Exam question 4 · Being kind to yourself, money, screens and fair play
State the consequence of cheating in a game.
Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you · What happens: state · To what, where: consequence, game
This is exam question 4 of lesson 293 «Being kind to yourself, money, screens and fair play» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | State | state | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | the | the | DET | Definite=Def PronType=Art | 3 consequence | det |
| 3 | consequence | consequence | NOUN | Number=Sing | 1 State | obj |
| 4 | of | of | ADP | _ | 5 cheating | case |
| 5 | cheating | cheating | NOUN | Number=Sing | 3 consequence | nmod |
| 6 | in | in | ADP | _ | 8 game | case |
| 7 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 8 | game | game | NOUN | Number=Sing | 1 State | obl |
| 9 | . | . | PUNCT | _ | 1 State | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | state speech: other | imperative | you not said here | the consequence of cheating | a game | vn say-37.7-1-1 «NP V NP.topic»: agent=Agent consequence=Topic |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
The options
Option 1
It has no effect upon friendships
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 has | nsubj |
| 2 | has | have | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | no | no | DET | PronType=Neg | 4 effect | det |
| 4 | effect | effect | NOUN | Number=Sing | 2 has | obj |
| 5 | upon | upon | ADP | _ | 6 friendships | case |
| 6 | friendships | friendship | NOUN | Number=Plur | 4 effect | nmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | have | present | It | no effect | upon friendships | vn birth-28.2-1 «NP V NP»: agent=Agent effect=Patient |
Option 2 · ← Mova's choice · ✓ the right answer
It spoils the game, and others will not wish to play
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 spoils | nsubj |
| 2 | spoils | spoil | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 spoils | obj |
| 5 | , | , | PUNCT | _ | 10 wish | punct |
| 6 | and | and | CCONJ | _ | 10 wish | cc |
| 7 | others | other | NOUN | Number=Plur | 10 wish | nsubj |
| 8 | will | will | AUX | VerbForm=Fin | 10 wish | aux |
| 9 | not | not | PART | Polarity=Neg | 10 wish | advmod |
| 10 | wish | wish | VERB | VerbForm=Inf | 2 spoils | parataxis |
| 11 | to | to | PART | _ | 12 play | mark |
| 12 | play | play | VERB | VerbForm=Inf | 10 wish | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | spoil | present | It | the game | tree rules | ||||
| 2 | not wish | future | others | vn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme | |||||
| 3 | play not said to happen | to-infinitive | others not said here | vn performance-26.7-1 «NP V»: agent=Agent |
Option 3
It improves the game for every player and makes it more exciting
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 improves | nsubj |
| 2 | improves | improve | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | the | the | DET | Definite=Def PronType=Art | 4 game | det |
| 4 | game | game | NOUN | Number=Sing | 2 improves | obj |
| 5 | for | for | ADP | _ | 7 player | case |
| 6 | every | every | DET | PronType=Tot | 7 player | det |
| 7 | player | player | NOUN | Number=Sing | 2 improves | obl |
| 8 | and | and | CCONJ | _ | 9 makes | cc |
| 9 | makes | make | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 2 improves | conj |
| 10 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 9 makes | obj |
| 11 | more | more | ADV | Degree=Cmp | 12 exciting | advmod |
| 12 | exciting | exciting | ADJ | Degree=Pos | 9 makes | xcomp |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | improve | present | It | the game | for every player | vn other_cos-45.4 «NP V NP.patient»: agent=Agent game=Patient | |||
| 2 | make | present | game | exciting property | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product |
Option 4
It is permitted if the game is long
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 permitted | nsubj:pass |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 permitted | aux:pass |
| 3 | permitted | permit | VERB | Tense=Past VerbForm=Part Voice=Pass | root | root |
| 4 | if | if | SCONJ | _ | 8 long | mark |
| 5 | the | the | DET | Definite=Def PronType=Art | 6 game | det |
| 6 | game | game | NOUN | Number=Sing | 8 long | nsubj |
| 7 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 8 long | cop |
| 8 | long | long | ADJ | Degree=Pos | 3 permitted | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | permit | present · passive | It | vn admit-64.3-1 «NP V NP»: subject=Theme | |||||
| 2 | is a condition, not said to happen | present | the game | long property | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/293-being-kind-to-yourself-money-screens-and-fair-play/e4/