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Test 18 · ★★ · Pocket money, saving and spending

apparently some kid spent all his savings on loot boxes and got nothing good. what's the true lesson?

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: kid · What happens: spend, get, be, save · To what, where: savings, loot boxes, nothing, true lesson

This is test 18 · ★★ of lesson 261 «Pocket money, saving and spending» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmoddetnsubjdet:predetnmod:possobjcasecompoundoblccconjobjamodpunctnsubjcopdetamodparataxispunctrootapparentlyADVsomeDETkidNOUNspentVERBallDEThisPRONsavingsNOUNonADPlootNOUNboxesNOUNandCCONJgotVERBnothingPRONgoodADJ.PUNCTwhatPRON'sAUXtheDETtrueADJlessonNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1apparentlyapparentlyADV_4 spentadvmod
2somesomeDETPronType=Ind3 kiddet
3kidkidNOUNNumber=Sing4 spentnsubj
4spentspendVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5allallDETPronType=Tot7 savingsdet:predet
6hishisPRONCase=Gen Gender=Masc Number=Sing Person=3 Poss=Yes PronType=Prs7 savingsnmod:poss
7savingssavingsNOUNNumber=Ptan4 spentobj
8ononADP_10 boxescase
9lootlootNOUNNumber=Sing10 boxescompound
10boxesboxNOUNNumber=Plur4 spentobl
11andandCCONJ_12 gotcc
12gotgetVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin4 spentconj
13nothingnothingPRONNumber=Sing PronType=Neg12 gotobj
14goodgoodADJDegree=Pos13 nothingamod
15..PUNCT_4 spentpunct
16whatwhatPRONPronType=Int20 lessonnsubj
17'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin20 lessoncop
18thetheDETDefinite=Def PronType=Art20 lessondet
19truetrueADJDegree=Pos20 lessonamod
20lessonlessonNOUNNumber=Sing4 spentparataxis
21??PUNCT_4 spentpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spendpastsome kidkid's savingson loot boxes goal; apparently propertyvn consume-66-1 «NP V NP S_ING»: agent=Agent savings=Asset on box=Goal
2getpastsome kid not said herenothingvn comprehend-87.2-1 «NP V NP»: agent=Experiencer nothing=Stimulus
3is apresentthe true lessontree rules
4savekidnom savings «possession transitive»: poss=agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

They always give good prizes eventually if you keep paying

nsubjadvmodamodobjadvmodmarknsubjadvclxcomprootTheyPRONalwaysADVgiveVERBgoodADJprizesNOUNeventuallyADVifSCONJyouPRONkeepVERBpayingVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TheytheyPRONCase=Nom Number=Plur Person=3 PronType=Prs3 givensubj
2alwaysalwaysADVPronType=Tot3 giveadvmod
3givegiveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4goodgoodADJDegree=Pos5 prizesamod
5prizesprizeNOUNNumber=Plur3 giveobj
6eventuallyeventuallyADV_3 giveadvmod
7ififSCONJ_9 keepmark
8youyouPRONCase=Nom Person=2 PronType=Prs9 keepnsubj
9keepkeepVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 giveadvcl
10payingpayVERBVerbForm=Ger9 keepxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepresentTheygood prizesalways, eventually propertyvn give-13.1-1 «NP V NP»: agent=Agent prize=Theme
2keep a condition, not said to happenpresentyoutree rules
3paygerundyou not said herevn pay-68-1 «NP V NP»: agent=Agent

Option 2

Keep buying until you win

xcompmarknsubjadvclrootKeepVERBbuyingVERBuntilSCONJyouPRONwinVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1KeepkeepVERBMood=Imp VerbForm=Finrootroot
2buyingbuyVERBVerbForm=Ger1 Keepxcomp
3untiluntilSCONJ_5 winmark
4youyouPRONCase=Nom Person=2 PronType=Prs5 winnsubj
5winwinVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin1 Keepadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keepimperativeyou not said heretree rules
2buygerundyou not said herevn accept-77.1 «NP V how S»: agent=Agent
3winpresentyouvn succeed-74-2 «NP V»: agent=Agent

Option 3

Loot boxes are a smart savings plan

compoundoblcopdetamodnsubjrootLootNOUNboxesNOUNareAUXaDETsmartADJsavingsNOUNplanVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LootlootNOUNNumber=Sing2 boxescompound
2boxesboxNOUNNumber=Plur7 planobl
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin7 plancop
4aaDETDefinite=Ind PronType=Art6 savingsdet
5smartsmartADJDegree=Pos6 savingsamod
6savingssavingsNOUNNumber=Ptan7 plannsubj
7planplanVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenta smart savingsLoot boxes obl; plan propertytree rules

Option 4 · ← Mova's choice · ✓ the right answer

Loot boxes are like gambling; you don't know what you get

compoundnsubjcopcasepunctnsubjauxadvmodconjobjnsubjccomprootLootNOUNboxesNOUNareAUXlikeADPgamblingNOUN;PUNCTyouPRONdoAUXn'tPARTknowVERBwhatPRONyouPRONgetVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LootlootNOUNNumber=Sing2 boxescompound
2boxesboxNOUNNumber=Plur5 gamblingnsubj
3arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin5 gamblingcop
4likelikeADP_5 gamblingcase
5gamblinggamblingNOUNNumber=Singrootroot
6;;PUNCT_10 knowpunct
7youyouPRONCase=Nom Person=2 PronType=Prs10 knownsubj
8dodoAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin10 knowaux
9n'tnotPARTPolarity=Neg10 knowadvmod
10knowknowVERBVerbForm=Inf5 gamblingconj
11whatwhatPRONPronType=Int13 getobj
12youyouPRONCase=Nom Person=2 PronType=Prs13 getnsubj
13getgetVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin10 knowccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentLoot boxeslike gamblingtree rules
2not knowpresent · do-supportyouvn comprehend-87.2-1-1-1 «NP V how S_INF»: agent=Experiencer clause=Stimulus
3getpresentyouvn comprehend-87.2-1 «NP V NP»: agent=Experiencer what=Stimulus

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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