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Test 11 · ★ · Grimm's Fairy Tales, Thumbling: the cook overhears, the co…

Lol, what's a fulling mill, like a fancy arcade?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: full, be · To what, where: fulling mill

This is test 11 · ★ of lesson 119 «Grimm's Fairy Tales, Thumbling: the cook overhears, the cow swallows him, and a wolf is cut open» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

discoursepunctnsubjcopdetamodpunctcasedetamodconjpunctrootLolINTJ,PUNCTwhatPRON'sAUXaDETfullingVERBmillNOUN,PUNCTlikeADPaDETfancyADJarcadeNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LollolINTJ_7 milldiscourse
2,,PUNCT_1 Lolpunct
3whatwhatPRONPronType=Int7 millnsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 millcop
5aaDETDefinite=Ind PronType=Art7 milldet
6fullingfullVERBVerbForm=Ger7 millamod
7millmillNOUNNumber=Singrootroot
8,,PUNCT_12 arcadepunct
9likelikeADP_12 arcadecase
10aaDETDefinite=Ind PronType=Art12 arcadedet
11fancyfancyADJDegree=Pos12 arcadeamod
12arcadearcadeNOUNNumber=Sing7 millconj
13??PUNCT_7 millpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fullgerundtree rules
2is apresenta fulling mill and a fancy arcadetree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

A mill where cloth gets beaten

detnsubjadvmodnsubjaux:passrootADETmillNOUNwhereADVclothNOUNgetsAUXbeatenVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 milldet
2millmillNOUN_6 beatennsubj
3wherewhereADVPronType=Rel5 getsadvmod
4clothclothNOUNNumber=Sing5 getsnsubj
5getsgetAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 beatenaux:pass
6beatenbeatVERBTense=Past VerbForm=Part Voice=Passrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1beatpresent · passivea millvn sound_emission-43.2 «PP.location V NP»: subject=Theme

Option 2

A place where wool gets spun

detadvmodnsubjacl:relclxcomprootADETplaceNOUNwhereADVwoolNOUNgetsVERBspunVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 placedet
2placeplaceNOUNNumber=Singrootroot
3wherewhereADVPronType=Rel5 getsadvmod
4woolwoolNOUNNumber=Sing5 getsnsubj
5getsgetVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 placeacl:relcl
6spunspinVERBTense=Past VerbForm=Part Voice=Pass5 getsxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1getpresentwoolvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer clause=Stimulus
2spinparticiplewool not said herevn roll-51.3.1 «NP.theme V»: agent=Theme

Option 3

A workshop for making bread

detmarkaclobjrootADETworkshopNOUNforSCONJmakingVERBbreadNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 workshopdet
2workshopworkshopNOUNNumber=Singrootroot
3forforSCONJ_4 makingmark
4makingmakeVERBVerbForm=Ger2 workshopacl
5breadbreadNOUNNumber=Sing4 makingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makegerunda workshop not said herebreadvn build-26.1-1 «NP.asset V NP»: agent=Asset bread=Product

Option 4

A type of fancy arcade where people play games with coins and dice all night

The tree, 15 words
detnsubjcaseamodadvmodnsubjacl:relclobjcaseoblccconjdetobl:unmarkedrootADETtypeNOUNofADPfancyADJarcadeNOUNwhereADVpeopleNOUNplayVERBgamesNOUNwithADPcoinsNOUNandCCONJdiceNOUNallDETnightNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 typedet
2typetypeNOUNNumber=Sing5 arcadensubj
3ofofADP_5 arcadecase
4fancyfancyADJDegree=Pos5 arcadeamod
5arcadearcadeNOUNNumber=Singrootroot
6wherewhereADVPronType=Rel8 playadvmod
7peoplepeopleNOUNNumber=Plur8 playnsubj
8playplayVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 arcadeacl:relcl
9gamesgameNOUNNumber=Plur8 playobj
10withwithADP_11 coinscase
11coinscoinNOUNNumber=Plur8 playobl
12andandCCONJ_13 dicecc
13dicediceNOUNNumber=Sing11 coinsconj
14allallDETPronType=Tot15 nightdet
15nightnightNOUNNumber=Sing8 playobl:unmarked
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playpresentpeoplegamesnightwith coins and dicevn play-114.2-1 «NP V NP PP.co-agent»: agent=Agent game=Theme with coin=Co-Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/119-pg11027-part22/t11/