Test 12 · ★ · Grimms' Fairy Tales, The Youth Who Went Forth to Learn Wha…
wait, what was the lathe used for?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: you · What happens: wait, be, use · To what, where: lathe
This is test 12 · ★ of lesson 1435 «Grimms' Fairy Tales, The Youth Who Went Forth to Learn What Fear Was, part 22: he keeps watch in the haunted castle, fights the animals, and survives the runaway bed» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | wait | wait | VERB | VerbForm=Inf | root | root |
| 2 | , | , | PUNCT | _ | 6 lathe | punct |
| 3 | what | what | PRON | PronType=Int | 6 lathe | nsubj |
| 4 | was | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 6 lathe | cop |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 lathe | det |
| 6 | lathe | lathe | NOUN | Number=Sing | 1 wait | obl |
| 7 | used | use | VERB | Tense=Past VerbForm=Part Voice=Pass | 6 lathe | acl |
| 8 | for | for | ADP | _ | 7 used | obl |
| 9 | ? | ? | PUNCT | _ | 1 wait | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | wait | imperative | you not said here | vn exist-47.1 «NP V»: agent=Theme | |||||
| 2 | is a | past | the lathe | tree rules | |||||
| 3 | use | participle | the lathe not said here | vn eat-39.1 «NP V»: agent=Agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Turning skulls round to play ninepins with
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Turning | turn | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | skulls | skull | NOUN | Number=Plur | 1 Turning | obj |
| 3 | round | round | ADV | _ | 1 Turning | advmod |
| 4 | to | to | PART | _ | 5 play | mark |
| 5 | play | play | VERB | VerbForm=Inf | 1 Turning | advcl |
| 6 | ninepins | ninepin | NOUN | Number=Plur | 5 play | obj |
| 7 | with | with | ADP | _ | 5 play | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | turn | gerund | skulls | round property | vn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme | ||||
| 2 | play | to-infinitive | ninepins | vn use-105.1 «NP V NP»: agent=Agent ninepin=Theme |
Option 2
Shaping table legs
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Shaping | shape | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | table | table | NOUN | Number=Sing | 3 legs | compound |
| 3 | legs | leg | NOUN | Number=Plur | 1 Shaping | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | shape | gerund | table legs | vn build-26.1-1 «NP.asset V NP»: agent=Asset leg=Product |
Option 3
Turning the skulls and bones round for the game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Turning | turn | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 skulls | det |
| 3 | skulls | skull | NOUN | Number=Plur | 1 Turning | obj |
| 4 | and | and | CCONJ | _ | 5 bones | cc |
| 5 | bones | bone | NOUN | Number=Plur | 3 skulls | conj |
| 6 | round | round | ADV | _ | 1 Turning | advmod |
| 7 | for | for | ADP | _ | 9 game | case |
| 8 | the | the | DET | Definite=Def PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 1 Turning | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | turn | gerund | the skulls and bones | for the game; round property | vn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme |
Option 4 · ← Mova's choice · ✓ the right answer
Turning skulls round
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Turning | turn | VERB | Tense=Pres VerbForm=Part | root | root |
| 2 | skulls | skull | NOUN | Number=Plur | 1 Turning | obj |
| 3 | round | round | ADV | _ | 1 Turning | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | turn | gerund | skulls | round property | vn roll-51.3.1 «NP V NP.theme»: agent=Agent skull=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/1435-pg503-part22/t12/