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Exam question 2 · Too-good-to-be-true offers, online scams and checking the…

Identify the principal purpose of online «generators» promising free game currency.

Mova's choice: option 4 · The right answer: option 4 · right ✓ · Who acts: you, generators · What happens: identify, promise · To what, where: principal purpose, free game currency

This is exam question 2 of lesson 314 «Too-good-to-be-true offers, online scams and checking the news» of the everyday course of Mova's primary school, asked in stiff, formal language. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

detamodobjcaseoblpunctnsubjpunctparataxisamodcompoundobjpunctrootIdentifyVERBtheDETprincipalADJpurposeNOUNofADPonlineADV«PUNCTgeneratorsNOUN»PUNCTpromisingVERBfreeADJgameNOUNcurrencyNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IdentifyidentifyVERBMood=Imp VerbForm=Finrootroot
2thetheDETDefinite=Def PronType=Art4 purposedet
3principalprincipalADJDegree=Pos4 purposeamod
4purposepurposeNOUNNumber=Sing1 Identifyobj
5ofofADP_6 onlinecase
6onlineonlineADV_1 Identifyobl
7««PUNCT_8 generatorspunct
8generatorsgeneratorNOUNNumber=Plur10 promisingnsubj
9»»PUNCT_8 generatorspunct
10promisingpromiseVERBTense=Pres VerbForm=Part1 Identifyparataxis
11freefreeADJDegree=Pos13 currencyamod
12gamegameNOUNNumber=Sing13 currencycompound
13currencycurrencyNOUNNumber=Sing10 promisingobj
14..PUNCT_1 Identifypunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1identifyimperativeyou not said herethe principal purposevn characterize-29.2-1-1 «NP V NP S_ING»: agent=Agent purpose=Theme
2promise speech: promisegerundgeneratorsfree game currencyvn future_having-13.3 «NP V NP.theme (PP)»: agent=Agent currency=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1

To test the speed of the internet

markdetobjcasedetnmodrootToPARTtestVERBtheDETspeedNOUNofADPtheDETinternetNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 testmark
2testtestVERBMood=Imp VerbForm=Finrootroot
3thetheDETDefinite=Def PronType=Art4 speeddet
4speedspeedNOUNNumber=Sing2 testobj
5ofofADP_7 internetcase
6thetheDETDefinite=Def PronType=Art7 internetdet
7internetinternetNOUNNumber=Sing4 speednmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1testto-infinitivethe speed of the internetvn assessment-34.1 «NP V NP»: agent=Agent speed=Theme

Option 2

To advertise official game updates

markamodcompoundobjrootToPARTadvertiseVERBofficialADJgameNOUNupdatesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 advertisemark
2advertiseadvertiseVERBMood=Imp VerbForm=Finrootroot
3officialofficialADJDegree=Pos5 updatesamod
4gamegameNOUNNumber=Sing5 updatescompound
5updatesupdateNOUNNumber=Plur2 advertiseobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1advertiseto-infinitiveofficial game updatesvn indicate-78 «NP V NP»: agent=Pivot update=Topic

Option 3

To reward loyal players with free gifts

markamodobjcaseamodoblrootToPARTrewardVERBloyalADJplayersNOUNwithADPfreeADJgiftsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 rewardmark
2rewardrewardVERBMood=Imp VerbForm=Finrootroot
3loyalloyalADJDegree=Pos4 playersamod
4playersplayerNOUNNumber=Plur2 rewardobj
5withwithADP_7 giftscase
6freefreeADJDegree=Pos7 giftsamod
7giftsgiftNOUNNumber=Plur2 rewardobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1rewardto-infinitiveloyal playerswith free giftsvn equip-13.4.2-1 «NP V NP-Fulfilling PP»: agent=Agent player=Recipient with gift=Theme

Option 4 · ← Mova's choice · ✓ the right answer

To steal accounts and passwords

markobjccconjrootToPARTstealVERBaccountsNOUNandCCONJpasswordsNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1TotoPART_2 stealmark
2stealstealVERBMood=Imp VerbForm=Finrootroot
3accountsaccountNOUNNumber=Plur2 stealobj
4andandCCONJ_5 passwordscc
5passwordspasswordNOUNNumber=Plur3 accountsconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stealto-infinitiveaccounts and passwordsvn appear-48.1.1 «PP.location V NP»: agent=Location account=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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