Test 18 · ★★ · Pocket money, saving and spending
apparently some kid spent all his savings on loot boxes and got nothing good. what's the true lesson?
Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: kid · What happens: spend, get, be, save · To what, where: savings, loot boxes, nothing, true lesson
This is test 18 · ★★ of lesson 261 «Pocket money, saving and spending» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | apparently | apparently | ADV | _ | 4 spent | advmod |
| 2 | some | some | DET | PronType=Ind | 3 kid | det |
| 3 | kid | kid | NOUN | Number=Sing | 4 spent | nsubj |
| 4 | spent | spend | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | root | root |
| 5 | all | all | DET | PronType=Tot | 7 savings | det:predet |
| 6 | his | his | PRON | Case=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs | 7 savings | nmod:poss |
| 7 | savings | savings | NOUN | Number=Ptan | 4 spent | obj |
| 8 | on | on | ADP | _ | 10 boxes | case |
| 9 | loot | loot | NOUN | Number=Sing | 10 boxes | compound |
| 10 | boxes | box | NOUN | Number=Plur | 4 spent | obl |
| 11 | and | and | CCONJ | _ | 12 got | cc |
| 12 | got | get | VERB | Mood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin | 4 spent | conj |
| 13 | nothing | nothing | PRON | Number=Sing PronType=Neg | 12 got | obj |
| 14 | good | good | ADJ | Degree=Pos | 13 nothing | amod |
| 15 | . | . | PUNCT | _ | 4 spent | punct |
| 16 | what | what | PRON | PronType=Int | 20 lesson | nsubj |
| 17 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 20 lesson | cop |
| 18 | the | the | DET | Definite=Def PronType=Art | 20 lesson | det |
| 19 | true | true | ADJ | Degree=Pos | 20 lesson | amod |
| 20 | lesson | lesson | NOUN | Number=Sing | 4 spent | parataxis |
| 21 | ? | ? | PUNCT | _ | 4 spent | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | spend | past | some kid | kid's savings | on loot boxes goal; apparently property | vn consume-66-1 «NP V NP S_ING»: agent=Agent savings=Asset on box=Goal | |||
| 2 | get | past | some kid not said here | nothing | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer nothing=Stimulus | ||||
| 3 | is a | present | the true lesson | tree rules | |||||
| 4 | save | kid | nom savings «possession transitive»: poss=agent |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
They always give good prizes eventually if you keep paying
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | They | they | PRON | Case=Nom Number=Plur Person=3 PronType=Prs | 3 give | nsubj |
| 2 | always | always | ADV | PronType=Tot | 3 give | advmod |
| 3 | give | give | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | good | good | ADJ | Degree=Pos | 5 prizes | amod |
| 5 | prizes | prize | NOUN | Number=Plur | 3 give | obj |
| 6 | eventually | eventually | ADV | _ | 3 give | advmod |
| 7 | if | if | SCONJ | _ | 9 keep | mark |
| 8 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 9 keep | nsubj |
| 9 | keep | keep | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 3 give | advcl |
| 10 | paying | pay | VERB | VerbForm=Ger | 9 keep | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | present | They | good prizes | always, eventually property | vn give-13.1-1 «NP V NP»: agent=Agent prize=Theme | |||
| 2 | keep a condition, not said to happen | present | you | tree rules | |||||
| 3 | pay | gerund | you not said here | vn pay-68-1 «NP V NP»: agent=Agent |
Option 2
Keep buying until you win
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Keep | keep | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | buying | buy | VERB | VerbForm=Ger | 1 Keep | xcomp |
| 3 | until | until | SCONJ | _ | 5 win | mark |
| 4 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 5 win | nsubj |
| 5 | win | win | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 1 Keep | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | imperative | you not said here | tree rules | |||||
| 2 | buy | gerund | you not said here | vn accept-77.1 «NP V how S»: agent=Agent | |||||
| 3 | win | present | you | vn succeed-74-2 «NP V»: agent=Agent |
Option 3
Loot boxes are a smart savings plan
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Loot | loot | NOUN | Number=Sing | 2 boxes | compound |
| 2 | boxes | box | NOUN | Number=Plur | 7 plan | obl |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 7 plan | cop |
| 4 | a | a | DET | Definite=Ind PronType=Art | 6 savings | det |
| 5 | smart | smart | ADJ | Degree=Pos | 6 savings | amod |
| 6 | savings | savings | NOUN | Number=Ptan | 7 plan | nsubj |
| 7 | plan | plan | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | a smart savings | Loot boxes obl; plan property | tree rules |
Option 4 · ← Mova's choice · ✓ the right answer
Loot boxes are like gambling; you don't know what you get
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Loot | loot | NOUN | Number=Sing | 2 boxes | compound |
| 2 | boxes | box | NOUN | Number=Plur | 5 gambling | nsubj |
| 3 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 5 gambling | cop |
| 4 | like | like | ADP | _ | 5 gambling | case |
| 5 | gambling | gambling | NOUN | Number=Sing | root | root |
| 6 | ; | ; | PUNCT | _ | 10 know | punct |
| 7 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 10 know | nsubj |
| 8 | do | do | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 10 know | aux |
| 9 | n't | not | PART | Polarity=Neg | 10 know | advmod |
| 10 | know | know | VERB | VerbForm=Inf | 5 gambling | conj |
| 11 | what | what | PRON | PronType=Int | 13 get | obj |
| 12 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 13 get | nsubj |
| 13 | get | get | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 10 know | ccomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | Loot boxes | like gambling | tree rules | ||||
| 2 | not know | present · do-support | you | vn comprehend-87.2-1-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus | |||||
| 3 | get | present | you | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/261-pocket-money-saving-and-spending/t18/