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Test 4 · Greeting friends and relatives

Your granddad rings the doorbell while you are playing a video game. What do you do?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: granddad, you · What happens: ring, play, do · To what, where: doorbell, video game

This is test 4 of lesson 122 «Greeting friends and relatives» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Your granddad rings the doorbell while you are playing a video game.

nmod:possnsubjdetobjmarknsubjauxadvcldetcompoundobjpunctrootYourPRONgranddadNOUNringsVERBtheDETdoorbellNOUNwhileSCONJyouPRONareAUXplayingVERBaDETvideoNOUNgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs2 granddadnmod:poss
2granddadgranddadNOUNNumber=Sing3 ringsnsubj
3ringsringVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 doorbelldet
5doorbelldoorbellNOUNNumber=Sing3 ringsobj
6whilewhileSCONJ_9 playingmark
7youyouPRONCase=Nom Person=2 PronType=Prs9 playingnsubj
8arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 playingaux
9playingplayVERBTense=Pres VerbForm=Part3 ringsadvcl
10aaDETDefinite=Ind PronType=Art12 gamedet
11videovideoNOUNNumber=Sing12 gamecompound
12gamegameNOUNNumber=Sing9 playingobj
13..PUNCT_3 ringspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ringpresentYour granddadthe doorbellvn sound_emission-43.2 «PP.location V NP»: agent=Location doorbell=Theme
2playpresent · progressiveyoua video gamevn use-105.1 «NP V NP»: agent=Agent game=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What do you do?

objauxnsubjpunctrootWhatPRONdoAUXyouPRONdoVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 doobj
2dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin4 doaux
3youyouPRONCase=Nom Person=2 PronType=Prs4 donsubj
4dodoVERBVerbForm=Infrootroot
5??PUNCT_4 dopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dopresent · do-supportyouvn act-114-1 «NP V NP»: agent=Agent what=Eventuality

The options

Option 1 · ← Mova's choice · ✓ the right answer

Pause the game and go to the door to greet him

detobjccconjcasedetoblmarkadvclobjrootPauseVERBtheDETgameNOUNandCCONJgoVERBtoADPtheDETdoorNOUNtoPARTgreetVERBhimPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PausepauseVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Pauseobj
4andandCCONJ_5 gocc
5gogoVERBMood=Imp VerbForm=Fin1 Pauseconj
6totoADP_8 doorcase
7thetheDETDefinite=Def PronType=Art8 doordet
8doordoorNOUNNumber=Sing5 goobl
9totoPART_10 greetmark
10greetgreetVERBVerbForm=Inf5 goadvcl
11himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs10 greetobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pauseimperativeyou not said herethe gametree rules
2goinfinitiveyou not said herethe doorvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme to door=Initial_Location
3greet speech: greetto-infinitiveyou not said herehim = hevn judgment-33.1-1 «NP V NP»: agent=Agent he=Theme

Option 2

Ask your sister to go down and greet him for you while you play

nmod:possobjmarkxcompadvmodccconjobjcaseoblmarknsubjadvclrootAskVERByourPRONsisterNOUNtoPARTgoVERBdownADVandCCONJgreetVERBhimPRONforADPyouPRONwhileSCONJyouPRONplayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AskaskVERBMood=Imp VerbForm=Finrootroot
2youryourPRONCase=Gen Person=2 Poss=Yes PronType=Prs3 sisternmod:poss
3sistersisterNOUNNumber=Sing1 Askobj
4totoPART_5 gomark
5gogoVERBVerbForm=Inf1 Askxcomp
6downdownADV_5 goadvmod
7andandCCONJ_8 greetcc
8greetgreetVERBMood=Imp VerbForm=Fin1 Askconj
9himhePRONCase=Acc Gender=Masc Number=Sing Person=3 PronType=Prs8 greetobj
10forforADP_11 youcase
11youyouPRONCase=Acc Person=2 PronType=Prs8 greetobl
12whilewhileSCONJ_14 playmark
13youyouPRONCase=Nom Person=2 PronType=Prs14 playnsubj
14playplayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin8 greetadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ask speech: askimperativeyou not said hereyour sistervn inquire-37.1.2 «NP V NP whether S_INF»: agent=Agent sister=Recipient clause=Topic
2go down not said to happento-infinitiveyou not said heredown propertyvn calibratable_cos-45.6.1-1 «NP.attribute V»: agent=Attribute
3greet speech: greetinfinitiveyou not said herehim = hefor youvn judgment-33.1-1 «NP V NP PP.attribute»: agent=Agent he=Theme for you=Attribute
4playpresentyouvn performance-26.7-1 «NP V»: agent=Agent

Option 3

Finish the level and then say hello

detobjccadvmodconjobjrootFinishVERBtheDETlevelNOUNandCCONJthenADVsayVERBhelloINTJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FinishfinishVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 leveldet
3levellevelNOUNNumber=Sing1 Finishobj
4andandCCONJ_6 saycc
5thenthenADVPronType=Dem6 sayadvmod
6saysayVERBMood=Imp VerbForm=Fin1 Finishconj
7hellohelloINTJ_6 sayobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1finishimperativeyou not said herethe levelvn stop-55.4-1-1 «NP V NP.eventuality»: agent=Subeventuality level=Eventuality
2say speech: assertinfinitiveyou not said herethenvn say-37.7-1-1 «NP V NP.topic»: agent=Agent hello=Topic

Option 4

Shout "Come in!" and keep playing

punctccompadvmodpunctpunctccconjxcomprootShoutVERB"PUNCTComeVERBinADV!PUNCT"PUNCTandCCONJkeepVERBplayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ShoutshoutVERBMood=Imp VerbForm=Finrootroot
2""PUNCT_3 Comepunct
3ComecomeVERBVerbForm=Inf1 Shoutccomp
4ininADV_3 Comeadvmod
5!!PUNCT_3 Comepunct
6""PUNCT_3 Comepunct
7andandCCONJ_8 keepcc
8keepkeepVERBMood=Imp VerbForm=Fin1 Shoutconj
9playingplayVERBVerbForm=Ger8 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1shout speech: expressimperativeyou not said herevn manner_speaking-37.3 «NP V that S»: agent=Agent clause=Topic
2come in in a quoteinfinitivevn escape-51.1-1 «NP V»: agent=Theme
3keepinfinitiveyou not said heretree rules
4playgerundyou not said herevn performance-26.7-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/122-greeting-friends-and-relatives/t4/