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Exam question 3 · Why people lie, harmful lies and cheating in games and marks

It is given that a player has been tagged in a game. Select the response consistent with fair play.

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: you · What happens: give, tag, select · To what, where: It, player, game, response

This is exam question 3 of lesson 312 «Why people lie, harmful lies and cheating in games and marks» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: It is given that a player has been tagged in a game.

nsubj:passaux:passmarkdetnsubj:passauxaux:passadvclcasedetoblpunctrootItPRONisAUXgivenVERBthatSCONJaDETplayerNOUNhasAUXbeenAUXtaggedVERBinADPaDETgameNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 givennsubj:pass
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 givenaux:pass
3givengiveVERBTense=Past VerbForm=Part Voice=Passrootroot
4thatthatSCONJ_9 taggedmark
5aaDETDefinite=Ind PronType=Art6 playerdet
6playerplayerNOUNNumber=Sing9 taggednsubj:pass
7hashaveAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 taggedaux
8beenbeAUXTense=Past VerbForm=Part9 taggedaux:pass
9taggedtagVERBTense=Past VerbForm=Part Voice=Pass3 givenadvcl
10ininADP_12 gamecase
11aaDETDefinite=Ind PronType=Art12 gamedet
12gamegameNOUNNumber=Sing9 taggedobl
13..PUNCT_3 givenpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepresent · passiveItvn give-13.1-1 «NP V NP»: subject=Theme
2tagpresent · perfect · passivea playera gamevn butter-9.9 «NP V NP.destination»: subject=Destination

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Select the response consistent with fair play.

detobjamodcaseamodoblpunctrootSelectVERBtheDETresponseNOUNconsistentADJwithADPfairADJplayNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SelectselectVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art3 responsedet
3responseresponseNOUNNumber=Sing1 Selectobj
4consistentconsistentADJDegree=Pos3 responseamod
5withwithADP_7 playcase
6fairfairADJDegree=Pos7 playamod
7playplayNOUNNumber=Sing4 consistentobl
8..PUNCT_1 Selectpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1selectimperativeyou not said herethe responsevn obtain-13.5.2 «NP V NP»: agent=Agent response=Theme

The options

Option 1 · ← Mova's choice · ✓ the right answer

The player admits it and becomes «it»

detnsubjobjccconjpunctxcomppunctrootTheDETplayerNOUNadmitsVERBitPRONandCCONJbecomesVERB«PUNCTitPRON»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing3 admitsnsubj
3admitsadmitVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs3 admitsobj
5andandCCONJ_6 becomescc
6becomesbecomeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 admitsconj
7««PUNCT_8 itpunct
8ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs6 becomesxcomp
9»»PUNCT_3 admitspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1admit speech: otherpresentthe playeritvn admit-64.3-1 «NP V NP»: agent=Agent it=Theme
2becomepresentthe player not said herevn become-109.1-1-1 «NP V PP.attribute»: agent=Patient

Option 2

The player claims another was tagged

detnsubjnsubj:passaux:passccomprootTheDETplayerNOUNclaimsVERBanotherDETwasAUXtaggedVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing3 claimsnsubj
3claimsclaimVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4anotheranotherDETPronType=Ind6 taggednsubj:pass
5wasbeAUXMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Fin6 taggedaux:pass
6taggedtagVERBTense=Past VerbForm=Part Voice=Pass3 claimsccomp
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1claim speech: otherpresentthe playervn say-37.7-1-1 «NP V that S»: agent=Agent clause=Topic
2tagpast · passiveanothervn butter-9.9 «NP V NP.destination»: subject=Destination

Option 3

The player denies it and continues

detnsubjobjccconjrootTheDETplayerNOUNdeniesVERBitPRONandCCONJcontinuesVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing3 deniesnsubj
3deniesdenyVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs3 deniesobj
5andandCCONJ_6 continuescc
6continuescontinueVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 deniesconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1denypresentthe playeritvn conjecture-29.5 «NP V NP to be NP»: agent=Agent it=Eventuality
2continuepresentthe player not said herevn escape-51.1-1 «NP V»: agent=Theme

Option 4

The player leaves the game in silence

detnsubjdetobjcaseoblrootTheDETplayerNOUNleavesVERBtheDETgameNOUNinADPsilenceNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ThetheDETDefinite=Def PronType=Art2 playerdet
2playerplayerNOUNNumber=Sing3 leavesnsubj
3leavesleaveVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4thetheDETDefinite=Def PronType=Art5 gamedet
5gamegameNOUNNumber=Sing3 leavesobj
6ininADP_7 silencecase
7silencesilenceNOUNNumber=Sing3 leavesobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1leavepresentthe playerthe gamesilencevn keep-15.2 «NP V NP PP.location»: agent=Agent game=Theme in silence=Location

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/312-honest-reasons-false-alarms-and-fair-marks/e3/