Test 1 · Fighting games at a friend's house
«my parents r out, callum's got MK, come round quick». What's the wise move if you're not allowed 18 games?
Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: callum, wise move · What happens: get, come round, be, not allow · To what, where: MK, you
This is test 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.
The question
Sentence 1: «my parents r out, callum's got MK, come round quick».
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | « | « | PUNCT | _ | 4 r | punct |
| 2 | my | my | PRON | Case=Gen Number=Sing Person=1 Poss=Yes PronType=Prs | 3 parents | nmod:poss |
| 3 | parents | parent | NOUN | Number=Plur | 4 r | nsubj |
| 4 | r | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres Typo=Yes VerbForm=Fin | 12 come | nsubj |
| 5 | out | out | ADP | _ | 4 r | compound:prt |
| 6 | , | , | PUNCT | _ | 9 got | punct |
| 7 | callum | callum | PROPN | Number=Sing | 9 got | nsubj |
| 8 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 got | aux |
| 9 | got | get | VERB | Tense=Past VerbForm=Part | 4 r | parataxis |
| 10 | MK | MK | PROPN | Number=Sing | 9 got | obj |
| 11 | , | , | PUNCT | _ | 12 come | punct |
| 12 | come | come | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | root | root |
| 13 | round | round | ADV | _ | 14 quick | advmod |
| 14 | quick | quick | ADJ | Degree=Pos | 12 come | advmod |
| 15 | » | » | PUNCT | _ | 14 quick | punct |
| 16 | . | . | PUNCT | _ | 12 come | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | get in a quote | present · passive | callum | MK | vn comprehend-87.2-1 «NP V NP»: agent=Experiencer mk=Stimulus | ||||
| 2 | come round in a quote | present | vn escape-51.1-1 «NP V»: agent=Theme |
One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.
Sentence 2: What's the wise move if you're not allowed 18 games?
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | What | what | PRON | PronType=Int | root | root |
| 2 | 's | be | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 1 What | cop |
| 3 | the | the | DET | Definite=Def PronType=Art | 5 move | det |
| 4 | wise | wise | ADJ | Degree=Pos | 5 move | amod |
| 5 | move | move | NOUN | Number=Sing | 1 What | nsubj |
| 6 | if | if | SCONJ | _ | 10 allowed | mark |
| 7 | you | you | PRON | Case=Nom Person=2 PronType=Prs | 10 allowed | nsubj:pass |
| 8 | 're | be | AUX | Mood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin | 10 allowed | aux:pass |
| 9 | not | not | PART | Polarity=Neg | 10 allowed | advmod |
| 10 | allowed | allow | VERB | Tense=Past VerbForm=Part Voice=Pass | 5 move | acl:relcl |
| 11 | 18 | 18 | NUM | NumForm=Digit NumType=Card | 12 games | nummod |
| 12 | games | game | NOUN | Number=Plur | 10 allowed | obj |
| 13 | ? | ? | PUNCT | _ | 1 What | punct |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | is a | present | the wise move | tree rules | |||||
| 2 | not allow a condition, not said to happen | present · passive | the wise move not said here | you | vn future_having-13.3 «NP V NP.goal NP»: subject=Goal game=Theme |
The options
Option 1 · ← Mova's choice · ✓ the right answer
Say no, or suggest a different game
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Say | say | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | no | no | INTJ | Polarity=Neg | 1 Say | discourse |
| 3 | , | , | PUNCT | _ | 5 suggest | punct |
| 4 | or | or | CCONJ | _ | 5 suggest | cc |
| 5 | suggest | suggest | VERB | Mood=Imp VerbForm=Fin | 1 Say | conj |
| 6 | a | a | DET | Definite=Ind PronType=Art | 8 game | det |
| 7 | different | different | ADJ | Degree=Pos | 8 game | amod |
| 8 | game | game | NOUN | Number=Sing | 5 suggest | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | say speech: assert | imperative | you not said here | vn say-37.7-1-1 «NP V that S»: agent=Agent | |||||
| 2 | suggest speech: suggest | infinitive | you not said here | a different game | vn say-37.7-1-1-1 «NP V NP.topic»: agent=Agent game=Topic |
Option 2
Go and only watch, that doesn't count
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Go | go | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | and | and | CCONJ | _ | 4 watch | cc |
| 3 | only | only | ADV | _ | 4 watch | advmod |
| 4 | watch | watch | VERB | Mood=Imp VerbForm=Fin | 1 Go | conj |
| 5 | , | , | PUNCT | _ | 9 count | punct |
| 6 | that | that | PRON | Number=Sing PronType=Dem | 9 count | nsubj |
| 7 | does | do | AUX | Mood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin | 9 count | aux |
| 8 | n't | not | PART | Polarity=Neg | 9 count | advmod |
| 9 | count | count | VERB | VerbForm=Inf | 1 Go | conj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | go | imperative | you not said here | vn disappearance-48.2-1 «NP V»: agent=Theme | |||||
| 2 | watch | infinitive | you not said here | vn search-35.2 «NP V PP.location»: agent=Agent | |||||
| 3 | not count | present · do-support | that | vn matter-91 «NP V»: agent=Stimulus |
Option 3
Run round before the parents get back
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Run | run | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | round | round | ADV | _ | 1 Run | advmod |
| 3 | before | before | SCONJ | _ | 6 get | mark |
| 4 | the | the | DET | Definite=Def PronType=Art | 5 parents | det |
| 5 | parents | parent | NOUN | Number=Plur | 6 get | nsubj |
| 6 | get | get | VERB | Mood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin | 1 Run | advcl |
| 7 | back | back | ADV | _ | 6 get | advmod |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | run | imperative | you not said here | round property | vn run-51.3.2-2-1 «NP V»: agent=Theme | ||||
| 2 | get back | present | the parents | vn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer |
Option 4
Go but don't tell anyone
The words, one row each (CoNLL-U)
| # | word | lemma | UPOS | features | head | relation |
|---|---|---|---|---|---|---|
| 1 | Go | go | VERB | Mood=Imp VerbForm=Fin | root | root |
| 2 | but | but | CCONJ | _ | 5 tell | cc |
| 3 | do | do | AUX | Mood=Imp VerbForm=Fin | 5 tell | aux |
| 4 | n't | not | PART | Polarity=Neg | 5 tell | advmod |
| 5 | tell | tell | VERB | Mood=Imp VerbForm=Fin | 1 Go | conj |
| 6 | anyone | anyone | PRON | Number=Sing PronType=Ind | 5 tell | obj |
| # | verb | tense, mood | who | what, whom | to whom | where | when | other | roles by |
|---|---|---|---|---|---|---|---|---|---|
| 1 | go | imperative | you not said here | vn disappearance-48.2-1 «NP V»: agent=Theme | |||||
| 2 | not tell speech: assert | infinitive · do-support | you not said here | anyone | vn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent anyone=Recipient |
Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.
This page in Markdown → https://md.mova.elamur.ai/free/en/corpora/questions/everyday/401-fighting-games-at-a-friends/t1/