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Test 6 · ★ · Screens, sleep, fairness and differences

Which is the best way to get to sleep on a school night?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · What happens: be, get, sleep · To what, where: best way

This is test 6 · ★ of lesson 103 «Screens, sleep, fairness and differences» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcopdetamodmarkaclmarkxcompcasedetcompoundoblpunctrootWhichPRONisAUXtheDETbestADJwayNOUNtoPARTgetVERBtoPARTsleepVERBonADPaDETschoolNOUNnightNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel5 waynsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 waycop
3thetheDETDefinite=Def PronType=Art5 waydet
4bestgoodADJDegree=Sup5 wayamod
5waywayNOUNNumber=Singrootroot
6totoPART_7 getmark
7getgetVERBVerbForm=Inf5 wayacl
8totoPART_9 sleepmark
9sleepsleepVERBVerbForm=Inf7 getxcomp
10ononADP_13 nightcase
11aaDETDefinite=Ind PronType=Art13 nightdet
12schoolschoolNOUNNumber=Sing13 nightcompound
13nightnightNOUNNumber=Sing9 sleepobl
14??PUNCT_5 waypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best waytree rules
2getto-infinitivevn comprehend-87.2-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
3sleepto-infinitivenightvn snooze-40.4-1 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice · ✓ the right answer

A calm story in bed with the screens put away

detamodnsubjcasenmodcasedetnmodadvmodrootADETcalmADJstoryNOUNinADPbedNOUNwithADPtheDETscreensNOUNputVERBawayADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 storydet
2calmcalmADJDegree=Pos3 storyamod
3storystoryNOUNNumber=Sing9 putnsubj
4ininADP_5 bedcase
5bedbedNOUNNumber=Sing3 storynmod
6withwithADP_8 screenscase
7thetheDETDefinite=Def PronType=Art8 screensdet
8screensscreenNOUNNumber=Plur3 storynmod
9putputVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
10awayawayADV_9 putadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1put awaypresenta calm story in bed with the screensaway propertyvn invest-13.5.4-1 «NP V PP»: agent=Agent

Option 2

A bright phone screen under the covers until your eyes are tired

detamodcompoundnsubjcasedetnmodcasenmod:possnmodcoprootADETbrightADJphoneNOUNscreenNOUNunderADPtheDETcoversNOUNuntilADPyourPRONeyesNOUNareAUXtiredADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art4 screendet
2brightbrightADJDegree=Pos4 screenamod
3phonephoneNOUNNumber=Sing4 screencompound
4screenscreenNOUNNumber=Sing12 tirednsubj
5underunderADP_7 coverscase
6thetheDETDefinite=Def PronType=Art7 coversdet
7coverscoverNOUNNumber=Plur4 screennmod
8untiluntilADP_10 eyescase
9youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs10 eyesnmod:poss
10eyeseyeNOUNNumber=Plur7 coversnmod
11arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin12 tiredcop
12tiredtiredADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta bright phone screen under the covers until your eyestired propertytree rules

Option 3

A scary film to tire you out

detamodmarkaclobjcompound:prtrootADETscaryADJfilmNOUNtoPARTtireVERByouPRONoutADP
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 filmdet
2scaryscaryADJDegree=Pos3 filmamod
3filmfilmNOUNNumber=Singrootroot
4totoPART_5 tiremark
5tiretireVERBVerbForm=Inf3 filmacl
6youyouPRONCase=Acc Person=2 PronType=Prs5 tireobj
7outoutADP_5 tirecompound:prt
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tire outto-infinitiveyouvn amuse-31.1 «NP V NP»: agent=Stimulus you=Experiencer

Option 4

A loud game until you feel sleepy

detamodmarknsubjaclxcomprootADETloudADJgameNOUNuntilSCONJyouPRONfeelVERBsleepyADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 gamedet
2loudloudADJDegree=Pos3 gameamod
3gamegameNOUNNumber=Singrootroot
4untiluntilSCONJ_6 feelmark
5youyouPRONCase=Nom Person=2 PronType=Prs6 feelnsubj
6feelfeelVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 gameacl
7sleepysleepyADJDegree=Pos6 feelxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1feelpresentyoua loud game not said heresleepy propertyvn hunt-35.1 «NP V NP»: agent=Agent game=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/103-screens-fairness-and-differences/t6/