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Test 13 · ★ · Covering up, false alarms and playing fair

kid at footy fell over on purpose to get a free kick, allowed?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: kid · What happens: fall over, get, allow · To what, where: purpose, free kick

This is test 13 · ★ of lesson 277 «Covering up, false alarms and playing fair» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcasenmodadvmodcaseoblmarkadvcldetamodobjpunctadvclpunctrootkidNOUNatADPfootyNOUNfellVERBoverADVonADPpurposeNOUNtoPARTgetVERBaDETfreeADJkickNOUN,PUNCTallowedVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1kidkidNOUNNumber=Sing4 fellnsubj
2atatADP_3 footycase
3footyfootyNOUNNumber=Sing1 kidnmod
4fellfallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
5overoverADV_4 felladvmod
6ononADP_7 purposecase
7purposepurposeNOUNNumber=Sing4 fellobl
8totoPART_9 getmark
9getgetVERBVerbForm=Inf4 felladvcl
10aaDETDefinite=Ind PronType=Art12 kickdet
11freefreeADJDegree=Pos12 kickamod
12kickkickNOUNNumber=Sing9 getobj
13,,PUNCT_14 allowedpunct
14allowedallowVERBTense=Past VerbForm=Part Voice=Pass9 getadvcl
15??PUNCT_4 fellpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1fall overpastkid at footypurposeover propertyvn occur-48.3 «NP V PP»: agent=Theme on purpose=Location
2getto-infinitivekid at footy not said herea free kickvn comprehend-87.2-1 «NP V NP»: agent=Experiencer kick=Stimulus
3allowparticiplekid at footy not said herevn allow-64.1-1 «NP V S_ING»: agent=Causer

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

Yes, if the ref doesn't notice

discoursepunctmarkdetnsubjauxadvmodrootYesINTJ,PUNCTifSCONJtheDETrefNOUNdoesAUXn'tPARTnoticeVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos8 noticediscourse
2,,PUNCT_1 Yespunct
3ififSCONJ_8 noticemark
4thetheDETDefinite=Def PronType=Art5 refdet
5refrefNOUNNumber=Sing8 noticensubj
6doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 noticeaux
7n'tnotPARTPolarity=Neg8 noticeadvmod
8noticenoticeVERBVerbForm=Infrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not noticepresent · do-supportthe refvn see-30.1-1 «NP V S_ING»: agent=Experiencer

Option 2

Yes, it's a clever part of the game

discoursepunctnsubjcopdetamodcasedetnmodrootYesINTJ,PUNCTitPRON'sAUXaDETcleverADJpartNOUNofADPtheDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YesyesINTJPolarity=Pos7 partdiscourse
2,,PUNCT_1 Yespunct
3ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs7 partnsubj
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin7 partcop
5aaDETDefinite=Ind PronType=Art7 partdet
6clevercleverADJDegree=Pos7 partamod
7partpartNOUNNumber=Singrootroot
8ofofADP_10 gamecase
9thetheDETDefinite=Def PronType=Art10 gamedet
10gamegameNOUNNumber=Sing7 partnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentita clever partof the gametree rules

Option 3

Only when the score is level

advmodadvmoddetnsubjcoprootOnlyADVwhenADVtheDETscoreNOUNisAUXlevelNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_6 leveladvmod
2whenwhenADVPronType=Int6 leveladvmod
3thetheDETDefinite=Def PronType=Art4 scoredet
4scorescoreNOUNNumber=Sing6 levelnsubj
5isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin6 levelcop
6levellevelNOUNNumber=Singrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe scoreleveltree rules

Option 4 · ✓ the right answer

No, that's diving and it's cheating

discoursepunctdetcopccnsubjcopconjrootNoINTJ,PUNCTthatDET'sAUXdivingNOUNandCCONJitPRON'sAUXcheatingNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1NonoINTJPolarity=Neg5 divingdiscourse
2,,PUNCT_5 divingpunct
3thatthatDETNumber=Sing PronType=Dem5 divingdet
4'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 divingcop
5divingdivingNOUNNumber=Singrootroot
6andandCCONJ_9 cheatingcc
7ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 cheatingnsubj
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 cheatingcop
9cheatingcheatingNOUNNumber=Sing5 divingconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthat diving and cheatingtree rules
2is apresentitcheatingtree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/277-covering-up-false-alarms-and-fair-play/t13/