Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Running games and the playground / t8

Test 8 · ★ · Running games and the playground

A wrestling game turns into real hitting and the other child does not stop when you say so. What next?

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: wrestling game, other child, you · What happens: turn, hit, not stop, say · Speech: someone speaks here

This is test 8 · ★ of lesson 247 «Running games and the playground» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A wrestling game turns into real hitting and the other child does not stop when you say so.

detcompoundnsubjmarkamodadvclccdetamodnsubjauxadvmodconjadvmodnsubjadvcladvmodpunctrootADETwrestlingNOUNgameNOUNturnsVERBintoSCONJrealADJhittingVERBandCCONJtheDETotherADJchildNOUNdoesAUXnotPARTstopVERBwhenADVyouPRONsayVERBsoADV.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art3 gamedet
2wrestlingwrestlingNOUNNumber=Sing3 gamecompound
3gamegameNOUNNumber=Sing4 turnsnsubj
4turnsturnVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
5intointoSCONJ_7 hittingmark
6realrealADJDegree=Pos7 hittingamod
7hittinghitVERBTense=Pres VerbForm=Part4 turnsadvcl
8andandCCONJ_14 stopcc
9thetheDETDefinite=Def PronType=Art11 childdet
10otherotherADJDegree=Pos11 childamod
11childchildNOUNNumber=Sing14 stopnsubj
12doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin14 stopaux
13notnotPARTPolarity=Neg14 stopadvmod
14stopstopVERBVerbForm=Inf4 turnsconj
15whenwhenADVPronType=Int17 sayadvmod
16youyouPRONCase=Nom Person=2 PronType=Prs17 saynsubj
17saysayVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin14 stopadvcl
18sosoADV_17 sayadvmod
19..PUNCT_4 turnspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1turnpresenta wrestling gamevn roll-51.3.1 «NP.theme V»: agent=Theme
2hitgerunda wrestling game not said herevn contiguous_location-47.8-1 «NP V»: agent=Theme
3not stoppresent · do-supportthe other childvn stop-55.4-1-1 «NP.eventuality V»: agent=Eventuality
4say speech: assertpresentyouvn say-37.7-1-1 «NP V that S»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What next?

advmodpunctrootWhatPRONnextADV?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2nextnextADV_1 Whatadvmod
3??PUNCT_1 Whatpunct

The frames reader finds no event or fact in this sentence.

The options

Option 1

Hit back harder

advmodxcomprootHitVERBbackADVharderADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1HithitVERBMood=Imp VerbForm=Finrootroot
2backbackADV_1 Hitadvmod
3harderhardADJDegree=Cmp1 Hitxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1hit backimperativeyou not said herehard propertyvn contiguous_location-47.8-1 «NP V»: agent=Theme

Option 2 · ← Mova's choice · ✓ the right answer

Tell an adult

detobjrootTellVERBanDETadultNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TelltellVERBMood=Imp VerbForm=Finrootroot
2anaDETDefinite=Ind PronType=Art3 adultdet
3adultadultNOUNNumber=Sing1 Tellobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1tell speech: assertimperativeyou not said herea adultvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent adult=Recipient

Option 3

Keep quiet so you are not called a tattletale

xcompmarknsubj:passaux:passadvmodadvcldetxcomprootKeepVERBquietADJsoSCONJyouPRONareAUXnotPARTcalledVERBaDETtattletaleNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2quietquietADJDegree=Pos1 Keepxcomp
3sosoSCONJ_7 calledmark
4youyouPRONCase=Nom Person=2 PronType=Prs7 callednsubj:pass
5arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 calledaux:pass
6notnotPARTPolarity=Neg7 calledadvmod
7calledcallVERBTense=Past VerbForm=Part Voice=Pass1 Keepadvcl
8aaDETDefinite=Ind PronType=Art9 tattletaledet
9tattletaletattletaleNOUNNumber=Sing7 calledxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said herequiet propertyvn keep-15.2 «NP V NP»: agent=Agent
2not callpresent · passiveyouvn initiate_communication-37.4.2-1 «NP V NP.recipient»: subject=Recipient

Option 4

Go home and never tell anyone

advmodccadvmodconjobjrootGoVERBhomeADVandCCONJneverADVtellVERBanyonePRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GogoVERBMood=Imp VerbForm=Finrootroot
2homehomeADV_1 Goadvmod
3andandCCONJ_5 tellcc
4neverneverADVPronType=Neg5 telladvmod
5telltellVERBMood=Imp VerbForm=Fin1 Goconj
6anyoneanyonePRONNumber=Sing PronType=Ind5 tellobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1goimperativeyou not said herehome propertyvn disappearance-48.2-1 «NP V»: agent=Theme
2not tell speech: assertinfinitiveyou not said hereanyonevn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent anyone=Recipient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/247-running-games-and-playground/t8/