Test 4 · Greeting friends and relatives
Your granddad rings the doorbell while you are playing a video game. What do you do?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: granddad, you · What happens: ring, play, do · To what, where: doorbell, video game
This is test 4 of lesson 122 «Greeting friends and relatives» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: Your granddad rings the doorbell while you are playing a video game.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 2 granddad | nmod:poss |
| 2 | granddad | granddad | NOUN | Number=Sing | 3 rings | nsubj |
| 3 | rings | ring | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 doorbell | det |
| 5 | doorbell | doorbell | NOUN | Number=Sing | 3 rings | obj |
| 6 | while | while | SCONJ | _ | 9 playing | mark |
| 7 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 9 playing | nsubj |
| 8 | are | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 9 playing | aux |
| 9 | playing | play | VERB | Tense=Pres VerbForm=Part | 3 rings | advcl |
| 10 | a | a | DET | Definite=Ind PronType=Art | 12 game | det |
| 11 | video | video | NOUN | Number=Sing | 12 game | compound |
| 12 | game | game | NOUN | Number=Sing | 9 playing | obj |
| 13 | . | . | PUNCT | _ | 3 rings | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | ring | present | Your granddad | the doorbell | vn sound_emission-43.2 «PP.location V NP»: agent=Location doorbell=Theme | ||||
| 2 | play | present · progressive | you | a video game | vn use-105.1 «NP V NP»: agent=Agent game=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What do you do?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | 4 do | obj |
| 2 | do | do | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 4 do | aux |
| 3 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 4 do | nsubj |
| 4 | do | do | VERB | VerbForm=Inf | root | root |
| 5 | ? | ? | PUNCT | _ | 4 do | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | do | present · do-support | you | vn act-114-1 «NP V NP»: agent=Agent what=Eventuality |
The options
Option 1 · ← Mova's choice · ✓ the right answer
Pause the game and go to the door to greet him
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Pause | pause | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 1 Pause | obj |
| 4 | and | and | CCONJ | _ | 5 go | cc |
| 5 | go | go | VERB | Mood=Imp VerbForm=Fin | 1 Pause | conj |
| 6 | to | to | ADP | _ | 8 door | case |
| 7 | the | the | DET | Definite=Def PronType=Art | 8 door | det |
| 8 | door | door | NOUN | Number=Sing | 5 go | obl |
| 9 | to | to | PART | _ | 10 greet | mark |
| 10 | greet | greet | VERB | VerbForm=Inf | 5 go | advcl |
| 11 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 10 greet | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | pause | imperative | you not said here | the game | tree rules | ||||
| 2 | go | infinitive | you not said here | the door | vn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to door=Initial_Location | ||||
| 3 | greet speech: greet | to-infinitive | you not said here | him = he | vn judgment-33.1-1 «NP V NP»: agent=Agent he=Theme |
Option 2
Ask your sister to go down and greet him for you while you play
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Ask | ask | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | your | your | PRON | Case=Gen Person=2 Poss=Yes PronType=Prs | 3 sister | nmod:poss |
| 3 | sister | sister | NOUN | Number=Sing | 1 Ask | obj |
| 4 | to | to | PART | _ | 5 go | mark |
| 5 | go | go | VERB | VerbForm=Inf | 1 Ask | xcomp |
| 6 | down | down | ADV | _ | 5 go | advmod |
| 7 | and | and | CCONJ | _ | 8 greet | cc |
| 8 | greet | greet | VERB | Mood=Imp VerbForm=Fin | 1 Ask | conj |
| 9 | him | he | PRON | Case=Acc Gender=Masc Number=Sing Person=3 PronType=Prs | 8 greet | obj |
| 10 | for | for | ADP | _ | 11 you | case |
| 11 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 8 greet | obl |
| 12 | while | while | SCONJ | _ | 14 play | mark |
| 13 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 14 play | nsubj |
| 14 | play | play | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 8 greet | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | ask speech: ask | imperative | you not said here | your sister | vn inquire-37.1.2 «NP V NP whether S_INF»: agent=Agent sister=Recipient clause=Topic | ||||
| 2 | go down not said to happen | to-infinitive | you not said here | down property | vn calibratable_cos-45.6.1-1 «NP.attribute V»: agent=Attribute | ||||
| 3 | greet speech: greet | infinitive | you not said here | him = he | for you | vn judgment-33.1-1 «NP V NP PP.attribute»: agent=Agent he=Theme for you=Attribute | |||
| 4 | play | present | you | vn performance-26.7-1 «NP V»: agent=Agent |
Option 3
Finish the level and then say hello
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Finish | finish | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 level | det |
| 3 | level | level | NOUN | Number=Sing | 1 Finish | obj |
| 4 | and | and | CCONJ | _ | 6 say | cc |
| 5 | then | then | ADV | PronType=Dem | 6 say | advmod |
| 6 | say | say | VERB | Mood=Imp VerbForm=Fin | 1 Finish | conj |
| 7 | hello | hello | INTJ | _ | 6 say | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | finish | imperative | you not said here | the level | vn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality level=Eventuality | ||||
| 2 | say speech: assert | infinitive | you not said here | then | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent hello=Topic |
Option 4
Shout "Come in!" and keep playing
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Shout | shout | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | " | " | PUNCT | _ | 3 Come | punct |
| 3 | Come | come | VERB | VerbForm=Inf | 1 Shout | ccomp |
| 4 | in | in | ADV | _ | 3 Come | advmod |
| 5 | ! | ! | PUNCT | _ | 3 Come | punct |
| 6 | " | " | PUNCT | _ | 3 Come | punct |
| 7 | and | and | CCONJ | _ | 8 keep | cc |
| 8 | keep | keep | VERB | Mood=Imp VerbForm=Fin | 1 Shout | conj |
| 9 | playing | play | VERB | VerbForm=Ger | 8 keep | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | shout speech: express | imperative | you not said here | vn manner_speaking-37.3 «NP V that S»: agent=Agent clause=Topic | |||||
| 2 | come in in a quote | infinitive | vn escape-51.1-1 «NP V»: agent=Theme | ||||||
| 3 | keep | infinitive | you not said here | tree rules | |||||
| 4 | play | gerund | you not said here | vn performance-26.7-1 «NP V»: agent=Agent |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/122-greeting-friends-and-relatives/t4/