Test 1 · ★★ · Advert tricks and offers that are too good to be true
Why do games make opening loot boxes so flashy and exciting?
Mova's choice: option 3 · The right answer: option 3 · right ✓ · Who acts: games · What happens: make, open · To what, where: opening loot boxes
This is test 1 · ★★ of lesson 281 «Advert tricks and offers that are too good to be true» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Why | why | ADV | PronType=Int | 4 make | advmod |
| 2 | do | do | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 4 make | aux |
| 3 | games | game | NOUN | Number=Plur | 4 make | nsubj |
| 4 | make | make | VERB | VerbForm=Inf | root | root |
| 5 | opening | open | VERB | VerbForm=Ger | 7 boxes | amod |
| 6 | loot | loot | NOUN | Number=Sing | 7 boxes | compound |
| 7 | boxes | box | NOUN | Number=Plur | 4 make | obj |
| 8 | so | so | ADV | _ | 9 flashy | advmod |
| 9 | flashy | flashy | ADJ | Degree=Pos | 4 make | advcl |
| 10 | and | and | CCONJ | _ | 11 exciting | cc |
| 11 | exciting | exciting | ADJ | Degree=Pos | 9 flashy | conj |
| 12 | ? | ? | PUNCT | _ | 4 make | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | make | present · do-support | games | opening loot boxes | vn build-26.1-1 «NP.asset V NP»: agent=Asset box=Product | ||||
| 2 | open | gerund | vn spatial_configuration-47.6-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
Because the game is free
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | SCONJ | _ | 5 free | mark |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 game | det |
| 3 | game | game | NOUN | Number=Sing | 5 free | nsubj |
| 4 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 5 free | cop |
| 5 | free | free | ADJ | Degree=Pos | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the game | free property | tree rules |
Option 2
So that players can learn the names of all the bright colours
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | So | so | ADV | _ | 5 learn | advmod |
| 2 | that | that | SCONJ | _ | 5 learn | mark |
| 3 | players | player | NOUN | Number=Plur | 5 learn | nsubj |
| 4 | can | can | AUX | VerbForm=Fin | 5 learn | aux |
| 5 | learn | learn | VERB | VerbForm=Inf | root | root |
| 6 | the | the | DET | Definite=Def PronType=Art | 7 names | det |
| 7 | names | name | NOUN | Number=Plur | 5 learn | obj |
| 8 | of | of | ADP | _ | 12 colours | case |
| 9 | all | all | DET | PronType=Tot | 12 colours | det:predet |
| 10 | the | the | DET | Definite=Def PronType=Art | 12 colours | det |
| 11 | bright | bright | ADJ | Degree=Pos | 12 colours | amod |
| 12 | colours | colour | NOUN | Number=Plur | 7 names | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | learn | can | players | the names of all bright colours | vn learn-14-2-1 «NP V NP»: agent=Agent name=Topic | ||||
| 2 | name | all bright colours | nom name «communication transitive»: of=patient |
Option 3 · ← Mova's choice · ✓ the right answer
So that players keep spending more money
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | So | so | ADV | _ | 4 keep | advmod |
| 2 | that | that | SCONJ | _ | 4 keep | mark |
| 3 | players | player | NOUN | Number=Plur | 4 keep | nsubj |
| 4 | keep | keep | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | spending | spend | VERB | VerbForm=Ger | 4 keep | xcomp |
| 6 | more | more | ADJ | Degree=Cmp | 7 money | amod |
| 7 | money | money | NOUN | Number=Sing | 5 spending | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | keep | present | players | tree rules | |||||
| 2 | spend | gerund | players not said here | more money | vn consume-66-1 «NP V NP»: agent=Agent money=Asset |
Option 4
Because the prizes are always rare
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Because | because | SCONJ | _ | 6 rare | mark |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 prizes | det |
| 3 | prizes | prize | NOUN | Number=Plur | 6 rare | nsubj |
| 4 | are | be | AUX | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 6 rare | cop |
| 5 | always | always | ADV | PronType=Tot | 6 rare | advmod |
| 6 | rare | rare | ADJ | Degree=Pos | root | root |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | the prizes | always, rare property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/281-advert-tricks-and-too-good-offers/t1/