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Test 1 · Fighting games at a friend's house

«my parents r out, callum's got MK, come round quick». What's the wise move if you're not allowed 18 games?

Mova's choice: option 1 · The right answer: option 1 · right ✓ · Who acts: callum, wise move · What happens: get, come round, be, not allow · To what, where: MK, you

This is test 1 of lesson 401 «Fighting games at a friend's house» of the everyday course of Mova's primary school. The page gives the question's syntax tree — a dependency tree in the style of Universal Dependencies — and its pragmatics clause by clause, then the 4 options as the student saw them, each with its tree and pragmatics. Every text is parsed by Mova itself. How the student answered it, with the score of every option and why: the test at school.

The question

Sentence 1: «my parents r out, callum's got MK, come round quick».

punctnmod:possnsubjnsubjcompound:prtpunctnsubjauxparataxisobjpunctadvmodadvmodpunctpunctroot«PUNCTmyPRONparentsNOUNrAUXoutADP,PUNCTcallumPROPN'sAUXgotVERBMKPROPN,PUNCTcomeVERBroundADVquickADJ»PUNCT.PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1««PUNCT_4 rpunct
2mymyPRONCase=Gen Number=Sing Person=1 Poss=Yes PronType=Prs3 parentsnmod:poss
3parentsparentNOUNNumber=Plur4 rnsubj
4rbeAUXMood=Ind Number=Sing Person=2 Tense=Pres Typo=Yes VerbForm=Fin12 comensubj
5outoutADP_4 rcompound:prt
6,,PUNCT_9 gotpunct
7callumcallumPROPNNumber=Sing9 gotnsubj
8'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 gotaux
9gotgetVERBTense=Past VerbForm=Part4 rparataxis
10MKMKPROPNNumber=Sing9 gotobj
11,,PUNCT_12 comepunct
12comecomeVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Finrootroot
13roundroundADV_14 quickadvmod
14quickquickADJDegree=Pos12 comeadvmod
15»»PUNCT_14 quickpunct
16..PUNCT_12 comepunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1get in a quotepresent · passivecallumMKvn comprehend-87.2-1 «NP V NP»: agent=Experiencer mk=Stimulus
2come round in a quotepresentvn escape-51.1-1 «NP V»: agent=Theme

One row per clause the reader finds. «not said here»: a role filled from the clause above. «roles by»: a VerbNet class and frame when one fits the verb, else the reader's rules on the tree.

Sentence 2: What's the wise move if you're not allowed 18 games?

copdetamodnsubjmarknsubj:passaux:passadvmodacl:relclnummodobjpunctrootWhatPRON'sAUXtheDETwiseADJmoveNOUNifSCONJyouPRON'reAUXnotPARTallowedVERB18NUMgamesNOUN?PUNCT
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1WhatwhatPRONPronType=Introotroot
2'sbeAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin1 Whatcop
3thetheDETDefinite=Def PronType=Art5 movedet
4wisewiseADJDegree=Pos5 moveamod
5movemoveNOUNNumber=Sing1 Whatnsubj
6ififSCONJ_10 allowedmark
7youyouPRONCase=Nom Person=2 PronType=Prs10 allowednsubj:pass
8'rebeAUXMood=Ind Number=Sing Person=2 Tense=Pres VerbForm=Fin10 allowedaux:pass
9notnotPARTPolarity=Neg10 allowedadvmod
10allowedallowVERBTense=Past VerbForm=Part Voice=Pass5 moveacl:relcl
111818NUMNumForm=Digit NumType=Card12 gamesnummod
12gamesgameNOUNNumber=Plur10 allowedobj
13??PUNCT_1 Whatpunct
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1is apresentthe wise movetree rules
2not allow a condition, not said to happenpresent · passivethe wise move not said hereyouvn future_having-13.3 «NP V NP.goal NP»: subject=Goal game=Theme

