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Test 1 · ★★ · Advert tricks and offers that are too good to be true

Why do games make opening loot boxes so flashy and exciting?

Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: games · What happens: make, open · To what, where: opening loot boxes

This is test 1 · ★★ of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

advmodauxnsubjamodcompoundobjadvmodadvclccconjpunctrootWhyADVdoAUXgamesNOUNmakeVERBopeningVERBlootNOUNboxesNOUNsoADVflashyADJandCCONJexcitingADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhywhyADVPronType=Int4 makeadvmod
2dodoAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin4 makeaux
3gamesgameNOUNNumber=Plur4 makensubj
4makemakeVERBVerbForm=Infrootroot
5openingopenVERBVerbForm=Ger7 boxesamod
6lootlootNOUNNumber=Sing7 boxescompound
7boxesboxNOUNNumber=Plur4 makeobj
8sosoADV_9 flashyadvmod
9flashyflashyADJDegree=Pos4 makeadvcl
10andandCCONJ_11 excitingcc
11excitingexcitingADJDegree=Pos9 flashyconj
12??PUNCT_4 makepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1makepresent · do-supportgamesopening loot boxesvn build-26.1-1 «NP.asset V NP»: agent=Asset box=Product
2opengerundvn spatial_configuration-47.6-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

Because the game is free

markdetnsubjcoprootBecauseSCONJtheDETgameNOUNisAUXfreeADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseSCONJ_5 freemark
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 freensubj
4isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 freecop
5freefreeADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe gamefree propertytree rules

Option 2

So that players can learn the names of all the bright colours

advmodmarknsubjauxdetobjcasedet:predetdetamodnmodrootSoADVthatSCONJplayersNOUNcanAUXlearnVERBtheDETnamesNOUNofADPallDETtheDETbrightADJcoloursNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_5 learnadvmod
2thatthatSCONJ_5 learnmark
3playersplayerNOUNNumber=Plur5 learnnsubj
4cancanAUXVerbForm=Fin5 learnaux
5learnlearnVERBVerbForm=Infrootroot
6thetheDETDefinite=Def PronType=Art7 namesdet
7namesnameNOUNNumber=Plur5 learnobj
8ofofADP_12 colourscase
9allallDETPronType=Tot12 coloursdet:predet
10thetheDETDefinite=Def PronType=Art12 coloursdet
11brightbrightADJDegree=Pos12 coloursamod
12colourscolourNOUNNumber=Plur7 namesnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1learncanplayersthe names of all bright coloursvn learn-14-2-1 «NP V NP»: agent=Agent name=Topic
2nameall bright coloursnom name «communication transitive»: of=patient

Option 3 · ← Mova's choice · ✓ the right answer

So that players keep spending more money

advmodmarknsubjxcompamodobjrootSoADVthatSCONJplayersNOUNkeepVERBspendingVERBmoreADJmoneyNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SosoADV_4 keepadvmod
2thatthatSCONJ_4 keepmark
3playersplayerNOUNNumber=Plur4 keepnsubj
4keepkeepVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5spendingspendVERBVerbForm=Ger4 keepxcomp
6moremoreADJDegree=Cmp7 moneyamod
7moneymoneyNOUNNumber=Sing5 spendingobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1keeppresentplayerstree rules
2spendgerundplayers not said heremore moneyvn consume-66-1 «NP V NP»: agent=Agent money=Asset

Option 4

Because the prizes are always rare

markdetnsubjcopadvmodrootBecauseSCONJtheDETprizesNOUNareAUXalwaysADVrareADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BecausebecauseSCONJ_6 raremark
2thetheDETDefinite=Def PronType=Art3 prizesdet
3prizesprizeNOUNNumber=Plur6 rarensubj
4arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 rarecop
5alwaysalwaysADVPronType=Tot6 rareadvmod
6rarerareADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentthe prizesalways, rare propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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