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Test 12 · ★ · Grimms' Fairy Tales, The Youth Who Went Forth to Learn Wha…

wait, what was the lathe used for?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: you · What happens: wait, be, use · To what, where: lathe

This is test 12 · ★ of lesson 1435 «Grimms' Fairy Tales, The Youth Who Went Forth to Learn What Fear Was, part 22: he keeps watch in the haunted castle, fights the animals, and survives the runaway bed» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

punctnsubjcopdetoblacloblpunctrootwaitVERB,PUNCTwhatPRONwasAUXtheDETlatheNOUNusedVERBforADP?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1waitwaitVERBVerbForm=Infrootroot
2,,PUNCT_6 lathepunct
3whatwhatPRONPronType=Int6 lathensubj
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 lathecop
5thetheDETDefinite=Def PronType=Art6 lathedet
6lathelatheNOUNNumber=Sing1 waitobl
7useduseVERBTense=Past VerbForm=Part Voice=Pass6 latheacl
8forforADP_7 usedobl
9??PUNCT_1 waitpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1waitimperativeyou not said herevn exist-47.1 «NP V»: agent=Theme
2is apastthe lathetree rules
3useparticiplethe lathe not said herevn eat-39.1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Turning skulls round to play ninepins with

objadvmodmarkadvclobjoblrootTurningVERBskullsNOUNroundADVtoPARTplayVERBninepinsNOUNwithADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurningturnVERBTense=Pres VerbForm=Partrootroot
2skullsskullNOUNNumber=Plur1 Turningobj
3roundroundADV_1 Turningadvmod
4totoPART_5 playmark
5playplayVERBVerbForm=Inf1 Turningadvcl
6ninepinsninepinNOUNNumber=Plur5 playobj
7withwithADP_5 playobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turngerundskullsround propertyvn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme
2playto-infinitiveninepinsvn use-105.1 «NP V NP»: agent=Agent ninepin=Theme

Option 2

Shaping table legs

compoundobjrootShapingVERBtableNOUNlegsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShapingshapeVERBTense=Pres VerbForm=Partrootroot
2tabletableNOUNNumber=Sing3 legscompound
3legslegNOUNNumber=Plur1 Shapingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shapegerundtable legsvn build-26.1-1 «NP.asset V NP»: agent=Asset leg=Product

Option 3

Turning the skulls and bones round for the game

detobjccconjadvmodcasedetoblrootTurningVERBtheDETskullsNOUNandCCONJbonesNOUNroundADVforADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurningturnVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 skullsdet
3skullsskullNOUNNumber=Plur1 Turningobj
4andandCCONJ_5 bonescc
5bonesboneNOUNNumber=Plur3 skullsconj
6roundroundADV_1 Turningadvmod
7forforADP_9 gamecase
8thetheDETDefinite=Def PronType=Art9 gamedet
9gamegameNOUNNumber=Sing1 Turningobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turngerundthe skulls and bonesfor the game; round propertyvn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme

Option 4 · ← Mova's choice · ✓ the right answer

Turning skulls round

objadvmodrootTurningVERBskullsNOUNroundADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TurningturnVERBTense=Pres VerbForm=Partrootroot
2skullsskullNOUNNumber=Plur1 Turningobj
3roundroundADV_1 Turningadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turngerundskullsround propertyvn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/1435-pg503-part22/t12/