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Test 9 · ★ · Myths of Greece and Rome, Apollo, part 16: Apollo's grief,…

Ay, why was Marsyas flayed, though?

Mova's choice: option 2 · The right answer: option 1 · wrong ✗ · Who acts: Marsyas · What happens: be, flay · To what, where: Marsyas

This is test 9 · ★ of lesson 510 «Myths of Greece and Rome, Apollo, part 16: Apollo's grief, his son's death, and his punishments» of the books course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

discoursepunctadvmodcopnsubjpunctoblpunctrootAyINTJ,PUNCTwhyADVwasAUXMarsyasPROPNflayedVERB,PUNCTthoughSCONJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AyayINTJ_6 flayeddiscourse
2,,PUNCT_6 flayedpunct
3whywhyADVPronType=Int6 flayedadvmod
4wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin5 Marsyascop
5MarsyasMarsyasPROPNNumber=Sing6 flayednsubj
6flayedflayVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
7,,PUNCT_8 thoughpunct
8thoughthoughSCONJ_6 flayedobl
9??PUNCT_6 flayedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apastMarsyastree rules
2flaypastMarsyastree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ✓ the right answer

He lost the music battle, proper unlucky

nsubjdetcompoundobjpunctamodparataxisrootHePRONlostVERBtheDETmusicNOUNbattleNOUN,PUNCTproperADJunluckyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 battledet
4musicmusicNOUNNumber=Sing5 battlecompound
5battlebattleNOUNNumber=Sing2 lostobj
6,,PUNCT_5 battlepunct
7properproperADJDegree=Pos8 unluckyamod
8unluckyunluckyADJDegree=Pos2 lostparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastHethe music battlevn succeed-74-3-1 «NP V NP»: agent=Agent battle=Eventuality

Option 2 · ← Mova's choice

He lost the music battle to Apollo, proper unlucky, innit, and was flayed alive

The tree, 14 words
nsubjdetcompoundobjcaseoblpunctamodconjpunctconjpunctccaux:passparataxisxcomprootHePRONlostVERBtheDETmusicNOUNbattleNOUNtoADPApolloPROPN,PUNCTproperADJunluckyADJ,PUNCTinnitVERB,PUNCTandCCONJwasAUXflayedVERBaliveADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 battledet
4musicmusicNOUNNumber=Sing5 battlecompound
5battlebattleNOUNNumber=Sing2 lostobj
6totoADP_7 Apollocase
7ApolloApolloPROPNNumber=Sing2 lostobl
8,,PUNCT_10 unluckypunct
9properproperADJDegree=Pos10 unluckyamod
10unluckyunluckyADJDegree=Pos7 Apolloconj
11,,PUNCT_12 innitpunct
12innitinnitVERBVerbForm=Inf7 Apolloconj
13,,PUNCT_16 flayedpunct
14andandCCONJ_16 flayedcc
15wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin16 flayedaux:pass
16flayedflayVERBTense=Past VerbForm=Part Voice=Pass2 lostparataxis
17alivealiveADJDegree=Pos16 flayedxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastHethe music battleApollovn succeed-74-3-1 «NP V NP»: agent=Agent battle=Eventuality
2innitinfinitiveHe not said heretree rules
3flaypast · passivealive propertytree rules

Option 3

He lost the pipes game, dead unlucky

nsubjdetcompoundobjpunctamodparataxisrootHePRONlostVERBtheDETpipesNOUNgameNOUN,PUNCTdeadADJunluckyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art5 gamedet
4pipespipeNOUNNumber=Plur5 gamecompound
5gamegameNOUNNumber=Sing2 lostobj
6,,PUNCT_2 lostpunct
7deaddeadADJDegree=Pos8 unluckyamod
8unluckyunluckyADJDegree=Pos2 lostparataxis
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastHethe pipes gamevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality

Option 4

He lost the battle of the pipes, which was proper unlucky, and then he got skinned

The tree, 16 words
nsubjdetobjcasedetnmodpunctnsubjcopadvmodacl:relclpunctccadvmodnsubjconjxcomprootHePRONlostVERBtheDETbattleNOUNofADPtheDETpipesNOUN,PUNCTwhichPRONwasAUXproperADVunluckyADJ,PUNCTandCCONJthenADVhePRONgotVERBskinnedADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 battledet
4battlebattleNOUNNumber=Sing2 lostobj
5ofofADP_7 pipescase
6thetheDETDefinite=Def PronType=Art7 pipesdet
7pipespipeNOUNNumber=Plur4 battlenmod
8,,PUNCT_12 unluckypunct
9whichwhichPRONPronType=Rel12 unluckynsubj
10wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin12 unluckycop
11properproperlyADV_12 unluckyadvmod
12unluckyunluckyADJDegree=Pos7 pipesacl:relcl
13,,PUNCT_17 gotpunct
14andandCCONJ_17 gotcc
15thenthenADVPronType=Dem17 gotadvmod
16hehePRONCase=Nom Gender=Masc Number=Sing Person=3 PronType=Prs17 gotnsubj
17gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin2 lostconj
18skinnedskinnedADJDegree=Pos17 gotxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastHethe battle of the pipesvn succeed-74-3-1 «NP V NP»: agent=Agent battle=Eventuality
2ispastthe pipesproperly, unlucky propertytree rules
3getpasthethenskinned propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer
4battlethe pipesnom battle «act transitive»: of=patient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/books/510-pg22381-part16/t9/