Mova0.5 pre-release⌕
☰
home / corpora / questions / Chinese street / Games: rock-paper-scissors, hide and s… / e4

Exam question 4 · Games: rock-paper-scissors, hide and seek, cheat!

Which of the following statements most accurately characterises the game yī èr sān mùtourén?

Mova's choice: option 4 · The right answer: option 1 · wrong ✗ · Who acts: game · What happens: follow, characteris, yī · To what, where: èr sān mùtourén

This is exam question 4 of lesson 14 «Games: rock-paper-scissors, hide and seek, cheat!» of the Chinese street course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasedetamodobladvmodadvmoddetnsubjccompamodcompoundobjpunctrootWhichPRONofADPtheDETfollowingVERBstatementsNOUNmostADVaccuratelyADVcharacterisesVERBtheDETgameNOUNyīVERBèrADJsānNOUNmùtourénNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel8 characterisesnsubj
2ofofADP_5 statementscase
3thetheDETDefinite=Def PronType=Art5 statementsdet
4followingfollowVERBVerbForm=Ger5 statementsamod
5statementsstatementNOUNNumber=Plur8 characterisesobl
6mostmostADVDegree=Sup7 accuratelyadvmod
7accuratelyaccuratelyADV_8 characterisesadvmod
8characterisescharacterisVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
9thetheDETDefinite=Def PronType=Art10 gamedet
10gamegameNOUNNumber=Sing11 yīnsubj
11yīyīVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin8 characterisesccomp
12èrèrADJDegree=Pos14 mùtourénamod
13sānsānNOUNNumber=Sing14 mùtouréncompound
14mùtourénmùtourénNOUNNumber=Sing11 yīobj
15??PUNCT_8 characterisespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1followgerundvn occur-48.3-1 «NP V»: agent=Theme
2characterispresentof the following statements; accurately propertytree rules
3yīpastthe gameèr sān mùtouréntree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ✓ the right answer

Players freeze when the counter turns; any who move are out

nsubjmarkdetnsubjadvclpunctnsubjnsubjadvclcopadvmodrootPlayersNOUNfreezeVERBwhenSCONJtheDETcounterNOUNturnsVERB;PUNCTanyDETwhoPRONmoveVERBareAUXoutADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayersplayerNOUNNumber=Plur2 freezensubj
2freezefreezeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3whenwhenSCONJ_6 turnsmark
4thetheDETDefinite=Def PronType=Art5 counterdet
5countercounterNOUNNumber=Sing6 turnsnsubj
6turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 freezeadvcl
7;;PUNCT_10 movepunct
8anyanyDETPronType=Ind10 movensubj
9whowhoPRONPronType=Rel10 movensubj
10movemoveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 freezeadvcl
11arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin12 outcop
12outoutADV_10 moveadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1freezepresentPlayersvn other_cos-45.4-1 «NP.patient V»: agent=Patient
2turnpresentthe countervn roll-51.3.1 «NP.theme V»: agent=Theme
3movepresentanyvn roll-51.3.1 «NP.theme V»: agent=Theme
4ispresentout propertytree rules

Option 2

Players skip a rope in turns, counting aloud to one hundred

nsubjdetobjcaseoblpunctconjadvmodcasecompoundoblrootPlayersNOUNskipVERBaDETropeNOUNinADPturnsNOUN,PUNCTcountingVERBaloudADVtoADPoneNUMhundredNUM
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayersplayerNOUNNumber=Plur2 skipnsubj
2skipskipVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 ropedet
4roperopeNOUNNumber=Sing2 skipobj
5ininADP_6 turnscase
6turnsturnNOUNNumber=Plur2 skipobl
7,,PUNCT_8 countingpunct
8countingcountVERBTense=Pres VerbForm=Part2 skipconj
9aloudaloudADV_8 countingadvmod
10totoADP_12 hundredcase
11oneoneNUMNumForm=Word NumType=Card12 hundredcompound
12hundredhundredNUMNumForm=Word NumType=Card8 countingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1skippresentPlayersa ropeturnsvn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent rope=Theme in turn=Trajectory
2countgerundPlayers not said hereto one hundred; aloud propertyvn matter-91 «NP V PP.experiencer»: agent=Stimulus to hundred=Experiencer

Option 3

Players hide while one seeks them

nsubjmarknsubjadvclobjrootPlayersNOUNhideVERBwhileSCONJoneNUMseeksVERBthemPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayersplayerNOUNNumber=Plur2 hidensubj
2hidehideVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
3whilewhileSCONJ_5 seeksmark
4oneoneNUMNumForm=Word NumType=Card5 seeksnsubj
5seeksseekVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 hideadvcl
6themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs5 seeksobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hidepresentPlayersvn concealment-16-1 «NP V»: agent=Agent
2seekpresentonePlayers = playervn hunt-35.1 «NP V NP»: agent=Agent they=Theme

Option 4 · ← Mova's choice

A hen protects chicks from an eagle

detnsubjobjcasedetoblrootADEThenNOUNprotectsVERBchicksNOUNfromADPanDETeagleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 hendet
2henhenNOUNNumber=Sing3 protectsnsubj
3protectsprotectVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4chickschickNOUNNumber=Plur3 protectsobj
5fromfromADP_7 eaglecase
6anaDETDefinite=Ind PronType=Art7 eagledet
7eagleeagleNOUNNumber=Sing3 protectsobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1protectpresenta henchicksfrom a eaglevn defend-72.3 «NP V NP PP.theme»: agent=Agent chick=Beneficiary from eagle=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/chinese-street/14-games-rock-paper-scissors-hide-and-seek/e4/