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Test 9 · Cheating in games and sports

Which is the best thing to say when you lose a game you badly wanted to win?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: you, game · What happens: be, say, lose, want, win · To what, where: best thing, game · Speech: someone speaks here

This is test 9 of lesson 341 «Cheating in games and sports» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

nsubjcopdetamodmarkaclmarknsubjccompdetobjnsubjadvmodacl:relclmarkxcomppunctrootWhichPRONisAUXtheDETbestADJthingNOUNtoPARTsayVERBwhenSCONJyouPRONloseVERBaDETgameNOUNyouPRONbadlyADVwantedVERBtoPARTwinVERB?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhichwhichPRONPronType=Rel5 thingnsubj
2isbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 thingcop
3thetheDETDefinite=Def PronType=Art5 thingdet
4bestgoodADJDegree=Sup5 thingamod
5thingthingNOUNNumber=Singrootroot
6totoPART_7 saymark
7saysayVERBVerbForm=Inf5 thingacl
8whenwhenSCONJ_10 losemark
9youyouPRONCase=Nom Person=2 PronType=Prs10 losensubj
10loseloseVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin7 sayccomp
11aaDETDefinite=Ind PronType=Art12 gamedet
12gamegameNOUNNumber=Sing10 loseobj
13youyouPRONCase=Nom Person=2 PronType=Prs15 wantednsubj
14badlybadlyADVDegree=Pos15 wantedadvmod
15wantedwantVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Fin12 gameacl:relcl
16totoPART_17 winmark
17winwinVERBVerbForm=Inf15 wantedxcomp
18??PUNCT_5 thingpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe best thingtree rules
2say speech: assertto-infinitivevn say-37.7-1-1 «NP V how S»: agent=Agent clause=Topic
3losepresentyoua gamevn succeed-74-3-1 «NP V NP»: agent=Agent game=Eventuality
4wantpastyoua game not said herebadly propertytree rules
5win not said to happento-infinitivea game not said herevn succeed-74-2 «NP V»: agent=Agent

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

The options

Option 1 · ← Mova's choice

«This game's rubbish»

punctdetnmod:posscasepunctroot«PUNCTThisDETgameNOUN'sPARTrubbishNOUN»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_5 rubbishpunct
2ThisthisDETNumber=Sing PronType=Dem3 gamedet
3gamegameNOUNNumber=Sing5 rubbishnmod:poss
4's'sPART_3 gamecase
5rubbishrubbishNOUNNumber=Singrootroot
6»»PUNCT_5 rubbishpunct

The frames reader finds no event or fact in this sentence.

Option 2

«That doesn't count»

punctnsubjauxadvmodpunctroot«PUNCTThatPRONdoesAUXn'tPARTcountVERB»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_5 countpunct
2ThatthatPRONNumber=Sing PronType=Dem5 countnsubj
3doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin5 countaux
4n'tnotPARTPolarity=Neg5 countadvmod
5countcountVERBVerbForm=Infrootroot
6»»PUNCT_5 countpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not count in a quotepresent · do-supportThatvn matter-91 «NP V»: agent=Stimulus

Option 3

«You cheated, I saw you!»

punctnsubjpunctnsubjconjobjpunctpunctroot«PUNCTYouPRONcheatedVERB,PUNCTIPRONsawVERByouPRON!PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_3 cheatedpunct
2YouyouPRONCase=Nom Person=2 PronType=Prs3 cheatednsubj
3cheatedcheatVERBMood=Ind Number=Sing Person=2 Tense=Past VerbForm=Finrootroot
4,,PUNCT_6 sawpunct
5IIPRONCase=Nom Number=Sing Person=1 PronType=Prs6 sawnsubj
6sawseeVERBMood=Ind Number=Sing Person=1 Tense=Past VerbForm=Fin3 cheatedconj
7youyouPRONCase=Acc Person=2 PronType=Prs6 sawobj
8!!PUNCT_3 cheatedpunct
9»»PUNCT_3 cheatedpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cheat in a quotepastYouvn cheat-10.6.1 «NP V NP»: agent=Agent
2see in a quotepastIyouvn comprehend-87.2-1-1 «NP V NP»: agent=Experiencer you=Stimulus

Option 4 · ✓ the right answer

«Well played, can we have another go?»

punctadvmodadvclpunctauxnsubjobjxcomppunctpunctroot«PUNCTWellADVplayedVERB,PUNCTcanAUXwePRONhaveVERBanotherDETgoVERB?PUNCT»PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_7 havepunct
2WellwellADVDegree=Pos3 playedadvmod
3playedplayVERBTense=Past VerbForm=Part Voice=Pass7 haveadvcl
4,,PUNCT_3 playedpunct
5cancanAUXVerbForm=Fin7 haveaux
6wewePRONCase=Nom Number=Plur Person=1 PronType=Prs7 havensubj
7havehaveVERBVerbForm=Infrootroot
8anotheranotherDETPronType=Ind7 haveobj
9gogoVERBVerbForm=Inf7 havexcomp
10??PUNCT_7 havepunct
11»»PUNCT_7 havepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1play in a quoteparticiplewe not said herewell propertyvn performance-26.7-1 «NP V»: agent=Agent
2have in a quotecanweanothertree rules
3go in a quoteinfinitiveanother not said herevn disappearance-48.2-1 «NP V»: agent=Theme

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/341-cheating-in-games-and-sports/t9/