Exam question 4 · Games: rock-paper-scissors, hide and seek, cheat!
Which of the following statements most accurately characterises the game yī èr sān mùtourén?
Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: game · What happens: follow, characteris, yī · To what, where: èr sān mùtourén
This is exam question 4 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 8 characterises | nsubj |
| 2 | of | of | ADP | _ | 5 statements | case |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 statements | det |
| 4 | following | follow | VERB | VerbForm=Ger | 5 statements | amod |
| 5 | statements | statement | NOUN | Number=Plur | 8 characterises | obl |
| 6 | most | most | ADV | Degree=Sup | 7 accurately | advmod |
| 7 | accurately | accurately | ADV | _ | 8 characterises | advmod |
| 8 | characterises | characteris | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 9 | the | the | DET | Definite=Def PronType=Art | 10 game | det |
| 10 | game | game | NOUN | Number=Sing | 11 yī | nsubj |
| 11 | yī | yī | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 8 characterises | ccomp |
| 12 | èr | èr | ADJ | Degree=Pos | 14 mùtourén | amod |
| 13 | sān | sān | NOUN | Number=Sing | 14 mùtourén | compound |
| 14 | mùtourén | mùtourén | NOUN | Number=Sing | 11 yī | obj |
| 15 | ? | ? | PUNCT | _ | 8 characterises | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | follow | gerund | vn occur-48.3-1 «NP V»: agent=Theme | ||||||
| 2 | characteris | present | of the following statements; accurately property | tree rules | |||||
| 3 | yī | past | the game | èr sān mùtourén | tree rules |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1 · ✓ the right answer
Players freeze when the counter turns; any who move are out
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Players | player | NOUN | Number=Plur | 2 freeze | nsubj |
| 2 | freeze | freeze | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | when | when | SCONJ | _ | 6 turns | mark |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 counter | det |
| 5 | counter | counter | NOUN | Number=Sing | 6 turns | nsubj |
| 6 | turns | turn | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 freeze | advcl |
| 7 | ; | ; | PUNCT | _ | 10 move | punct |
| 8 | any | any | DET | PronType=Ind | 10 move | nsubj |
| 9 | who | who | PRON | PronType=Rel | 10 move | nsubj |
| 10 | move | move | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 2 freeze | advcl |
| 11 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 12 out | cop |
| 12 | out | out | ADV | _ | 10 move | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | freeze | present | Players | vn other_cos-45.4-1 «NP.patient V»: agent=Patient | |||||
| 2 | turn | present | the counter | vn roll-51.3.1 «NP.theme V»: agent=Theme | |||||
| 3 | move | present | any | vn roll-51.3.1 «NP.theme V»: agent=Theme | |||||
| 4 | is | present | out property | tree rules |
Option 2
Players skip a rope in turns, counting aloud to one hundred
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Players | player | NOUN | Number=Plur | 2 skip | nsubj |
| 2 | skip | skip | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | a | a | DET | Definite=Ind PronType=Art | 4 rope | det |
| 4 | rope | rope | NOUN | Number=Sing | 2 skip | obj |
| 5 | in | in | ADP | _ | 6 turns | case |
| 6 | turns | turn | NOUN | Number=Plur | 2 skip | obl |
| 7 | , | , | PUNCT | _ | 8 counting | punct |
| 8 | counting | count | VERB | Tense=Pres VerbForm=Part | 2 skip | conj |
| 9 | aloud | aloud | ADV | _ | 8 counting | advmod |
| 10 | to | to | ADP | _ | 12 hundred | case |
| 11 | one | one | NUM | NumForm=Word NumType=Card | 12 hundred | compound |
| 12 | hundred | hundred | NUM | NumForm=Word NumType=Card | 8 counting | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | skip | present | Players | a rope | turns | vn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent rope=Theme in turn=Trajectory | |||
| 2 | count | gerund | Players not said here | to one hundred; aloud property | vn matter-91 «NP V PP.experiencer»: agent=Stimulus to hundred=Experiencer |
Option 3
Players hide while one seeks them
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Players | player | NOUN | Number=Plur | 2 hide | nsubj |
| 2 | hide | hide | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | while | while | SCONJ | _ | 5 seeks | mark |
| 4 | one | one | NUM | NumForm=Word NumType=Card | 5 seeks | nsubj |
| 5 | seeks | seek | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 hide | advcl |
| 6 | them | they | PRON | Case=Acc Number=Plur Person=3 PronType=Prs | 5 seeks | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | hide | present | Players | vn concealment-16-1 «NP V»: agent=Agent | |||||
| 2 | seek | present | one | Players = player | vn hunt-35.1 «NP V NP»: agent=Agent they=Theme |
Option 4 · ← Mova's choice
A hen protects chicks from an eagle
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 hen | det |
| 2 | hen | hen | NOUN | Number=Sing | 3 protects | nsubj |
| 3 | protects | protect | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | chicks | chick | NOUN | Number=Plur | 3 protects | obj |
| 5 | from | from | ADP | _ | 7 eagle | case |
| 6 | an | a | DET | Definite=Ind PronType=Art | 7 eagle | det |
| 7 | eagle | eagle | NOUN | Number=Sing | 3 protects | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | protect | present | a hen | chicks | from a eagle | vn defend-72.3 «NP V NP PP.theme»: agent=Agent chick=Beneficiary from eagle=Theme |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e4/