chameleondet
5chameleonchameleonNOUNNumber=Sing6 sitsnsubj
6sitssitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
7ononADP_9 chessboardcase
8aaDETDefinite=Ind PronType=Art9 chessboarddet
9chessboardchessboardNOUNNumber=Sing6 sitsobl
10andandCCONJ_11 turnscc
11turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 sitsconj
12checkedcheckVERBTense=Past VerbForm=Part Voice=Pass11 turnsxcomp
13ononADP_15 chessboardcase
14aaDETDefinite=Ind PronType=Art15 chessboarddet
15chessboardchessboardNOUNNumber=Sing12 checkedobl
16..PUNCT_6 sitspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1sitpresenta chameleona cartoonon a chessboardvn assuming_position-50 «NP V PP.location»: agent=Agent in cartoon=Location
2turnpresenta chameleon not said heretree rules
3checkparticiplea chameleon not said herea chessboardvn search-35.2 «NP V PP.location»: agent=Agent on chessboard=Location

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What would a real chameleon do?

auxdetamodcompoundnsubjpunctrootWhatPRONwouldAUXaDETrealADJchameleonNOUNdoNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2wouldwouldAUXVerbForm=Fin1 Whataux
3aaDETDefinite=Ind PronType=Art6 dodet
4realrealADJDegree=Pos6 doamod
5chameleonchameleonNOUNNumber=Sing6 docompound
6dodoNOUNNumber=Sing1 Whatnsubj
7??PUNCT_1 Whatpunct

The frames reader finds no event or fact in this sentence.

The options

Option 1

Turn into perfect black and white squares to match the board exactly

caseamodamodccconjoblmarkadvcldetobjadvmodrootTurnVERBintoADPperfectADJblackADJandCCONJwhiteADJsquaresNOUNtoPARTmatchVERBtheDETboardNOUNexactlyADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurnturnVERBMood=Imp VerbForm=Finrootroot
2intointoADP_7 squarescase
3perfectperfectADJDegree=Pos7 squaresamod
4blackblackADJDegree=Pos7 squaresamod
5andandCCONJ_6 whitecc
6whitewhiteADJDegree=Pos4 blackconj
7squaressquareNOUNNumber=Plur1 Turnobl
8totoPART_9 matchmark
9matchmatchVERBVerbForm=Inf1 Turnadvcl
10thetheDETDefinite=Def PronType=Art11 boarddet
11boardboardNOUNNumber=Sing9 matchobj
12exactlyexactlyADV_9 matchadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnimperativeyou not said hereperfect black squaresvn roll-51.3.1 «NP V PP.trajectory»: agent=Theme into square=Trajectory
2matchto-infinitiveyou not said herethe boardexactly propertyvn amalgamate-22.2-1 «NP V NP»: agent=Agent board=Patient

Option 2

Turn the colour of the player

detobjcasedetnmodrootTurnVERBtheDETcolourNOUNofADPtheDETplayerNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurnturnVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 colourdet
3colourcolourNOUNNumber=Sing1 Turnobj
4ofofADP_6 playercase
5thetheDETDefinite=Def PronType=Art6 playerdet
6playerplayerNOUNNumber=Sing3 colournmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnimperativeyou not said herethe colour of the playervn roll-51.3.1 «NP V NP.theme»: agent=Agent colour=Theme

Option 3

Turn see-through like glass

xcomppunctcompoundcaseoblrootTurnVERBseeVERB-PUNCTthroughADVlikeADPglassNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurnturnVERBMood=Imp VerbForm=Finrootroot
2seeseeVERBVerbForm=Inf1 Turnxcomp
3--PUNCT_4 throughpunct
4throughthroughADV_2 seecompound
5likelikeADP_6 glasscase
6glassglassNOUNNumber=Sing2 seeobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnimperativeyou not said heretree rules
2seeinfinitiveyou not said herelike glassvn comprehend-87.2-1-1 «NP V»: agent=Experiencer

Option 4 · ← Mova's choice · ✓ the right answer

Change colour mostly with its mood and warmth, not copy the squares

compoundnsubjadvmodcasenmod:possccconjpunctadvmodparataxisdetobjrootChangeNOUNcolourNOUNmostlyADVwithADPitsPRONmoodNOUNandCCONJwarmthNOUN,PUNCTnotPARTcopyVERBtheDETsquaresNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ChangechangeNOUNNumber=Sing2 colourcompound
2colourcolourNOUNNumber=Sing6 moodnsubj
3mostlymostlyADV_6 moodadvmod
4withwithADP_6 moodcase
5itsitsPRONCase=Gen Gender=Neut Number=Sing Person=3 Poss=Yes PronType=Prs6 moodnmod:poss
6moodmoodNOUNNumber=Singrootroot
7andandCCONJ_8 warmthcc
8warmthwarmthNOUNNumber=Sing6 moodconj
9,,PUNCT_11 copypunct
10notnotPARTPolarity=Neg11 copyadvmod
11copycopyVERBMood=Imp VerbForm=Fin6 moodparataxis
12thetheDETDefinite=Def PronType=Art13 squaresdet
13squaressquareNOUNNumber=Plur11 copyobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not copyinfinitivethe squaresvn scribble-25.2 «NP V NP»: agent=Agent square=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/biology/295-animal-myths-put-right-elephants-and-mice-lemmings-ostriches-and-goldfish/t10/