The options

Option 1 · ← Mova's choice · ✓ the right answer

Say no, or suggest a different game

discoursepunctccconjdetamodobjrootSayVERBnoINTJ,PUNCTorCCONJsuggestVERBaDETdifferentADJgameNOUN
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1SaysayVERBMood=Imp VerbForm=Finrootroot
2nonoINTJPolarity=Neg1 Saydiscourse
3,,PUNCT_5 suggestpunct
4ororCCONJ_5 suggestcc
5suggestsuggestVERBMood=Imp VerbForm=Fin1 Sayconj
6aaDETDefinite=Ind PronType=Art8 gamedet
7differentdifferentADJDegree=Pos8 gameamod
8gamegameNOUNNumber=Sing5 suggestobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1say speech: assertimperativeyou not said herevn say-37.7-1-1 «NP V that S»: agent=Agent
2suggest speech: suggestinfinitiveyou not said herea different gamevn say-37.7-1-1-1 «NP V NP.topic»: agent=Agent game=Topic

Option 2

Go and only watch, that doesn't count

ccadvmodconjpunctnsubjauxadvmodconjrootGoVERBandCCONJonlyADVwatchVERB,PUNCTthatPRONdoesAUXn'tPARTcountVERB
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GogoVERBMood=Imp VerbForm=Finrootroot
2andandCCONJ_4 watchcc
3onlyonlyADV_4 watchadvmod
4watchwatchVERBMood=Imp VerbForm=Fin1 Goconj
5,,PUNCT_9 countpunct
6thatthatPRONNumber=Sing PronType=Dem9 countnsubj
7doesdoAUXMood=Ind Number=Sing Person=3 Tense=Pres VerbForm=Fin9 countaux
8n'tnotPARTPolarity=Neg9 countadvmod
9countcountVERBVerbForm=Inf1 Goconj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1goimperativeyou not said herevn disappearance-48.2-1 «NP V»: agent=Theme
2watchinfinitiveyou not said herevn search-35.2 «NP V PP.location»: agent=Agent
3not countpresent · do-supportthatvn matter-91 «NP V»: agent=Stimulus

Option 3

Run round before the parents get back

advmodmarkdetnsubjadvcladvmodrootRunVERBroundADVbeforeSCONJtheDETparentsNOUNgetVERBbackADV
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1RunrunVERBMood=Imp VerbForm=Finrootroot
2roundroundADV_1 Runadvmod
3beforebeforeSCONJ_6 getmark
4thetheDETDefinite=Def PronType=Art5 parentsdet
5parentsparentNOUNNumber=Plur6 getnsubj
6getgetVERBMood=Ind Number=Plur Person=3 Tense=Pres VerbForm=Fin1 Runadvcl
7backbackADV_6 getadvmod
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1runimperativeyou not said hereround propertyvn run-51.3.2-2-1 «NP V»: agent=Theme
2get backpresentthe parentsvn comprehend-87.2-1 «NP V S_ING»: agent=Experiencer

Option 4

Go but don't tell anyone

ccauxadvmodconjobjrootGoVERBbutCCONJdoAUXn'tPARTtellVERBanyonePRON
The words, one row each (CoNLL-U)
#wordlemmaUPOSfeaturesheadrelation
1GogoVERBMood=Imp VerbForm=Finrootroot
2butbutCCONJ_5 tellcc
3dodoAUXMood=Imp VerbForm=Fin5 tellaux
4n'tnotPARTPolarity=Neg5 telladvmod
5telltellVERBMood=Imp VerbForm=Fin1 Goconj
6anyoneanyonePRONNumber=Sing PronType=Ind5 tellobj
#verbtense, moodwhowhat, whomto whomwherewhenotherroles by
1goimperativeyou not said herevn disappearance-48.2-1 «NP V»: agent=Theme
2not tell speech: assertinfinitive · do-supportyou not said hereanyonevn transfer_mesg-37.1.1-1-1 «NP V NP.recipient»: agent=Agent anyone=Recipient

Text: the tests of Mova's primary school, written for Mova (world/data/school/), as the course runner gave them to the student. Trees: Mova's own parse — the en model on the CPU, when the site is built — not checked by a teacher; they may be wrong. Frames: Mova's frames reader (prag), each text read on its own. Elamur Cosmic License.

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