Mova0.5 pre-release⌕
☰
home / corpora / questions / Everyday / Sore losers and button-mashers / t8

Test 8 · ★ · Sore losers and button-mashers

«stop crying, it's only a game, baby». Jayden lost a final on penalties. What's kinder and truer?

Mova's choice: option 1 · The right answer: option 3 · wrong ✗ · Who acts: you, it, Jayden · What happens: stop, cry, be, lose · To what, where: game, final, penalties

This is test 8 · ★ of lesson 398 «Sore losers and button-mashers» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «stop crying, it's only a game, baby».

punctxcomppunctnsubjcopadvmoddetoblpunctappospunctpunctroot«PUNCTstopVERBcryingVERB,PUNCTitPRON'sAUXonlyADVaDETgameNOUN,PUNCTbabyNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_2 stoppunct
2stopstopVERBMood=Imp VerbForm=Finrootroot
3cryingcryVERBVerbForm=Ger2 stopxcomp
4,,PUNCT_9 gamepunct
5ititPRONCase=Nom Gender=Neut Number=Sing Person=3 PronType=Prs9 gamensubj
6'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 gamecop
7onlyonlyADV_9 gameadvmod
8aaDETDefinite=Ind PronType=Art9 gamedet
9gamegameNOUNNumber=Sing2 stopobl
10,,PUNCT_11 babypunct
11babybabyNOUNNumber=Sing9 gameappos
12»»PUNCT_11 babypunct
13..PUNCT_2 stoppunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1stop in a quoteimperativeyou not said herevn stop-55.4-1-1 «NP V S_ING»: agent=Affector clause=Eventuality
2cry speech: express in a quotegerundyou not said herevn manner_speaking-37.3 «NP V»: agent=Agent
3is a in a quotepresentita gametree rules

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Jayden lost a final on penalties.

nsubjdetobjcaseoblpunctrootJaydenPROPNlostVERBaDETfinalNOUNonADPpenaltiesNOUN.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1JaydenJaydenPROPNNumber=Sing2 lostnsubj
2lostloseVERBMood=Ind Number=Sing Person=3 Tense=Past VerbForm=Finrootroot
3aaDETDefinite=Ind PronType=Art4 finaldet
4finalfinalNOUNNumber=Sing2 lostobj
5ononADP_6 penaltiescase
6penaltiespenaltyNOUNNumber=Plur2 lostobl
7..PUNCT_2 lostpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1losepastJaydena finalpenaltiesvn succeed-74-3-1 «NP V NP»: agent=Agent final=Eventuality

Sentence 3: What's kinder and truer?

nsubjcopccconjpunctrootWhatPRON'sAUXkinderADJandCCONJtruerADJ?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Int3 kindernsubj
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 kindercop
3kinderkindADJDegree=Cmprootroot
4andandCCONJ_5 truercc
5truertrueADJDegree=Cmp3 kinderconj
6??PUNCT_3 kinderpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentkind propertytree rules
2betree rules

The options

Option 1 · ← Mova's choice

Grown-ups never get upset at games

amodpunctnsubjadvmodxcompcaseoblrootGrownVERB-PUNCTupsNOUNneverADVgetVERBupsetADJatADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GrowngrowVERBTense=Past VerbForm=Part Voice=Pass3 upsamod
2--PUNCT_1 Grownpunct
3upsupNOUNNumber=Plur5 getnsubj
4neverneverADVPronType=Neg5 getadvmod
5getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
6upsetupsetADJDegree=Pos5 getxcomp
7atatADP_8 gamescase
8gamesgameNOUNNumber=Plur5 getobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1growparticiplevn appear-48.1.1 «NP V»: agent=Theme
2not getpresentGrown upsgamesupset propertyvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 2

Crying means you're bad at games

nsubjnsubjcopccompcaseoblrootCryingVERBmeansVERByouPRON'reAUXbadADJatADPgamesNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CryingcryVERBVerbForm=Ger2 meansnsubj
2meansmeanVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
3youyouPRONCase=Nom Person=2 PronType=Prs5 badnsubj
4'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin5 badcop
5badbadADJDegree=Pos2 meansccomp
6atatADP_7 gamescase
7gamesgameNOUNNumber=Plur5 badobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cry speech: expressgerundvn manner_speaking-37.3 «NP V»: agent=Agent
2meanpresentvn intend-61.2-1 «NP V S»: agent=Agent
3ispresentyougamesbad propertytree rules

Option 3 · ✓ the right answer

Strong feelings about games are normal

amodnsubjcasenmodcoprootStrongADJfeelingsNOUNaboutADPgamesNOUNareAUXnormalADJ
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1StrongstrongADJDegree=Pos2 feelingsamod
2feelingsfeelingNOUNNumber=Plur6 normalnsubj
3aboutaboutADP_4 gamescase
4gamesgameNOUNNumber=Plur2 feelingsnmod
5arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin6 normalcop
6normalnormalADJDegree=Posrootroot
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentStrong feelings about gamesnormal propertytree rules

Option 4

Only babies cry over a game, big kids don't

advmodnsubjcasedetoblpunctamodnsubjconjadvmodrootOnlyADVbabiesNOUNcryVERBoverADPaDETgameNOUN,PUNCTbigADJkidsNOUNdoVERBn'tPART
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1OnlyonlyADV_2 babiesadvmod
2babiesbabyNOUNNumber=Plur3 crynsubj
3crycryVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4overoverADP_6 gamecase
5aaDETDefinite=Ind PronType=Art6 gamedet
6gamegameNOUNNumber=Sing3 cryobl
7,,PUNCT_10 dopunct
8bigbigADJDegree=Pos9 kidsamod
9kidskidNOUNNumber=Plur10 donsubj
10dodoVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 cryconj
11n'tnotPARTPolarity=Neg10 doadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1cry speech: expresspresentbabiesa gamevn sound_emission-43.2 «NP V PP.location»: agent=Theme over game=Location
2not dopresentbig kidsvn act-114-1 «NP V»: agent=Agent

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/398-sore-losers-and-button-mashers/t8/