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Test 8 · ★ · Kind jokes, teasing, pranks, April Fools, illusions and ad…

A game lets you buy mystery chests for real money that might hold a rare sword. Which is TRUE?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: game, you, real money · What happens: let, buy, hold, be · To what, where: you, mystery chests, rare sword

This is test 8 · ★ of lesson 313 «Kind jokes, teasing, pranks, April Fools, illusions and adverts» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: A game lets you buy mystery chests for real money that might hold a rare sword.

detnsubjobjxcompcompoundobjcaseamodoblnsubjauxacl:relcldetamodobjpunctrootADETgameNOUNletsVERByouPRONbuyVERBmysteryNOUNchestsNOUNforADPrealADJmoneyNOUNthatPRONmightAUXholdVERBaDETrareADJswordNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1AaDETDefinite=Ind PronType=Art2 gamedet
2gamegameNOUNNumber=Sing3 letsnsubj
3letsletVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
4youyouPRONCase=Acc Person=2 PronType=Prs3 letsobj
5buybuyVERBVerbForm=Inf3 letsxcomp
6mysterymysteryNOUNNumber=Sing7 chestscompound
7chestschestNOUNNumber=Plur5 buyobj
8forforADP_10 moneycase
9realrealADJDegree=Pos10 moneyamod
10moneymoneyNOUNNumber=Sing5 buyobl
11thatthatPRONPronType=Rel13 holdnsubj
12mightmightAUXVerbForm=Fin13 holdaux
13holdholdVERBVerbForm=Inf10 moneyacl:relcl
14aaDETDefinite=Ind PronType=Art16 sworddet
15rarerareADJDegree=Pos16 swordamod
16swordswordNOUNNumber=Sing13 holdobj
17..PUNCT_3 letspunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1letpresenta gameyoutree rules
2buyinfinitiveyou not said heremystery chestsfor real moneyvn get-13.5.1 «NP V NP PP.beneficiary»: agent=Agent chest=Theme for money=Beneficiary
3holdmightreal moneya rare swordvn keep-15.2 «NP V NP»: agent=Agent sword=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Which is TRUE?

nsubjcoppunctrootWhichPRONisAUXTRUEADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel3 TRUEnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 TRUEcop
3TRUEtrueADJDegree=Posrootroot
4??PUNCT_3 TRUEpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresenttrue propertytree rules

The options

Option 1 · ← Mova's choice · ✓ the right answer

It works like gambling, and games make it exciting so you spend more

nsubjcaseoblpunctccnsubjparataxisobjxcompadvmodnsubjadvclobjrootItPRONworksVERBlikeADPgamblingNOUN,PUNCTandCCONJgamesNOUNmakeVERBitPRONexcitingADJsoADVyouPRONspendVERBmoreADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs2 worksnsubj
2worksworkVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3likelikeADP_4 gamblingcase
4gamblinggamblingNOUNNumber=Sing2 worksobl
5,,PUNCT_8 makepunct
6andandCCONJ_8 makecc
7gamesgameNOUNNumber=Plur8 makensubj
8makemakeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin2 worksparataxis
9ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs8 makeobj
10excitingexcitingADJDegree=Pos8 makexcomp
11sosoADV_13 spendadvmod
12youyouPRONCase=Nom Person=2 PronType=Prs13 spendnsubj
13spendspendVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin2 worksadvcl
14moremoreADJDegree=Cmp13 spendobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1workpresentItlike gamblingvn employment-95.3 «NP V»: agent=Agent
2makepresentgamesgamblingexciting propertyvn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product
3spendpresentyoumorevn consume-66-1 «NP V NP»: agent=Agent more=Asset

Option 2

Mystery chests always give better items than shops

compoundnsubjadvmodamodobjcaseoblrootMysteryNOUNchestsNOUNalwaysADVgiveVERBbetterADJitemsNOUNthanADPshopsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1MysterymysteryNOUNNumber=Sing2 chestscompound
2chestschestNOUNNumber=Plur4 givensubj
3alwaysalwaysADVPronType=Tot4 giveadvmod
4givegiveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
5bettergoodADJDegree=Cmp6 itemsamod
6itemsitemNOUNNumber=Plur4 giveobj
7thanthanADP_8 shopscase
8shopsshopNOUNNumber=Plur4 giveobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1givepresentMystery chestsbetter itemsthan shops; always propertyvn give-13.1-1 «NP V NP»: agent=Agent item=Theme

Option 3

You are sure to get the rare sword if you buy at least three chests in a row

The tree, 18 words
nsubjcopmarkxcompdetamodobjmarknsubjadvclcasenmodnummodobjcasedetoblrootYouPRONareAUXsureADJtoPARTgetVERBtheDETrareADJswordNOUNifSCONJyouPRONbuyVERBatADPleastADJthreeNUMchestsNOUNinADPaDETrowNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1YouyouPRONCase=Nom Person=2 PronType=Prs3 surensubj
2arebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin3 surecop
3suresureADJDegree=Posrootroot
4totoPART_5 getmark
5getgetVERBVerbForm=Inf3 surexcomp
6thetheDETDefinite=Def PronType=Art8 sworddet
7rarerareADJDegree=Pos8 swordamod
8swordswordNOUNNumber=Sing5 getobj
9ififSCONJ_11 buymark
10youyouPRONCase=Nom Person=2 PronType=Prs11 buynsubj
11buybuyVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 getadvcl
12atatADP_13 leastcase
13leastleastADJDegree=Sup14 threenmod
14threethreeNUMNumForm=Word NumType=Card15 chestsnummod
15chestschestNOUNNumber=Plur11 buyobj
16ininADP_18 rowcase
17aaDETDefinite=Ind PronType=Art18 rowdet
18rowrowNOUNNumber=Sing11 buyobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentYousure propertytree rules
2getto-infinitiveYou not said herethe rare swordvn comprehend-87.2-1 «NP V NP»: agent=Experiencer sword=Stimulus
3buy a condition, not said to happenpresentyouthree chestsa rowvn accept-77.1 «NP V NP»: agent=Agent chest=Theme

Option 4

It is free because it is only a game

nsubjcopmarknsubjcopadvmoddetadvclrootItPRONisAUXfreeADJbecauseSCONJitPRONisAUXonlyADVaDETgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ItitPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs3 freensubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 freecop
3freefreeADJDegree=Posrootroot
4becausebecauseSCONJ_9 gamemark
5ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 gamensubj
6isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 gamecop
7onlyonlyADV_9 gameadvmod
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing3 freeadvcl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentItfree propertytree rules
2is apresentita gametree rules

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/313-kind-jokes-pranks-april-fools-and-adverts/t8/