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Test 7 · ★★★ · What the numbers on the box mean

Zara: «why's a cartoon game with blood 16 and a film 12, makes no sense». Best answer?

Mova's choice: option 1 · The right answer: option 4 · wrong ✗ · Who acts: Zara · What happens: be, make · To what, where: cartoon game, sense

This is test 7 · ★★★ of lesson 400 «What the numbers on the box mean» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: Zara: «why's a cartoon game with blood 16 and a film 12, makes no sense».

nsubjpunctpunctadvmodcopdetcompoundapposcasenmodflatccdetconjflatpunctdetobjpunctpunctrootZaraPROPN:PUNCT«PUNCTwhyADV'sAUXaDETcartoonNOUNgameNOUNwithADPbloodNOUN16NUMandCCONJaDETfilmNOUN12NUM,PUNCTmakesVERBnoDETsenseNOUN»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1ZaraZaraPROPNNumber=Sing17 makesnsubj
2::PUNCT_8 gamepunct
3««PUNCT_8 gamepunct
4whywhyADVPronType=Int8 gameadvmod
5'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin8 gamecop
6aaDETDefinite=Ind PronType=Art8 gamedet
7cartooncartoonNOUNNumber=Sing8 gamecompound
8gamegameNOUNNumber=Sing1 Zaraappos
9withwithADP_10 bloodcase
10bloodbloodNOUNNumber=Sing8 gamenmod
111616NUMNumForm=Digit NumType=Card10 bloodflat
12andandCCONJ_14 filmcc
13aaDETDefinite=Ind PronType=Art14 filmdet
14filmfilmNOUNNumber=Sing10 bloodconj
151212NUMNumForm=Digit NumType=Card14 filmflat
16,,PUNCT_1 Zarapunct
17makesmakeVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Finrootroot
18nonoDETPronType=Neg19 sensedet
19sensesenseNOUNNumber=Sing17 makesobj
20»»PUNCT_17 makespunct
21..PUNCT_17 makespunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is a in a quotepresenta cartoon gamewith blood and a filmtree rules
2make in a quotepresentZarano sensevn build-26.1-1 «NP V NP»: agent=Agent sense=Product

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: Best answer?

amodpunctrootBestADJanswerNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1BestgoodADJDegree=Sup2 answeramod
2answeranswerNOUNNumber=Singrootroot
3??PUNCT_2 answerpunct

The frames reader finds no event or fact in this sentence.

The options

Option 1 · ← Mova's choice

Cartoons are scarier than films, everyone knows that

nsubjcopcaseoblpunctnsubjparataxisobjrootCartoonsNOUNareAUXscarierADJthanADPfilmsNOUN,PUNCTeveryonePRONknowsVERBthatPRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1CartoonscartoonNOUNNumber=Plur3 scariernsubj
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 scariercop
3scarierscareyADJDegree=Cmprootroot
4thanthanADP_5 filmscase
5filmsfilmNOUNNumber=Plur3 scarierobl
6,,PUNCT_8 knowspunct
7everyoneeveryonePRONNumber=Sing PronType=Tot8 knowsnsubj
8knowsknowVERBMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin3 scarierparataxis
9thatthatPRONNumber=Sing PronType=Dem8 knowsobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1ispresentCartoonsthan films; scarey propertytree rules
2knowpresenteveryonethatvn comprehend-87.2-1-1-1 «NP V NP PP.attribute»: agent=Experiencer that=Stimulus

Option 2

Films never have any blood

nsubjadvmoddetobjrootFilmsNOUNneverADVhaveVERBanyDETbloodNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1FilmsfilmNOUNNumber=Plur3 havensubj
2neverneverADVPronType=Neg3 haveadvmod
3havehaveVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
4anyanyDETPronType=Ind5 blooddet
5bloodbloodNOUNNumber=Sing3 haveobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1not havepresentFilmsany bloodvn birth-28.2-1 «NP V NP»: agent=Agent blood=Patient

Option 3

Ratings are picked at random

nsubj:passaux:passcaseoblrootRatingsNOUNareAUXpickedVERBatADPrandomNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RatingsratingNOUNNumber=Plur3 pickednsubj:pass
2arebeAUXMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin3 pickedaux:pass
3pickedpickVERBTense=Past VerbForm=Part Voice=Passrootroot
4atatADP_5 randomcase
5randomrandomNOUNNumber=Sing3 pickedobl
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1pickpresent · passiveRatingsrandomvn get-13.5.1 «NP V NP PP.source NP.asset»: subject=Theme at random=Asset

Option 4 · ✓ the right answer

In the game you do it yourself, over and over

casedetoblnsubjadvclobjoblpunctccconjrootInADPtheDETgameNOUNyouPRONdoVERBitPRONyourselfPRON,PUNCToverADVandCCONJoverADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1IninADP_3 gamecase
2thetheDETDefinite=Def PronType=Art3 gamedet
3gamegameNOUNNumber=Sing5 doobl
4youyouPRONCase=Nom Person=2 PronType=Prs5 donsubj
5dodoVERBMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin9 overadvcl
6ititPRONCase=Acc Gender=Neut Number=Sing Person=3 PronType=Prs5 doobj
7yourselfyourselfPRONCase=Acc Number=Sing Person=2 PronType=Prs Reflex=Yes5 doobl
8,,PUNCT_9 overpunct
9overoverADV_rootroot
10andandCCONJ_11 overcc
11overoverADV_9 overconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1dopresentyougamethe gameyourself oblvn act-114-1 «NP V NP»: agent=Agent it=Eventuality

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/400-what-the-numbers-on-the-box-mean/t7/