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Test 6 · ★ · Safe toys and fair board games

Two children argue over whether a die that fell on the floor showed a six. What would have stopped the argument?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: Two children, die · What happens: argue, fall, show, stop · To what, where: floor, six, argument · Speech: someone speaks here

This is test 6 · ★ of lesson 302 «Safe toys and fair board games» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Two children argue over whether a die that fell on the floor showed a six.

nummodnsubjmarkmarkdetnsubjnsubjacl:relclcasedetoblccompdetobjpunctrootTwoNUMchildrenNOUNargueVERBoverSCONJwhetherSCONJaDETdieNOUNthatPRONfellVERBonADPtheDETfloorNOUNshowedVERBaDETsixNUM.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TwotwoNUMNumForm=Word NumType=Card2 childrennummod
2childrenchildNOUNNumber=Plur3 arguensubj
3argueargueVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4overoverSCONJ_13 showedmark
5whetherwhetherSCONJ_13 showedmark
6aaDETDefinite=Ind PronType=Art7 diedet
7diedieNOUNNumber=Sing13 showednsubj
8thatthatPRONPronType=Rel9 fellnsubj
9fellfallVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin7 dieacl:relcl
10ononADP_12 floorcase
11thetheDETDefinite=Def PronType=Art12 floordet
12floorfloorNOUNNumber=Sing9 fellobl
13showedshowVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin3 argueccomp
14aaDETDefinite=Ind PronType=Art15 sixdet
15sixsixNUMNumForm=Word NumType=Card13 showedobj
16..PUNCT_3 arguepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1argue speech: disagreepresentTwo childrenvn correspond-36.1-1 «NP V what S_INF»: agent=Agent clause=Topic
2fallpasta diethe floorvn occur-48.3 «NP V PP»: agent=Theme on floor=Location
3showpasta diea sixvn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent six=Recipient

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What would have stopped the argument?

objauxauxdetobjpunctrootWhatPRONwouldAUXhaveAUXstoppedVERBtheDETargumentNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int4 stoppedobj
2wouldwouldAUXVerbForm=Fin4 stoppedaux
3havehaveAUXVerbForm=Inf4 stoppedaux
4stoppedstopVERBTense=Past VerbForm=Partrootroot
5thetheDETDefinite=Def PronType=Art6 argumentdet
6argumentargumentNOUNNumber=Sing4 stoppedobj
7??PUNCT_4 stoppedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stopwould · perfectthe argumenttree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

Rolling the die in a tray or box lid

detobjcasedetoblcccompoundconjrootRollingVERBtheDETdieNOUNinADPaDETtrayNOUNorCCONJboxNOUNlidNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RollingrollVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 diedet
3diedieNOUNNumber=Sing1 Rollingobj
4ininADP_6 traycase
5aaDETDefinite=Ind PronType=Art6 traydet
6traytrayNOUNNumber=Sing1 Rollingobl
7ororCCONJ_9 lidcc
8boxboxNOUNNumber=Sing9 lidcompound
9lidlidNOUNNumber=Sing6 trayconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rollgerundthe diea tray or box lidvn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent die=Theme in tray=Trajectory

Option 2

Playing without dice for the rest of the day

caseoblcasedetoblcasedetnmodrootPlayingVERBwithoutADPdiceNOUNforADPtheDETrestNOUNofADPtheDETdayNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1PlayingplayVERBVerbForm=Gerrootroot
2withoutwithoutADP_3 dicecase
3dicediceNOUNNumber=Sing1 Playingobl
4forforADP_6 restcase
5thetheDETDefinite=Def PronType=Art6 restdet
6restrestNOUNNumber=Sing1 Playingobl
7ofofADP_9 daycase
8thetheDETDefinite=Def PronType=Art9 daydet
9daydayNOUNNumber=Sing6 restnmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1playgerundwithout dice; for the rest of the dayvn use-105.1 «NP V NP PP.predicate»: agent=Agent for rest=Eventuality

Option 3

Rolling the die more slowly in the air

detobjadvmodadvmodcasedetoblrootRollingVERBtheDETdieNOUNmoreADVslowlyADVinADPtheDETairNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RollingrollVERBTense=Pres VerbForm=Partrootroot
2thetheDETDefinite=Def PronType=Art3 diedet
3diedieNOUNNumber=Sing1 Rollingobj
4moremoreADVDegree=Cmp5 slowlyadvmod
5slowlyslowlyADV_1 Rollingadvmod
6ininADP_8 aircase
7thetheDETDefinite=Def PronType=Art8 airdet
8airairNOUNNumber=Sing1 Rollingobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rollgerundthe diethe airslowly propertyvn run-51.3.2-2 «NP V NP PP.trajectory»: agent=Agent die=Theme in air=Trajectory

Option 4

Letting the oldest child decide every roll

csubjdetamodobjdetobjrootLettingVERBtheDEToldestADJchildNOUNdecideVERBeveryDETrollNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1LettingletVERBVerbForm=Ger5 decidecsubj
2thetheDETDefinite=Def PronType=Art4 childdet
3oldestoldADJDegree=Sup4 childamod
4childchildNOUNNumber=Sing1 Lettingobj
5decidedecideVERBVerbForm=Infrootroot
6everyeveryDETPronType=Tot7 rolldet
7rollrollNOUNNumber=Sing5 decideobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letgerundthe oldest childvn give-13.1-1 «NP V NP»: agent=Agent child=Theme
2decideimperativeyou not said hereevery rollvn correspond-36.1-1 «NP V S»: agent=Agent roll=Topic

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/302-toys-and-board-games/t6/