Test 8 · ★ · Kind jokes, teasing, pranks, April Fools, illusions and ad…
A game lets you buy mystery chests for real money that might hold a rare sword. Which is TRUE?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: game, you, real money · What happens: let, buy, hold, be · To what, where: you, mystery chests, rare sword
This is test 8 · ★ of lesson 313 «Kind jokes, teasing, pranks, April Fools, illusions and adverts» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: A game lets you buy mystery chests for real money that might hold a rare sword.
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | A | a | DET | Definite=Ind PronType=Art | 2 game | det |
| 2 | game | game | NOUN | Number=Sing | 3 lets | nsubj |
| 3 | lets | let | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 4 | you | you | PRON | Case=Acc Person=2 PronType=Prs | 3 lets | obj |
| 5 | buy | buy | VERB | VerbForm=Inf | 3 lets | xcomp |
| 6 | mystery | mystery | NOUN | Number=Sing | 7 chests | compound |
| 7 | chests | chest | NOUN | Number=Plur | 5 buy | obj |
| 8 | for | for | ADP | _ | 10 money | case |
| 9 | real | real | ADJ | Degree=Pos | 10 money | amod |
| 10 | money | money | NOUN | Number=Sing | 5 buy | obl |
| 11 | that | that | PRON | PronType=Rel | 13 hold | nsubj |
| 12 | might | might | AUX | VerbForm=Fin | 13 hold | aux |
| 13 | hold | hold | VERB | VerbForm=Inf | 10 money | acl:relcl |
| 14 | a | a | DET | Definite=Ind PronType=Art | 16 sword | det |
| 15 | rare | rare | ADJ | Degree=Pos | 16 sword | amod |
| 16 | sword | sword | NOUN | Number=Sing | 13 hold | obj |
| 17 | . | . | PUNCT | _ | 3 lets | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | let | present | a game | you | tree rules | ||||
| 2 | buy | infinitive | you not said here | mystery chests | for real money | vn get-13.5.1 «NP V NP PP.beneficiary»: agent=Agent chest=Theme for money=Beneficiary | |||
| 3 | hold | might | real money | a rare sword | vn keep-15.2 «NP V NP»: agent=Agent sword=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: Which is TRUE?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Which | which | PRON | PronType=Rel | 3 TRUE | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 TRUE | cop |
| 3 | TRUE | true | ADJ | Degree=Pos | root | root |
| 4 | ? | ? | PUNCT | _ | 3 TRUE | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | true property | tree rules |
The options
Option 1 · ← Mova's choice · ✓ the right answer
It works like gambling, and games make it exciting so you spend more
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 2 works | nsubj |
| 2 | works | work | VERB | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | root | root |
| 3 | like | like | ADP | _ | 4 gambling | case |
| 4 | gambling | gambling | NOUN | Number=Sing | 2 works | obl |
| 5 | , | , | PUNCT | _ | 8 make | punct |
| 6 | and | and | CCONJ | _ | 8 make | cc |
| 7 | games | game | NOUN | Number=Plur | 8 make | nsubj |
| 8 | make | make | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 2 works | parataxis |
| 9 | it | it | PRON | Case=Acc Gender=Neut Number=Sing Person=3 PronType=Prs | 8 make | obj |
| 10 | exciting | exciting | ADJ | Degree=Pos | 8 make | xcomp |
| 11 | so | so | ADV | _ | 13 spend | advmod |
| 12 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 13 spend | nsubj |
| 13 | spend | spend | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 2 works | advcl |
| 14 | more | more | ADJ | Degree=Cmp | 13 spend | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | work | present | It | like gambling | vn employment-95.3 «NP V»: agent=Agent | ||||
| 2 | make | present | games | gambling | exciting property | vn build-26.1-1 «NP.asset V NP»: agent=Asset it=Product | |||
| 3 | spend | present | you | more | vn consume-66-1 «NP V NP»: agent=Agent more=Asset |
Option 2
Mystery chests always give better items than shops
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Mystery | mystery | NOUN | Number=Sing | 2 chests | compound |
| 2 | chests | chest | NOUN | Number=Plur | 4 give | nsubj |
| 3 | always | always | ADV | PronType=Tot | 4 give | advmod |
| 4 | give | give | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 5 | better | good | ADJ | Degree=Cmp | 6 items | amod |
| 6 | items | item | NOUN | Number=Plur | 4 give | obj |
| 7 | than | than | ADP | _ | 8 shops | case |
| 8 | shops | shop | NOUN | Number=Plur | 4 give | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | give | present | Mystery chests | better items | than shops; always property | vn give-13.1-1 «NP V NP»: agent=Agent item=Theme |
Option 3
You are sure to get the rare sword if you buy at least three chests in a row
The tree, 18 words
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | You | you | PRON | Case=Nom Person=2 PronType=Prs | 3 sure | nsubj |
| 2 | are | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 3 sure | cop |
| 3 | sure | sure | ADJ | Degree=Pos | root | root |
| 4 | to | to | PART | _ | 5 get | mark |
| 5 | get | get | VERB | VerbForm=Inf | 3 sure | xcomp |
| 6 | the | the | DET | Definite=Def PronType=Art | 8 sword | det |
| 7 | rare | rare | ADJ | Degree=Pos | 8 sword | amod |
| 8 | sword | sword | NOUN | Number=Sing | 5 get | obj |
| 9 | if | if | SCONJ | _ | 11 buy | mark |
| 10 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 11 buy | nsubj |
| 11 | buy | buy | VERB | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 5 get | advcl |
| 12 | at | at | ADP | _ | 13 least | case |
| 13 | least | least | ADJ | Degree=Sup | 14 three | nmod |
| 14 | three | three | NUM | NumForm=Word NumType=Card | 15 chests | nummod |
| 15 | chests | chest | NOUN | Number=Plur | 11 buy | obj |
| 16 | in | in | ADP | _ | 18 row | case |
| 17 | a | a | DET | Definite=Ind PronType=Art | 18 row | det |
| 18 | row | row | NOUN | Number=Sing | 11 buy | obl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | You | sure property | tree rules | ||||
| 2 | get | to-infinitive | You not said here | the rare sword | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer sword=Stimulus | ||||
| 3 | buy a condition, not said to happen | present | you | three chests | a row | vn accept-77.1 «NP V NP»: agent=Agent chest=Theme |
Option 4
It is free because it is only a game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | It | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 3 free | nsubj |
| 2 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 3 free | cop |
| 3 | free | free | ADJ | Degree=Pos | root | root |
| 4 | because | because | SCONJ | _ | 9 game | mark |
| 5 | it | it | PRON | Case=Nom Gender=Neut Number=Sing Person=3 PronType=Prs | 9 game | nsubj |
| 6 | is | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 game | cop |
| 7 | only | only | ADV | _ | 9 game | advmod |
| 8 | a | a | DET | Definite=Ind PronType=Art | 9 game | det |
| 9 | game | game | NOUN | Number=Sing | 3 free | advcl |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is | present | It | free property | tree rules | ||||
| 2 | is a | present | it | a game | tree rules |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/313-kind-jokes-pranks-april-fools-and-adverts/t8/