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Test 15 · ★ · Aesop's Fables, The Cat and the Birds: a cat disguised as…

Boys chucking stones at frogs, what did a frog say?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Boys · What happens: chuck, say · To what, where: stones · Speech: someone speaks here

This is test 15 · ★ of lesson 134 «Aesop's Fables, The Cat and the Birds: a cat disguised as a doctor is turned away, and eight more short fables follow» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjaclobjcaseoblpunctobjauxdetnsubjpunctrootBoysNOUNchuckingVERBstonesNOUNatADPfrogsNOUN,PUNCTwhatPRONdidAUXaDETfrogNOUNsayVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BoysboyNOUNNumber=Plur11 saynsubj
2chuckingchuckVERBVerbForm=Ger1 Boysacl
3stonesstoneNOUNNumber=Plur2 chuckingobj
4atatADP_5 frogscase
5frogsfrogNOUNNumber=Plur2 chuckingobl
6,,PUNCT_11 saypunct
7whatwhatPRONPronType=Int11 sayobj
8diddoAUXMood=Ind Number=Plur Person=3 Tense=Past VerbForm=Fin11 sayaux
9aaDETDefinite=Ind PronType=Art10 frogdet
10frogfrogNOUNNumber=Sing11 saynsubj
11saysayVERBVerbForm=Infrootroot
12??PUNCT_11 saypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1chuckgerundBoys not said herestonesat frogsvn throw-17.1-1 «NP V NP PP.destinations»: agent=Agent stone=Theme at frog=Destination
2say speech: assertpast · do-supportBoysvn say-37.7-1-1 «NP V NP.topic»: agent=Agent what=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

Stop, it's death to us

punctnsubjcopobjcaseoblrootStopVERB,PUNCTitPRON'sAUXdeathNOUNtoADPusPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StopstopVERBMood=Imp VerbForm=Finrootroot
2,,PUNCT_5 deathpunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs5 deathnsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 deathcop
5deathdeathNOUNNumber=Sing1 Stopobj
6totoADP_7 uscase
7uswePRONCase=Acc Number=Plur Person=1 PronType=Prs1 Stopobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopimperativeyou not said hereusvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2is apresentitdeathtree rules

Option 2

Stop, you're hurting us

punctnsubjauxadvclobjrootStopVERB,PUNCTyouPRON'reAUXhurtingVERBusPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StopstopVERBMood=Imp VerbForm=Finrootroot
2,,PUNCT_5 hurtingpunct
3youyouPRONCase=Nom Person=2 PronType=Prs5 hurtingnsubj
4'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 hurtingaux
5hurtinghurtVERBTense=Pres VerbForm=Part1 Stopadvcl
6uswePRONCase=Acc Number=Plur Person=1 PronType=Prs5 hurtingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopimperativeyou not said herevn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2hurtpresent · progressiveyouusvn hurt-40.8.3-2 «NP V NP»: agent=Experiencer we=Patient

Option 3

Stop, it's a game for you but death to us, so please stop now

The tree, 15 words
punctnsubjcopdetoblcasenmodccconjcaseoblpunctadvmoddiscourseconjadvmodrootStopVERB,PUNCTitPRON'sAUXaDETgameNOUNforADPyouPRONbutCCONJdeathNOUNtoADPusPRON,PUNCTsoADVpleaseINTJstopVERBnowADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StopstopVERBMood=Imp VerbForm=Finrootroot
2,,PUNCT_6 gamepunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs6 gamensubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 gamecop
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing1 Stopobl
7forforADP_8 youcase
8youyouPRONCase=Acc Person=2 PronType=Prs6 gamenmod
9butbutCCONJ_10 deathcc
10deathdeathNOUNNumber=Sing6 gameconj
11totoADP_12 uscase
12uswePRONCase=Acc Number=Plur Person=1 PronType=Prs1 Stopobl
13,,PUNCT_16 stoppunct
14sosoADV_16 stopadvmod
15pleasepleaseINTJ_16 stopdiscourse
16stopstopVERBMood=Imp VerbForm=Fin1 Stopconj
17nownowADVPronType=Dem16 stopadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopimperativeyou not said hereusvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
2is apresentita game but deathfor youtree rules
3stopinfinitiveyou not said herenowvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality

Option 4

Please, you're killing us

discoursepunctnsubjauxobjrootPleaseINTJ,PUNCTyouPRON'reAUXkillingVERBusPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PleasepleaseINTJ_5 killingdiscourse
2,,PUNCT_1 Pleasepunct
3youyouPRONCase=Nom Person=2 PronType=Prs5 killingnsubj
4'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 killingaux
5killingkillVERBTense=Pres VerbForm=Partrootroot
6uswePRONCase=Acc Number=Plur Person=1 PronType=Prs5 killingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1killpresent · progressiveyouusvn remove-10.1 «NP V NP»: agent=Agent we=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/134-pg11339-part4/t15/