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Test 2 · ★★ · Anger and fears

A girl notices her fists clenching while playing a game she is losing. What could she do?

Mova's choice: option 2 · The right answer: option 4 · wrong ✗ · Who acts: girl, fists · What happens: notice, clench, play, lose, do · To what, where: fists, game

This is test 2 · ★★ of lesson 212 «Anger and fears» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A girl notices her fists clenching while playing a game she is losing.

detnsubjnmod:possobjaclmarkadvcldetobjnsubjauxacl:relclpunctrootADETgirlNOUNnoticesVERBherPRONfistsNOUNclenchingVERBwhileSCONJplayingVERBaDETgameNOUNshePRONisAUXlosingVERB.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 girldet
2girlgirlNOUNNumber=Sing3 noticesnsubj
3noticesnoticeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs5 fistsnmod:poss
5fistsfistNOUNNumber=Plur3 noticesobj
6clenchingclenchVERBVerbForm=Ger5 fistsacl
7whilewhileSCONJ_8 playingmark
8playingplayVERBTense=Pres VerbForm=Part6 clenchingadvcl
9aaDETDefinite=Ind PronType=Art10 gamedet
10gamegameNOUNNumber=Sing8 playingobj
11sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs13 losingnsubj
12isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin13 losingaux
13losingloseVERBTense=Pres VerbForm=Part10 gameacl:relcl
14..PUNCT_3 noticespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1noticepresenta girlgirl's fistsvn see-30.1-1 «NP V S»: agent=Experiencer fist=Stimulus
2clenchgerundgirl's fists not said herevn crane-40.3.2 «NP V NP»: agent=Agent
3playgerundgirl's fists not said herea gamevn use-105.1 «NP V NP»: agent=Agent game=Theme
4losepresent · progressivegirla game not said herevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What could she do?

objauxnsubjpunctrootWhatPRONcouldAUXshePRONdoVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 doobj
2couldcouldAUXVerbForm=Fin4 doaux
3sheshePRONCase=Nom Gender=Fem Number=Sing Person=3 PronType=Prs4 donsubj
4dodoVERBVerbForm=Infrootroot
5??PUNCT_4 dopunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1docouldgirlvn act-114-1 «NP V NP»: agent=Agent what=Eventuality

The options

Option 1

Clench them harder so the anger goes into her hands

objadvmodadvmoddetnsubjadvclcasenmod:possoblrootClenchVERBthemPRONharderADVsoADVtheDETangerNOUNgoesVERBintoADPherPRONhandsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ClenchclenchVERBMood=Imp VerbForm=Finrootroot
2themtheyPRONCase=Acc Number=Plur Person=3 PronType=Prs1 Clenchobj
3harderhardADVDegree=Cmp1 Clenchadvmod
4sosoADV_7 goesadvmod
5thetheDETDefinite=Def PronType=Art6 angerdet
6angerangerNOUNNumber=Sing7 goesnsubj
7goesgoVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Clenchadvcl
8intointoADP_10 handscase
9herherPRONCase=Gen Gender=Fem Number=Sing Person=3 Poss=Yes PronType=Prs10 handsnmod:poss
10handshandNOUNNumber=Plur7 goesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1clenchimperativeyou not said herethem = theyhard propertyvn crane-40.3.2 «NP V NP»: agent=Agent they=Patient
2gopresentthe angeranger's handsvn escape-51.1-1 «NP V PP.initial_location»: agent=Theme into hand=Initial_Location

Option 2 · ← Mova's choice

Keep playing and get angrier

xcompccconjxcomprootKeepVERBplayingVERBandCCONJgetVERBangrierADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2playingplayVERBVerbForm=Ger1 Keepxcomp
3andandCCONJ_4 getcc
4getgetVERBMood=Imp VerbForm=Fin1 Keepconj
5angrierangryADJDegree=Cmp4 getxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said heretree rules
2playgerundyou not said herevn performance-26.7-1 «NP V»: agent=Agent
3getinfinitiveyou not said hereangry propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 3

Throw the game on the floor

detobjcasedetoblrootThrowVERBtheDETgameNOUNonADPtheDETfloorNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThrowthrowVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing1 Throwobj
4ononADP_6 floorcase
5thetheDETDefinite=Def PronType=Art6 floordet
6floorfloorNOUNNumber=Sing1 Throwobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1throwimperativeyou not said herethe gamethe floorvn throw-17.1-1-1 «NP V NP PP.destinations»: agent=Agent game=Theme on floor=Destination

Option 4 · ✓ the right answer

Take it as a signal to pause and breathe

objcasedetoblmarkadvclccconjrootTakeVERBitPRONasADPaDETsignalNOUNtoPARTpauseVERBandCCONJbreatheVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TaketakeVERBMood=Imp VerbForm=Finrootroot
2ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs1 Takeobj
3asasADP_5 signalcase
4aaDETDefinite=Ind PronType=Art5 signaldet
5signalsignalNOUNNumber=Sing1 Takeobl
6totoPART_7 pausemark
7pausepauseVERBVerbForm=Inf1 Takeadvcl
8andandCCONJ_9 breathecc
9breathebreatheVERBMood=Imp VerbForm=Fin1 Takeconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1takeimperativeyou not said hereitas a signalvn characterize-29.2 «NP V NP S_ING»: agent=Agent it=Theme as signal=Attribute
2pauseto-infinitiveyou not said herevn linger-53.1 «NP V PP.location»: agent=Agent
3breatheinfinitiveyou not said herevn breathe-40.1.2-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/212-anger-and-fears/t2/