Test 4 · Eyes up: noticing your surroundings
You walk into a shopping centre with your eyes always on a game. What might you not know if a fire alarm rang?
Mova's choice: option 1 · The right answer: option 2 · wrong ✗ · Who acts: You, fire alarm · What happens: walk, not know, ring · To what, where: shopping centre
This is test 4 of lesson 11 «Eyes up: noticing your surroundings» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: You walk into a shopping centre with your eyes always on a game.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | You | you | PRON | Case=Nom Person=2 PronType=Prs | 2 walk | nsubj |
| 2 | walk | walk | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | root | root |
| 3 | into | into | ADP | _ | 6 centre | case |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 centre | det |
| 5 | shopping | shopping | NOUN | Number=Sing | 6 centre | compound |
| 6 | centre | centre | NOUN | Number=Sing | 2 walk | obl |
| 7 | with | with | ADP | _ | 9 eyes | case |
| 8 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 9 eyes | nmod:poss |
| 9 | eyes | eye | NOUN | Number=Plur | 6 centre | nmod |
| 10 | always | always | ADV | PronType=Tot | 2 walk | advmod |
| 11 | on | on | ADP | _ | 13 game | case |
| 12 | a | a | DET | Definite=Ind PronType=Art | 13 game | det |
| 13 | game | game | NOUN | Number=Sing | 2 walk | obl |
| 14 | . | . | PUNCT | _ | 2 walk | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | walk | present | You | into a shopping centre with your eyes result; on a game; always property | vn run-51.3.2-2-1 «NP V PP.result»: agent=Theme into centre=Result |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What might you not know if a fire alarm rang?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | might | might | AUX | VerbForm=Fin | 5 know | aux |
| 3 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 5 know | nsubj |
| 4 | not | not | PART | Polarity=Neg | 5 know | advmod |
| 5 | know | know | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 1 What | acl:relcl |
| 6 | if | if | SCONJ | _ | 10 rang | mark |
| 7 | a | a | DET | Definite=Ind PronType=Art | 9 alarm | det |
| 8 | fire | fire | NOUN | Number=Sing | 9 alarm | compound |
| 9 | alarm | alarm | NOUN | Number=Sing | 10 rang | nsubj |
| 10 | rang | ring | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 5 know | advcl |
| 11 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | not know | might | you | vn comprehend-87.2-1-1-1 «NP V»: agent=Experiencer | |||||
| 2 | ring a condition, not said to happen | past | a fire alarm | vn sound_emission-43.2 «NP V»: agent=Theme |
The options
Option 1 · ← Mova's choice
Which shop sells shoes
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | DET | PronType=Int | 2 shop | det |
| 2 | shop | shop | NOUN | Number=Sing | 3 sells | nsubj |
| 3 | sells | sell | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | shoes | shoe | NOUN | Number=Plur | 3 sells | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | sell | present | which shop | shoes | vn give-13.1-1 «NP V NP»: agent=Agent shoe=Theme |
Option 2 · ✓ the right answer
Where the nearest exit is
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Where | where | ADV | PronType=Int | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 4 exit | det |
| 3 | nearest | near | ADJ | Degree=Sup | 4 exit | amod |
| 4 | exit | exit | NOUN | Number=Sing | 1 Where | nsubj |
| 5 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 Where | cop |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the nearest exit | where property | tree rules |
Option 3
What the time is
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 time | det |
| 3 | time | time | NOUN | Number=Sing | 1 What | obl:unmarked |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | time | tree rules |
Option 4
How many floors and lifts the building has
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | How | how | ADV | PronType=Int | 2 many | advmod |
| 2 | many | many | ADJ | Degree=Pos | 3 floors | amod |
| 3 | floors | floor | NOUN | Number=Plur | 5 lifts | nsubj |
| 4 | and | and | CCONJ | _ | 3 floors | cc |
| 5 | lifts | lift | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 building | det |
| 7 | building | building | NOUN | Number=Sing | 8 has | nsubj |
| 8 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 lifts | ccomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | lift | present | many floors | tree rules | |||||
| 2 | have | present | the building | vn birth-28.2-1 «NP V NP»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/11-eyes-up/t4/