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Exam question 4 · Being kind to yourself, money, screens and fair play

State the consequence of cheating in a game.

Mova's choice: option 2 · The right answer: option 2 · right ✓ · Who acts: you · What happens: state · To what, where: consequence, game

This is exam question 4 of lesson 293 «Being kind to yourself, money, screens and fair play» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detobjcasenmodcasedetoblpunctrootStateVERBtheDETconsequenceNOUNofADPcheatingNOUNinADPaDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StatestateVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 consequencedet
3consequenceconsequenceNOUNNumber=Sing1 Stateobj
4ofofADP_5 cheatingcase
5cheatingcheatingNOUNNumber=Sing3 consequencenmod
6ininADP_8 gamecase
7aaDETDefinite=Ind PronType=Art8 gamedet
8gamegameNOUNNumber=Sing1 Stateobl
9..PUNCT_1 Statepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1state speech: otherimperativeyou not said herethe consequence of cheatinga gamevn say-37.7-1-1 «NP V NP.topic»: agent=Agent consequence=Topic

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

It has no effect upon friendships

nsubjdetobjcasenmodrootItPRONhasVERBnoDETeffectNOUNuponADPfriendshipsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 hasnsubj
2hashaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3nonoDETPronType=Neg4 effectdet
4effecteffectNOUNNumber=Sing2 hasobj
5uponuponADP_6 friendshipscase
6friendshipsfriendshipNOUNNumber=Plur4 effectnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1havepresentItno effectupon friendshipsvn birth-28.2-1 «NP V NP»: agent=Agent effect=Patient

Option 2 · ← Mova's choice · ✓ the right answer

It spoils the game, and others will not wish to play

nsubjdetobjpunctccnsubjauxadvmodparataxismarkxcomprootItPRONspoilsVERBtheDETgameNOUN,PUNCTandCCONJothersNOUNwillAUXnotPARTwishVERBtoPARTplayVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 spoilsnsubj
2spoilsspoilVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 spoilsobj
5,,PUNCT_10 wishpunct
6andandCCONJ_10 wishcc
7othersotherNOUNNumber=Plur10 wishnsubj
8willwillAUXVerbForm=Fin10 wishaux
9notnotPARTPolarity=Neg10 wishadvmod
10wishwishVERBVerbForm=Inf2 spoilsparataxis
11totoPART_12 playmark
12playplayVERBVerbForm=Inf10 wishxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1spoilpresentItthe gametree rules
2not wishfutureothersvn wish-62 «NP V for NP S_INF»: agent=Pivot clause=Theme
3play not said to happento-infinitiveothers not said herevn performance-26.7-1 «NP V»: agent=Agent

Option 3

It improves the game for every player and makes it more exciting

nsubjdetobjcasedetoblccconjobjadvmodxcomprootItPRONimprovesVERBtheDETgameNOUNforADPeveryDETplayerNOUNandCCONJmakesVERBitPRONmoreADVexcitingADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 improvesnsubj
2improvesimproveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 gamedet
4gamegameNOUNNumber=Sing2 improvesobj
5forforADP_7 playercase
6everyeveryDETPronType=Tot7 playerdet
7playerplayerNOUNNumber=Sing2 improvesobl
8andandCCONJ_9 makescc
9makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin2 improvesconj
10ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs9 makesobj
11moremoreADVDegree=Cmp12 excitingadvmod
12excitingexcitingADJDegree=Pos9 makesxcomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1improvepresentItthe gamefor every playervn other_cos-45.4 «NP V NP.patient»: agent=Agent game=Patient
2makepresentgameexciting propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product

Option 4

It is permitted if the game is long

nsubj:passaux:passmarkdetnsubjcopadvclrootItPRONisAUXpermittedVERBifSCONJtheDETgameNOUNisAUXlongADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 permittednsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 permittedaux:pass
3permittedpermitVERBTense=Past VerbForm=Part Voice=Passrootroot
4ififSCONJ_8 longmark
5thetheDETDefinite=Def PronType=Art6 gamedet
6gamegameNOUNNumber=Sing8 longnsubj
7isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 longcop
8longlongADJDegree=Pos3 permittedadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1permitpresent · passiveItvn admit-64.3-1 «NP V NP»: subject=Theme
2is a condition, not said to happenpresentthe gamelong propertytree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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